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You can use a 4th level pregen and apply to a new 1st level character gaining only 500 gp for the new character or you set the Chronicle aside until your character reaches 5th level and apply the credit at that time.
Mike, just noticed this, this is different then the Guide states. In the Guide if you play a Pregen in a Module you have to give the credit to a newly created first level PC.

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You are correct. Thanks for pointing that out. That's what I get for posting just after my workout.
The rule in the OPG on page 4 is talking about scenarios, not sanctioned modules. It is unclear and will be fixed in Guide 4.2.
Form the OPG, page 23, under sanctioned modules, it advises:
. A player who uses a pregenerated character must apply the Chronicle sheet to a newly created 1st-level charact
This rule still applies to this module.

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You are correct. Thanks for pointing that out. That's what I get for posting just after my workout.
The rule in the OPG on page 4 is talking about scenarios, not sanctioned modules. It is unclear and will be fixed in Guide 4.2.
Form the OPG, page 23, under sanctioned modules, it advises:
. A player who uses a pregenerated character must apply the Chronicle sheet to a newly created 1st-level charact
This rule still applies to this module.
Thanks Mike, though I preferred your initial post better...;)

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This may be the wrong place for it and I'm probably opening a can of worms and I apologize if this was already covered up thread, but ...
The rules for pregens in scenarios and modules are different. I believe the plan is to consolidate the rules in the PFS Guide 4.2 so they work the same way. To that end we basically have two choices:
1. Change it so Chronicles earned with a pregen may only be applied to a new level 1 PC for modules AND scenarios.
or
A. Allow pregen earned Chronicles to be held until a PC reaches the level of the pregen used.
Option A would also require additional text to clarify what happens when the pregen dies and is not able to be returned to life along with what to do about consumables, etc.
I believe this is why option 1 was used for modules and it was just an oversight that this was not also changed for scenarios. Yes, it limits the options for players, but it also keeps things simple, allows the use of pregens without making them an attractive option and keeps things simple. I like simple.

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We will be keeping it the same as it is now, just clarifying language. Modules played with a pregen have to be assigned to a new, 1st level character. Scenarios played with a pregen may hold the Chronicle until a character assigned the Chronicle reaches the level of the pregen played or assigned to a new 1st level character with the reductions to gp and xps as stated in the Guide. We just need to clarify page 4 so it is made clear that is for scenarios and not modules.

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We will be keeping it the same as it is now, just clarifying language. Modules played with a pregen have to be assigned to a new, 1st level character. Scenarios played with a pregen may hold the Chronicle until a character assigned the Chronicle reaches the level of the pregen played or assigned to a new 1st level character with the reductions to gp and xps as stated in the Guide. We just need to clarify page 4 so it is made clear that is for scenarios and not modules.
I don't know if this thread is the right place but maybe change the language that if a person doesn't have a character of that level, then if they play a pregen in a module, they can apply the chronicle when their character reaches that level like in a scenario.
Mike

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We will be keeping it the same as it is now, just clarifying language. Modules played with a pregen have to be assigned to a new, 1st level character. Scenarios played with a pregen may hold the Chronicle until a character assigned the Chronicle reaches the level of the pregen played or assigned to a new 1st level character with the reductions to gp and xps as stated in the Guide. We just need to clarify page 4 so it is made clear that is for scenarios and not modules.
That is for GMs credit as well as players getting chronicles, correct?
Also, Im really glad you made the post about the pregens in the back of the thing not being legal, cause I probably would have just assumed they would be fine.

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Seth Gipson wrote:Correct
That is for GMs credit as well as players getting chronicles, correct?
.
Wait, Now I am confused... GMs who get credit for Modules can only put the credit on New First Level Characters?

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He's referring to if the GM doesn't have a character in tier with the module. Though, with the still undecided state of GM's holding chronicles that throws a hiccup into it...
Unlike the Pregen rule for Modules, the GM Credit rule for Modules do not specifically contradict the normal GM Credit rules.
I don't see anywhere in the Module rule that says you don't do what you normally do, hold the Credit until the PC reaches level.

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I don't see anywhere in the Module rule that says you don't do what you normally do, hold the Credit until the PC reaches level.
Page 23:
All players receive a Chronicle sheet unless, at the GM’s discretion, they are replaying the module for no credit. If a player uses an existing Pathfinder Society character for the adventure, he must apply the Chronicle sheet to that character immediately. A player who uses a pregenerated character must apply the Chronicle sheet to a newly created 1st-level character.
You only have the option of applying to a normal PFS character or a newly created PFS character. There is no holding the Chronicle for credit in a Sanctioned Module unless you are the GM. If need be, we can add the line ".....must apply the Chronicle sheet to a newly created 1st-level character and may not hold the Chronicle sheet for character credit to be assigned at a later date" or some such.

