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Loaba's response was, at BEST, and utter non-sequitur. Out of the blue Loaba makes a statement that "table manners come first" and "role playing comes second."
Loaba's response was a gamer response as opposed to a roleplayer. It's not as uncommon a viewpoint as I'd like it to be. The Druid player I've mentioned in other posts reminds me much of the same kind of attitude.

Yosarian |
As a DM, I can tell you how I would handle this. I think that you guys aren't looking at the big picture. I would take the cleric aside and talk to him about this first, certanly, but so long as he was good with it this is what I would do. It all comes back to the golden rule of DMing, which is "players can do what they want, but actions have consequences).
Cleric leaves the party (possibly temporally, depending on how the next part goes) with a "My friends, I am deeply concerned that you are turning to evil. I will pray that you atone for your sins soon, for your own sake" parting note.
Off camera, it's assumed that he goes back to his temple and tells other leaders of his religion what happened.
What do you think the church is going to think about the fact that an group of adventurers who had one of their clerics supporting them, who directly received divine grace, blessings, and healings from Pharma himself through one of his clerics, have betrayed the core of his teaching? Not only are they creating and using undead, they actually went so far as to betray and attack a priest of Pharma who had befriended them merely because he was trying to do his holy duties?
I would say that the church would not only declare the party anathema, but would then start to send Paladins and Inquisitors (possibly leading whole divisions of temple guardsmen) to hunt down the party and bring them to justice for their crimes against God. Militant religious orders usually do not take kindly to betrayal or to assault on their priests. And any secular rulers who they have influence with would likely begin trying to arrest the players as well.
As this point, when the party starts to realize just how much trouble they are in and how bad their situation is (assuming these are good adventures, do they really want to spend the rest of their lives on the run from paladins?) At this point, the DM can throw them a lifeline, give them a chance to atone for their sins. Of course the party should be more then willing to give up the undead horse at this point, but that's not nearly enough anymore, it's gone way beyond that. To avoid being hunted down and killed by the good guys, they will likely have to do some extreme quest of atonement to the church, like agreeing to attack a high level evil necromancer and his vast undead army or something equally difficult. If they decide to go that route and try to earn forgiveness, THEN if the cleric wants to the cleric can magnanimously re-join the party on that quest in order to try and help them find their way back to goodness.

VM mercenario |

As a DM, I can tell you how I would handle this. I think that you guys aren't looking at the big picture. I would take the cleric aside and talk to him about this first, certanly, but so long as he was good with it this is what I would do. It all comes back to the golden rule of DMing, which is "players can do what they want, but actions have consequences).
Cleric leaves the party (possibly temporally, depending on how the next part goes) with a "My friends, I am deeply concerned that you are turning to evil. I will pray that you atone for your sins soon, for your own sake" parting note.
Off camera, it's assumed that he goes back to his temple and tells other leaders of his religion what happened.
What do you think the church is going to think about the fact that an group of adventurers who had one of their clerics supporting them, who directly received divine grace, blessings, and healings from Pharma himself through one of his clerics, have betrayed the core of his teaching? Not only are they creating and using undead, they actually went so far as to betray and attack a priest of Pharma who had befriended them merely because he was trying to do his holy duties?
I would say that the church would not only declare the party anathema, but would then start to send Paladins and Inquisitors (possibly leading whole divisions of temple guardsmen) to hunt down the party and bring them to justice for their crimes against God. Militant religious orders usually do not take kindly to betrayal or to assault on their priests. And any secular rulers who they have influence with would likely begin trying to arrest the players as well.
As this point, when the party starts to realize just how much trouble they are in and how bad their situation is (assuming these are good adventures, do they really want to spend the rest of their lives on the run from paladins?) At this point, the DM can throw them a lifeline, give them a chance to atone for their sins. Of course the party should be more then willing to...
Wouldn't it be much easier saying to the ranger "No, I will not create a houserule to give you an undead animal companion. It would look cool and all but the group already has a character that is against undead. I don't want interparty strife BS just so you can have a cool pet. Now how about maybe a construct horse or something?" Doesn't matter if it a Pharasman cleric, a Pharasman inquisitor, a paladin, a ranger with undead as FE, or any other class with an important background of hating undead and wanting to hunt them down and destroy them, this is the best and easiest answer.
I would keep your idea as plan B, if the cleric player can roll with it and the ranger player is very insistent.
Thomas Long 175 |
Machaeus wrote:Please do. Let me know how it goes.ciretose wrote:Agree with TOZ. May I steal that idea please?TriOmegaZero wrote:Well, full-on interparty combat. Exciting.I had a great idea for a two-party campaign (one good and one evil) both pursuing the same list of artifacts over a long campaign and then at the end having the two parties face off.
It would alternate weeks, with the same people playing both groups, including in the final winner take all battle.
Couldn't get my group to buy in, but I think it could be great.
I had a friend who ran something close. Instead of having them questing for the same things though, one group were evil characters and the other good and they were actually going directly at each other. Basically the evil group were the boss fight of the good groups campaign.
Was pretty epic, evil group fridays, good group saturdays, finally after a semester of play they duked it out on the last saturday before finals.

