Did humans just get even stronger?


Pathfinder First Edition General Discussion

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I'm referring to the dual talent alternate race trait of the advanced race guide: in exchange for the bonus feat and the skilled trait you get a +2 to another attribute of your choice.
Am I mistaken in thinking that this make humans an even better race?

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Crysknife wrote:

I'm referring to the dual talent alternate race trait of the advanced race guide: in exchange for the bonus feat and the skilled trait you get a +2 to another attribute of your choice.

Am I mistaken in thinking that this make humans an even better race?

wut


Crysknife wrote:

I'm referring to the dual talent alternate race trait of the advanced race guide: in exchange for the bonus feat and the skilled trait you get a +2 to another attribute of your choice.

Am I mistaken in thinking that this make humans an even better race?

I don't see it as being that big a deal unless you're restricted to core races but are allowed Advanced Race Guide alternate race traits. (Does PFS do things that way, maybe? I'm not sure.) If you're not restricted to core races, you can probably find a race with bumps to the stats you want and a penalty that doesn't hurt too badly and still get racial benefits out of it, whereas the dual talent human effectively has no racial benefits beyond the ability scores.


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That sounds pretty badass to me, especially considering you could put that extra +2 into Int and get your 1 skill point/level back instantly.

Dark Archive

Losing the feat is a big deal. But having an extra +2 is pretty damn good.

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This seems like a great boon for MAD classes like monks, right? A monk could go 16/16/14/10/14/10 (or change those last three to 9/16/7 if you like) and be pretty solid. Or take Weapon Finesse and go 10/16/14/10/18/10. Not too shabby, and they're probably not hurting too bad on the loss of the feat or skill point.


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It will be immensely appealing to some people, I can tell you that. Depending on how feat starved your build is, it can actually be a hindrance, but for classes which don't depend as much on feats to be good, it's a boon.


that is nice I completely missed that.


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magnuskn wrote:
It will be immensely appealing to some people, I can tell you that. Depending on how feat starved your build is, it can actually be a hindrance, but for classes which don't depend as much on feats to be good, it's a boon.

No class is feat starved. This is one of the silliest myths of forums.


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In a sense you are giving up +2 int and a bonus general feat for a +2 to something else. Honestly unless you're playin a class that's drowning in feats and skill points anyway (Monk is the only one I can imagine) I don't beleive it's worth it.

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I could see maybe doing it with a switch-hitter ranger, or some kind of weird, uber-MAD multiclass.


"Focused Study" struck me as the more ridiculous one, to be honest.


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TarkXT wrote:
In a sense you are giving up +2 int and a bonus general feat for a +2 to something else. Honestly unless you're playin a class that's drowning in feats and skill points anyway (Monk is the only one I can imagine) I don't beleive it's worth it.

A +2 to an attribute is better than many feats (not all, of course).

A +2 to Str is better than Weapon Focus with a melee weapon.
A +2 to Dex is better than Dodge.
A +2 to Con is better than Toughness.
A +2 to Int, Wis or Cha is better than Spell Focus.

I'm not the type of person to drool over one skill point per level, so the down side is pretty minor to me.


hogarth wrote:
TarkXT wrote:
In a sense you are giving up +2 int and a bonus general feat for a +2 to something else. Honestly unless you're playin a class that's drowning in feats and skill points anyway (Monk is the only one I can imagine) I don't beleive it's worth it.

A +2 to an attribute is better than many feats (not all, of course).

A +2 to Str is better than Weapon Focus with a melee weapon.
A +2 to Dex is better than Dodge.
A +2 to Con is better than Toughness.
A +2 to Int, Wis or Cha is better than Spell Focus.

I'm not the type of person to drool over one skill point per level, so the down side is pretty minor to me.

You're forgetting the point where nearly all of those feats are prerequisites to other things. The appeal to a human is getting a lot of your stuff two levels earlier than everyone else. Stats don't help you with this.


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I too, liked Focused Study a lot better.

hogarth wrote:
That sounds pretty badass to me, especially considering you could put that extra +2 into Int and get your 1 skill point/level back instantly.

Unless you were already going to put it into intelligence, at which point, you are losing skills over a traditional human.


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Cheapy wrote:
magnuskn wrote:
It will be immensely appealing to some people, I can tell you that. Depending on how feat starved your build is, it can actually be a hindrance, but for classes which don't depend as much on feats to be good, it's a boon.
No class is feat starved. This is one of the silliest myths of forums.

