Interjection Games - Cooking up .pdfs on the topics you want!


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Hello, gents! Here's the deal. I'm finishing up a new base class here and I see very little in the way of small projects on my plate to help fill in the gaps once it's done. As such, I'm coming to you, the community, for suggestions.

Here's how it works!

1: You post something you'd like to see cooked up into a .pdf. It could be a new class, something that has always tweaked with you in the main rules that you'd like to see a solution for, anything!

2: We talk about what's been posted, what makes the idea cool, what would ruin the idea, and, in the end, the sort of fun you would like to see.

3: I write the thing.

4: I give free copies to everyone who contributed with the brainstorming here in this thread.

5: Goto 1

I look forward to hearing what you fellas want!


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Expanded racial archetypes, and racial archetypes for the innersea races.


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I would love for anyone to do some more work on Words of Power. More Effect words are badly needed for the system.


+5 Toaster wrote:
Expanded racial archetypes, and racial archetypes for the innersea races.

Correct me if I'm wrong, sir, but wouldn't I get hammered by legal if I touched the inner sea given its use as part of the proprietary Golarian setting?

Racial archetypes, I could do. It'd be my schtick to start off with a bunch of cute halfling/kobold/gnome stuff alongside grittier bestial stuff. Are we talking the standard PC races or going down the rabbit hole?


Dexion1619 wrote:
I would love for anyone to do some more work on Words of Power. More Effect words are badly needed for the system.

Not familiar. What's the core document for this system?


Ultimate Magic introduced the Words of Power system vastly extending the options for spellcasters. IIRC there's a thread in the Compatible Products from 3PP's subforum from JBE asking if folk would be interested in support for Words of Power.


Hmm i dont know if the inner sea races were open content or not...any who, it would be nice to more support for less covered races "cough"suli"cough".


Some new racial archetypes would be good, especially for the goblinoid races. Some for hobgoblins would be cool. Maybe more barbarian and monk archetypes. I always liked to use hobgoblins, since they are suppose to be a well disciplined fighting force, however if every other race has the same options that they do it doesn't really make them that impressive.


+5 Toaster wrote:
Hmm i dont know if the inner sea races were open content or not...any who, it would be nice to more support for less covered races "cough"suli"cough".

If they're up on d20pfsrd it is probably safe to say their mechanics at least are open content, if not their flavor. It's a good quick check if you don't have the books on hand to look up the legal documentation (though I'd not want to run with it without checking!).


Orthos wrote:
+5 Toaster wrote:
Hmm i dont know if the inner sea races were open content or not...any who, it would be nice to more support for less covered races "cough"suli"cough".
If they're up on d20pfsrd it is probably safe to say their mechanics at least are open content, if not their flavor. It's a good quick check if you don't have the books on hand to look up the legal documentation (though I'd not want to run with it without checking!).

Even though the SRD is making money nowadays, it is still operating under a different set of rules than I can. For example, it literally has data from hundreds of things that I can't legally touch. Finding the list of allowed things real quick... As you can see, it's mostly the core conceptual things and not the nitpicky stuff, though I can apparently riff off of an NPC in the NPC Codex.

So, as this goes, your race needs to be in one of the three bestiaries (and we can assume that bestiary 4 will be allowable, too) if I am to riff with it.

Words of Power stuff sounds interesting, though.

System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.

Pathfinder Roleplaying Game Reference Document. © 2011, Paizo Publishing, LLC; Author: Paizo Publishing, LLC.

