Soul Drinker


Advice


Our DM stated earlier this week we were to make interesting classes, that would come down to a interesting party. I'm wondering which classes have the best progression into the Soul Drinker. Also if the crystals of people's souls can be used for anything, other then health regen, given to me by the Ceustodaemon, since he can basically eat, then vomit up soul crystals.


If i recall correctly you can use the souls also for creating particular magic items, for recharging staff and replace your daemon familiar if he die.

That said i hope you have the right party ready to accetpt a soul-drinker nihilist :)


Well that's the soul fragments that I get... the ceustodaemon can give me full souls inside of crystals....


Right, (we're talking about the Cacodaemon familiar right?)

well you can sell them if you find a buyer or use it in a Ring Of The Cacodaemon i guess. The soul trade is more fluff than mechanic as far as i know.


Ah... so that's all? Oh well, now I need to find a good synergy with another class...


Soul gems created by cacodaemon can be used as a currency with evil outsiders, like souls - but I don't recall what their perceived worth is in such circumstances. They could be used to pay for minor services when conjuring fiends with planar binding or planar ally spells.


They can be used to pay for the price of creating magic items. This works off the same value as what you would get if you sold them. However, if it looks like you won't be able to sell them for their full value, using them for item creation would be a better deal.

For the values, there should be an entry in the same book that the Soul Drinker appears in.

Grand Lodge

I can see the class working with the witch, or the alchemist.


OldManAlexi wrote:
They can be used to pay for the price of creating magic items.

For all magic items?

Where i can find this data?

Contributor

eleclipse wrote:
OldManAlexi wrote:
They can be used to pay for the price of creating magic items.

For all magic items?

Where i can find this data?

Book of the Damned 3


So, an Alchemist Soul Drinker, and then I can make intelligent items with it, using the soul gem. The item taking the alignment of the soul gem I use, yatta yatta... So crafting mixed with my alchemist, and buffing him so he can take some damage to be able to do his touch attacks.


PaperAngel that is pretty much exactly what I'm playing. I'm a buff specialist with an intelligent bag of holding reskined as a bracer filled with rows upon rows of vials. Pick your melee weapon of choice and get conductive on it so that once a round you can snag the extra soul pool points. One of the first things that I crafted was an amulet of souldrinking so I could boost up the number of taken souls per day. It easily paid for itself over the course of the evening. Use enlarge person to get reach so you get a free shot at all incomers.

You can use your intelligent item to handle some of your buffing in combat saving on action economy.

Unlike most crafters soul drinkers have the rather unique ability that they don't have to worry about money. They have to worry about a source of fuel. Luckily fuel is rather easy to find. Don't forget that summon cacodaemon can be used to snag extra soul gems per day.

Edit: Thanks Todd Stewart for the awesome class and huge amount of information on daemons. Been one of my most fun characters to play in years.


Where is the amulet of souldrinking? Also how much of each did you invest in each? I can't really find a good balance.

Grand Lodge

You can enter the Demoniac class, and stay full barbarian. A level or two of ranger before will create better synergy.


PaperAngel wrote:
Our DM stated earlier this week we were to make interesting classes, that would come down to a interesting party.

Might I suggest a coordinated effort then?

Perhaps-

A) The all halfling party. Might not slay the beasts, but always the best fed.

B) Do the scooby gang.

C) Make a party with a Fighter, a Cleric, a Rogue and a Wizard, but try to exchange the roles. Have the fighter be stealthy and find traps, the rogue heal, the cleric blast and the wizard tank. Perhaps with a level dip in there if needed.

-James


The amulet of soul drinking can be found in the book of the damned 3 or it can be found at http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/r-z/talis man-of-soul-eating

Its 2700 for another soul taken per day. By the time you hit level 6 or 7 you'll be netting 500 per soul once you're in your mid to late teens you're looking at 1000 per soul. It adds up real quick.

How much of each did you invest in each?

If this is directed at me I'm not sure what you're asking. My pc is currently alchemist 5/souldrinker 7. If I was smart I'd have probably taken alchemist to 6 a little sooner so as to get 4th level spells a little earlier. I would sit down and weigh out how much the oblivion powers are worth to you and when in the campaign you want them.

The oblivion powers work with the feats empower and quicken spell like ability. So also keep them in mind for making your action economy more efficient.


blackbloodtroll wrote:
I can see the class working with the witch, or the alchemist.

Hallo!!

Hope you don't mind me "resurrecting" this thread.

