Valeros

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Goblin Squad Member. Pathfinder Adventure, Adventure Path, Maps, Rulebook Subscriber; Starfinder Superscriber. ***Venture-Lieutenant, Colorado—Denver 15 posts (33 including aliases). No reviews. No lists. 1 wishlist. 12 Organized Play characters. 1 alias.


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Acquisitives

Pathfinder Adventure, Adventure Path, Maps, Rulebook Subscriber; Starfinder Superscriber

So actually to add a.little more oddness or maybe clarity to this, i actually have not been getting the starfinder scenarios at all, but i have had this subscription on my account twice the first time i was getting the scenarios for a bit then somehow the subscription was gone it may be because a payment couldnt pricess at one point but im not really sure. Then i bought some scenariios for a bit before renewing my subscription. Since i renewed it doesnt seem to think i actually have the subscription. I never cancelled it for any reason.

Acquisitives

Pathfinder Adventure, Adventure Path, Maps, Rulebook Subscriber; Starfinder Superscriber

I have the Starfinder Society subscription that doesnt seem to be getting fulfilled regardless of whether the items are or should be free for me or not, I really need these for an upcoming CON and really dont think I should have to pay for them to get them due to my having Paizo advantage tier II. PLEASE!!

Acquisitives

Pathfinder Adventure, Adventure Path, Maps, Rulebook Subscriber; Starfinder Superscriber

I am not seeking any kind of refund for the scenarios I have bought when I believe I should have had them for free, but It would be nice if an equivalent number of scenarios that were released outside the qualifying subscription period were given for free in place of the ones I should have had but ended up purchasing.

Acquisitives

Pathfinder Adventure, Adventure Path, Maps, Rulebook Subscriber; Starfinder Superscriber

I have 9 subscriptions not including starfinder Adventure Path and Pathfinder Adventure path (I have both of those subscripttions but they wouldnt be considered in the quantity of subscriptions qualifying me for Paizo Advantage)

I have had all of these subscriptions for quite a long time.

In the text on the paizo advantage page states
Your 6 active subscriptions qualify you to receive two FREE digital Organized Play subscriptions. You will receive the subscription issues as they release.

The quesiton is about the wording TWO Free digital Organized Play subscriptions, not products.

I believe I currently receive the Pathfinder Adventure Path for free based on getting 3 subscriptions, according to the wording on the Paizo Advantage page which states "With 6 or more qualifying subscriptions, subscribers will receive both the Pathfinder Society AND the Starfinder Society scenarios!"

I do not believe I have been receiving the starfinder adventures for free as I should have been for several months, as a result I have purchased many of them because Ive needed them to be able to run them. Can you please check on this for me?

Acquisitives

Pathfinder Adventure, Adventure Path, Maps, Rulebook Subscriber; Starfinder Superscriber

okay, I can see how spirited charge replaces the base doubling of a lance charge, it doesn't say specifically but the wording indicates. So 1(base damage)+2(spirited charge with lance(x3))+2(critical with lance (x3))= x5 makes sense.

i.e normal lance charge = x2
crit on a lance charge x4
lance charge with spirited charge x3
crit on a lance charge with spirited charge x5

Sorry to be so obtuse about this but it doesn't exactly spell it out clearly and going from thinking this should do a x8 down to a x5 feels like a let down, but it makes sense now so thank you all for your help.

Acquisitives

Pathfinder Adventure, Adventure Path, Maps, Rulebook Subscriber; Starfinder Superscriber
gravalpea wrote:


Page 12 of the CRB
Multiplying: When you are asked to apply more than
one multiplier to a roll, the multipliers are not multiplied
by one another. Instead, you combine them into a single
multiplier, with each extra multiple adding 1 less than its
value to the first multiple. For example, if you are asked to
apply a ×2 multiplier twice, the result would be ×3, not ×4.

so following Bigs example. 1(base damage)+1(lance charge)+2(spirited charge with lance(x3))+2(critical with lance (x3))= x6

this would be correct?