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There is no holding the Chronicle for credit in a Sanctioned Module unless you are the GM.
That is what I said... so you are agreeing with me?...

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GM Credit Follow up question.
For GM credit the credit can be giving to any PC within 1 level of the Module? So for the Free RPG day Module, Level 4-6?
Same with holding GM credit until you get to the level, GM credit would be applied once the PC reached level 4?

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There is no rule saying a non-1st ever adventure character can't play MFF, but the way it's written it's before a character ever even joined the Pathfinder Society. So it makes no sense for a character to play it after he has become a pathfinder.
Personal opinion: As much as MFF has served it's purpose in the past, it doesn't seem to fit well with the other PFS adventures especially with the First Steps series in play. I would like it to go the way of the Dodo since it doesn't thematically fit PFS at all anymore IMO. It assumes you're not a Pathfinder during it's course. First Steps does the same job it did, but better and more effectively. MFF just seems to confuse new players.
Maybe you're right that First Steps does the job more effectively, but not more efficiently. It is a 12 hour time sink to finish, effectively a character's whole first level. I would even be okay with that if it didn't specifically say you cannot play First Steps on Slow Progression.
A single shot introductory module/scenario would be more effective for introducing PFS to new players, in my opinion... much like the Beginner's Box Delves.
The only problem with Masters of the Fallen Fortress is that the players get zero (0) Fame for running through it. And since it has been in print that way for... well, forever... it isn't likely to change. Even if it did, players world-wide would complain about that 1 point of Fame they should have received back when they played it.
I absolutely LOVE Masters of the Fallen Fortress for what it is... an intro module. Sadly, I also understand the need for it to retire though because of the Chronicle issue. :(

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I would rather see a mention in the guide of the rules than see the MotFF module retired.
It is a fun scenario and a nice intro to the Pathfinders. I like the suggestion of having it worth zero xp.. or giving the option of taking it for zero xp... or 'slow progression' .. with the understanding that xp awarded can't be 'taken back'.. a character that advanced to level 2 and played at level 2 can't back to level 1 by changing the value of this chronicle.
It seems like an official rules clarification in the Guide would resolve it pretty simply at least going forward.
If none of these options are reasonable.. then keep it as it is.

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I am having a lot of trouble understanding the differences between a scenario and a module. When the modules are 3 sessions long, I can see the distinction. But I don't see how a single session module like Dawn of the Scarlet Sun is fundamentally different than a scenario.
What am I missing? What is gained from having this difference instead of treating it as a pseudo-scenario being done with it?
The specific thing I'd like to know is what is gained from mandating that using a pre-gen for DotSS's chronicle sheet be applied to a new 1st level character instead of allowing it to be held until 4th level.
One of the people signed up to play at my table on Free RPG Day only has one character which hasn't yet made it to 4th level. Instead of applying the sheet to his only character, he has to create a -2 just for this. Is this a good thing?
I'm trying to understand what is going on well enough to explain this to someone else. I figure that there is a good reason for this, but I just don't see it. Can anyone boil this down to a simple idea that I can present to someone else?

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Pathfinder Society Scenarios are scenarios designed for Pathfinder Society play. Most of them (I believe that Eyes of the Ten part 1 is the only exception) are designed to be able to be played during a single slot(4-5 hours long) at a standard gaming convention.
Pathfinder Modules, including the Free RPG Day modules, are designed for general Pathfinder play, but not designed to handle the limitations of Pathfinder SOciety play. They are designed to be able to handle PCs that have access to a wealth by level curve that includes both magic item creation and crafting skills, but also feats, items and spells that are not legal for PFS.
Some of the modules, primarily the Free RPG Day modules, are designed to be shorter than normal modules, as they are introductions to Pathfinder RPG, rather than introductions to Pathfinder Society play.
The Powers That Be (both current and past) have setup the materials to allow using modules as "legal" sources for playing PFS, but the modules are not being modified in any way, other than the final gold, XP, PP and item access, unlike how a previous organized play campaign handled module access (Adapted, rather than just adding an adventure record, actual changes to the module).
For the most part, the current differences in handling Chronicles for playing modules and scenarios with a pregen character are actually legacy issues, where the documentation hasn't been fully revised in both instances to be 100% identical.
Hopefully, with the next iteration of the PFS Guide, v4.2, expected sometime around GenCon in early August, those differences will have been caught and brought into conformance.

