Leveling Confusion


Rules Questions


I'm fairly competent with tabletop RPGs. I've played D&D for years as well as others. Recently our GM decided to switch for 3.5 to Pathfinder, which is great, but the core rulebook seems to be organized in a rather confusing manner.

For instance, it took me quite a bit of time to determine my starting XP. But now that I've done that I am having a hard time finding information on leveling.

A bit of help would be much appreciated.


http://paizo.com/pathfinderRPG/prd/classes.html

Edit: Also, what kind of information? Leveling is the same as before.

Sczarni

Open Player's Handbook>Go to page 30>taa daa...

You will struggle if you don't use the Table of Contents and the Index.


Thanks, Ossian. I never would of thought of that.

But yes, I know about feat and ability points, but the advancement section does not cover skill advancement or hit points.

Ibrahm, so it's just identical to 3.5 (apart from class specific stuff, obviously)? That's cool I guess. Does it cover that information elsewhere though?


To level up. Roll your hit die and add your constitution bonus, then add that to your total health. Increase your bab by whatever your table says. Increase saves. Add class features. Increase skills. Gain a feat or attribute point when applicable.

Skills increase by x+int every level, x being the number of points the class gives you, rogues get 8, fighters get 2 etc.... Also, there are no cross class skills. Class skills just get a flat +3 bonus.


I'm confused. What each class gets at each level is described in each class' section. For instance - The Fighter

Prior to the Table, it states they get 2 skill points per level, what skills are class skills, and what hit die they roll for each level gained. In the table, it shows the BAB, saves, and class abilities they get with each level.

What other information are you looking for in leveling?

The Exchange RPG Superstar 2010 Top 16

Incidentally, GMSH, welcome to Pathfinder. We hape you enjoy the game.


GiantMiniSpaceHamster wrote:

I'm fairly competent with tabletop RPGs. I've played D&D for years as well as others. Recently our GM decided to switch for 3.5 to Pathfinder, which is great, but the core rulebook seems to be organized in a rather confusing manner.

For instance, it took me quite a bit of time to determine my starting XP. But now that I've done that I am having a hard time finding information on leveling.

A bit of help would be much appreciated.

It is not that much different form the PHB. They basically put the PHB at the front, and the DMG at the back.

The chapter names are even the same.

What are trying to find?

Dark Archive

The changes to the skill system are covered on page 86, at the beginning of the "Skills" chapter. There's a handy manual that calls out all the changes from 3.5 to Pathfinder, which it sounds like you'll find very useful. There aren't a whole lot of HUGE changes, but there are plenty of subtle ones, many of which my gaming group is still discovering today (and we converted just after release O.o). You can get it here.

Enjoy your new-and-improved game!


I had forgotten about the conversion document. It should be on the downloads page.

Dark Archive

Nah, I checked :l They still have a store page for it though (handy link above)


GiantMiniSpaceHamster wrote:

Thanks, Ossian. I never would of thought of that.

But yes, I know about feat and ability points, but the advancement section does not cover skill advancement or hit points.

Ibrahm, so it's just identical to 3.5 (apart from class specific stuff, obviously)? That's cool I guess. Does it cover that information elsewhere though?

Leveling is more or less the same with the following exceptions:

- skills work a bit differently: maximum number of ranks in skill is equal to level, not level +3. All skill ranks cost 1 point, class or out of class, no more spending 1/2 ranks.

- characters get more feats - one on each odd level, instead of one on first level and one feat at each level divisible by three.

- classes get more goodies as they level up. Also note that HD of many classes changed.

- prestige classes use different saving throw progression than regular classes.

- favored class rules changed. In PF you pick one favored class when you create character (or two in case of half-elves). When gaining level of your favored class you get either 1 extra hit point, 1 extra skill rank or special favored class bonus from Advanced Players Guide (for example human rogue can get 1/6th of extra rogue talent - after picking that bonus six times he gets talent beyond those gained from rogue level progression table).

I think that covers all major changes. Somebody correct me if I missed anything important.

Dark Archive

Drejk wrote:
GiantMiniSpaceHamster wrote:

Thanks, Ossian. I never would of thought of that.

But yes, I know about feat and ability points, but the advancement section does not cover skill advancement or hit points.

Ibrahm, so it's just identical to 3.5 (apart from class specific stuff, obviously)? That's cool I guess. Does it cover that information elsewhere though?