Pathfinder Roleplaying Game Core Rulebook. © 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

Pathfinder Roleplaying Game Bestiary. © 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

Pathfinder Roleplaying Game Bestiary 2. © 2010, Paizo Publishing, LLC; Authors Wolfgang Baur, Jason Bulmahn, Adam Daigle, Graeme Davis, Crystal Frasier, Joshua J. Frost, Tim Hitchcock, Brandon Hodge, James Jacobs, Steve Kenson, Hal MacLean, Martin Mason, Rob McCreary, Erik Mona, Jason Nelson, Patrick Renie, Sean K Reynolds, F. Wesley Schneider, Owen K.C. Stephens, James L. Sutter, Russ Taylor, and Greg A. Vaughan, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

Pathfinder Roleplaying Game Bestiary 3. © 2011, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, Patrick Renie, Chris Sims, F. Wesley Schneider, James L. Sutter, and Russ Taylor, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

Pathfinder Roleplaying Game GameMastery Guide. © 2010, Paizo Publishing, LLC; Author: Cam Banks, Wolfgang Buar, Jason Bulmahn, Jim Butler, Eric Cagle, Graeme Davis, Adam Daigle, Joshua J. Frost, James Jacobs, Kenneth Hite, Steven Kenson, Robin Laws, Tito Leati, Rob McCreary, Hal Maclean, Colin McComb, Jason Nelson, David Noonan, Richard Pett, Rich Redman, Sean K reynolds, F. Wesley Schneider, Amber Scorr, Doug Seacat, Mike Selinker, Lisa Stevens, James L. Sutter, Russ Taylor, Penny Williams, Skip Williams, Teeuwynn Woodruff.

Pathfinder Roleplaying Game Advanced Player's Guide. © 2010, Paizo Publishing, LLC; Author: Jason Bulmahn

Pathfinder Roleplaying Game Advanced Race Guide. © 2012, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Benjamin Bruck, Jason Bulmahn, Adam Daigle, Jim Groves, Tim Hitchcock, Hal MacLean, Jason Nelson, Stephen Radney-MacFarland, Owen K.C. Stephens, Todd Stewart, and Russ Taylor.

Pathfinder Roleplaying Game NPC Codex. © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.

Pathfinder Roleplaying Game Ultimate Magic. © 2011, Paizo Publishing, LLC; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor.

Pathfinder Roleplaying Game Ultimate Combat. © 2011, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Benjamin Bruck, Jason Bulmahn, Brian J. Cortijo, Jim Groves, Tim Hitchcock, Richard A. Hunt, Colin McComb, Jason Nelson, Tom Phillips, Patrick Renie, Sean K Reynolds, and Russ Taylor.

Pathfinder Roleplaying Game Ultimate Equipment. © 2012 Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Benjamin Bruck, Ross Byers, Brian J. Cortijo, Ryan Costello, Mike Ferguson, Matt Goetz, Jim Groves, Tracy Hurley, Matt James, Jonathan H. Keith, Michael Kenway, Hal MacLean, Jason Nelson, Tork Shaw, Owen KC Stephens, and Russ Taylor.


Ah, one last thing, the fact that the old SRD is listed here means I can totally go in and rework things like epic level rules and monsters that Paizo passed on from the 3.5 repository and drag it over. That's always an option and I've been considering building a "BYO spell" system, specially given Paizo's attempt at it just made really, REALLY bad evokers.


Might I suggest the Expended Construct Armor Handbook? Construct armor can be found here (scroll down). It is OGL and I have seen other people request a rule expension for construct armors.

It is a nice concept, a bit mecha, but not too much. The rules need clarification and expension. I am not a sure a wood golem armor (for druids!) should have the same penalties an iron golem has. A flesh golem armor is pretty neat for a necromancer, but should it have the same spell failure chance as an iron golem armor? Can the necromancer boost his flesh golem armor? Extra limb/tentacle, two hearts, wings, maw (bite attack), etc.

Maybe create some variant golems. Like a light iron golem so a fighter can get one at lower levels. New types of golems for casters who want a construct armor, but still want to cast without spell failure. The smoke golem comes to mind. Smoke doesn't get in the way of movements, now does it? A shadow/umbral golem for rogues (and casters too)?

I do not see why the golem needs to be of the same size as the wearer. The golem can't be smaller than the pilote, but I see no problem with a small creature piloting a large golem (gnome in a cannon golem anyone?).

Like I mentioned above with the necromancer, there can be "add-ons" for the golem armor (light plating, heavy plating, night eyes (dark vision for the pilote), rotating blade, pincer hand (bonus to grapple), acid spray, etc).

