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Ferio |

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Hi
I'd like to know if there is anything NON-MAGICAL that allows a quick drawing item (besides a weapon).
Thanks
A spring-loaded wrist sheath (Adventurer's Armory) can be loaded with a "forearm-length" item and you can pop it out as a swift action. It explicitly includes wands or up to five arrows. Some people will allow anything that size or smaller to be loaded into it, while others say that a scroll should crumple/jam or require an additional action to unroll. So check with your GM on that part, I suppose.
But that's your best bet, as far as I'm aware.

Halfling Barbarian |

Without looking anything over too thoroughly I'd assume that if you kept things in belt pouches or in a specialized pack you could retrieve any item as quickly as a weapon. That would mean you can draw any item stored as such as a free action during a move, as a move action itself, or use the quick draw feat to draw as a free action. Seeing as how there would b an investment of gear, action economy, and possibly a feat I don't see any DM calling it unfair.

Gauss |

Halfling Barbarian, while your statement is how I run my games it is not RAW. Short of a specific item (such as a wrist sheath) or other exception it is a move action to draw any item. Quickdraw and the rules on drawing a weapon while moving do not help.
However, I find that anything in a 'ready' position such as a potion belt should be as you state. But again, not RAW. - Gauss

Venshad |

Quick Draw (Combat)
Benefit: You can draw a weapon as a free action instead of as a move action. You can draw a hidden weapon (see the Sleight of Hand skill) as a move action.
Alchemical items, potions, scrolls, and wands cannot be drawn quickly using this feat.
A splash weapon is a ranged weapon that breaks on impact, splashing or scattering its contents over its target and nearby creatures or objects.
Acid: You can throw a flask of acid as a splash weapon. Treat this attack as a ranged touch attack with a range increment of 10 feet. A direct hit deals 1d6 points of acid damage. Every creature within 5 feet of the point where the acid hits takes 1 point of acid damage from the splash.
Is an Acid Flask a weapon (improvised?)or is treated as an weapon?

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Quick Draw (Combat)
Benefit: You can draw a weapon as a free action instead of as a move action. You can draw a hidden weapon (see the Sleight of Hand skill) as a move action.
Alchemical items, potions, scrolls, and wands cannot be drawn quickly using this feat.A splash weapon is a ranged weapon that breaks on impact, splashing or scattering its contents over its target and nearby creatures or objects.
Acid: You can throw a flask of acid as a splash weapon. Treat this attack as a ranged touch attack with a range increment of 10 feet. A direct hit deals 1d6 points of acid damage. Every creature within 5 feet of the point where the acid hits takes 1 point of acid damage from the splash.
Is an Acid Flask a weapon (improvised?)or is treated as an weapon?
More to the point, it's an alchemical item, which is the very first thing that the feat says it doesn't work with.

Halfling Barbarian |

I was just saying that it seems like a fair ruling for something that isn't covered. If you'd like a RAW way to do it you build a character with Improvised weapon mastery and quick draw. Once everything is a weapon for your character then everything qualifies for the feat (barring the few items that are expressly forbidden in the quick draw feat such as alchemical items, scrolls, and wands). It's a bit of an investment, and a ridiculous premise, but RAW there aren't many people who can argue against it. This does however go against the OP's besides a weapon comment, but only in the broad technical sense that our hypothetical hero could kill you with anything.

Castarr4 |

Alchemist fire would not count for quick draw. It's not a weapon, as it doesn't require any special weapon proficiency to use. It's weapon-like, though.
Kinda up to your interpretation though.
Edit: And improvised weapon mastery doesn't let you treat everything as a weapon that you're proficient with. It lets you ignore non-proficiency penalties when using things as improvised weapons. IIRC

Halfling Barbarian |

Which brings everything down to the definition of a weapon in pathfinder. Seeing as how quick draw doesn't require you to be proficient in the use of a weapon to unsheath it as a free action Improvised Weapon Mastery is not needed. All it takes at that point is someone like me who will argue that an improvised weapon is by defenition a weapon. Or that a weapon is simply an item that you plan on committing violence with. RAW be damned in this situation though, logic dictates that anything you store in an easily accessable sheath or pouch should be (sic) easily accessable. Since the rules don't cover it, it's up to logic, common sense, and similar rules (since that's what you're supposed to look for when questions do arise). It's a move action, part of a move action with the proper training, or a feat similar to quick draw. My ridiculous argument is simply there to show rules lawyers that not everything needs to be convoluted.