I also take an interest in the Soul Drinker prestige class, it looks really fun to play. But which is the best path to it I wouldn't know...
The class is good for a crafter, that's why alchemist is so interesting I guess. But it is debatable whether the alchemist can be considered a spellcaster.

As for the witch, she could take the hexes that do not scale with its level (Scarred Witch Doctor with Prehensile Hair?), but its spell list as a pure caster is one of the most limited. Wouldn't a universalist wizard or a "bad touch"/necromancer cleric (with a careful choice of domains and powers) be better?


Soul Drinker struck me more as a class that would work better in the hands of Two Weapon Fighting user; get 2 conductive weapons and deliver 2 negative levels in a round or 4 when you hit Soul Drinker 6. Also note the prestige doesn't actually require spell casting.

Ranger seems like the best choice for this as he also has spells, which means he would actually benefit from the Soul Pool. Your BAB would suffer a bit though. A bad touch caster with a Conductive Amulet of Mighty Fists is also intriguing, but the lost casting levels hurts.

Grand Lodge

Maybe Battle Oracle, Aasimar, with Eldritch Heritage to have an Arcane Bond?


blackbloodtroll wrote:
Maybe Battle Oracle, Aasimar, with Eldritch Heritage to have an Arcane Bond?

I'm not seeing how that would have any particular synergy with Soul Drinker besides being a full caster. Could you elaborate?

Grand Lodge

Well, the Aasimar favored class bonus to pump the Maneuver Mastery Revelation beyond his Oracle level, allowing it to remain relevant.

The Arcane Bond will provide an item/weapon that the Souldrinker can improve with impunity through Soul Points.


Thank you very much for your hints.

chaoseffect wrote:

Soul Drinker struck me more as a class that would work better in the hands of Two Weapon Fighting user; get 2 conductive weapons and deliver 2 negative levels in a round or 4 when you hit Soul Drinker 6. Also note the prestige doesn't actually require spell casting.

Ranger seems like the best choice for this as he also has spells, which means he would actually benefit from the Soul Pool. Your BAB would suffer a bit though.

Two Weapon Fighting is a good idea, basically as it's only a feat even a cleric could do it. I am though a bit skeptic on using conductive weapons which have to beat AC rather than touch AC, trying to have a good BAB and thus sacrificing spellcasting. What would be the advantages of Two Weapon Fighting over a polymorph spell or the claws from, say, a sorcerer bloodline?

blackbloodtroll wrote:
Well, the Aasimar favored class bonus to pump the Maneuver Mastery Revelation beyond his Oracle level, allowing it to remain relevant.

You would have just a +2 on your normal BAB when you start your PrC (say 5th-7th), then it won't scale as well as it's your favored class bonus...


A Conductive Amulet of Mighty Fists would be ideal. I thought about it before, but it was one of those things that I think most DMs would disallow, especially considering the precedent set by a FAQ post about the AoMF and the Speed enchant.


Yes, conductive weapons work just like speed weapons. Once you start having multiple attacks from a high base attack bonus, you will need to use quick draw and switch to new conductive weapons for the round. If you can juggle weapons though you can do 8 negative levels a round at level 11ish if everything connects.

The real cheese with this class is in the use for crafting though.

Requirements for getting souls:
PFSRD wrote:
At 2nd level, a souleater gains a pool of soul points, stolen life energy she can use to accomplish unnatural feats. The number of soul points in the pool begins at 0 and only increases when the souleater uses her energy drain ability on a suitable target. A souleater gains 1 soul point for each negative level bestowed by her energy drain, but only if the target’s soul qualifies as at least an “animal spirit” with Hit Dice equal to or greater than the souleater’s class level, a “basic soul,” or something more powerful/notable (see The Soul Trade). The maximum number of soul points a souleater can have in her pool is equal to 1/2 her class level plus her spellcasting ability modifier; any points above this are wasted. Note that soul points are fragments of souls and do not prevent a slain creature from being raised.

Summon monster 1 lets you summon a dolphin. A dolphin has 2 hit dice, and qualifies as an "animal spirit" that grants a soul point for a soul drinker 2. You can hit every dolphin you summon twice for 2 soul points per casting. 200g in crafting per dolphin for each 1st level spell slot, or just buy a wand.

BUT WAIT, you are capped on your soul points by spellcasting stat + 1/2 soul drinker level. So how much can we get out of this really? That all depends.

How high of a demand for scrolls are there in your campaign?

With a few castings of summon monster 1 to fill your pool, you can have just about any scroll made you want. Sell those scrolls. Congrats, you have now broken the game using your class ability. Enjoy all the +5 tomes, +6 stat belts/headbands, and pearls of power you could ever want. At level 7.


