Allying Weapon + Monk Fists


Rules Questions


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Can a monk wielding a +5 allying temple sword choose to allocate its enhancement bonus to his unarmed strikes?


Hmm that's pretty clever... unless stated otherwise, I'm pretty sure you are always considered your own ally. So you probably can by RAW... though based on the recent Flurry psuedo-update, you'd only be able to add it to ONE unarmed strike, which can't be used for two attacks in the same "iteration". Also, based on the wording, I'd assume you have to actually use the temple sword at some point, just like a defending weapon, so you can't just say you hold it while actually doing all punches.

So, say you are attacking as a level 8 monk

+6/+6/+1/+1

You could use the +5 allying temple sword to get +5 on ONE uas enhanced, so you could then do +6/+1 uas with that enhanced fist. One of the remaining attacks must be with the temple sword, and the last attack can be with whatever ISN'T your enhanced fist, either a plain UAS or the sword again.

It might be effective to use at really high levels? Get two of them, use them on your lowest bab attack, enhance both your feet, and it would stack with a flaming/acidic/holy/whatever aomf.

That said, it's very metagaming and I don't think I could ever propose it to my group with a straight face :)


Of course, by the time you are at a level where this is effective and you have enough money to do it, I would hope someone in your party is casting extended GMF/GMW on you...


You are not your own ally, this does not work. However, if you have any casters in your party, or anyone else who is unlikely to be using a weapon in combat, and does not need both his hands for anything else, just give the weapon to him. Since it is a free action to allocate the enhancement bonus to the ally, it does not hinder him to do so. Also, there is no requirement that he be proficient in the weapon to use the weapon special ability. An unarmed strike is a weapon, so absolutely a valid target for the ability.

As far as the unarmed strke as two-weapon fighting situation, the devs have said nothing about unarmed strikes requiring two different enchantments or anything like that - that seems to me to be an inference that people are making because they are upset about the ruling, and looking for ways in which the ruling would be even worse for them than it is. I agree that the ruling is unwieldy, and needs clarification, but there is no reason to think the devs are going to punish monks by requiring them to enchant their fists separately.


Mabven the OP healer wrote:
You are not your own ally, this does not work.
GM Rules wrote:

Do you count as your own ally?

You count as your own ally unless otherwise stated or if doing so would make no sense or be impossible. Thus, "your allies" almost always means the same as "you and your allies."

—Sean K Reynolds, 10/12/10


oneplus999 wrote:
Of course, by the time you are at a level where this is effective and you have enough money to do it, I would hope someone in your party is casting extended GMF/GMW on you...

It was more of an attempt to be self-sufficient and acquire a total +10 on unarmed strikes. This plus an AoMF with no EB costs less than a +10 weapon (200k vs 197k), which means monks that love their fists would have a reason to buy a weapon and a monks that love dealing damage to DR heavy foes would have a reason to use their fists. Full win on this imo. Also, I have decided that a cestus or brass knuckles would be more thematic. Transfer the bonus to the fist that it is on, and deal your unarmed damage as opposed to your weapon damage.


Dude, I think you just saved Christmas! I mean Flurry.

*assuming you don't need to use a Allying weapon to share its bonus... I thought the whole idea was that a wizard or cleric or support could 'lend' his weapon enhancement while doing other things, like casting, so long as he had the weapon in hand.


It says that you transfer the bonus at the start of your turn, before you use your weapon. I would assume that by start of the turn, it means it can be before you even know what you will do. It mentions no where that you must actually attack, I just assume you must wield it. It would be the suck if you transfer your enhancement, then get somehow stopped from attacking, then cause your ally to lose the enhancement. Not very cool imo.


Ahh, I see. This is about monk angst, and not about the rules. Well, I have nothing to say about that.


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Mabven the OP healer wrote:
Ahh, I see. This is about monk angst, and not about the rules. Well, I have nothing to say about that.

Actually, you did have something to say about it. What you said just happened to be wrong.


Mabven the OP healer wrote:
Ahh, I see. This is about monk angst, and not about the rules. Well, I have nothing to say about that.

It's a cool trick regardless. And it raises the question, "Can ANYONE use the allying enchantment to boost their own weapons." because everyone wants to save 78000 gp on a +10 weapon. And even if they can't... "hey bud, will you wear these +5 allying armor spikes for me?"

Also, if I'm an archer, using a +10 bow, can I use +5 allying arrows and donate their bonus to someone else? Actually, that brings up a worse thought... Allying shuriken?

Hmm. Maybe you should need to actually make a attack... But then, I suppose a familiar or a hireling can easily swing for the fences...