You also have a bunch of potential feats for this book. Nimble Pilote to reduce penalties to Dex, Quick Escape to get out faster of a golem armor with not hp, Arcane Pilote to reduce spell casting failure, etc.

New spells too, like call armor a variant teleport object, a series of repair spells to heal damage to the armor, short circuit to make an golem armor inoperable for a short time, ghost pilote so the armor can fight by itself for a short period of time, puppeter or proxy to maneuvre the armor and see through its eyes from a safe distance, but you are in a trance, etc.

Maybe an archetype for druids that lets him replace his animal compagnion with a wood golem armor? Same for cavalier and his horse?

It has potential.PM me if you want more ideas. I might have some others. if you are running short on them.

Webstore Gninja Minion

There is an official Pathfinder Reference Document, with Words of Power detailed in it. d20pfsrd.com is operating under the Pathfinder Compatibility License, but was previously under the Pathfinder Community Use Policy, but I believe they're still in the process of extricating our intellectual property (which they could mention and use under the terms of the CUP) to match the Compatibility License (which is more restrictive). There is Open Game Content in just about every Pathfinder and 3.5 product that we've released, but as a third-party publisher you need to be careful how you use it in your product if it's not under Exhibit B: List of Products That May Be Referenced.


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actually i think i could dig an entire book on genie kin.


Liz Courts wrote:
There is an official Pathfinder Reference Document, with Words of Power detailed in it. d20pfsrd.com is operating under the Pathfinder Compatibility License, but was previously under the Pathfinder Community Use Policy, but I believe they're still in the process of extricating our intellectual property (which they could mention and use under the terms of the CUP) to match the Compatibility License (which is more restrictive). There is Open Game Content in just about every Pathfinder and 3.5 product that we've released, but as a third-party publisher you need to be careful how you use it in your product if it's not under Exhibit B: List of Products That May Be Referenced.

In other words, riff off of the crunch, hide from the fluff?

Webstore Gninja Minion

Interjection Games wrote:
Liz Courts wrote:
There is an official Pathfinder Reference Document, with Words of Power detailed in it. d20pfsrd.com is operating under the Pathfinder Compatibility License, but was previously under the Pathfinder Community Use Policy, but I believe they're still in the process of extricating our intellectual property (which they could mention and use under the terms of the CUP) to match the Compatibility License (which is more restrictive). There is Open Game Content in just about every Pathfinder and 3.5 product that we've released, but as a third-party publisher you need to be careful how you use it in your product if it's not under Exhibit B: List of Products That May Be Referenced.
In other words, riff off of the crunch, hide from the fluff?

Pretty much.


Interjection Games wrote:

In other words, riff off of the crunch, hide from the fluff?

I don't know why but I think I want this as a catch phrase


Take it.


I guess some scifi content for the pathfinder system would be neat.

Dark Archive

How about making some different varieties of planetouched races? With all the different planes out there its kinda strange that we only have Aasimar and Tiefling as playable races.


DragoDorn wrote:
How about making some different varieties of planetouched races? With all the different planes out there its kinda strange that we only have Aasimar and Tiefling as playable races.

Right, but then you get human-Formian females with antennae who wonder why this mating ritual doesn't involve biting off the male's head :P


Anyway, I cooked up a really cool way to make my new herbalist class actually make organizational sense last night. It always worked, but it was a nightmare to keep track of everything. Status sheets! All a status sheet is is an alphabetized list of every herb in a biome, a summary of what each herb does (and enough to play with 95% of them), and a column for you to note how many of each you have. Playing the herbalist is as easy as making tallymarks on the lefthand column at the beginning of the day, writing in your special potted plants at the bottom of the sheet where the empty spaces are for just that purpose, and erasing tallymarks as you use your abilities for the day. Random spells are much less daunting when there's only one page of them :)

Either way, motivated to finish the approximately 7,000 words that still need written for it (12 herbs, most of the recipe book, two archetypes, and one of those wishy washy intro paragraphs), then a .pdf creation day, then a QA and mathematical analysis day. I'll start on the suggestions in this thread... likely Tuesday.

