The Centaur Paladin fell down a hole...


Rules Questions

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How the heck can we get him out? It's only like 20 feet down, but the dang guy weighs over 2200 pounds.

Would a rope even be able to sustain such weights? If so would multiple characters be able to LIFT him out of the hole as per multiplying the lift off of ground weight? (add each for each character?)

Even so they still aren't over 2200 pounds.

Suggestions?

Grand Lodge

Levitate.


blackbloodtroll wrote:
Levitate.

Level 2... No levitate yet sadly.

Plus Levitate is only 100 lbs per level. Even a level 20 wizzard couldn't levitate this guy.


Ferio wrote:

How the heck can we get him out? It's only like 20 feet down, but the dang guy weighs over 2200 pounds.

Would a rope even be able to sustain such weights? If so would multiple characters be able to LIFT him out of the hole as per multiplying the lift off of ground weight? (add each for each character?)

Even so they still aren't over 2200 pounds.

Suggestions?

Facts: Although a centaur is Large, its upper torso is the same size as that of a Medium humanoid.

So not 2200 lb thus far, the rest of weight must be below torso.

They can weight upwards of 2,000 pounds, but not 2220 lb unless he pueposely made him weight that much.
Do you have a bag of Holding? He can jump in there and you can pull the bag up (and then let him out).

If can't afford, you have to borrow someone elses (either stealing or permission)


Have the cleric cast create water until the the centaur is even with the upper rim of the pit. Then help him out. It might take twenty-four hours of casting though. LOL

BBT: doesn't levitate have a weight limit? Yep 100 lbs/caster level. Hope there is a 22nd level caster!

Master Arminas


Fill the hole with water and float him to the top?

EDIT: Ninjad, darn. lol.


Starbuck_II wrote:
Ferio wrote:

How the heck can we get him out? It's only like 20 feet down, but the dang guy weighs over 2200 pounds.

Would a rope even be able to sustain such weights? If so would multiple characters be able to LIFT him out of the hole as per multiplying the lift off of ground weight? (add each for each character?)

Even so they still aren't over 2200 pounds.

Suggestions?

Facts: Although a centaur is Large, its upper torso is the same size as that of a Medium humanoid.

So not 2200 lb thus far, the rest of weight must be below torso.

They can weight upwards of 2,000 pounds, but not 2220 lb unless he pueposely made him weight that much.
Do you have a bag of Holding? He can jump in there and you can pull the bag up (and then let him out).

If can't afford, you have to borrow someone elses (either stealing or permission)

His full plate barding is 200 lbs. Then with his shield, sword, and misc items he's up to about 2200.

EDIT: Bag of holding only holds 1500 lbs. MAX.


Jezai wrote:

Fill the hole with water and float him to the top?

EDIT: Ninjad, darn. lol.

Lol, guess I should find out how big the hole is... haha.


He has full plate? He isn't floating to the top.

Get shovels and hire commoners dig a ramp for him to get out, shouldn't be too hard since it is only a 20 ft hole.

Grand Lodge

Yeah, create water is available at your level.


Use a knowledge engineering check to build a pulley system, or fill in the hole to bring him up to a height he can get out of. Or take solace in the fact that bones don't weigh much and raise dead only costs money.


So in other words there is no GOOD way of doing it. Unless we had like 4 level 2 fighters all with 18 str pull him out with a rope. The water and digging can work though if he sends all his armor up first... lol. What an ordeal! Hope the enemies don't notice.

Also, what happens if he fails his jump check and grabs onto the ledge? Auto fall since he's so heavy?


Go get the corpses of what ever you've killed and drop them in the hole. make a body brige.


Starbuck_II wrote:
Ferio wrote:

How the heck can we get him out? It's only like 20 feet down, but the dang guy weighs over 2200 pounds.

Would a rope even be able to sustain such weights? If so would multiple characters be able to LIFT him out of the hole as per multiplying the lift off of ground weight? (add each for each character?)

Even so they still aren't over 2200 pounds.

Suggestions?

Facts: Although a centaur is Large, its upper torso is the same size as that of a Medium humanoid.

So not 2200 lb thus far, the rest of weight must be below torso.

They can weight upwards of 2,000 pounds, but not 2220 lb unless he pueposely made him weight that much.
Do you have a bag of Holding? He can jump in there and you can pull the bag up (and then let him out).

If can't afford, you have to borrow someone elses (either stealing or permission)

I haven't looked at the stuff for a bag of holding in Pathfinder.. But in 3.5 once the bag of holding is sealed anything inside that would require Oxygen would begin to suffocate due to the lack of air. So if you try this method either be fast or careful.


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Try to get some ship rope. Or create a pulley system. Or just dig into the side of the hole and form a slope.

Sidebar: Anytime anyone says anything about something going down a hole, I remember my Potty Years.


