Feats focusing on ranged accuracy


Advice

Acquisitives

Pathfinder Adventure, Adventure Path, Maps, Rulebook Subscriber; Starfinder Superscriber

I am playing a half-orc fighter that ONLY uses a bow. I have tried this build as a ranger and I just can't make it work the same, but it isn't exactly working right as a fighter either,
as one of my party's two main fighters (Level 8) up against a Lamia with a DC30, I couldn't hit on anything lower than an 18. which might be fine most of the time when I am hasted, shooting 4 arrows per round and doing lots of damage, but when I can't hit her, the other 2 fighters are confused and the Lamia has spell resistance. We were seriously looking at a TPK. In this instance i feel it would have been nice to trade all of that lovely potential damage for just the increased chance to hit. The problem is, I can't identify feats that allow me to take bonuses to my ranged accuracy.

Does anyone know any feats that specifically enhance the accuracy of a ranged attack?

I have seen these feats in various forms online.

Aimed Shot,
Improved Aimed Shot.
Greater Aimed Shot.
( or simply a single feat that scales with BAB like deadly aim)
Which specifically detail using the full round to make a single attack with a bonus to hit. (+2, +4, +8 ) including various negatives to DC, or scaled bonus damage.
Personally I think the straight bonus is pretty good,
Additional damage option: any additional damage would negate the point of making an aimed shot and should follow the called shot rules if someone wants to stack them. I don't believe that this should allow any bonuses to damage or critical.
Negative DC option: one listing of this feat lists a -2 dc for the following round, this seems silly, you don't take a -dc on a normal full round attack action, perhaps the feat could allow for you to "make yourself vulnerable" for an additional (+1, +2, +3) to accuracy, but I think the standard should be to take your full attack action to make a concentrated aimed attack.

I also think that a feat such as Point Blank Master should be negated by such an attack, (causing the bow wielder to provoke an attack of opportunity for firing close to an enemy) because they are putting all of their attention into making the attack.

Acquisitives

Pathfinder Adventure, Adventure Path, Maps, Rulebook Subscriber; Starfinder Superscriber

http://sites.google.com/site/pathfinderogc/feats/combat-feats/bullseye-shot -combat

Bullseye shot accomplishes this from Faiths of Purity.

not quite the scaling bonus, but same diff.

Grand Lodge

Reckless Aim from blood of fiends.


Are you talking about the lamia from the second rotr AP?


Weapon Focus.
Greater Weapon Focus.
Stop using Deadly Aim, Rapidshot, and Manyshot.
Become invisible, gaining +2 vs targets that can't see you.


tonyz wrote:

Weapon Focus.

Greater Weapon Focus.
Stop using Deadly Aim, Rapidshot, and Manyshot.
Become invisible, gaining +2 vs targets that can't see you.

Manyshot doesn't give you a penalty.

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Rapid Shot makes you more likely to hit, despite the penalty. But turn off Deadly Aim, for sure.

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Wait a second... You said you're looking to hit 30?

+8 BAB (you said 8th level fighter)
+1 masterwork bow at minimum
+1 Weapon Focus
+1 fighter weapon training
+4 DEX (assuming 18, but if you're a dedicated archer, it really should be higher by 8th level via magic items and level bumps)
-------
+15 to hit, as a conservative estimate. That means you hit on a 15 or better.

If your DEX is 22 as it should be by now, that's +17 to hit. Make it a +2 bow, and you've got +18, or +19 if you have Point-Blank Shot and are within 30ft. That's an 11 or better to hit.

Yet you're only hitting on an 18 or better? Huh?


Jiggy, He would also have a -3 from Deadly Aim and a -2 from rapidshot. Still, that does not make an 18 to hit. Perhaps he built his h-orc with an inferior dex or they are running a low magic world and nobody is buffing him with cat's grace and greater magic weapon.

- Gauss


Marvelous, post your ability scores, current feats, and equipment and maybe we can diagnose the problem. As Jiggy stated, you should be hitting at least half of the time.

- Gauss

Acquisitives

Pathfinder Adventure, Adventure Path, Maps, Rulebook Subscriber; Starfinder Superscriber
leo1925 wrote:
Are you talking about the lamia from the second rotr AP?

the third, and my mistake it was an AC of 28.

Grand Lodge

Reckless Aim gives +2 to hit and -1 to AC.

Acquisitives

Pathfinder Adventure, Adventure Path, Maps, Rulebook Subscriber; Starfinder Superscriber
tonyz wrote:

Weapon Focus.

Greater Weapon Focus.
Stop using Deadly Aim, Rapidshot, and Manyshot.
Become invisible, gaining +2 vs targets that can't see you.