Acquisitives

Pathfinder Adventure, Adventure Path, Maps, Rulebook Subscriber; Starfinder Superscriber

How does that work though, if you are adding the critical modifiers together rather than multiplying them. (base dmg) = x
i.e. Charge with a lance 2x
use spirited charge +3x totaling 5x
critical +3x totaling 8x

or at a very minimum following Bigs example. 1(base damage)+1(lance charge)+2(spirited charge)+2(critical)= x6

if it specifically "triples the damage" would this not add three to the damage modifier?
for a lance this is a great deal of damage, but is that not the idea and exactly how it is described, the idea of feats is that they help us be more nasty, this is one of the cavaliers only ways to deal mass damage if they get the opportunity to charge?

why would a critical only add +1 to the modifier? where in the rules is this listed or the math explained?

Acquisitives

Pathfinder Adventure, Adventure Path, Maps, Rulebook Subscriber; Starfinder Superscriber
Jiggy wrote:

Wait a second... You said you're looking to hit 30?

+8 BAB (you said 8th level fighter)
+1 masterwork bow at minimum
+1 Weapon Focus
+1 fighter weapon training
+4 DEX (assuming 18, but if you're a dedicated archer, it really should be higher by 8th level via magic items and level bumps)
-------
+15 to hit, as a conservative estimate. That means you hit on a 15 or better.

If your DEX is 22 as it should be by now, that's +17 to hit. Make it a +2 bow, and you've got +18, or +19 if you have Point-Blank Shot and are within 30ft. That's an 11 or better to hit.

Yet you're only hitting on an 18 or better? Huh?

I was cursed at the time. taking a -4. Which I did not mention, otherwise, you are absolutely correct. A bonus +4 still helps with the 32 AC lake monster :)

Acquisitives

Pathfinder Adventure, Adventure Path, Maps, Rulebook Subscriber; Starfinder Superscriber
tonyz wrote:

Weapon Focus.

Greater Weapon Focus.
Stop using Deadly Aim, Rapidshot, and Manyshot.
Become invisible, gaining +2 vs targets that can't see you.

Actually as far as I can tell you cannot use bullseye shot with rapidshot or manyshot considering you use a move action to perform the "steadying" action. So you do not get a full attack action which disallows rapid shot and many shot.

Even hasted possibly would not allow for a full attack action. Thoughts on this?

Acquisitives

Pathfinder Adventure, Adventure Path, Maps, Rulebook Subscriber; Starfinder Superscriber
leo1925 wrote:
Are you talking about the lamia from the second rotr AP?

the third, and my mistake it was an AC of 28.

Acquisitives

Pathfinder Adventure, Adventure Path, Maps, Rulebook Subscriber; Starfinder Superscriber

http://sites.google.com/site/pathfinderogc/feats/combat-feats/bullseye-shot -combat

Bullseye shot accomplishes this from Faiths of Purity.

not quite the scaling bonus, but same diff.

Acquisitives

Pathfinder Adventure, Adventure Path, Maps, Rulebook Subscriber; Starfinder Superscriber

I am playing a half-orc fighter that ONLY uses a bow. I have tried this build as a ranger and I just can't make it work the same, but it isn't exactly working right as a fighter either,
as one of my party's two main fighters (Level 8) up against a Lamia with a DC30, I couldn't hit on anything lower than an 18. which might be fine most of the time when I am hasted, shooting 4 arrows per round and doing lots of damage, but when I can't hit her, the other 2 fighters are confused and the Lamia has spell resistance. We were seriously looking at a TPK. In this instance i feel it would have been nice to trade all of that lovely potential damage for just the increased chance to hit. The problem is, I can't identify feats that allow me to take bonuses to my ranged accuracy.

Does anyone know any feats that specifically enhance the accuracy of a ranged attack?

I have seen these feats in various forms online.