That's reasonable. He's trying to lift a horse body with human arms. But seriously, with 50 feet of rope and two pullies, you only need to be able to drag 1100 pounds to pull his 2200 pound self out. The rope will only feel 1100 pounds as well.


He could make a climb check, if the hole isn't too big he should be able to shimmy his way up. Have a rope tied around him to support him, just in case he slips (also this could give him a situational bonus to his climb).


Have him remove his armor. Tie the armor and his weapons to the rope one at a time and haul it up piecemeal. Then flood the hole and he will float.

Grand Lodge

Actually, all you need is a log, and some rocks. Use leverage.


Just hire commoners and buy them shovels they are dirt cheap.


Would a ladder even remotely work? Or would it have to be made of steel or something.


I think the bag of holding is the way to go. Then have someone bring fly out of the hole with it. I think the bag of holding has 5 minutes of air, which should be more than enough time.


wraithstrike wrote:
I think the bag of hold is the way to go. Then have someone bring fly out of the hole with it. I think the bag of holding has 5 minutes of air, which should be more than enough time.

They're lvl 2, so unless the GM drops a BoH and a scroll of fly from the sky they got nothing.


An average Heavy Horse can drag 6000 lbs. (Str 20 = 400lbs, x3 for large quadruped, x5 for dragging weight) Just get a horse (even a cheap draft horse, secure the Centaur by multiple ropes around the lower body so none bears the whole weight, and have the horse drag him out. The ropes will be redirected to horizontal (dragging orientation) by virtue of the rim of the hole.

Given dragging weights, even 2 STR 18 characters, or 3 STR 15 characters should be able to pull him out.


what level are you and what kinda hole?

The best way sounds like using magic to make the hole into a ditch with a ramp. Move earth, possibly careful uses of rock to mud or stone shapes and such may do the trick.

Reduce person might. Enlarge person might, (make 'em big enough to step out).

Summon Monster I would get you a pony to help you with the str needed to drag him out.
SM II would get you a small elemental.
SM III would get you an Auroch, for even better pulling power.

It would be a houserule but you could also allow Levitate to subtract from his total weight- helping to lift him but not doing the whole load itself.

Fly is an easy 3rd level spell. Scroll or potion would work nicely I think.

If absolutely no magic is available and all you have is rope.. err.. I have no idea.

How wide is the hole? I mean it doesn't necessarily work anatomically but in theory if its narrow enough he could walk up it (back hooves on back wall, front hands on front, with ropes around middle for group to help with the weight, and wiggle himself up).
I mean, it'd look funny as heck but.. as a DM I'd allow it, just because you have to have *some* way to get him up outta the hole.

-S

Scarab Sages

A rope and pulley (bringing the total list needed down to 1100) and/or using a celestial pony (summon monster 1) or steed pony (mount) may get you what you need.

Ant haul may also help, especially if cast on the centaur or a summoned pony.

If the hole is in packed earth, a few expeditious excavation spells might create stairs out.

How shy is he of being able to jump up and grab the side (perhaps with an ant haul)? Would combining an expeditious retreat and jump get him that high?


I was gonna go with acquire a Portable Hole from a local wizard (either by begging, renting, or stealing) since he could easily fit in one and they don't have a weight limit to my knowledge. But there are also a lot of mundane/slightly magical methods already mentioned to do this that seem better to me. Spamming Summon Monster/Nature's Ally I for ponies or similarly strong quadrupeds, pulling out with rope, and then rest for a day sounds good to me.


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Climb check. It doesn't matter that it is a centaur. Remove the armor, and gear and climb away...


Wow, everyone's suggesting super duper expensive magic items...

Go cut some trees down. Drop logs in one at a time, let him position them with his hooves, until you have a layer of logs on the bottom of the pit. About half-way through, he'll be able to stand on half of them.

After the first layer is down, put another layer down on top of the first. Again, halfway through, he'll be standing on one set of logs, with his front hooves, and the other half with the back hooves.

Eventually, you'll have it down to say, 10 feet, and he can just jump out with an acrobatics check.

You can do the same with bricks (which are actually easier, especially if you have a small companion), or flat paving stones, or wooden blocks.

Alternately, just start digging a ramp 20 feet away from the hole, dig down toward the hole, so that when the side collapses, he's not burried in dirt. Then let him walk out.

Seriously people, it's not that difficult, just time consuming.

Grand Lodge

I still like the idea of just taking off the armor and the filling the hole with water.


mdt wrote:

Wow, everyone's suggesting super duper expensive magic items...

Seriously people, it's not that difficult, just time consuming.

Exactly. I mean it's fun to try to think of obscure and/or magical ways was to do this, but it's a really simple problem.

My first thought was just start shoveling dirt down the hole while he packs it. Human brain--best magic item ever.