Given my strategy for pricing large products comes out to "10 cents per page plus 10 cents per table, then round to the nearest 0.50 at the end" and I'm counting the biome list tables as two tables because they take over a half hour to do correctly and make me hate my life for the duration, we're looking at an adjusted 14 biome tables, an adjusted 4 parabiome tables, 8 biome summary tables, the herbalist table, the flowerchild's familiar's table, and 2 blank Microsoft Publisher tables to assist in the homebrewing of more biomes. The herbalist is coming in at $2.80 + 0.10 * pagecount and will make the tinker seem uninspired and derivative in nature.

Liberty's Edge

One thing I think would be great would be location / culture pdfs based around the real world. For example, a pdf about egypt, including real world information but also including information like what classes would likely be common (both paizo classes and 3rd pp classes). (For example, IIRC Pharohs were believed to be gods, so demigod classes would be acceptable for them, a significant portion of the religion was based around the dead and so necromancers would be more common, etc.) Basically a spring board for anyone who wanted to run a game with that theme. If you really wanted to go crazy with it, you could include crunch that support that theme.

Inspired by the comments here.


@OceanShieldWolf + Dexion

Alright, finished the Herbalist last night. I like where these words of power are going, but it seems rather incomplete. The basic system is down and working, but I don't see all that much in the way of weird effects to mix together. What I see is all of the vanilla bits of magic mashed together with the hopes that taking vanilla and mixing it with vanilla and more vanilla will make Rocky Road. Nope - it makes rather unexciting vanilla, maybe French vanilla if you get crazy with it. Like I said, the best the system can do presently if make really bad evokers.

Were you trying to get me to piece together weird effects in an effort to make this more fun? If so, I think that's the way I intend to go.

@Arkady Zelenka

Nice idea. I already have two archetypes in mind. Two more and I'll cook something small up real quick.

@Dragodorn

I have this odd feeling that those elemental planetouched were likely claimed as WotC IP. Such a hole can always be reconstructed.

@+5 toaster

I'm going to shy away from books of that size until I see whether or not my 50 page base class actually sells at the price I have to sell it for to make it not fall flat on its face.

Either way, I've got solid ideas from other threads and such for two $1 products I can cook up today (The notes have been sitting here for awhile now.). I'd like to talk back and forth about the above topics in an effort to hammer out enough ideas to make a solid attack on one of them tomorrow. Thanks again!


I really think what the system needs is some other flavors to mix in (to use your example).

New effect words for conditions (entangled, stunned), longer duration evocations (that can have other effects tacked on), effects that create things (thinking force effects like spiritual weapon), and most of all a section of words that provide Bonus's such as moral, circumstance deflection, dodge so that additional buffs are possible.

Maybe even new Meta-words giving some of the effects of newer meta-magic feats (example, a meta word that makes fire spells ignite there target). I have never liked how Meta-magic causes spells to become full round actions for Sp. Casters, and much prefer the limited # per day of Meta-Words.

New target words would be helpful (something between the single target of selected, and the 1 Target/Level of the Boosted Selected). A Multi-Target option (as a Level 2 Target Word) that can effect 1 Willing Target/3 Levels (boosted allowing the targets to be unwilling?).

In short, I want to add some strawberry and mocha to my vanilla. No peanuts, I'm Allergic. hehe


@Interjection Games: I'm not remotely interested in Words of Power. I was just being helpful. :)
I'm sure you'll make fantastic frissons of powerful, intriguingly refreshing Words. Of Power.


Hey!

I liked your product with the elemental school focus items - but could it be expanded to include the other elemental schools like Void, Wood, Metal, etc?


So, mix in a more oriental notion of elementality in addition to the Greek?

I could do that. Tell ya what, those are the sorts of products I can make when the class archetype stuff has me stumped. I'll make that on a writer's block day. (And no worries - there will be one. I'm presently a good $3 of content behind for the month. Something in my brain will sabotage my efforts to catch up just to be a jerk.)