SPACEBALL12345 wrote:
Once you start having multiple attacks from a high base attack bonus, you will need to use quick draw and switch to new conductive weapons for the round. If you can juggle weapons though you can do 8 negative levels a round at level 11ish if everything connects.

Well, if your Cacodaemon or your Unseen Servant can pick up the weapons you're gonna drop as a free action, why not? :)

As for crafting, I'm sure if a DM allows the class, he'll find a reasonable way to limit it. The demand for magic items is a factor, as you suggested.


Well either you try to get get lots of Atacks with a conductive Weapon TWF/Archer/Natural Weapon and do a 2 or 6 level dip. Maybe some Gunslinger/Frenzied Berserker 2 would be awesome here too, since you can ignore the Soul Eaters terrible attack bonus.
EDIT: Eldritch Heritage(Arcane)or might be clever, now you get to invest your Soul points into your Bonded item.

Or you could go nuts with a crafter. Just take a wiazrd losing out only to spell level will still lead you to 9th level spells in the end.
Using Souls for Crafting is totally broken. Everytime you drain energy you get a Soul Point. Soul Points are worth 100gp, when used for Crafting, Planar Ally etc. As long as you hit at least an Animal.
So if you really wanted to annoy your GM you could just buy five chickens for 2cp each(or rats for 1cp if this isn't already Munchkin enough for you)touch them and get 500gp free crafting/material components.(If you empty the soul pool after it's filled.)
You could also use Summon Monster to call some Ponies and drain their souls.
Honestly I wouldn't use this ability too often and only in a flavorful way(Sacrificing someone to call forth a Daemon.

You could also do both. Some Inquisitor/Oracle will easily reach a high Caster level, while still being a brutal figther. Get the crafting feats you want and invest the rest into combat feats. Go archer and shoot many Conductive arrows.


I3igAl,

You might have problems getting soul points from chickens and rats, as it needs at least 2HD for it to count at the lowest level you have access to the class abilities.

Also, you cannot use the conductive weapon property to use a melee ability through a ranged weapon.

Please read the rules before posting misleading information.


You can't summon a dolphin in an environment that can't support it, so be careful.


I don't think creating an environment that supports dolphins is going to be difficult for a 7th level caster. Or just use ponies.

Tried to be as silly as possible when I picked dolphins, my mistake for not clarifying that.


I was also being lighthearted.

Be that as it may, I'm also looking to make a soul drinker character. I was hoping to maybe do something like Aasimar Fighter 1/Wizard (Or sorcerer, not sure)1/Eldritch Knight 3/SD not sure how many levels/EK the rest.

The idea is to debuffing enemies with the negative levels, buff myself, and slash/smash away in melee. I'd also like to be able to craft too, so my main questions are thus:

1. Sorcerer or wizard and why?

2. How many levels of SD?

Thanks.


Well depends on how much utility you want. You prob know the drill on sorc vs wizard. Maybe there's a good bloodline? No idea, on my mobile right now.

If you just want negative levels, 2s all she needs. You can go six levels deep for 2 negative levels a hit, but you will need to compensate for all that missing BaB (3levels in weapon master fighter gives weapon training, boosted with the gloves of... Forgot the name of them).


I don't *need* the more powerful level drain. Will my soul pool be good enough for crafting, or just sort of useless? I'd normally be a sorcerer, no question, but sorcerers aren't as good at crafting, are they?


As far as the soul pool being useful for crafting, as long as the DM is ok with turning soulpoints into scrolls into actual gold for crafting larger items, the size of the soulpool doesn't matter that much: Its just going to alter how long it takes you to amass wealth.

As far as sorcerer or wizard being better for crafting, the big concern is how high of a spellcraft check you can get. Wizard is always going to have a higher int for the attribute bonus to the check, but sorcerer can do it too if you don't mind locking yourself into wildblooded arcane. Gloves of elvenkind for another +5 to the skill check.

Feat wise you only need scribe scroll (to expand your soulpool to liquid gold assets) and craft wonderous should cover most of what you want as a caster. If you want the martial build then add craft arms and armor, and master craftsman if you don't have the caster level when you hit 7. 4 feat tax might be rough on a martial build, depends if you are willing to play as a full caster in the early levels.