If you say so. I constantly run into problems where a build I want for a class I want to play is out of feats and have to begin to cut away cool stuff my character wanted to be able to do.


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Cheapy wrote:
magnuskn wrote:
It will be immensely appealing to some people, I can tell you that. Depending on how feat starved your build is, it can actually be a hindrance, but for classes which don't depend as much on feats to be good, it's a boon.
No class is feat starved. This is one of the silliest myths of forums.

The idea that no class is feat starved is a myth.


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magnuskn wrote:
Cheapy wrote:
magnuskn wrote:
It will be immensely appealing to some people, I can tell you that. Depending on how feat starved your build is, it can actually be a hindrance, but for classes which don't depend as much on feats to be good, it's a boon.
No class is feat starved. This is one of the silliest myths of forums.
If you say so. I constantly run into problems where a build I want for a class I want to play is out of feats and have to begin to cut away cool stuff my character wanted to be able to do.

Me too.

Grand Lodge

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Ravingdork wrote:
magnuskn wrote:
Cheapy wrote:
magnuskn wrote:
It will be immensely appealing to some people, I can tell you that. Depending on how feat starved your build is, it can actually be a hindrance, but for classes which don't depend as much on feats to be good, it's a boon.
No class is feat starved. This is one of the silliest myths of forums.
If you say so. I constantly run into problems where a build I want for a class I want to play is out of feats and have to begin to cut away cool stuff my character wanted to be able to do.
Me too.

RD, they could give every character an extra feat per level and you'd still probably complain that you don't have enough.

Silver Crusade

Since I don't have the book, can someone quote the exact wording of this? I just looked, and it's legal for Pathfinder Society. I would definitely consider this for my new sorcerer character, who doesn't really need the extra feat (but might kinda miss the extra skill point).

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Fromper wrote:

Since I don't have the book, can someone quote the exact wording of this? I just looked, and it's legal for Pathfinder Society. I would definitely consider this for my new sorcerer character, who doesn't really need the extra feat (but might kinda miss the extra skill point).

Also, what's this "Focused Study" that people have mentioned a couple of times? I haven't had a chance to look at my ARG yet. :(


The +2 is not worth it by a long stretch.

Look at it this way the Human gets +2 to a second stat for 8 build points.

A drow noble pays half that for its Advanced stat package.

An assimar spends 2 points (flexible) to have +2 on Wis and Cha (they do not get to pick them).

IMHO if you took away Bonus Feat and Skilled and gave Human a +2 on ALL stats (nto to stack with original +2) that woudl be balanced... Then you coudl clal it a Pure Azlanti (even though the pure azlanti got the skilled and bonus feat).

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Right, because most GMs will let you play Drow Nobles or make race point-based adjustments to whatever you're playing, making this option totally pointless.


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Focused Study: All humans are skillful, but some,
rather than being generalists, tend to specialize in a
handful of skills. At 1st, 8th, and 16th level, such humans
gain Skill Focus in a skill of their choice as a bonus feat.
This racial trait replaces the bonus feat trait

Dual Talent: Some humans are uniquely skilled at
maximizing their natural gifts. These humans pick two
ability scores and gain a +2 racial bonus in each of those
scores. This racial trait replaces the +2 bonus to any one
ability score, the bonus feat, and the skilled traits.

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Thanks, lob!


Jiggy wrote:
Thanks, lob!

the only way I have been able to follow this conversation is with my pdf open on the other screen

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I have to disagree about Focused Study being so awesome unless you start at high levels. Having to play through 7 levels of being worse than a half-elf before you get a single extra advantage seems kind of lame. And even then, if you're playing a character that really does want two instances of Skill Focus, you probably wanted that second one a lot earlier. Also I don't really care about 16th level, but that's just because I play PFS.

So I guess if you're starting at high levels and need the skill boosts it's decent, but only in that very specific circumstance.

I think I like Dual Talent better overall, because it opens up things that didn't work before, instead of mildly enhancing existing possibilities.


Dual Talent is good. Focused Study is omgwtfbbq if you were planning on taking a Skill Focus anyway.

The other one I really like is Silver Tongue. Decent static bonuses to Bluff and Diplomacy is decent, but Diplomacy increasing attitude by 3 steps instead of 2? GOLD.


