What's the highest AC you can have at level 1?


Advice


I'm trying to come up with a character with as high as possible passive AC at level one without being useless at doing damage..
I don't want to include the possibility of using the Rich Parents trait.
Right now I am looking at a Grippli Zen Archer, but I am trying to see if there are better options.

Any thoughts?


Well off the top of my head:

Dex-based Magus (sans Dervish Dance)
22=4 Dex (18 AC)+4 AC (Armor or Mage Armor)+4 Shield (Shield spell)+10


If by passive you mean no spells, then the zen archer monk isn't a bad choice as long as you keep both your Dex and Wis high. Unfortunately, you'll also want a relatively high Str (for composite bows), so you start having to sacrifice somewhere. If you go with 16 in both Wis and Dex, or 18 in Dex and 14 in Wis, you have an AC of 16. You may be able to pull off a 17, but at the cost of a lower Str and fewer skill points.

Another good option would be a Dex based fighter or paladin. With a Dex of 18, you can still wear hide and get another +4 to your AC, for a total of 18 AC. You'll have a good amount of starting money (average 175 gold for both of those). If you roll high enough (or your DM allows max gold at start) you may even be able to afford the Chain Shirt, which will give you +4 AC with a lower armor check penalty and no penalty to speed.

If you go with fighter, think about using a scimitar so that you can use Dervish Dance. It's a feat that allows you to use your Dex for damage with the scimitar.


hmm cool idea, I have always loved Dex-based Paladins..
Maybe a halfling..
Dex 18, small, hide armor, that's 19 right there...
Or if I went fighter I could afford the Dodge feat to and get to 20...

The Zen Archer idea I had was low Str, but took 16's in both Dex and Wis (which both become 18 with racial boni) plus small and Dodge as his Monk bonus feat put him at Ac 20 (and touch AC 20 no less) But then he wouldn't do a heck of a lot of damage.

And yes, by passive I mean no spells/temporary bonuses.


Halfling Sacred Shield

Stats

Str 10
Dex 16
Con 12
int 10
wis 10
Cha 18

Tower shield Proficiency

Highest armor you can get with tower shield (150 gold base here)
Scale mail

27 =10 + 5 (scale mail) + 1 Size + 4 shield + 3 Dex + 4 Deflection (Bastion of Goodness)

Please note that bastion of goodness is a smite evil replacement and lasts only against that single enemy until they die


A Halfling ranged Paladin could be a really fun concept! The Grippli idea is neat too, I didn't realize it received a Dex and Wis bonus. Seems perfect for a Zen Archer, but the damage would be low as you said.

The Halfling Sacred Shield has a very high AC at the cost of losing out on damage output. You could use a weapon that benefits from Weapon Finesse to boost attack, but I'm not sure how you'd boost damage. You can't use a ranged weapon with the shield and Dervish Dance would be out as well. If you dropped the Dex back down to 10, you could raise Str and still have a 20 in AC (24 with Bastion of Goodness). Actually, looking at the tower shield closer now, it has a max Dex of +2 anyway, so you wouldn't get the full +3.


DukeRuckley wrote:

A Halfling ranged Paladin could be a really fun concept! The Grippli idea is neat too, I didn't realize it received a Dex and Wis bonus. Seems perfect for a Zen Archer, but the damage would be low as you said.

The Halfling Sacred Shield has a very high AC at the cost of losing out on damage output. You could use a weapon that benefits from Weapon Finesse to boost attack, but I'm not sure how you'd boost damage. You can't use a ranged weapon with the shield and Dervish Dance would be out as well. If you dropped the Dex back down to 10, you could raise Str and still have a 20 in AC (24 with Bastion of Goodness). Actually, looking at the tower shield closer now, it has a max Dex of +2 anyway, so you wouldn't get the full +3.

Yeah but thats what I love on the sacred shield. Bastion of goodness also halves all damage to allies who are within 10 feetof him. It's an excellent way to tank and as he levels the aoe on the half damage just increases. Furthermore there is no way that I've ever heard of to negate it. Its not damage reduction. It's just "halves all damage on all attacks against allies within 10 feet"

Liberty's Edge

Thomas Long 175 wrote:

Halfling Sacred Shield

Stats

Str 10
Dex 16
Con 12
int 10
wis 10
Cha 18

Tower shield Proficiency

Highest armor you can get with tower shield (150 gold base here)
Scale mail

27 =10 + 5 (scale mail) + 1 Size + 4 shield + 3 Dex + 4 Deflection (Bastion of Goodness)

Please note that bastion of goodness is a smite evil replacement and lasts only against that single enemy until they die

1 less. Tower shield chunks the max dex down to +2. Changing the armor to chainmail, which has the same max dex as tower shield would put it back to 23 without the conditional deflection. That seems like the best you can get as a non-conditional AC is 23. Dodge feat would bring that to 24. 180 gold for the armor and shield, so possible in a normal campaign, but not PFS.