Here is a look at how it can play out (assuming full caster):
Take a human wizard 5/souldrinker 2. He started with his int at 18, added his human bonus, level 4 bonus, and started as an old fart to bring his int to 22. At that level he could feasibly have a headband of int +4 bringing the total int score to 26, for a total soulpool maximum of 9 points for 900g in soulpoint crafting materials. The maximum you can craft on a scroll in one day is 1000g, so you should be fine for making 3rd level scrolls (up to 450g a day turned into scrolls/raw gold using highest caster level).

Now that you have near infinite gold, you need to make the spellcraft checks to make all the higher end items that you don't have spells for.

Spellcraft Check
Attribute: +8 (int)
Ranks: +7
Class Skill: +3
Gloves of Elvenkind: +5
Total Bonus (Before adding other spells/crafted items): +23

Now if you want some of the awesome stuff, you will need to get a higher spellcraft check. The tomes of attribute bonuses are going to require a spellcraft check of 27. You can still fail on a 4 or lower. If your DM is pretty open (lets assume he is if he's letting you bring this class to the table), you can look into the android race. Still gives a bonus to int, but the nanite surge ability will give you 3+character level to any d20 roll once a day. That pushes you all the way to 33.

The stuff in the spoiler is still relevant to the martial character taking a 2 level dip and still wanting crafting goodness. It would be much harder to make those checks and you are investing 3-4 feats to get there instead of straight wizard getting you the bonus crafting feats.

All that being said, I love the conductive weapon negative levels concept. Just need a solution for higher levels when you start getting multiple attacks. Kinda late for me to think too hard on that. I only know most of the math behind this because I've played this build recently without pulling punches.

Forgive me if my math is off anywhere, its very late. Hope this helps!


All you need to be good at crafting is spare feats and a good Spellcraft score. The Soul Pool seems like it would be great for crafting fairly cheap consumables (Wizards get Scribe Scroll for free), though it won't make much of a dent in crafting that +5 sword.

Besides the obvious preference for prepared or spontaneous, both Wizard and Sorc have their pros and cons. Prestige classes that raise your caster level don't offer the Wizard his extra spells that he normally gets to add to his spellbook just by leveling, so that means you'll have to buy or find every spell for your Wizard after level 2. Sorcerers don't have this issue and get their spells known as usual from the prestige. One thing Wizard does have is that Intelligence is a more valuable stat than Charisma for the most part, and you might end up having to dump something because you're looking kinda MAD. Charisma is the standard dump stat.


SPACEBALL12345 wrote:

I3igAl,

You might have problems getting soul points from chickens and rats, as it needs at least 2HD for it to count at the lowest level you have access to the class abilities.

Oh right it needs to be his class level. Back to summoning ponies then.

SPACEBALL12345 wrote:

Also, you cannot use the conductive weapon property to use a melee ability through a ranged weapon.

Please read the rules before posting misleading information.

Damn that's right, io should really stop just skipping abilities.


You're right, a melee X/SD 2/melee X won't be good at crafting. Hmm...

What class would be best for a two weapon fighting build to pump out as many negative levels as possible?


I Hate Nickelback wrote:

You're right, a melee X/SD 2/melee X won't be good at crafting. Hmm...

What class would be best for a two weapon fighting build to pump out as many negative levels as possible?

Maybe Ranger as suggested by chaoseffect? You would get martial weapons, full BAB, TWF and even some spells


I've always hated the ranger class; the concept bores me. Due to campaign stuff, I'm looking to make this a (perhaps not big) dumb fighter. Not fighter specifically, but you know what I mean.

Is there any real reason not to go fighter. As we all know, TWF is fear intensive, and they get the most feats.

It's an evil campaign. I'm playing two characters: a lazy but at the same time power hungry lich, and this guy I need help with. I sort of see him as the lich's slave, and he will be getting soul gems for the lich to craft with, along with serving as a bodyguard.

What class fits that well?

Grand Lodge

Which Ranger concept bores you?


One good thing about Ranger and TWF is that they don't need the crazy dexterity requirements, plus they get feat access early.


The idea of a nature-y dude with a bow who speaks for the trees who is good at tracking stuff just doesn't do it for me. When I play a fantasy, I play something that makes me say "man, I wish I was this." Which Is why I love necromancers, anti paladins, and nuetral or evil clerics. A dude with a bow doesn't do it for me.

I'm not sure why I also enjoy melee monsters, even though they're mundane.

I'm not going to waste my time debating my opinions. You're welcome to disagree, but my point remains: I don't want a ranger.


Opinions about fluff have nothing to do with mechanics, which are what is being discussed. Point is Rangers have a unique mechanical advantage when it comes to TWF, mainly that they don't need crazy dex to get the feats and they get some feats levels earlier than a fighter.