@Dexion

Reading over the word rules, you can metamagic them, so there is no need to mimic the metamagic feats. You get them.

Seriously, though, the very first thing I was going to do is conditions and a word that makes a low level condition stick the target for a round even if the saving throw is successful. I mean, gosh. Why does every word have to be a save or suck around here? You saved against an 15th level caster's big ol' gooball? Entangled for 1 round. I could see this also applying to a guaranteed negative level on a single target spell, sort of like a damaging ennervate. It's not like the spell had a saving throw. Still, lots of things need considered. The best and worst part is the modularity. Given that, I likely won't be able to make weird words for any less than a dime a pop. Too much research and scribbling numbers on a pad of paper.


Sounds good to me, I don't mind paying for quality work. To be honest, I have made about 6 new effect words myself for players in my game, its just time consuming (as you pointed out). I'd rather spend that time working on NPC's, locations and encounters, and buy some PDF's for the crunchy stuff.

I need something to make my Lengthy Wracking Corrosive Bolt (5d4 acid/round for 4 rounds, fort save or sickened) more scary... Like an Entangle effect. I promise, I wont tell my players its you're fault hehe.


Interjection Games wrote:

So, mix in a more oriental notion of elementality in addition to the Greek?

I could do that. Tell ya what, those are the sorts of products I can make when the class archetype stuff has me stumped. I'll make that on a writer's block day. (And no worries - there will be one. I'm presently a good $3 of content behind for the month. Something in my brain will sabotage my efforts to catch up just to be a jerk.)

That'd be awesome, thanks for the reply!

Yeah - Paizo worked up the more asian-themed schools in Dragon Empires Primer and Ultimate Magic:

http://www.d20pfsrd.com/classes/core-classes/wizard/arcane-schools/paizo--- arcane-schools/elemental-arcane-schools/void-elemental-school

http://www.d20pfsrd.com/classes/core-classes/wizard/arcane-schools/paizo--- arcane-schools/elemental-arcane-schools/metal

http://www.d20pfsrd.com/classes/core-classes/wizard/arcane-schools/paizo--- arcane-schools/elemental-arcane-schools/wood


Void Elemental School

Metal Elemental School

Wood Elemental School

Linkified.


A Tavern Singer prestige class or archetype combining the best of bard and alchemist, included new discoveries like the Soporific Bomb.


@Bardess

...I never would have thought of that one, but now that I see it, it would be utter abuse to my inner child not to make it happen.


Right, so here's what's up. The imagination is a bit light in the mind today, so I'm going to make all the notes for "Feats of Trolling" go from paper to a Word document, then start on these Words of Power and maybe the Oriental Foci. I'll have much more luck with serious, math-heavy crunch today. Feats of Trolling will likely be released tomorrow after I pick my gaming group's minds about some more concepts and memes that can be converted to feats in the silliest way possible. The price if released with my content now is $1.25. Aiming for $1.75 or so of content before I release it, as I know the title alone will make it hit the goal of "100 sales in the first year" in order to stay alive.

Again, thanks for the ideas. I'm on it!


A Master Transmuter's Handbook, with new transmutation spells, feats, hexes, class abilities etc., including a Master Shapeshifter PrC able to assume ANY form, even of objects.

Liberty's Edge

Bardess wrote:
A Master Transmuter's Handbook, with new transmutation spells, feats, hexes, class abilities etc., including a Master Shapeshifter PrC able to assume ANY form, even of objects.

I like your idea. Along those lines, I would love to see a transmutation archetype focused on beefing up his familiar. I would suggest putting the familiar on more of an animal companion type progression, but still starting as a familiar. The focus here is on buffing the familiar (and party members) as well as utility and battlefield control spells.

I have tried this with the existing rules, but it requires using one of the small size familiars and still does not work well.

Liberty's Edge

I have always been interested with Elementals, but elementals in pathfinder have never really done it for me. I would like to some elemental love.