This type of setup leads to a great sacrifice of offense to gain defense. It would also take a decent amount of point buy dedication. The armor and shield weight 42.5 pounds for small versions. Small race with max points in strength would have 16, which allows 76 pounds before you take penalties with medium encumbrance, namely the speed reduction

Dark Archive

Halfling fighter 1

Str 12, Dex 18, Con 14, Int 12, Wis 12, Cha 9

-Hide armour and a heavy wooden shield
-Dodge and Defender of the Society

AC 23, touch 17, flat-footed 18 (armour +4, Dex +4, Dodge +1, shield +2, size +1, trait +1)

AC 23, and he can pick up a breastplate at level 3 for 25 before enhancements. But wow, low damage. :)

Shadow Lodge

If you're running around in medium armor anyway, you might as well wear an armored kilt for the +1 AC and shift into heavy.

four-mirror armor + armored kilt gives you +7 armor ac for 65gp. (max dex bonus 2)
hide armor + armored kilt gives you +5 armor ac for 35gp. (max dex bonus 4)

Dark Archive

Good point Serum; I guess the halfling fighter is up to 24. He'd likely get rid of the kilt at level 3 when he picks up a breastplate so that he can move his full 20 ft., however.


I've managed to get 26 AC.

Halfling Fighter (base of 10 AC)

Size +1
Defender of Society Trait +1
Dexterity +2
Dodge +1
Four Mirror Armour +6
Tower Shield +4
Armoured Kilt +1


20pt buy
OniSpawn Tiefling

Str 18
Dex 14
Con 14
Int 12
Wis 14
Cha 5

Chain Mail +6, Armored Kilt +1, Tower Shield +4, Dex +2, Trait +1, Feat armor of the pit +2, Feat Shield Focus +1

AC 27, only goes to 25FF, Touch is bad but oh well. Go weapon master fighter to improve on damage. Other trait Sword Scion use long sword to make up for the -2 for tower shield.

Damage at level 1 will be +4 to hit for 1d8+4, so average 8, you should be able to outlast and kill things. You could also just go heavy shield and you know only have a 25 AC but be at +6 to hit.


Kobold Fighter (1)

AC = 10 + 9 (armor) +5 (tower shield w/focus) +1 (dex) +1 (size) +1 (dodge)+1 (natural)

Feats: Dodge, Shield Focus

28 AC

WITH traits, Defender of society.

29AC.


An added rule was: you have to use the money a level 1 char starts with...
Also wondering how you guys get 2 feats at level 1?


Deadalready wrote:

An added rule was: you have to use the money a level 1 char starts with...

Also wondering how you guys get 2 feats at level 1?

Fighters get bonus feats.

Silver Crusade RPG Superstar 2014 Top 16

Deadalready wrote:
An added rule was: you have to use the money a level 1 char starts with...

I saw no mention of restricting this to starting gold at all.

I suppose that argument could be extended to a level 1 character wearing +5 armor and shield, a +5 ring, a +5 amulet, some dodge items, etc. thus popping the top off of this thread by throwing another 20+ into the AC realm.


If you're looking for defense capability there is always the master of many styles monk archetype and either get the snake style as a monk bonus feat or go human monk and get dodge and crane style for the bonus human feat and a feat for being first level and then take crane wing as your bonus monk feat and you can start deflecting one melee attack per round while fighting defensively. Your AC would be vary depending on the point buy you used as you also add your wisdom bonus to your AC. You could potentially have 22 AC when fighting defensively if you had 18 dex and wis + 1 for dodge, and +3 for fighting defensively with crane style along with throwing in the fact that you can deflect one melee attack per turn which can save you from getting nat 20'd. Be warned, you DM might cry OP as the only way he could touch you would be ranged attacks (you could always pick up deflect arrow to counter this at another level), multiple melee attacks (but seeing how you have a high ac to begin with he would need two attacks to land which wouldn't be likely even if you were being flanked), or magic (and you already have high saves being a monk so that helps you there). The only thing that can really screw you over is being caught flat-footed.

Sovereign Court

Hmm...