KrispyXIV wrote:
Mabven the OP healer wrote:
Ahh, I see. This is about monk angst, and not about the rules. Well, I have nothing to say about that.

It's a cool trick regardless. And it raises the question, "Can ANYONE use the allying enchantment to boost their own weapons." because everyone wants to save 78000 gp on a +10 weapon. And even if they can't... "hey bud, will you wear these +5 allying armor spikes for me?"

Also, if I'm an archer, using a +10 bow, can I use +5 allying arrows and donate their bonus to someone else? Actually, that brings up a worse thought... Allying shuriken?

Hmm. Maybe you should need to actually make a attack... But then, I suppose a familiar or a hireling can easily swing for the fences...

Give a hireling a +5 allying bow and a ton of arrows. He can shoot every round, doesn't actually have to hit anything.


I have done some reading. There was a clarification that you had to attack to benefit from a defending weapon (shifting EB to AC), making believe that you must attack with the allying weapon as well. Therefore, it seems I have to attack with it first. With a flurry, it isn't too much of a problem, as I can blow a ki point and a swift action to attack with the weapon first.


If he had to attack, IMO, a defending weapon would be useless as the terminology is the same.

Amusingly, a wizard can choose a +4 allying sword as his bonded object... he gets it at half price and needs no item creation feats... and then it becomes an even greater target though.

2 birds, one stone.

Also, on the allying shuriken.... dare I? (IN PFS play... if legal).

The Exchange

Malfus wrote:
oneplus999 wrote:
Of course, by the time you are at a level where this is effective and you have enough money to do it, I would hope someone in your party is casting extended GMF/GMW on you...
It was more of an attempt to be self-sufficient and acquire a total +10 on unarmed strikes. This plus an AoMF with no EB costs less than a +10 weapon (200k vs 197k), which means monks that love their fists would have a reason to buy a weapon and a monks that love dealing damage to DR heavy foes would have a reason to use their fists. Full win on this imo. Also, I have decided that a cestus or brass knuckles would be more thematic. Transfer the bonus to the fist that it is on, and deal your unarmed damage as opposed to your weapon damage.

the only problem i see with this is that the judges are still out on flurry of blows. in 3.5 you could combine any headbutts kicks and punches to make up your attacks. but as of right now flurry of blows is treated as 2 weapon fighting. meaning to gain your extra attacks you need to use both of your hands. and to activate the allying weapon you have to wield it not just have it in your pocket. you could buy the party sorcerer a dagger of +5 allying and have him convey the bonus to one of your hands. (each hand is an individual weapon grrrrr) but like previously posted just having someone cast gmf on you would be a much better use of your time.

The Exchange

Malfus wrote:
Mabven the OP healer wrote:
Ahh, I see. This is about monk angst, and not about the rules. Well, I have nothing to say about that.
Actually, you did have something to say about it. What you said just happened to be wrong.

^^ love it i have been postin alot lately and i have come across several posters ^^^^^^ who consistently make incorrect statemetn *** COUGH COUGH OP HEALER I DOUBT IT COUGH***


Two weapon fighting does not require that the weapons both be held in your hands. You can just as easily two-weapon fight with a greatsword and armor spikes as you can with two shortswords

Grand Lodge

The FoB two-weapon fighting thing is actually still up in the air. Nothing official has changed, yet.

The Exchange

and since this is all monkish im gonna link the official stuff
http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/pathfinderS ociety/general/seanKReynoldsClarifiesFlurryOfBlows

Grand Lodge

http://paizo.com/forums/dmtz5drg&page=3?Attacking-with-a-weapon#144

Very relevant post.


I have read all the posts concerning the... clarification to FoB.

Also, does anyone know the exact rules for attacking with a defending/allying weapon and shifting the bonuses?


Malfus wrote:

I have read all the posts concerning the... clarification to FoB.

Also, does anyone know the exact rules for attacking with a defending/allying weapon and shifting the bonuses?

In the case of allying, it almost seems meaningless to force you to attack with it, when its perfectly legal to have a permanently reduced halfling hireling in your pocket (literally) with instructions to futiley try and sunder his way out while transferring the bonus from his +5 allying club to your weapon during combat.

In my opinion, when you can do something in a ridiculous fashion and have it work, you may as well let it work in the far less ridiculous and still reasonable fashion instead.

At absolute worst, it costs you one attack like you noted... swing with the allying weapon first, then switch to something else.

The biggest issue I see with it not requiring an an actual attack is that a allying shuriken costs only 1446 gp. Even if you have to buy 50 and sell 49, its still an additional exploit to save gold.


I do not believe that you can actually wield ammunition. Once you throw it, sure, you are using it, but simply holding it doesn't count.

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