One example is an ancient earth elemental who has learned to condense his form to increase his strength and hardness. His body has been compressed to possess the strength of adamantium and he can form his slam attack to deal any type of damage requiring only a swift action to change the shape of his hands. The ancient elemental normally takes the form of a tall humanoid (orc-like proportions, but with a much more graceful form).

Perhaps also adding some elemental beasts and native creatures of the various elemental realms as well.


@Nipin

I've actually got notes for outlandish variants of elementals sitting around on my old hard drive, though I'll need one of those bootable Knoppix CDs or a portable hard drive case to drag them out. The only one I remember is a specialized sort of earth elemental summoned or created on a battlefield that draws upon all of the obvious bad emotions that happened there and, as such, mixes earth elemental with a bunch of guys who STILL want to kill everything. Very cool if you're looking for a necromantic cohort who isn't vulnerable to positive energy like everything else in your arsenal.


Ah, right. In other news, I've cooked up four products over the course of the week, one of which was a request from the community, so I'll be sending out messages to the people who assisted with the idea on the one for free copies. Expect some of them Monday. Given my ability to pick and choose what I release when thanks to the pile I've made, I'll be strategically linking, cutting deals, and staggering releases to get things on the d20pfsrd.com featured partners page, as that increases sales a little. It should all be everywhere by the end of the month, though.

Here's what I finished.

Class Expansions: Feats of Trolling
Class Expansions: The Unhorsed Cavalier (request from RPGnow customers)
The Mechromancer: A Theurge Tinker Prestige Class (promise given insane tinker base class sales)
Story Mechanics: Incremental Antimagic (request from Paizo.com forums)

All of the above will be $1.00 each. With the advent of the Mechromancer, I'll be making a bundle called "The Authoritative Tinker" here on Paizo that has the tinker and all of his current accessories on sale for $6.00. Regular price is $7.75.

I'll be attempting to muster up the motivation to take my notes on Words of Power and synthesize them into a pile of WoP and a number of pregenerated word spells as a GM tool today. If I'm highly successful at the synthesis of my notes in a timely fashion, Annals of the Drunken Wizard: Oriental Elemental Foci is next on the list. Yes, I might get $7.00 of good content done in just a couple of days!

Given the fact that the people who want new words and the people who want pregenerated wordspells are not necessarily the same people, are the suggesters of the WoP supplement of the mind that both would be useful to them, or should the product be split into new words and pregen words each as $1.50 products? I am leaning toward togetherness, as this allows me to pregenerate new wordspells with the new words I create.

Either way, the Mechromancer needs laid out nicely in .pdf format and released everywhere and the cavalier and trolling needs linked up to the SRD real quick because they'll be easy to do that to and that's always worth a pat on the back and extra ad space from Reyst. If anyone with an opinion on wordspells comes along, I'd be very appreciative if you'd let me know in the next few hours, before I get too far along and all.

-Brad

Dark Archive

How about a mad bomber rouge archetype? Where they get something like the alchemists bombs but lose sa. And perhaps a bit of chamelon powers thrown in?? It would be great sneak j to the dungeon lays some bombs sneak back out and make noise out front and as the enemy comes to you boom....


@divineshadow

I've actually got a half finished trapsmith hanging around here somewhere. Think rogue mechanic with mines instead of sneak attack. A few in-combat abilities. It eventually turned into the tinker, but some tweaking could make it enough of its own thing, I suppose.

Dark Archive

Also how about some nonpsi racial traits for the psionic races? What if we don't want halfgiants with stomp? What if we are frost jotun descended? What if anyone of a hundred other things. Okay so Elans and perhaps the Maneads wouldn't work but the rest?

And races that start a bit weaker than others but slowly pick up neat themed powers as they lvl?


I'd do neither the psionics or the scaling races. They would work for a game that starts at 1, but only the good would be present for a game that starts at 10. As it is, a base 20 system allows for any little +2 to be 10% more awesome at any point during the game, making the defensive and skill bonuses good as-is. What I think you're getting as it hit point bloat and offensive abilities. That may be worth some musing, but I doubt many would agree that it's up to the race choice to dictate damage a significant portion of your damage output (as never said by every half-orc arcane duelist with a falchion).