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The pregens in it are built with a 15 point buy so are not legal. There are also some other illegal issues such as Ezren having Scribe Sroll.
For those that missed it, fickle Mike changed his mind about the Pregens in Dawn of the Scarlet Sun. ;)
You can use the pregens provided with the module for this module only for PFS credit. You may not use the pregens in this module for any other PFS event besides Dawn of the Scarlet Sun.

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For those that missed it, fickle Mike changed his mind about the Pregens in Dawn of the Scarlet Sun. ;)
Or you could just say thanks ;-)

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Michael Brock wrote:Or you could just say thanks ;-)Thanks is too strong of a word ;-)
How many stars did you think you were going to wake up with tomorrow morning? ;-)

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Just reviewing everything one last time. Yes, I like multiple dots on my "i"s and crosses on my "t"s.
PFS characters from 4-6 get the chronicle sheet as-is. Using a pregen gives 1 XP, 2 PPs and 500 Gold to a 1st level character. GMs can either apply the sheet now to 4-6 character, or hold it until a character reaches 4th. Right?
For what it is worth, I understand not changing the rules on how this stuff works now and waiting until 4.2 comes out. The current rules might be flawed, but at least they're documented. That's worth a something, especially considering that getting role players to agree on anything is usually a "herding cats" type activity.

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GM'd 3 slots today. I got 5 more new PFS players, and brought back some 'retired' gamers back to PFS again.
The first table had 3 PFS players and 2 Pregens(Seelah and Kyra) They failed to trigger the ambush so through Diplomacy and knowledge local checks they discovered the shrine. When they approached they triggered the attacks at the shrine, after a surpised crit from the half-fiend almost drops a character the party focuses on the half-fiend and Z runs down to prepare an attack
I took it easy with the 2nd table since it was all pregens and 5 of the six players were new to PFS. - Advice for next year maybe 5th level is too high for these types of events. FREE RPG Day should be for newer gamers as a way to introduce them to the game. maybe 3rd lvl max. I think they were a bit overwhelmed with all the class abilities.
The last table were mostly PFS regulars except one player and although they defeated her it took 11 rounds and she finally escaped when she was almost dropped by 3 back to back crits in the same round.
Good mod overall!

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Gm'd only one slot after about 2 hours of waiting (more time to accessorize-Curse you Paizo, I may have to subscribe for the minis!)). So many other games competing for eyeballs. BUT after we started with two newbies using Pregens, as other games finished up, watchers became players and I ended up with full table.
There were three strategically placed nat 20's (with bonuses and assists equaled to 30+ beating the high DCs) that adjusted the course of the adventure. The newbies "split the party", much to the horror of the experienced players, which curiously worked out very well for them. They treaded a fine line of almost death by curousity.
Great time was had and two new players entered the fold. Now they want a campaign for the full Pathfinder experience.

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Michael Brock wrote:When was the FAQ updated with this? I know I did not catch the adjustment before the session I ran at 12pm EST yesterday.Yep, I wanted to clear up any confusion so FAQed so there would be no further mix ups or confusion.
Have a great day at all those Free RPG Day events!
According to the FAQ page last update was 7 June

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Michael Brock wrote:When was the FAQ updated with this? I know I did not catch the adjustment before the session I ran at 12pm EST yesterday.Yep, I wanted to clear up any confusion so FAQed so there would be no further mix ups or confusion.
Have a great day at all those Free RPG Day events!

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zylphryx wrote:June 7 at 5 PM PST.Michael Brock wrote:When was the FAQ updated with this? I know I did not catch the adjustment before the session I ran at 12pm EST yesterday.Yep, I wanted to clear up any confusion so FAQed so there would be no further mix ups or confusion.
Have a great day at all those Free RPG Day events!
Fun fun fun ... I'll need to get with the folks who were at my table and update some sheets then.

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Fun fun fun ... I'll need to get with the folks who were at my table and update some sheets then.
Don't feel bad, I assumed our other GM was aware of this, she wasn't. She has to go back and do the same thing.

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I was looking into running Dawn of the Scarlet Sun, and I see conflicting information about the PP awards. Apparently it's supposed to be in the FAQ, but I can't find it there anymore.
So, 1 XP, 1 PP, no day job rolls? Not sure about the last one, but I saw something like that floating around on the messageboards, but I can't find a ruling for it.