Leveling is more or less the same with the following exceptions:

- skills work a bit differently: maximum number of ranks in skill is equal to level, not level +3. All skill ranks cost 1 point, class or out of class, no more spending 1/2 ranks.

- characters get more feats - one on each odd level, instead of one on first level and one feat at each level divisible by three.

- classes get more goodies as they level up. Also note that HD of many classes changed.

- prestige classes use different saving throw progression than regular classes.

- favored class rules changed. In PF you pick one favored class when you create character (or two in case of half-elves). When gaining level of your favored class you get either 1 extra hit point, 1 extra skill rank or special favored class bonus from Advanced Players Guide (for example human rogue can get 1/6th of extra rogue talent - after picking that bonus six times he gets talent beyond those gained from rogue level progression table).

I think that covers all major changes. Somebody correct me if I missed anything important.

You forgot that you have to yell "Yahtzee!" every time you level up. If you don't, Jason Bulmhan comes to your house personally, spits in your cereal, and confiscates all your books.


Thanks for the help everyone. I am confident I can level properly now. It seems odd how all this information is spread through out the book without a convenient compilation somewhere, but it seems like community support makes up for it. :)


GiantMiniSpaceHamster wrote:
Thanks for the help everyone. I am confident I can level properly now. It seems odd how all this information is spread through out the book without a convenient compilation somewhere, but it seems like community support makes up for it. :)

Each department is seperate, that why. The skills are complicated enough to get their own section.

At the beginning of the book under "getting started" that is list that shows you the easiest order to do things in just like 3.5. It was not any more consolidated than PF is.

I am glad you have your info. :)


Well, everything related to leveling up is in the classes section. It's not spread out at all.

Dark Archive

Ibrahm wrote:
Well, everything related to leveling up is in the classes section. It's not spread out at all.

Things like skills are mentioned in the broadest possible terms, in his defense, and it's not like feats are stuck in the "Classes" chapter either. Let's be nice to the newcomers, we want them to stay!


Ibrahm wrote:
Well, everything related to leveling up is in the classes section. It's not spread out at all.

In the 3.5 PHB, everything about leveling up was explained fairly well. However, that explanation wasn't included in the SRD (they deliberately left details on advancing characters out) and so it didn't get ported over to the Pathfinder core rulebook.


Drejk wrote:

Quote:
- skills work a bit differently: maximum number of ranks in skill is equal to level, not level +3. All skill ranks cost 1 point, class or out of class, no more spending 1/2 ranks.

the only thing I'd add (which is stated in the intro of the skill section in the book), class skill points: once you put a rank in 'em you gain a +3 bonus to your skill (being that it's a class skill)... that's the difference between Class and Non-Class skills, since they now both cost the same number of ranks.... (but note this +3 bonus only occurs the first time you put a rank into the skill (so multi-class characters with a skill that is a class skill for both of it's classes don't get a +6 (ie, the +3 dosn't stack!)) :)


Everything is not in the classes section so I don't know why that was said, but to say he played 3.5 and then say he is confused by the CRB is hard to understand. Things are basically in the same order as the PHB. I think had he not mentioned playing 3.5 it would have gotten him a pass.

Introduction
Class
Skills
Feats
Equipment
Additional Rules
Combat
Magic
Spells
-------------------ends PHB

IIRC that is the order of chapters for the PHB, and the CRB.

As to a specific example. XP is at the beginning of the class chapter in 3.5 and Pathfinder.

With that aside here is a link to the conversion document. click me

PS:I am not picking on the new guy. I just don't understand the statement from a point of switching from 3.5 to PF.

Silver Crusade

You know, I went to check the Core Rulebook after seeing this thread, and I can understand how this stuff would be confusing to a new player.

Hit Point advancement is only kinda covered in the definition of Hit Dice in chapter 1, and not anywhere under level advancement or classes. The skill ranks per level are under each class, but the explanation of what that means is in the Skills chapter. The table at the beginning of the classes chapter covers feats and attibute bonuses, but class specific skills, BAB, spells, saves, etc are in the table for each class.

I can see how having this spread out this way could be confusing for a new player. I'm kinda surprised there isn't a step by step "This is how you advance your level" section somewhere in there.

Dark Archive

Yea, seems kind of weird, but on other hand I guess "played 3.5" can mean a lot of things. My first time blundering through a d&d game was *technically* 3.5, but uh... It was far, FAR removed from what 3.5 actually was.

Link was wonky, but here it is.


Fromper wrote:

You know, I went to check the Core Rulebook after seeing this thread, and I can understand how this stuff would be confusing to a new player.

