
Aranna |

That doesn't help with PFS light logic. If you are standing in a light source, everything is equally lit. If you are more than X feet from a light, you can't see anything, even the light.
Did this change from 3.5e? In 3.5e you could see a light source from any distance as long as you had line of sight.

cranewings |
cranewings wrote:That doesn't help with PFS light logic. If you are standing in a light source, everything is equally lit. If you are more than X feet from a light, you can't see anything, even the light.Did this change from 3.5e? In 3.5e you could see a light source from any distance as long as you had line of sight.
I don't know. The plausibility of my statement illustrates a problem though.

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I am talking about adventuring.
Dark dungeons, lush forests, haunted mansions, and other such adventure worthy locations.
If someone is always saying "it's really bright out", then I have to ask what modules you are playing in PFS?
Hopefully, you, or a buddy, can cast darkness on you in those seemingly bright sunshiny adventures.

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Orc bloodline sorcerers have light sensitivity, too.
And there are actually plenty of PFS scenarios that have you wandering around during the day. Sometimes, you're traveling long distances, other times you're wandering a city or village in daylight, etc. Not all adventures are dungeon crawls. Just look at the First Steps adventures.

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As far as boon races go, there's Dhampir. I haven't found it to be that annoying, although I make sure to hiss and hold my cape over my face when it happens.
Since my Dhampir is not the primary attacker, and seldom casts touch attack spells, it doesn't much matter.
Undead Lords have their little pet to help out during combat, and Clerics don't have many spells that use to hit rather than saves.

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LENSES OF DARKNESS:
Aura faint transmutation; CL3rd
Slot eyes; Price12,000 gp; Weight —
DESCRIPTION
Crafted from a dark-colored crystalline material and infused with magical darkness, these lenses fit over the wearer’s eyes. When worn by a reature with light sensitivity or light blindness, these lenses protect the earer against the effect ofsunlight, the daylightspell, or similar light effects. Both lenses must be worn for the magic to be effective.
CONSTRUCTION
Requirements: Craft Wondrous Item, darkness; Cost6,000 gp
Page 101

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Will not help with FPS but in races of the dragon there were some sunglasses, I think.
Says they are alchemical items, but I did not see a Craft DC.

Rerednaw |
Well actually following the magic crafting rules Darkness is a level 2 spell, it's a continuous effect and it is duration 1min per level. So I mean the math is right (3x2x2000), but sheesh.
Wait...does this mean goggles of +1 to anything (Guidance, continuous) would be 1x1/2x2000=1,000 right? Silly rules...

Dracovaard |

I was wondering which race has light sensitivity in PFS. I know none of the core races do. One of the boon races?
Dwarves that take Minesight suffer from a type of light sensitivity. They are Dazzled in bright light and take a -2 to STs with the light descriptor, but they get darkvision 90.
Debating taking it for my Emerald Spire Deep Walker dwarf ranger.

Simonblackfell |
Gloomstick
Adventurer's armory 2
reduces the light level by one step within 20 feet for 1 minute.
http://www.archivesofnethys.com/EquipmentMiscDisplay.aspx?ItemName=Gloomsti ck
25 gp for a disposable item but will probably stop the penalty at least for the duration.
Also remember that it is only bright light where you take the penalty.