Oni-Spawn Tiefling Fighter 1; Feats: Armor of the Pit, Dodge

Traits: Defender of the Society, [One Other]

STR+ 17
DEX: 14
CON: 14
INT: 14 (or 12)
WIS+ 14 (or 16)
CHA: 5

Equipment (Assuming 150 gp starting buy; PFS Legal):
Four-Mirror Armor: 45 gp
Tower Shield: 30 gp

AC: 10 + 6 (Armor) + 4 (Shield) + 2 (DEX) + 2 (Natural) + 1 (Dodge) + 1 (Trait) = 26

If we don't have to worry about it being PFS legal, can combine Armored Kilt with Four-Mirror Armor to make it AC 27.

Can always fight defensively for another +2 AC.


Edit: this doesn't meet your requirements, it's just fun:

If starting wealth is a component of this challenge, you could take:

Traits:
Rich Parents (social) Increases starting wealth to 900 gp (but since you said you don't like this one):

Dusk Agent (regional) Doubles starting wealth and provides 10% discount on items

This nets us 1800 gp to play around with and everything is a little cheaper. You could start with:

Full Plate (1350)
Tower Shield (27)

and still have a few hundred gold to buy some cool hand-woven baskets.

My theorycraft suggestion is not all armored up, however:

Goblin Monk 1 with the Young Template (CR 0)

Stats:

Str 1 7(+4) -2 racial -4 template = 1
Dex 18(-17) +4 racial +4 size = 26
Con 13 (-3) -4 template = 9
Int 7(+4) = 7
Wis 18 (-17) = 18
Cha 7(+4) -2 racial = 5

Feats:
Monk bonus: Dodge
1. Crane Style

Items (1800 gp)
Potion of Mage Armor (45)
Potion of Shield of Faith +3 (315)
Potion of Barkskin +3 (540)
Potion of Cat's Grace (270)
Potion of Owl's Wisdom (270)
Potion of Shield (45)
Potion of Reduce Person (45)
Potion of Invisibility (270)

Drink the potions in that order and then go full defensive:

AC: 10 +9 dex +6 wis +3 size +1 dodge feat +5 dodge (total defense) +4 armor +3 deflection +3 natural +4 shield =

48

and you're invisible

Of course, this only lasts for like, six rounds and you can't do anything else ever so it doesn't meet the second requirement of being useless at damage.

Still, a fun exercise nonetheless.

Dark Archive

The best balance I found between AC and offense is below (I recommend using the human +2 to two stats to avoid multiple dump stats)

Human Fighter 1

Stats
ST 18 (10+racial)
DX 16 (5+racial)
Con 14 (5)
Int 10
Wis 12 (2)
Cha 8 (-2)

Could swap int and wisdom

Feats
Shield Focus, Dodge

AC 23 (+5 scale, + 2 heavy shield, + 1 dodge, +3 dex, + 1 defender of the society, + 1 dodge)

Attack +5 1d8+4 (Longsword 1 handed)

Human Fighter 1

Stats
ST 18 (10+racial)
DX 16 (10)
Con 14 (5)
Int 10
Wis 9 (-1)
Cha 7 (-4)

Feats
Power Attack, Shield Focus, Dodge

AC 23 (+5 scale, + 2 heavy shield, + 1 dodge, +3 dex, + 1 defender of the society, + 1 dodge)

Attack +4 1d8+6 (Longsword 1 handed Power Attack)

Scarab Sages

PFS-based AC

Defense:
AC: 25+1* (10 + 2 DEX Mod (Max DEX 2) + 6 Armor (Four-Mirror Armor) + 4 Shield (Tower Shield) + 1 Size (Halfling) + 1 AC (Defender of the Society Combat Trait) + 1 Dodge (Dodge))

Fighting Defensively: 29+1* ((10 + 2 DEX Mod (Max DEX 2) + 6 Armor (Four-Mirror Armor) + 4 Shield (Tower Shield) + 1 Size (Halfling) + 1 AC (Defender of the Society Combat Trait)) + 2 Dodge (Fighting Defensively) + 2 Dodge (Cautious Fighter) + 1 Dodge (Dodge))

*If enemy is larger than you, +1 AC (Dodge) to total (Underfoot Racial Trait)

Dip into 2 levels of Master of Many Styles afterwards to obtain Crane Style/Wing so when you are Fighting Defensivly, you gain a +5 AC(Dodge) to your total (+6 if you have 3 ranks in Acrobatics). Third level Base feat can be Shield Focus to gain +1 AC (Shield). And if a melee attack does hit a base 31(32) AC, the first attack will be negated by Crane Wing.