Lobolusk wrote:

Focused Study: All humans are skillful, but some,

rather than being generalists, tend to specialize in a
handful of skills. At 1st, 8th, and 16th level, such humans
gain Skill Focus in a skill of their choice as a bonus feat.
This racial trait replaces the bonus feat trait

Dual Talent: Some humans are uniquely skilled at
maximizing their natural gifts. These humans pick two
ability scores and gain a +2 racial bonus in each of those
scores. This racial trait replaces the +2 bonus to any one
ability score, the bonus feat, and the skilled traits.

Both of those are nice abilities (depending on the character). Some characters would prefer 3 Skill focus feats to oen any feat (Knowledge specialists such as bard or Oracle of Lore or a Loremaster).

Dual talent EDIT: My response here was thinking fast learner instead..

Bah Misread Dual talent and was thinking of the feat Fast Learner. My bad there, I already stated my opinion on not caring for Dual Talent.


Ughbash: You obviously haven't seen this feat yet:

Fast Learner
You progress gain extra versatility.
Prerequisites: Int 13, human.
Benefit: When you gain a level in a favored class,
you gain both +1 hit point and +1 skill rank instead
of choosing either one or the other benefit or you can
choose an alternate class reward.


Jiggy wrote:

I have to disagree about Focused Study being so awesome unless you start at high levels. Having to play through 7 levels of being worse than a half-elf before you get a single extra advantage seems kind of lame. And even then, if you're playing a character that really does want two instances of Skill Focus, you probably wanted that second one a lot earlier. Also I don't really care about 16th level, but that's just because I play PFS.

So I guess if you're starting at high levels and need the skill boosts it's decent, but only in that very specific circumstance.

I think I like Dual Talent better overall, because it opens up things that didn't work before, instead of mildly enhancing existing possibilities.

Focused Study is a "might as well" pick if you're a human who's picking Skill Focus at first level anyway - for example, if you're a sorcerer who wants the human favored class bonus and is picking up Skill Focus to lead into Eldritch Heritage. In a situation like that, you lose nothing and you're getting some extra benefits later, so why not? It's not exactly awe-inspiring, but in the cases where you'd use it it's a straight upgrade.

Dual Talent I only really see being useful if you absolutely must have a double physical bonus (probably Str/Dex or Str/Con). I'm fairly sure there are races out there for any given physical/mental combo you're likely to need, and you'll get actual race features to go with it. You could use it for a double mental stat, but unless you're planning a theurge build it seems unlikely that you'll need that.


Serisan wrote:

Ughbash: You obviously haven't seen this feat yet:

Fast Learner
You progress gain extra versatility.
Prerequisites: Int 13, human.
Benefit: When you gain a level in a favored class,
you gain both +1 hit point and +1 skill rank instead
of choosing either one or the other benefit or you can
choose an alternate class reward.

Yep I did, in fact that is what I was talking about above. For some reason I was thinking dual talent (brain fart).

If you usually take HP over Skills then you should consider toughness over Fast Learner. If you usually take Skills over HP again consider toughness (slighly better below level 3). The only time I think it is worth it is if you want the skills AND to double up on HP with toughness also.

Scarab Sages

Serisan wrote:

Ughbash: You obviously haven't seen this feat yet:

Fast Learner
You progress gain extra versatility.
Prerequisites: Int 13, human.
Benefit: When you gain a level in a favored class,
you gain both +1 hit point and +1 skill rank instead
of choosing either one or the other benefit or you can
choose an alternate class reward.

With this my wizard can be a true skill monkey without giving up HP.


Benly wrote:


Dual Talent I only really see being useful if you absolutely must have a double physical bonus (probably Str/Dex or Str/Con). I'm fairly sure there are races out there for any given physical/mental combo you're likely to need, and you'll get actual race features to go with it. You could use it for a double mental stat, but unless you're planning a theurge build it seems unlikely that you'll need that.

Like theurge I woudl say Dual Talent is a trap.....

If you are going WIS AND CHA then play an Assimar instead of human with Dual Talent you get so much more.

If you are Wanting INT and WIS then loosing Skilled effects you more because you have one less skil then if you had just gone INT with the skilled human usually gets.

Again the people I play with may use skills more then others so your mileage may vary.


Ughbash wrote:

If you are Wanting INT and WIS then loosing Skilled effects you more because you have one less skil then if you had just gone INT with the skilled human usually gets.

Again the people I play with may use skills more then others so your mileage may vary.

If you're making an int/wis or int/cha theurge, your intelligence will probably be high enough to compensate for the loss of Skilled, so I wouldn't consider that the main concern.