Actually as far as I can tell you cannot use bullseye shot with rapidshot or manyshot considering you use a move action to perform the "steadying" action. So you do not get a full attack action which disallows rapid shot and many shot.

Even hasted possibly would not allow for a full attack action. Thoughts on this?

Acquisitives

Pathfinder Adventure, Adventure Path, Maps, Rulebook Subscriber; Starfinder Superscriber
Jiggy wrote:

Wait a second... You said you're looking to hit 30?

+8 BAB (you said 8th level fighter)
+1 masterwork bow at minimum
+1 Weapon Focus
+1 fighter weapon training
+4 DEX (assuming 18, but if you're a dedicated archer, it really should be higher by 8th level via magic items and level bumps)
-------
+15 to hit, as a conservative estimate. That means you hit on a 15 or better.

If your DEX is 22 as it should be by now, that's +17 to hit. Make it a +2 bow, and you've got +18, or +19 if you have Point-Blank Shot and are within 30ft. That's an 11 or better to hit.

Yet you're only hitting on an 18 or better? Huh?

I was cursed at the time. taking a -4. Which I did not mention, otherwise, you are absolutely correct. A bonus +4 still helps with the 32 AC lake monster :)


I personally don't like reckless aim, because its a competence bonus, which is either covered by your bards music, or by bracers of archery, greater. Also, it is only usable versus enemies who are in melee (which really means with your friendly), with the possibility of hitting them. on top of that, as an archer can't use a shield, you have a lower AC than other fighters, why drop it lower?

As for OP, as I mentioned, bracers of archery greater, will give you a +2 competence bonus, to you're ranged attacks. There is also an ioun stone that provides a +1 bonus , Morale I think, to your attacks.


You never risk hitting your alies with a ranged attack. That's what the -4 is to represent. Making sure you don't hit them. And Precise Shot is easy as hell to get.

And PF seems to have removed the 50% chance of hitting the wrong person in a grapple that 3E had in its nerfing of the "grappled" condition. I can find no reference to it, and the Imp. Precise Shot feat, which in 3E let you bypass that issue, had that text stripped from its write-up.

Shooting into melee really isn't that bad.


StreamOfTheSky, Reckless Aim specifically states that if you roll a 1 you strike anyone that is adjacent to the target and threatens the target. To me, this indicates that yes, you would hit an ally on a 1.

- Gauss


Ah, it's an effect of the feat, I see.


Yep and seeing as how just the other day I rolled two 1's for attacks, both of which had friendlies nearby, I would've killed one, and dropped the other to 1/2 health. For me, having a low will as a fighter, is bad enough in case I get taken over, in that I shoot friends. The feat now makes it that 5% of my hits are now vs an ally, forget that, all for what? A -1 AC, and a +2 competence bonus. No way. Worst feat for a archer, the greater archery bracers covers this, and even gives me a +1 dmg with the +2 atk.


BAB +8
DEX +6
weapon training +2
+2 weapon +2
weapon focus & greater +2
point blank shot +1
gloves of dueling +2
deadly aim -3
rapid shot -2

total to hit: 18, 19 if hasted.

Already good enough, drop deadly aim and it's 22 (or rapid shot for 21, or both for 24). Even without deadly aim you should already have good damage (something like 1d8+10).
Have someone cast some buff on you (heroism, bless, blessing of fervor, inspire courage, whatever) and you should hit a lot. If you are not hitting no one should be.

Grand Lodge

If you can afford them & gain access to them, you really want Gloves of Dueling. +2 to hit and damage for any weapon you have Weapon Training in, which ought to include bows.

Seeking is a good enhancement for a bow, ignore all miss chances is a good boost to hit, although it doesn't improve your actual to hit rolls.

Dex belt is a requirement.

Boots of Speed add a +1 to hit as well as an extra attack on full attacks, 10 use at will rounds of Haste a day.

Weapon Focus
Greater Weapon Focus
Point Blank Shot


Gives of dueling provides a +2 to your weapon training if your a fighter. Also provides a+4 to cmd vs. disarm Web sunder, and any spell or effect they makes you try to life group on your weapon. Also, you can never drop it from fear or mind effects.

Brevets if archery greater provide a +2 committee bonus to atk and a +1 bonus to dmg.

Those two items on your archer, just gave you a +4 atk/+3 dmg, not bad. Combine with everything else we've mentioned on here, and you should be hitting nearly all the time.

Someone before had mentioned you're attack would be like+19 or +21, throw in another +4, for +23-+25 to atk. Vs an AC of 32 let's say, that's at most a +9 needed on the roll; which is a 60% chance to hit, at a conservative to hit, with increased AC. I think you should be able to hit more often now.

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