Well since you are only going for a two level dip in the class for negative levels, losing one levels worth of BaB progression won't hurt so bad, so you won't NEED fighters weapon training like you would for a 6 level dip.

If you can get your DM to house rule a NE antipaladin, that would be a great option. Just tack on the dhampir race and you would have everything you need.

Since you only want the 2 level dip, casting is probably not going to be a priority. Just dip wizard 1 for scribe scroll to convert your soulpoints into something the lich can use.

If you want him to actually ASSIST in crafting, you can do <melee>3/wizard 2/souldrinker 2. That will give you scribe scroll, then you can qualify for two feats: craft wondrous item and Cooperative Crafting. That will be a huge benefit for crafting speed. Just make sure that if you plan on taking levels in spellcasting you do it before you dip souldrinker, to get the spells per day increase.

For something specialized like this, you might want to double check some of the archetypes listed on the pfsrd. If I were making this, I'd consider going with weapon master fighter: you get the weapon training bonuses faster (don't forget those gloves of dueling!) and the option to re-roll a few attacks. Giving up armor training shouldn't hurt you, as your energy drain should be providing you with temporary hit points. Its going to be more important that the hits connect instead of them dealing more damage, which is why I'd use this.

Ultimately your character though- there might be better options on the pfsrd that I'm missing. Hope this helps!

EDIT: Almost forgot this. Don't forget that your conductive weapon only works for one attack per round. You need some way to circumvent that if you really want to tear into things. Somebody might need to fact check me, but I think you can 'wield' a gauntlet while still holding a sword, so you could have conductive swords and gauntlets for the first 2 iterative attacks. Once you get to the third.... I'm not sure. Maybe toss on a buckler with shield spikes on it? Again, martial classes aren't something I generally use outside of paladin, so somebody else might have to chime in on that one.


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There was a FAQ that said Spell Like abilities count as having a CL in regards to qualifying for crafting feats. Since you're going Aasimar your CL to qualify should be equal to your character level, so that is something to consider as well. Also with crafting look at the Familiar Archetypes on pfsrd; one is called Valet and gives your familiar (from Soul Drinker) Cooperative Crafting and counts as having all your crafting feats.


Does he need scribe scroll? I don't think it says anywhere that a non soul drinker can't use soul gems for crafting purposes.

I really like anti paladin as this guys class, as I totally for got about it. I think I can believably lower his WIS or INT enough that he is too scared of the lich to betray him despite being CE. It would be fun to role play.

@Chaoseffect- Thank you for the blatantly obvious comment about fluff vs mechanics. Very helpful, I had no idea we were discussing mechanics.

My last problem, then, would be mastering my negative level output. I need to look at the quickdraw feat, but does anyone know of other ways?


I just started considering monk, and flavoring it as a big guy who punches the living everything out of stuff. Obviously, this is a pretty weird campaign, so this guy could be an ogre and just punch stuff. I like that flavor. Is there any problem with that?


Consumptive weapons still only work once a round, same with a necklace of mighty fists.

Don't forget alignment restrictions, anti paladin requires ce, soul drinker requires cn. Check with your dm.

The scroll scribing wouldn't be necessary, but it lets you convert soul points into raw gold, which will give you no maximum gold limit on crafting, breaking through the cap on the soul pool.

Also, the crafting familiar seems solid. With both you and the familiar using cooperative crafting to assis the lich, he can work at 4x normal crafting speed.


SPACEBALL12345 wrote:
The scroll scribing wouldn't be necessary, but it lets you convert soul points into raw gold, which will give you no maximum gold limit on crafting, breaking through the cap on the soul pool.

One problem with making consumables is that you actually need to be able to cast the spell (or at least have access to it) in order to make them. If you're going Wizard and then prestige, you don't automatically get spells added to your spell book, so you could have some issues.

In regards to making the most of negative levels, I had an idea earlier that I'm not sure will work given all the recent fighting about "main hands" and "off hands" and such (wasn't paying close attention really). Get two double weapons with Conductive on all four ends and Called on one end for each weapon. Make your attacks with one, hitting with both sides, drop it as a free, and swift action Call the other one to hand and finish your rotation. You have four attacks that can bestow the negative levels in a round, and you can keep the cycle up because you can essentially pick up two of the your dropped weapons per round as a swift action.

@Nickelback: Glad we're on the same page then. Given your rant about how Rangers can only be hippies with bows, I didn't think we were.

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