Hit Point advancement is only kinda covered in the definition of Hit Dice in chapter 1, and not anywhere under level advancement or classes. The skill ranks per level are under each class, but the explanation of what that means is in the Skills chapter. The table at the beginning of the classes chapter covers feats and attibute bonuses, but class specific skills, BAB, spells, saves, etc are in the table for each class.

I can see how having this spread out this way could be confusing for a new player. I'm kinda surprised there isn't a step by step "This is how you advance your level" section somewhere in there.

Quote:


Generating a Character

From the sly rogue to the stalwart paladin, the Pathfinder RPG allows you to make the character you want to play. When generating a character, start with your character's concept. Do you want a character who goes toe-to-toe with terrible monsters, matching sword and shield against claws and fangs? Or do you want a mystical seer who draws his powers from the great beyond to further his own ends? Nearly anything is possible.

Once you have a general concept worked out, use the following steps to bring your idea to life, recording the resulting information and statistics on your Pathfinder RPG character sheet, which can be found at the back of this book and photocopied for your convenience.

Step 1—Determine Ability Scores: Start by generating your character's ability scores. These six scores determine your character's most basic attributes and are used to decide a wide variety of details and statistics. Some class selections require you to have better than average scores for some of your abilities.

Step 2—Pick Your Race: Next, pick your character's race, noting any modifiers to your ability scores and any other racial traits (see Races). There are seven basic races to choose from, although your GM might have others to add to the list. Each race lists the languages your character automatically knows, as well as a number of bonus languages. A character knows a number of additional bonus languages equal to his or her Intelligence modifier.

Step 3—Pick Your Class: A character's class represents a profession, such as fighter or wizard. If this is a new character, he starts at 1st level in his chosen class. As he gains experience points (XP) for defeating monsters, he goes up in level, granting him new powers and abilities.

Step 4—Pick Skills and Select Feats: Determine the number of skill ranks possessed by your character, based on his class and Intelligence modifier (and any other bonuses, such as the bonus received by humans). Then spend these ranks on skills, but remember that you cannot have more ranks than your level in any one skill (for a starting character, this is usually one). After skills, determine how many feats your character receives, based on his class and level, and select them from those presented in Feats.

Step 5—Buy Equipment: Each new character begins the game with an amount of gold, based on his class, that can be spent on a wide range of equipment and gear, from chainmail armor to leather backpacks. This gear helps your character survive while adventuring. Generally speaking, you cannot use this starting money to buy magic items without the consent of your GM.

Step 6—Finishing Details: Finally, you need to determine all of a character's details, including his starting hit points (hp), Armor Class (AC), saving throws, initiative modifier, and attack values. All of these numbers are determined by the decisions made in previous steps. Aside from these, you need to decide on your character's name, alignment, and physical appearance. It is best to jot down a few personality traits as well, to help you play the character during the game. Additional rules (like age and alignment) are described in Additional Rules.

You still have to do some chapter hopping though.

Silver Crusade

Wraithstrike, that's for creating a character, not level advancement. Most of that list doesn't apply after the first time, and having a list for newbies of what does apply would be useful, especially since hit point calculation really isn't explained anywhere in the character creation rules.


Well I leveled with success. Thanks all. Definately had to do some chapter hoping like you all said, which I proabably couldn't have done without help. Thanks.


Fromper wrote:

Quote:
Wraithstrike, that's for creating a character, not level advancement. Most of that list doesn't apply after the first time, and having a list for newbies of what does apply would be useful, especially since hit point calculation really isn't explained anywhere in the character creation rules.

This. And also:

I never read thoroughly the 3.5 Player's Handbook, because I didn't play D&D 3.5 much.

As a semi-newbie to Pathfinder, the thing that took some time for me to get used to was the location of "Table 3–1: Character Advancement and Level-Dependent Bonuses", which is in chapter 3: Classes.

That was a bit counter-intuitive for me, as I regularly found myself searching for that table in Chapter 1: Getting started, after the "Generating a character" section.


xn0o0cl3 wrote:
You forgot that you have to yell "Yahtzee!" every time you level up. If you don't, Jason Bulmhan comes to your house personally,

Living on another continent definitely helps avoid that. Also, I don't host games.

Quote:
spits in your cereal,

Not eating cereal helps against that.

Quote:
and confiscates all your books.

Hello, prd/d20pfsrd sites!

Also, I thought the Paizo would send either Cosmo or customer service ninjas with such mission?

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