Just Thinking, Mutli-Class Magus with...?


Advice


I was thinking about multi-classing my Magus one day. What are some cool ideas for multi-classing. I am just devising ideas for a back story so feel free to share any and all concepts.

I was thinking Inquisitor or Rogues might be a no-brainers, but wanted to hear some other ideas.


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My suggestion is never to multiclass for the sake of multiclassing. It normally makes you worse, not better.

What you multi-class into if you do it at all should depend on what you want your character to be good at.


Multi-classing a magus is generally a bad idea. If anything a two level fighter dip.


Ibrahm wrote:
Multi-classing a magus is generally a bad idea. If anything a two level fighter dip.

Or 3 level of weapon master and buy gloves of dueling for extra +3 and damage.

Dark Archive

Free Hand Fighter, Summoner Synthesist, those might work well.


I would never multi-class out of a spellcasting class unless it was a really, really good reason (have yet to see one) or a PrC.

A synthesist might, but it's only because it could care less about the spells, and is essentially a fighter class.

Don't do it man.


I've toyed with Arcane Archer before, if you like playing one as an archer (vs as a caster) magus makes a very nice lead in, and doesn't do too bad as a caster.

Liberty's Edge

As has been pointed out, multiclassing for the sake of multiclassing is generally bad, and is VERY bad on a caster.

That said, I would never multiclass the magus into another medium base attack bonus class. If you're going to multiclass a magus you're trying to make yourself a better melee combatant, and 3/4 BAB isn't better. A single level of urban barbarian (depending on how your DM reads controlled rage) may be an acceptable dip but beyond that I wouldn't do it, magus just has too much to loose. The only other multi-class that I'd even consider is eldritch knight, and it is strictly subpar to a standard magus.

Liberty's Edge

I multiclassed out of Alchemist to pick up a Barbarian Level, gotta say, 28 strength at level 3 was REALLY nice.

Magus though, really needs to determine what is important to him. Rogue for Sneak Attack seems like a 1-4 level dip would be alright, but you really have to watch that base attack, and you don't really want to throw off that spellcasting, so you are in essence restricted to classes that have Perfect BAB or Spellcasting prestige. Eldritch Knight has proper flavor, but Straight Magus does it better. Fighter could get you Weapon Specialization at Level 4, but at the expense of Caster Level. Magi are all about the damage, so any class you take must enable you to do more of it. A Dex based Magus might go Alchemist 1 level dip to pick up Mutagen to really pump that Dex, but at the same time Cat's grace does effectively the same thing.

A ranger dip always adds some flavor that I like. In the Case of Magus 1 level for Favored Enemy.

A Kensai would be well served by a dip into Monk, especially if you wield a monk weapon in your main hand. By doing this when you do not want to spell strike you can flurry and use your off hand for things like deflecting Arrows/Punching.

I would seriously consider the multiclass Magus option because anything you do will lower your casterlevel/level ratio and thereby lower your damage output.

Silver Crusade

Well i have a PFS magus, and the character is now 7th level. I am considering, to help add a ranged combat option for the character, to take the Arcane archer prestige class. I plan to make the switch after level 10. I guess ultimately at 20 level, my character would then be a 10 level magus/ 10 level arcane archer.

I hope this helps.


Take 10 levels of fighter instead and put the feats into ranged combat. You'll feel better in the morning and rock out some wicked extra stuff


how about 1 level of master of many styles monk at level 3? crane style + crane wing, since you're required to have a free hand anyways. a second level gets you crane riposte.

or if you're going to focus on AC, i'm a huge fan of snake style + snake fang. it's a huge boon to any tanky character.


I diped my late magus into dawnflower dervish Bard.
It might not have been super powerful but was ok.
By getting Dervish Dancer as bonus feat it saved me a feat which I invested in Arcane Strike. In addition it gave me the self buff version of inspire courage and some emergency healing option.
The Loss in casterlevel could be mitigated by the trait, the name of which I can't remember at the moment.

But It's me, I just love to dip.