Aimed Shot,
Improved Aimed Shot.
Greater Aimed Shot.
( or simply a single feat that scales with BAB like deadly aim)
Which specifically detail using the full round to make a single attack with a bonus to hit. (+2, +4, +8 ) including various negatives to DC, or scaled bonus damage.
Personally I think the straight bonus is pretty good,
Additional damage option: any additional damage would negate the point of making an aimed shot and should follow the called shot rules if someone wants to stack them. I don't believe that this should allow any bonuses to damage or critical.
Negative DC option: one listing of this feat lists a -2 dc for the following round, this seems silly, you don't take a -dc on a normal full round attack action, perhaps the feat could allow for you to "make yourself vulnerable" for an additional (+1, +2, +3) to accuracy, but I think the standard should be to take your full attack action to make a concentrated aimed attack.

I also think that a feat such as Point Blank Master should be negated by such an attack, (causing the bow wielder to provoke an attack of opportunity for firing close to an enemy) because they are putting all of their attention into making the attack.

Acquisitives

Pathfinder Adventure, Adventure Path, Maps, Rulebook Subscriber; Starfinder Superscriber

Thank you , that actually makes entirely more sense. I figured I would have to take Improved Unarmed Strike simply for the "He knows how to throw a punch aspect" in order to do actual damage. Being able to do a "one punch knockout" also is something that requires special training. The thing that just irritated the crud out of me was that there didn't seem any use un having a higher strength. I appreciate you for correcting me and giving me a direction to look for figuring out how to calculate the correct damage. Our GM/DM is also new to D&D and I fear that if we as players do not have all the answers, we will get royally screwed.

Thank you for your time and comments.

Acquisitives

Pathfinder Adventure, Adventure Path, Maps, Rulebook Subscriber; Starfinder Superscriber

I do apologize for the belligerent nature of my question, I read through the players guide and advanced players guide for 4 hours last night thinking 'this cannot be right'. But I could find 0 references to strength modifier being added to an unarmed strike. I still can't. Nor any reference that actually makes it clear that the damage from an unarmed strike is anything more than 1d3. I am new to this game, having only played with much more open "gurps" character generation. I did ask my husband who has been playing D&D for 20+ years and he was as baffled as me. Though he has never had a character with unarmed strike.
I allowed my frustrations with the apparent ridiculousness of not being able to use the most base weapon a fighter would have, to post a rather rude inquiry.
Obviously I am wrong and should have approached with respectfully asking for help in understanding rather than attacking the system.

The 3 additional feats I meant were superior unarmed strike, hammer fist, and power attack, which seemed the only way to actually allow you to make a punch effective enough to actually do anything.

If there actually is anyplace in the reference material that explains clearly how to apply damage from an unarmed strike, could someone kindly direct me to it?

Acquisitives

Pathfinder Adventure, Adventure Path, Maps, Rulebook Subscriber; Starfinder Superscriber

The fact that a medium character with a strength of 7 has EXACTLY the same effect as a medium character with a strength of 18 using unarmed strike is the dumbest thing I've ever heard.

I want to play a character that is NOT a monk, and does NOT specialize in unarmed combat, but there seems to be no way of making a simple punch be useful without specializing.

I could use some other secondary weapon, but why can't a punch be effective without having to take more than "improved unarmed strike, I've always thought that that was the worst aspect of D&D is that it forces you into a box with your characters, if you want your character to be effective in one way you have to pour all your skill points and feats into that one thing for at least 10 levels if not 20. But If I want to be a fighter who likes to punch people in melee and I don't want to pull a dagger in order to inflict more than 1d3 or even just punch someone hard enough to knock them out without having to take 4 feats to have a chance at it. I CAN'T!
I can't afford to take the feats because that compromises the integrity of my characters specialization. But come on people, Im an 8 foot 340lb half-giant and I can tear someone's arms off, but I can't hit them and knock them out?

How do we make a punch useful? If I "know how to throw a punch" which sure we can say, "you have to take a feat for that" why should I have to take 3 more feats to make it even the slightest bit useful?