Dark Archive

No I ment more utility and flavor abilities. Things that blance out those +2s and in the end perhaps more than a bit but don't ever apply directly to many things. Like a lot of the old 3.5 races with their spell likes they got more of as they lvled execpt pull the combat stuff. Or heck don't even make them spells come up with other flavorful things. But if you don't think its a good I dea I can respect that.


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Ever thought of doing techniques? Treasure that you can onl learn from a master, a book or something.


@divineshadow

A race of superkobolds with expeditious excavation as a 1st level caster a number of times per day equal to level / 5! Yes, yes, I see the sort of design space now, but it's still something Paizo itself has very firmly declared to be in the "it don't mean a thing if you ain't paid for that swing" column. I'm not one to really build up design where Paizo gets things right. I aim only where the work is incomplete, non-existent, or exhibits a "This is a cavalier. He has the same problems that made a paladin hated in 3.5." level of frustration, outright badness, etc.

Now, scaling racial feats - this I can do, and relatively quickly.

@papa chango

...I don't quite get it.

@ocean + dexion

NEW TARGET WORDS!

Arc

Level 2

Range close (25 ft. + 5 ft./2 levels)

Target A wordspell with this target word affects a single creature within range, as well as a single secondary target within 20 feet of the primary target. All effect words that deal damage do half damage to the secondary target, while effect words that do not deal damage grant the secondary target a +2 bonus to the appropriate saving throw against their effect.

All effect words that are compatible with the selected target word are compatible with the arc target word.

Boost: The spell affects three targets. This tertiary target takes one quarter damage from effect words that deal damage and receives a +4 bonus to the appropriate saving throw against the effects of effect words that do not deal damage. This target word increases the level of all of the effect words in the spell by 2 levels.

Boost: Each of the targets of the spell creates a localized explosion of the spell. Each target of the arc target word is now the center of a 5 foot radius burst. This target word increases the level of all of the effect words in the spell by 4 levels.

Guardian

Level 1

Range Special

Target A wordspell with this target word affects the caster, as well as a single willing individual within 10 feet of the caster. Should the two recipients of a wordspell with the guardian target word ever be more than 10 feet away from each other, the spell immediately ends for both individuals.

All effect words that are compatible with the selected target word are compatible with the guardian target word. Further, all effect words that are compatible with the personal target word are compatible with the guardian target word; however, the guardian target word increases the level of all effect words that are compatible with the personal target word by 2 levels.

Boost: Should the two recipients of a wordspell with the guardian target word ever be more than 20 feet away from each other, the spell immediately ends for both individuals. They must still be within 10 feet for the initial casting. This target word increases the level of all of the effect words in the spell by 2 levels.

Dark Archive

Racial feats would awesome.


I think Papa Chango is referring to treasures that aren't exactly items - like secrets, rituals, chants, blessings, awards, status, experiences etc... Kinda like a feat really, but the design space is suitably unlimited. [EDIT - everything from mechanical spell effects to social "story effects"; these could "chain" like feats; be very specifically applicable (geo-, event-, chrono-specific or more generally applicable/broadscale]

E.g.

Technique of the Stolen Goddess - when you x you can y up to x/day. If in proximity to z your AC receives a +2 x bonus.


Oceanshieldwolf wrote:

I think Papa Chango is referring to treasures that aren't exactly items - like secrets, rituals, chants, blessings, awards, status, experiences etc... Kinda like a feat really, but the design space is suitably unlimited. [EDIT - everything from mechanical spell effects to social "story effects"; these could "chain" like feats; be very specifically applicable (geo-, event-, chrono-specific or more generally applicable/broadscale]

E.g.

Technique of the Stolen Goddess - when you x you can y up to x/day. If in proximity to z your AC receives a +2 x bonus.

Kind of. Like feats or spell-lik abilities, but they have a gold value (like items) and take no space on a character or no "feat slot".

They are taught by masters and such. It is not something that can be found in a treasure (unless it is in a book).

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