Pathfinder Adventure, Adventure Path, Maps, Rulebook Subscriber; Starfinder Superscriber
I have the Starfinder Society subscription that doesnt seem to be getting fulfilled regardless of whether the items are or should be free for me or not, I really need these for an upcoming CON and really dont think I should have to pay for them to get them due to my having Paizo advantage tier II. PLEASE!!
Pathfinder Adventure, Adventure Path, Maps, Rulebook Subscriber; Starfinder Superscriber
I am not seeking any kind of refund for the scenarios I have bought when I believe I should have had them for free, but It would be nice if an equivalent number of scenarios that were released outside the qualifying subscription period were given for free in place of the ones I should have had but ended up purchasing.
Pathfinder Adventure, Adventure Path, Maps, Rulebook Subscriber; Starfinder Superscriber
I have 9 subscriptions not including starfinder Adventure Path and Pathfinder Adventure path (I have both of those subscripttions but they wouldnt be considered in the quantity of subscriptions qualifying me for Paizo Advantage) I have had all of these subscriptions for quite a long time. In the text on the paizo advantage page states
The quesiton is about the wording TWO Free digital Organized Play subscriptions, not products. I believe I currently receive the Pathfinder Adventure Path for free based on getting 3 subscriptions, according to the wording on the Paizo Advantage page which states "With 6 or more qualifying subscriptions, subscribers will receive both the Pathfinder Society AND the Starfinder Society scenarios!" I do not believe I have been receiving the starfinder adventures for free as I should have been for several months, as a result I have purchased many of them because Ive needed them to be able to run them. Can you please check on this for me?
Pathfinder Adventure, Adventure Path, Maps, Rulebook Subscriber; Starfinder Superscriber
okay, I can see how spirited charge replaces the base doubling of a lance charge, it doesn't say specifically but the wording indicates. So 1(base damage)+2(spirited charge with lance(x3))+2(critical with lance (x3))= x5 makes sense. i.e normal lance charge = x2
Sorry to be so obtuse about this but it doesn't exactly spell it out clearly and going from thinking this should do a x8 down to a x5 feels like a let down, but it makes sense now so thank you all for your help.
Pathfinder Adventure, Adventure Path, Maps, Rulebook Subscriber; Starfinder Superscriber
gravalpea wrote:
so following Bigs example. 1(base damage)+1(lance charge)+2(spirited charge with lance(x3))+2(critical with lance (x3))= x6 this would be correct?
Pathfinder Adventure, Adventure Path, Maps, Rulebook Subscriber; Starfinder Superscriber
How does that work though, if you are adding the critical modifiers together rather than multiplying them. (base dmg) = x
or at a very minimum following Bigs example. 1(base damage)+1(lance charge)+2(spirited charge)+2(critical)= x6 if it specifically "triples the damage" would this not add three to the damage modifier?
why would a critical only add +1 to the modifier? where in the rules is this listed or the math explained?
Pathfinder Adventure, Adventure Path, Maps, Rulebook Subscriber; Starfinder Superscriber
Jiggy wrote:
I was cursed at the time. taking a -4. Which I did not mention, otherwise, you are absolutely correct. A bonus +4 still helps with the 32 AC lake monster :)
Pathfinder Adventure, Adventure Path, Maps, Rulebook Subscriber; Starfinder Superscriber
tonyz wrote:
Actually as far as I can tell you cannot use bullseye shot with rapidshot or manyshot considering you use a move action to perform the "steadying" action. So you do not get a full attack action which disallows rapid shot and many shot. Even hasted possibly would not allow for a full attack action. Thoughts on this?
Pathfinder Adventure, Adventure Path, Maps, Rulebook Subscriber; Starfinder Superscriber
I am playing a half-orc fighter that ONLY uses a bow. I have tried this build as a ranger and I just can't make it work the same, but it isn't exactly working right as a fighter either,
Does anyone know any feats that specifically enhance the accuracy of a ranged attack? I have seen these feats in various forms online. Aimed Shot,
I also think that a feat such as Point Blank Master should be negated by such an attack, (causing the bow wielder to provoke an attack of opportunity for firing close to an enemy) because they are putting all of their attention into making the attack.
Pathfinder Adventure, Adventure Path, Maps, Rulebook Subscriber; Starfinder Superscriber
Thank you , that actually makes entirely more sense. I figured I would have to take Improved Unarmed Strike simply for the "He knows how to throw a punch aspect" in order to do actual damage. Being able to do a "one punch knockout" also is something that requires special training. The thing that just irritated the crud out of me was that there didn't seem any use un having a higher strength. I appreciate you for correcting me and giving me a direction to look for figuring out how to calculate the correct damage. Our GM/DM is also new to D&D and I fear that if we as players do not have all the answers, we will get royally screwed. Thank you for your time and comments.
Pathfinder Adventure, Adventure Path, Maps, Rulebook Subscriber; Starfinder Superscriber
I do apologize for the belligerent nature of my question, I read through the players guide and advanced players guide for 4 hours last night thinking 'this cannot be right'. But I could find 0 references to strength modifier being added to an unarmed strike. I still can't. Nor any reference that actually makes it clear that the damage from an unarmed strike is anything more than 1d3. I am new to this game, having only played with much more open "gurps" character generation. I did ask my husband who has been playing D&D for 20+ years and he was as baffled as me. Though he has never had a character with unarmed strike.
The 3 additional feats I meant were superior unarmed strike, hammer fist, and power attack, which seemed the only way to actually allow you to make a punch effective enough to actually do anything. If there actually is anyplace in the reference material that explains clearly how to apply damage from an unarmed strike, could someone kindly direct me to it?
Pathfinder Adventure, Adventure Path, Maps, Rulebook Subscriber; Starfinder Superscriber
The fact that a medium character with a strength of 7 has EXACTLY the same effect as a medium character with a strength of 18 using unarmed strike is the dumbest thing I've ever heard. I want to play a character that is NOT a monk, and does NOT specialize in unarmed combat, but there seems to be no way of making a simple punch be useful without specializing. I could use some other secondary weapon, but why can't a punch be effective without having to take more than "improved unarmed strike, I've always thought that that was the worst aspect of D&D is that it forces you into a box with your characters, if you want your character to be effective in one way you have to pour all your skill points and feats into that one thing for at least 10 levels if not 20. But If I want to be a fighter who likes to punch people in melee and I don't want to pull a dagger in order to inflict more than 1d3 or even just punch someone hard enough to knock them out without having to take 4 feats to have a chance at it. I CAN'T!
How do we make a punch useful? If I "know how to throw a punch" which sure we can say, "you have to take a feat for that" why should I have to take 3 more feats to make it even the slightest bit useful? |