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Now, although it's clear that there's no way by the rules to be quickdrawing acid flasks and whatnot, if we talk about asking the GM for an exception...
I'd personally let you take Quickdraw and buy a special belt-type item (probably priced like the Adventurer's Sash from the Pathfinder Society Field Guide), load it up with up to a certain maximum of alchemical flasks, and be able to quickdraw those.
DIE SWARMS DIE

Ahorsewithnoname |

Venshad wrote:More to the point, it's an alchemical item, which is the very first thing that the feat says it doesn't work with.Quick Draw (Combat)
Benefit: You can draw a weapon as a free action instead of as a move action. You can draw a hidden weapon (see the Sleight of Hand skill) as a move action.
Alchemical items, potions, scrolls, and wands cannot be drawn quickly using this feat.A splash weapon is a ranged weapon that breaks on impact, splashing or scattering its contents over its target and nearby creatures or objects.
Acid: You can throw a flask of acid as a splash weapon. Treat this attack as a ranged touch attack with a range increment of 10 feet. A direct hit deals 1d6 points of acid damage. Every creature within 5 feet of the point where the acid hits takes 1 point of acid damage from the splash.
Is an Acid Flask a weapon (improvised?)or is treated as an weapon?
That's just because it starts with A

Venshad |

Which brings everything down to the definition of a weapon in pathfinder. Seeing as how quick draw doesn't require you to be proficient in the use of a weapon to unsheath it as a free action Improvised Weapon Mastery is not needed. All it takes at that point is someone like me who will argue that an improvised weapon is by defenition a weapon. Or that a weapon is simply an item that you plan on committing violence with. RAW be damned in this situation though, logic dictates that anything you store in an easily accessable sheath or pouch should be (sic) easily accessable. Since the rules don't cover it, it's up to logic, common sense, and similar rules (since that's what you're supposed to look for when questions do arise). It's a move action, part of a move action with the proper training, or a feat similar to quick draw. My ridiculous argument is simply there to show rules lawyers that not everything needs to be convoluted.
Indeed.
In fact, by RAW, it is required the same effort to take something from a backpack and from a belt.
Quickdrawing alchemists fire will be beautiful!

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The rules against alchemical items, wands, scrolls and such are there for balance reasons, which I fully agree with. However I don't see any reason you can't quick draw any mundane item with the investment of a feat, especially since it will take a lot of thought to make that useful to a character.
If this is a reply to me, then I agree. It seems completely reasonable.
It's just not correct to call such an allowance "RAW". That's all I was saying.

Kahn Zordlon |

Vanara seems to be the way to do it:
Prehensile Tail (Ex)
All vanaras have long, flexible tails that they can use to carry objects. They cannot wield weapons with their tails, but the tails do allow them to retrieve small stowed objects carried on their persons as a swift action.
To really break it, I'll research ways to be able to full round bomb from the ceiling. Reading description of spider climb, it seems you need your hands free.
Retrieve Item:
Components V, S
EFFECT
Range long (400 ft. + 40 ft./level)
Targets an unattended object weighing 1 lb. or less whose longest dimension is 6 inches or less
Duration permanent until discharged
Saving Throw none; Spell Resistance no
DESCRIPTION
You call a specific nonliving item directly to your hand from a nearby location. First, you must cast the spell on the item while holding it. Thereafter, you can summon the item by speaking a special word (set by you when the spell is cast) and snapping your fingers. The item appears instantly in your hand.
If the item is in the possession of another creature, the spell fails.
That is a very useful spell, the duration is permenant. An alchemist would need umd i suppose. The way it's worded looks like it might be a free action.
Good answers!

Arlandor |

There are 2 items in the Forgotten Realms Sourcebook 3.5 I think, 1st is a Bandoleer which can hold up to 8 small or smaller items (such as potions, vials and such)that can be drawn as a free action I think. And the 2nd is a Scroll Organizer which can hold up to 12 individual scrolls that can be drawn as a free action. I know its not Pathfinder material but its a good baseline for non-magical items to ready a few of these scrolls or alchemial items for quick use.

Venshad |

There are 2 items in the Forgotten Realms Sourcebook 3.5 I think, 1st is a Bandoleer which can hold up to 8 small or smaller items (such as potions, vials and such)that can be drawn as a free action I think. And the 2nd is a Scroll Organizer which can hold up to 12 individual scrolls that can be drawn as a free action. I know its not Pathfinder material but its a good baseline for non-magical items to ready a few of these scrolls or alchemial items for quick use.
Thanks! Indeed it is a very good baseline!

Kahn Zordlon |

Kahn Zordlon wrote:Retrieve Item:
Targets an unattended object weighing 1 lb. or lessObjects on your person or in your backpack are considered attended.
Interesting take.
If the item is in the possession of another creature, the spell fails.
It says in possession of another creature. Not "in posession of a creature". I would think that it would work if it was in the castor's possession. I'm also curious what type of action it would be. I expected to have someone jump on my claim that it was a free action, not that it needed to be unattended. All the same, I would like to figure out RAW on this as it may be a major piece of my next character build.