BLock and tackle that is what we use for our centaur ranger and also i think climb is a class skill for the centaur


Lobolusk wrote:
BLock and tackle that is what we use for our centaur ranger and also i think climb is a class skill for the centaur

Climb is a class skill for every class, so yeah.

EDIT: I was wrong! It isn't!


Any spell you can't cast you can hire an NPC for. If you can't pay in gold you could take on a quest.


Instead of water, shovel sand or dirt down, as if to bury him. Provided he's not unconscious, he can keep shaking it off and stepping on top of it as it piles up little by little until the hole is full and he's standing on top of the dirt that filled it in.

Dirt is generally a cheap, and easy to find resource. Why complicate things if it's an option?

(Note, if he is unconscious you can always lower down someone lighter who's capable of healing him, or just shoving a potion down his throat. They may not be able to lift him, but they can at least get him in suitable condition for the dirt plan.)


They are 2nd level, Gluttony. How many 2nd level characters do you know that buy a shovel? LOL

Besides, a half-drowned centaur treading water is kinda funny, you know.

Master Arminas


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HermitIX wrote:
Any spell you can't cast you can hire an NPC for. If you can't pay in gold you could take on a quest.

I'd like to see that conversation.

"Hey, Sir Centaur. We have an idea. We'll just teleport you out," says the mage.

"Outstanding. Get me out of here," says the centaur.

"Well. You see I can't cast teleport," the mage explains.

"Don't fret, my lord, we will simply go back to town and get someone to help," the cleric chimes in.

"That might be a problem," says the rogue. "We've spent nearly all of our gold," she continues as she feels the lightness of her purse.

The mage says, "Worry not my fleet-hoofed friend. I know a mage who will do it. All he will ask is that we complete some quest."

"A quest?" queries the cleric.

"Verily, it shan't take but a fortnight to complete," assures the mage.

"Quickly, my friends, it is two days journey to town," responds the rogue.

"Guys?"

"Hello...."

"Anyone there?"


master arminas wrote:

They are 2nd level, Gluttony. How many 2nd level characters do you know that buy a shovel? LOL

Besides, a half-drowned centaur treading water is kinda funny, you know.

Master Arminas

Use somebody's helmet as an improvised shovel/bucket? Shovel with their hands (if there's dirt immediately beside the hole)? Say "Hang on pal, we're just going to send the fastest guy back to town to buy a shovel for this plan"?

I know two players who've bought shovels at low level. One claims it's an incredibly useful low level item (which it often is) and the other was going for a theme with his PC. But yeah, it's unlikely they have one, I agree.

Sczarni

master arminas wrote:

They are 2nd level, Gluttony. How many 2nd level characters do you know that buy a shovel? LOL

Besides, a half-drowned centaur treading water is kinda funny, you know.

Master Arminas

The ones that have Catch Off-Guard? lol

So it looks like the main plan is to fill in the hole, with water, dirt, corpses, or whatnot, underneath him. Though I prefer the mental image of all the villagers hearing that their paladin, protector and pillar of the community, now needs their help, and so they all come running with shovels in hand.

Scarab Sages

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Get him a 'Jump' potion...

a Lvl 2 game, and he is a Centaur who can afford full plate?
generous DM on both race choice, and gear...the potion shouldn't be a huge problem.Likewise, Spider Climb potion...

-Uriel


Uriel393 wrote:

Get him a 'Jump' potion...

a Lvl 2 game, and he is a Centaur who can afford full plate?
generous DM on both race choice, and gear...the potion shouldn't be a huge problem.Likewise, Spider Climb potion...

-Uriel

Ah true. A spider climb potion would work!


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"Help! I've fallen and I can't get up!"

"Has this happened to your adventuring group? Did you know that 7 out of every 10 adventurers suffer serious, sometimes crippling injuries with pits and other obstacles into which they fall? That you can lie there alone for hours waiting for help to arrive? Don't let this happen to you, join Life Alert today!"

"Life Alert provides you and your fellow adventurers with a talisman that will always ensure that you can contact your local Wizard's guild in the event of fall or other emergency situation. Our trained and courteous professionals monitor the crystal balls 24 hours a day and dispatch help within moments of you activating your Life Alert talisman."

"For the low weekly cost of just 100 pieces of gold (standard weight deriviations only) Life Alert provides you with the assistance that you require in the most dire of situations.* Protect yourself from unexpected calamites; get Life Alert today."

"Join Life Alert today and choose whether your talisman comes in pendant or braclet form. And as our gift to you, you will also receive ninety days of service absolutely free when signing a 12-month contract (pre-paid only)."

