Monk Tank?


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I'm making a monk duelist tank. I used the point system for ability scores to customize it. With Svirfneblin racial modifiers and 3 4th level advancements (12th level), but disregarding magic items, the ability scores are:
Str 5, Dex 22, Con 13, Int 12, Wis 16, Cha 3
I can live with being a social outcast and having a low charisma. Also I have the "weapon finesse" feat and "small but deadly" feat, so a low strength doesn't affect me offensively. The only drawback is that I have a carrying maximum for a light load (which I intend to have) of 12 lbs. My AC is really good, so I can tank. Additionally, I manage to compensate for not having any strength bonus to damage with "Hammer the Gap", and the duelist ability precise strike and magic items. For example I wield a +5 cestus, which only modifies my unarmed strike with the +5 bonus, but lets me use my monk level for damage and stunning fist. Then I have the amulet of mighty fists. If I use the amulet for only weapon abilities, both items stack in a cost effective way.


In b4 the thread necromancer dude shows up.

Risen from 2012.


Tome of Clear Thought wrote:

I'm making a monk duelist tank. I used the point system for ability scores to customize it. With Svirfneblin racial modifiers and 3 4th level advancements (12th level), but disregarding magic items, the ability scores are:

Str 5, Dex 22, Con 13, Int 12, Wis 16, Cha 3
I can live with being a social outcast and having a low charisma. Also I have the "weapon finesse" feat and "small but deadly" feat, so a low strength doesn't affect me offensively. The only drawback is that I have a carrying maximum for a light load (which I intend to have) of 12 lbs. My AC is really good, so I can tank. Additionally, I manage to compensate for not having any strength bonus to damage with "Hammer the Gap", and the duelist ability precise strike and magic items. For example I wield a +5 cestus, which only modifies my unarmed strike with the +5 bonus, but lets me use my monk level for damage and stunning fist. Then I have the amulet of mighty fists. If I use the amulet for only weapon abilities, both items stack in a cost effective way.

I don't think the cestus works the way you think it does and a lot of the information in this thread is outdated. I'm not sure if you're looking for advice or just sharing your character build but you may want to start a new thread.


Pick up combat reflexes and agile maneuvers keep your dex/wis high. Whenever someone tries to pass through you make them suffer with a trip or disarm. At later levels you can get dodge + mobility + panther style, run around your foes tripping them up and slapping weapons from their hands. You won't need to 'tank' if you can render your enemies useless.


Knight who says Meh wrote:
Tome of Clear Thought wrote:

I'm making a monk duelist tank. I used the point system for ability scores to customize it. With Svirfneblin racial modifiers and 3 4th level advancements (12th level), but disregarding magic items, the ability scores are:

Str 5, Dex 22, Con 13, Int 12, Wis 16, Cha 3
I can live with being a social outcast and having a low charisma. Also I have the "weapon finesse" feat and "small but deadly" feat, so a low strength doesn't affect me offensively. The only drawback is that I have a carrying maximum for a light load (which I intend to have) of 12 lbs. My AC is really good, so I can tank. Additionally, I manage to compensate for not having any strength bonus to damage with "Hammer the Gap", and the duelist ability precise strike and magic items. For example I wield a +5 cestus, which only modifies my unarmed strike with the +5 bonus, but lets me use my monk level for damage and stunning fist. Then I have the amulet of mighty fists. If I use the amulet for only weapon abilities, both items stack in a cost effective way.
I don't think the cestus works the way you think it does and a lot of the information in this thread is outdated. I'm not sure if you're looking for advice or just sharing your character build but you may want to start a new thread.

Knight who says Meh, what info in the monk duelist build is "out of date"?


Tome of Clear Thought wrote:
Knight who says Meh wrote:
Tome of Clear Thought wrote:

I'm making a monk duelist tank. I used the point system for ability scores to customize it. With Svirfneblin racial modifiers and 3 4th level advancements (12th level), but disregarding magic items, the ability scores are:

Str 5, Dex 22, Con 13, Int 12, Wis 16, Cha 3
I can live with being a social outcast and having a low charisma. Also I have the "weapon finesse" feat and "small but deadly" feat, so a low strength doesn't affect me offensively. The only drawback is that I have a carrying maximum for a light load (which I intend to have) of 12 lbs. My AC is really good, so I can tank. Additionally, I manage to compensate for not having any strength bonus to damage with "Hammer the Gap", and the duelist ability precise strike and magic items. For example I wield a +5 cestus, which only modifies my unarmed strike with the +5 bonus, but lets me use my monk level for damage and stunning fist. Then I have the amulet of mighty fists. If I use the amulet for only weapon abilities, both items stack in a cost effective way.
I don't think the cestus works the way you think it does and a lot of the information in this thread is outdated. I'm not sure if you're looking for advice or just sharing your character build but you may want to start a new thread.
Knight who says Meh, what info in the monk duelist build is "out of date"?

He said that a lot of the information in this thread is outdated. You revived it from 4 and a half years ago...

Cestus does not use Monk Unarmed Strike damage, and it definitely does not stack with an AoMF. While using a Cestus, you use 1d3 damage +5 + Str (Or if the Cestus is Agile, Dex). Or attack with a head, elbow, other fist of foot for whatever your Unarmed Strike damage is + the AoMF bonus + str (or dex if agile is also on the AoMF).

I can also tell you that dumping Str is a bad idea for your CMD and carrying capacity alone. Remember a monk loses all Wisdown and Monk AC if encumbered.


Rylar wrote:

Can you define tank? I don't see it happening in any game I've played. I see front line Melee that punish an opponent for ignoring them and a monk does great at this.

Tank was a thing back in OD&D, long before it was a MMO thing. It meant a guy who could stand in front and take damage.

Not a guy that forced others to attack him.

So "front line Melee that punishes an opponent for ignoring them" is indeed, a "tank" in D&D.


ciretose wrote:
I would suggest not taking any vows unless you really like the flavor. The pay isn't worth the cost.

Yeah, they nerfed the holy hell out of Vow of Poverty.

The only reason i can see to take it now is for a spoiler, like if the other players are grabbers or stealers or the DM is super cheap.


DrDeth wrote:
ciretose wrote:
I would suggest not taking any vows unless you really like the flavor. The pay isn't worth the cost.

Yeah, they nerfed the holy hell out of Vow of Poverty.

The only reason i can see to take it now is for a spoiler, like if the other players are grabbers or stealers or the DM is super cheap.

If you happen to be using automatic bonus progression.

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