Liberty's Edge

After Further Consideration, I really like going into Eldritch Knight. This does take a toll on caster level (1 level) and must be done at lvl 8+. What really sells this though is that Hit Die increase + full level counting towards Fighter Bonus feats + Full Base attack Bonus. If done from lvls 11-15; this nets you two bonus feats, and counts you as a 10th level fighter for bonus feats and a 14th level Magus for caster level. This might be a fair trade.
Magus levels +10 can be fairly Bland, Improved Spell recall is good, not great. one Bonus feat (as opposed to the two EK grants), Heavy Armor (This is great, except that you probably already invested in a good Medium Armor to survive to this point, or if you are a Dervish Dance Magus you might even be in light to allow for your high Dex to be added into the equation!) Greater Spell combat also kinda Meh. The only really cool thing about this level is the two extra Arcana's and extra CL. I think it's worth the trade for hitpoints/fighter levels/BAB


Quori wrote:

I would never multi-class out of a spellcasting class unless it was a really, really good reason (have yet to see one) or a PrC.

A synthesist might, but it's only because it could care less about the spells, and is essentially a fighter class.

Don't do it man.

The only reason's I've seen is if the PrC focuses and builds on your spell casting(haven't seen this yet) or you have some good role playing reason. Like I had an Inquisitor that was going to be a Shadow Dancer because it just made sense the game but sure wasn't optimal.


This is the idea for a PFS legal Magus/Synthesist multiclass I have been playing around with.

Liberty's Edge

Altus Lucrim wrote:

After Further Consideration, I really like going into Eldritch Knight. This does take a toll on caster level (1 level) and must be done at lvl 8+. What really sells this though is that Hit Die increase + full level counting towards Fighter Bonus feats + Full Base attack Bonus. If done from lvls 11-15; this nets you two bonus feats, and counts you as a 10th level fighter for bonus feats and a 14th level Magus for caster level. This might be a fair trade.

Magus levels +10 can be fairly Bland, Improved Spell recall is good, not great. one Bonus feat (as opposed to the two EK grants), Heavy Armor (This is great, except that you probably already invested in a good Medium Armor to survive to this point, or if you are a Dervish Dance Magus you might even be in light to allow for your high Dex to be added into the equation!) Greater Spell combat also kinda Meh. The only really cool thing about this level is the two extra Arcana's and extra CL. I think it's worth the trade for hitpoints/fighter levels/BAB

First, let me point out that you're not actually gaining in hit points if you go eldritch knight. Sure, your hit dice increases in size a step, but you give up the favored class bonus to your hit points (and if you weren't using it for hit points, obviously you'd rather have what you were using it for than the hit points).

Secondly, a full base attack bonus, starting at level 10 and continuing to level 20 only increases the magus's base attack bonus by a total of +2. Now this does allow the 4th attack, which is nice, but with the ACs at this level (19 - 20, when you have the 4th attack) a base of +1 or 2 on a somewhat MAD build isn't likely to hit.

Meanwhile you're loosing: improved spell recall, casting in heavy armor and heavy armor proficiency (so there goes one of your bonus feats), greater spell combat, three arcanas (three more feats worth), a caster level, the true magus ability, and greater spell access, and 2 bonus feats and a caster level.

IMO: Its not even close to being worth while.


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Thanks for all the ideas everyone. I'm still in the daydreaming phase. I am thinking about a concept, not class optimization. I never thought of the monk/magus idea. That might be really cool.

Lantern Lodge

Crossblooded sorcerer (orc/draconic) for nasty damage bonus in the element of your choice.


King Stag wrote:
Thanks for all the ideas everyone. I'm still in the daydreaming phase. I am thinking about a concept, not class optimization. I never thought of the monk/magus idea. That might be really cool.

yeah, i think it would be cool to combine with the kensei archetype, since both eschew armor and add mental stat bonuses to AC. but my game is a 15 point buy, so it's pretty much impossible to make work. but i think thematically the two are kind of similar. or the staff magus archetype for similar reasons.

have fun daydreaming =)

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