*Terms and conditions apply to all emergency responses. Out of area roaming charges are applicable and the customer is responsible for compensating all Life Alert team members for spells cast on their behalf. Additional charges may apply depending on the exact nature of the hazardous emergency situation. Life Alert is not responsible and cannot be held liable in the event of death, dismemberment, or prolonged pain and suffering of any individual participant. Service coverage is void in areas of anti-magic, when facing the tarrasque, or when the opposition includes one or more divine beings."

Master Arminas


master arminas wrote:

"Help! I've fallen and I can't get up!"

"Has this happened to your adventuring group? Did you know that 7 out of every 10 adventurers suffer serious, sometimes crippling injuries with pits and other obstacles into which they fall? That you can lie there alone for hours waiting for help to arrive? Don't let this happen to you, join Life Alert today!"

"Life Alert provides you and your fellow adventurers with a talisman that will always insure that you can contact your local Wizard's guild in the event of fall or other emergency situation. Our trained and courteous professionals monitor the crystal balls 24 hours a day and dispatch help within moments of you activating your Life Alert talisman."

"For the low weekly cost of just 100 pieces of gold (standard weight deriviations only) Life Alert provides you with the assistance that you require in the most dire of situations.* Protect yourself from unexpected calamites; get Life Alert today."

"Join Life Alert today and choose whether your talisman comes in pendant or braclet form. And as our gift to you, you will also receive ninety days of service absolutely free when signing a 12-month contract (pre-paid only)."

*Terms and conditions apply to all emergency responses. Out of area roaming charges are applicable and the customer is responsible for compensating all Life Alert team members for spells cast on their behalf. Additional charges may apply depending on the exact nature of the hazardous emergency situation. Life Alert is not responsible and cannot be held liable in the event of death, dismemberment, or prolonged pain and suffering of any individual participant. Service coverage is void in areas of anti-magic, when facing the tarrasque, or when the opposition includes one or more divine beings."

Master Arminas

LOL awesome!


Uriel393 wrote:

Get him a 'Jump' potion...

a Lvl 2 game, and he is a Centaur who can afford full plate?
generous DM on both race choice, and gear...the potion shouldn't be a huge problem.Likewise, Spider Climb potion...

-Uriel

Good point something is up if they have Full plate. They should'nt be able to buy it WBL reasons or normally acquire through monsters.


Actually,
Yes, you can afford full plate at 2nd level. Just not Centaur full plate. SKR's new ruling on crafting has no limits on it, so if you have crafting (armor) you can start with full plate at level 2 for 500 gp. Assuming your GM ok's it.

You can have Mithral full plate when you can afford to dump 3500gp into it (and can get 20 on your craft taking 10, which is not hard).


Starbuck_II wrote:
Uriel393 wrote:

Get him a 'Jump' potion...

a Lvl 2 game, and he is a Centaur who can afford full plate?
generous DM on both race choice, and gear...the potion shouldn't be a huge problem.Likewise, Spider Climb potion...

-Uriel

Good point something is up if they have Full plate. They should'nt be able to buy it WBL reasons or normally acquire through monsters.

Nothings up, the Centaur is a DM-played character. :)


mdt wrote:

Actually,

Yes, you can afford full plate at 2nd level. Just not Centaur full plate. SKR's new ruling on crafting has no limits on it, so if you have crafting (armor) you can start with full plate at level 2 for 500 gp. Assuming your GM ok's it.

You can have Mithral full plate when you can afford to dump 3500gp into it (and can get 20 on your craft taking 10, which is not hard).

But it would have taken them years, YEARS, to make. I mean, have you looked at Crafting rules? It takes a silly amount of time to craft (it better be in his backstory if it took that many years to make)


I've looked at the crafting rules. Most GM's I've played under consider the addatives for the special materials to not affect the time, only the price. So the full plate would take 20*20 = 400 sp per week, 15,000 sp for plate mail, equals about 37 weeks, less than a year. You can get your check up to 25 relatively easily at level 4, so 30 weeks at 25*20=500 sp. If someone else in the party has the same skill level, you can bang it out in 15 weeks in two shifts. That's 3 months. Not years.

Contributor

Potion of Spider Climb, as mentioned before, is your easiest quick solution.

For a longer zero-magic solution, in the budget of 2nd level adventurers, use a sling, ropes, block and tackle, and sandbags. It will be easy to get the 2200. lbs needed to lift the centaur out of the pit via a few sandbags, especially if the heavier human adventurers use themselves as ballast, lowering themselves down with the bags while the centaur is raised up. Once he's out, they can empty the bags and the centaur can haul them all out individually.


Look up any guide books covering crevasse rescue, and you'll find diagrams that show a pulley system that provides 6:1 power and only takes a few minutes to set up. 2200/6 = 367 pounds.

In the future, have the party members leave it partially set up, and it would only take a minute or so to get it ready.

What would that be-- a survival check to know how to set this up? Or would it be something more specific like profession (guide)?

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