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I guess I just feel like more concepts/builds are affected by getting to pick any two-stat combo than by getting to double-up on Skill Focus.


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My roommates both think that dropping everything for an additional +2 to anything is amazing. I'm like "eff that, gimmie my feat." My theory: I can buy a belt or headband to fix my ability score deficiencies, I can't buy feats.

I think the fact that there is such a split on that matter tells us that it's balanced enough though.


Jiggy wrote:
I guess I just feel like more concepts/builds are affected by getting to pick any two-stat combo than by getting to double-up on Skill Focus.

The thing is that, unless you were attached to playing a human for thematic reasons (which I can respect if so), you could already pick from pretty much any physical/mental combo and, unlike Dual Talent, still get other racial benefits in the package. So really this only ends up changing things for the cases where you want a combination that's not already available, with the Str/Dex switch-hitter ranger or the Int/Wis mystic theurge being probably the most obvious.

The skill focus one isn't a game changer, but it's a small bonus that I can see affecting a lot of characters, particularly with Eldritch Heritage increasing the value of a first-level Skill Focus.

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Foghammer wrote:

My roommates both think that dropping everything for an additional +2 to anything is amazing. I'm like "eff that, gimmie my feat." My theory: I can buy a belt or headband to fix my ability score deficiencies, I can't buy feats.

I think the fact that there is such a split on that matter tells us that it's balanced enough though.

I would agree with this.

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Benly wrote:
Jiggy wrote:
I guess I just feel like more concepts/builds are affected by getting to pick any two-stat combo than by getting to double-up on Skill Focus.
The thing is that, unless you were attached to playing a human for thematic reasons (which I can respect if so), you could already pick from pretty much any physical/mental combo and, unlike Dual Talent, still get other racial benefits in the package. So really this only ends up changing things for the cases where you want a combination that's not already available, with the Str/Dex switch-hitter ranger or the Int/Wis mystic theurge being probably the most obvious.

Or if you like the dwarf's +WIS/CON, but can't afford the -CHA for your cleric. Or if you like the elf's +INT/DEX, but the -CON makes you nervous. Or if you want +STR/CON for your barbarian (and again, without a minus). Or if you want +WIS/CHA for a cleric (focused on casting and channeling). Or if you want a combo that's covered by an exotic race that your GM isn't allowing (this would be a major thing in PFS, for instance).

The Skill Focus thing is definitely good - as you mentioned, a strict upgrade for humans who are already taking Skill Focus. I just personally get more excited about options with more applications, as it means there's a better chance of me using them. Although Dual Talent is less of a strict upgrade, it's definitely the more widely-applicable option, and therefore more exciting to me personally. :)


Jiggy wrote:

I have to disagree about Focused Study being so awesome unless you start at high levels. Having to play through 7 levels of being worse than a half-elf before you get a single extra advantage seems kind of lame. And even then, if you're playing a character that really does want two instances of Skill Focus, you probably wanted that second one a lot earlier. Also I don't really care about 16th level, but that's just because I play PFS.

So I guess if you're starting at high levels and need the skill boosts it's decent, but only in that very specific circumstance.

I think I like Dual Talent better overall, because it opens up things that didn't work before, instead of mildly enhancing existing possibilities.

Worse HOW exactly?


Jiggy wrote:
Or if you like the dwarf's +WIS/CON, but can't afford the -CHA for your cleric. Or if you like the elf's +INT/DEX, but the -CON makes you nervous. Or if you want +STR/CON for your barbarian (and again, without a minus). Or if you want +WIS/CHA for a cleric (focused on casting and channeling). Or if you want a combo that's covered by an exotic race that your GM isn't allowing (this would be a major thing in PFS, for instance).

Other than the barbarian (which is a good point - I thought of Str/Con but forgot there was a case where it was so especially valuable), those are all available on noncore races, so ultimately these come down to the last one - "are noncore races available". (Demodand-spawn tieflings get +Wis/+Con/-Int, ratfolk get +Dex/+Int/-Str, changelings get +Wis/+Cha/-Con and aasimar get +Wis/+Cha.)

As I said earlier, if noncore races aren't available or if for concept reasons you're wedded to playing a human it gets somewhat more valuable. Really, the only thing I think we're disagreeing on is "more widely applicable" - I think Dual Talent probably affects fewer builds than Focused Study, but has a greater effect on those builds. Then again, I see a lot of people taking Eldritch Heritage, so my view on the value of level 1 Skill Focus may be biased by that.