I got a Seeker who sort of does that. However, you are aiming towards something that has a bit more offense. My character usually goes towards Total Defense to maximize his support buffs.


Entilzha wrote:

Hmm...

Oni-Spawn Tiefling Fighter 1; Feats: Armor of the Pit, Dodge

Traits: Defender of the Society, [One Other]

STR+ 17
DEX: 14
CON: 14
INT: 14 (or 12)
WIS+ 14 (or 16)
CHA: 5

Equipment (Assuming 150 gp starting buy; PFS Legal):
Four-Mirror Armor: 45 gp
Tower Shield: 30 gp

AC: 10 + 6 (Armor) + 4 (Shield) + 2 (DEX) + 2 (Natural) + 1 (Dodge) + 1 (Trait) = 26

If we don't have to worry about it being PFS legal, can combine Armored Kilt with Four-Mirror Armor to make it AC 27.

Can always fight defensively for another +2 AC.

Merfolk. They get a Natural AC bonus of +2

Swap Armor of the Pit with Improved Natural Armor for +1.
The rest is the same.
That's 27AC. Definately NOT PFS legal.

I don't think Armored Kilt stacks with other armors, and if it did you can have 28AC, but you'd be out of cash. In that case your second trait would probably be heirloom weapon.


From memory kilt stats with everything except heavy armour.


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Halfling Cavalier (Emissary, Honor Guard, Beast Rider) - Designed somewhat tanky

Str: 16
Dex: 14
Con: 14
Int: 10
Wis: 07
Cha: 12

Feats: Mounted Combat (Free), Ride-by-Attack
Traits: Helpful (Halfling), Defender of the Society
Armor: Four-Mirror Armor, Heavy Wooden Shield
Total AC: 22
Weapon: Lance - when charging you deal 2d6+6 damage at first level

You get to charge around dealing high damage right at first level. Your AC is high and can go higher if you like. You get some nice tanking abilities as you level up. And with the Beast Rider archetype you can start riding a velociraptor at level 7, netting you Pounce. Have fun.


I can't believe nobody mentioned kobolds yet. A fighter with kikko armor, tower shield and armored kilt has 20 + 1 natural + 1 size + 1 improved natural armor + 1 dodge + however much you spend on Dex+1 (because racial bonus to dex)

So let's say we put dex to a 16 base, kobold bonus turning it to 18, we have AC 28


@Threeshades, nope wrong, tower shield has a max dex of +2 so going above 14 is pointless unless going towershield specialist

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Deadalready wrote:

I've managed to get 26 AC.

Halfling Fighter (base of 10 AC)

Size +1
Defender of Society Trait +1
Dexterity +2
Dodge +1
Four Mirror Armour +6
Tower Shield +4
Armoured Kilt +1

Just means you'll be the last person to drop, as your enemies focus on everyone else in your party. Why should I bother with the tiny midget I can't hit whose only pricking me for damage when I've got this much easier to hit barbarian with that big sword who will chop me in half?

When they finally do get to you, they'll settling for a grapple and pin before they finally CDG you.

Sczarni

LazarX wrote:
Deadalready wrote:

I've managed to get 26 AC.

Halfling Fighter (base of 10 AC)

Size +1
Defender of Society Trait +1
Dexterity +2
Dodge +1
Four Mirror Armour +6
Tower Shield +4
Armoured Kilt +1

Just means you'll be the last person to drop, as your enemies focus on everyone else in your party. Why should I bother with the tiny midget I can't hit whose only pricking me for damage when I've got this much easier to hit barbarian with that big sword who will chop me in half?

When they finally do get to you, they'll settling for a grapple and pin before they finally CDG you.

In a more practical sense, aside from just wanting a high AC to reduce the chances of being hit by melee or ranged attacks that target AC....

THIS.(above quoted)

I recommend rounding out your defenses. That's one of the reasons I love Monks.

At first level, with a Vanaras Qinggong Monk having a +4 mod in Dex and Wis, I believe AC, Touch AC, and CMD were all 20+. The wonderful thing is that many spells and bonuses stack wonderfully on them. His CMD vs Trip and Bull Rush were at 25. This is flat, before spells or enhancements. His saves are good, of course.

I just wish their damage wasn't so piddley. That's why we have druids to mix them with for colossal fist damage ;D


Ashe wrote:
@Threeshades, nope wrong, tower shield has a max dex of +2 so going above 14 is pointless unless going towershield specialist

i was so taken up by checking the armors' max dexs that i didn't think of that. Then four mirror armor and with that a 27 AC it is, I guess. At least that saves some Ability buy points for Str and Con.

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