Jack Assery |

Want some bad advice? First ask the GM to remake your PC to "have a change of heart" to "quit being preachy, you guy's are my friends, not some stuffy doctrine". He makes amends, even grows strangely fond of the horse; he no longer wears any Pharasmin holy symbols, if asked, he cryptically responds "I serve a new master, now." Make him more... pragmatic; willing to violate his former principles at a whim, he doesn't seem entirely... trustworthy. He now spends frankly too much time with that horse, he's even started commanding it secretly; ready to countermand an order given by this person who obviously doesn't deserve such a boon as much as you; after all they did try to kill you. Water under the bridge... but never truly forgotten; you bide your time, wait, play the good soldier it won't be long before an opportunity presents itself.
Google Old Man Henderson, this manifesto isn't some other game; it's a timeline, of things that will come to pass. Let the situation drop off the radar, make your character twice as likable, but just RP the change, for your benefit really.

baja1000 |

baja1000 wrote:I'll bite...what happened? Also lizardfolk hellknight sounds awesome.Wow, so old lol
If anyone is interested still in how this ended I would be happy to tell. I was the Lizardfolk Hellknight in that campaign and boy did things get really dumb.
To finally answer this riddle since I seem to forget to return, the horse was retconn'd into becoming a HALF undead horse, but the DM was still feeling spiteful so the lich we destroyed turned out to not be destroyed (second phylactery), mind controled the OP, who then made his cleric recover his equipment and then die. I kid you not, thats how it ended xD Needless to say we were all stunned that he went this far, but it certainly wasn't the worse thing that happened.

Raynulf |

havoc xiii wrote:To finally answer this riddle since I seem to forget to return, the horse was retconn'd into becoming a HALF undead horse, but the DM was still feeling spiteful so the lich we destroyed turned out to not be destroyed (second phylactery), mind controled the OP, who then made his cleric recover his equipment and then die. I kid you not, thats how it ended xD Needless to say we were all stunned that he went this far, but it certainly wasn't the worse thing that happened.baja1000 wrote:I'll bite...what happened? Also lizardfolk hellknight sounds awesome.Wow, so old lol
If anyone is interested still in how this ended I would be happy to tell. I was the Lizardfolk Hellknight in that campaign and boy did things get really dumb.
Despite the thread necro, the closure on the issue is good.
Okay, the actions of the GM were impressively asinine and terrible, but after the pages of comments and advice, the resolution is appreciated.
Hopefully, the OP has found a GM who actually comprehends social etiquette and lacks the napoleon complex that guy seemed to have.

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havoc xiii wrote:To finally answer this riddle since I seem to forget to return, the horse was retconn'd into becoming a HALF undead horse, but the DM was still feeling spiteful so the lich we destroyed turned out to not be destroyed (second phylactery), mind controled the OP, who then made his cleric recover his equipment and then die. I kid you not, thats how it ended xD Needless to say we were all stunned that he went this far, but it certainly wasn't the worse thing that happened.baja1000 wrote:I'll bite...what happened? Also lizardfolk hellknight sounds awesome.Wow, so old lol
If anyone is interested still in how this ended I would be happy to tell. I was the Lizardfolk Hellknight in that campaign and boy did things get really dumb.
And the cleric player ever played with that GM again? After that I would avoid him.

baja1000 |

Well the DM got into a few more confrontations with other players which continued in intensity until he stopped DMing and others took over. Like arguing over whether or not line of sight existed. (Yes...had to argue that.) OP and I still hang out and play, DM hangs out now and then but doesn't play. Just one of those things.