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Twigs wrote:
Jiggy wrote:
Having to play through 7 levels of being worse than a half-elf before you get a single extra advantage seems kind of lame.
Worse HOW exactly?

Human:

+2 to stat of choice
Free Skill Focus
Free skill rank/level

Half-Elf:
+2 to stat of choice
Free Skill Focus
Low-light vision
Two favored classes
Immune to sleep effects
+2 to saves versus enchantments

I'd call a skill rank per level worse than the sum total of low-light vision, two favored classes, immunity to sleep, and a save bonus. Am I wrong?


Jiggy wrote:
Or if you like the dwarf's +WIS/CON, but can't afford the -CHA for your cleric. Or if you like the elf's +INT/DEX, but the -CON makes you nervous. Or if you want +STR/CON for your barbarian (and again, without a minus). Or if you want +WIS/CHA for a cleric (focused on casting and channeling). Or if you want a combo that's covered by an exotic race that your GM isn't allowing (this would be a major thing in PFS, for instance).

The combos I'm usually interested in are Str/Wis (for a melee divine caster) or Str/Int or Str/Cha (for a melee arcane caster). It's possible those are all out there somewhere, but as you note, they may not be PFS legal.


Overall I'd value Focused study more on certain builds. I'm thinking ones that heavily rely on skills. Think about bards for a moment. You give up a bonus feat to give how many skills a +3-6 bonus with versatile performance? 6? So overal you gain the equivalent of 36 skill points versus the twenty at most from

Then of course we can talk about skill starved fighters, clerics, and paladins. Overall it seems pretty solid.


hogarth wrote:
The combos I'm usually interested in are Str/Wis (for a melee divine caster) or Str/Int or Str/Cha (for a melee arcane caster). It's possible those are all out there somewhere, but as you note, they may not be PFS legal.

Weirdly, a quick scan through d20pfsrd doesn't turn up any Str/Int options, so you can add magus to the list of classes that might want Dual Talent. There are a couple of options for Str/Cha (nagaji, suli, and demonspawn tieflings).

The oread gets Str/Wis, and there's an option in the ARG that lets oreads use their Earth Affinity with the Plant domain (and, by extension, the Growth subdomain which is fantastic for melee clerics) as well as another that trades their energy resistance for +1 natural armor, so I'm very keen on them as melee clerics despite the -Cha.

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Benly wrote:
Other than the barbarian (which is a good point - I thought of Str/Con but forgot there was a case where it was so especially valuable), those are all available on noncore races, so ultimately these come down to the last one - "are noncore races available". (Demodand-spawn tieflings get +Wis/+Con/-Int, ratfolk get +Dex/+Int/-Str, changelings get +Wis/+Cha/-Con and aasimar get +Wis/+Cha.)

Here I'm again thinking of "what if you can't afford the penalty?"

An elven Eldritch Knight would be great with its +DEX/INT, but a -CON when you're going to be in melee, especially when five of your levels are at d6 HD? Ouch.

A dwarven cleric is awesome, except for the part where you have to either all but give up one of your class features (channeling) or else bend over backwards to overcome that -CHA.

Dual Talent's lack of a -2 adjustment should not be underestimated, IMO.

Quote:
Really, the only thing I think we're disagreeing on is "more widely applicable" - I think Dual Talent probably affects fewer builds than Focused Study, but has a greater effect on those builds. Then again, I see a lot of people taking Eldritch Heritage, so my view on the value of level 1 Skill Focus may be biased by that.

Even if you're seeing lots of that build, personally I favor "applicable in lots of builds" over "applicable to essentially one overused build". ;)

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TarkXT wrote:
Think about bards for a moment. You give up a bonus feat to give how many skills a +3-6 bonus with versatile performance? 6?

Whoa. Good point.


Jiggy wrote:
Even if you're seeing lots of that build, personally I favor "applicable in lots of builds" over "applicable to essentially one overused build". ;)

I'm not talking about one build, though. Three of the four players in my current game have or are strongly considering taking various Eldritch Heritages (sorcerer, oracle, and paladin). Part of what makes Eldritch Heritage so significant is that it can provide such a wide range of possible benefits at a fairly low investment for a character who's already putting any points into Charisma.


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Jiggy wrote:
TarkXT wrote:
Think about bards for a moment. You give up a bonus feat to give how many skills a +3-6 bonus with versatile performance? 6?
Whoa. Good point.

Yeah, the thought had crossed my mind as well.

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