Feudal Kingdom - NPC's Needed.


Kingmaker


Our Kingmaker Group looks like it will be a Feudal Kingdom this time around. I am looking for NPC Idea's for those who will Approach the PCs. Those who want land, and to make a name for themselves. Things like Commoners looking for Land to Farm, Sootscale wanting his Mine to stay his, Dwarves wanting to Mine the Area, or Elves and Fey wanting to guard the Forests from being Cut down.

Im looking for more Idea's.
thanks


We offered 5 acres for starting farmers and settlers, with the option to buy more later. Veterans of our armed forces got better conditions. Our GM gave us spokesmen for farmers and woodcutters, to talk to and sit in the council.
Lately we made the hexes of the fey ( Perlivash and Tiressas, at least) into royal reserves, but we also have a druid who´s big on re-foresting.
We also have begun to organize a system of local baillifs or reeves, as the kingdom got too large, basically extra wardens of the north (formerly Oleg´s outpost - Kesten), south ( Staglords Bastion + Kamelands - Aki), east (Varnhold - knighted veteran), west ( Tatzlford + forest, Elf Keep - retired char). They will propably eventually become barons, counts or Margraves.


Here are three NPCs from my campaign:

(1) Salina Avesli de Garress (CG Female Human Bard):

Spoiler:
A bastard child from the current patriarch of house Garess and a maidservant. Her and her mother's cunning allowed the two to survive several attempts of other siblings to get rid of them.

She left her home (or "viper's nest", as she calls it) at the age of 16 and travelled around in Brevoy for several years. When reaching Restov she heard about the newly founded colonies and decided that this might be her chance to finally prove that she is a valuable part of the family and not a disgrace as most of her kin thinks.

She is a kind women, though quite sly. As a skillful persuador and adept negotiator and can serve as a diplomat, spymaster, envoy or lady-in-waiting. If she has the chance, she might try to start a romantic relationship with one of the male PCs, looking for marriage with an eligible bachelor.

In our game she ensnared the group paladin and became Queen Consort. Now that the paladin has been called to the World Wound (the player wanted to change his character) she is in fact Queen of the little nation of Riverwatch. :)

(2) Vitus of Stormpeak (LN Male Human Fighter):

Spoiler:
As fifth son of the duke of Stormpeak, Vitus knew that he had no chance to become part of the succession. His father sent him to one of the war academies in Brevoy, where he learnt all the crucial things about the art of war.

He served as a soldier in the royal army, was wounded during a heroic defence against an invading barbarian tribes from Numeria and received an honorable reputation for his bravery during the battle. After leaving the army, he became captain of a mercenary group and led several other small battles.

But time has taken it's toll and after his 50th birthday, he finally noticed how stiff his wounded leg really had become and decided to retire. Now he is looking for a quite place to settle down, start a family and spend the remaining days of his live in peace, with an occasional chance to use his experience to aid others. The newly founded colonies in the stolen lands sound just right for that...

Vitus is a skilled soldier, though the years when he enters battle himself are over. With over three decades of combat experience, he is a skilled tactician and commander and may serve as a commander, general, quartermaster or drill instructor for the PCs. Female PCs who look for an easy way into the nobility of Brevoy can consider him as a legitmate spouse, although Vitus' conservative attitude is probably not every woman's taste.

In our game he became captain of the royal guard and commanded a part of the kingdom's forces during the first (and until now only) battle.

(3) Eliscia of Greyford (NG Female Human Aristocrat):

Spoiler:
After the first year, the players were visited by Eliscia of Greyford and her father, Sir Embald of Greyford. The fair maiden was almost a cliché damsel in distress: Her father had been striken by a strange illness a few years ago (at least that's what she thought) and had henceforth been unable to rule his small fief. Most of the time he was in a comative state, only with very brief moments an at least somewhat clear mind. Since her mother had did shortly after her birth and she had no other siblings, Eliscia had to take care of the most important affairs herself.

Due to scheming of a rival noble family, the Greyford's tribute to their liege was intercepted twice in a row - and after a short trial, her family was accused of withholding taxes and stripped of land and title. Eliscia used the remaining money to buy a carriage and left for the south, hoping to be able to begin a new life there and somehow cure the illness of her father. On her way, she heard about the player's new colony of Riverwatch and decided to take a detour - after all, their court might have been in need of a lady-in-waiting.

Unfortunatly, that was not so much the case - except for a castle and the required NPC for the kingdom positions there was not much of a "court" to speak of. However, her plead in front of the current ruler (a LG paladin of Iomedae) and the other players (particulary the party wizard who instantly had a crush on her *giggles*) convinced them to give her family and the remaining servants shelter.

The plot twist? Eliscia is in fact not the daughter of Sir Embald Greyford, but rather Tamara Surtova, the third child ("eliscia" means "the third" in hallit language) of King Noleski Surtova of Brevoy. Her two older brothers, Alexi and Timirov, were known for their deadly schemes at the court, so Eliscia's mother, Queen Consort Amiria Orlovsky, staged a faked "bandit attack" on her carriage when she was a small child and entrusted her most loyal knight, Sir Embald of Greyford, with the safety of her daughter.

The bigger plot twist? Her oldest brother Alexi was killed by a scheme from his sibling Timirov - and Timirov and Queen Consort Amiria were both killed by the plague two years later. As for Sir Embald, the long intoxination has left permanent damage to his body and soul. It looks like he will never revocer. Since nobody told Eliscia about her real origin, she still believes to be the daughter of Sir Embald. But there is a proof: a sealed document, hidden in the Greyford family crypt, written by the queen herself, proving that Eliscia is a rightful Princess of Brevoy.

The EVEN bigger plot twist? Since her two older brothers are dead and Brevoy has a true-cognatic primogeniture succession law, Eliscia is not only a Princess, but also the rightful heir to the throne of Brevoy. Of course, her two younger brothers will not be amused by this - and will fight to denounce her claim with all they've got...

Some additional ideas can be found here:
http://paizo.com/forums/dmtz44ok?Events-and-Happenings#5


In the campaign I've just started to run I'm planning to have a lot of NPCs and minor factions coming to the new colony asking for a place for them. Most of them are from my players' backgrounds, other will have some influence in the course of the campaign too.

These are some of them:

- The refugees of Great Oak
My campaign started in Great Oak, a small town on the western border of Brevoy. The town was attacked by numerian barbarians (the tiger tribe) and was almost razed, and the player had a role in the attack as defenders, helping to repel the attack.
When words of the newly found colony by the "heroes of Great Oak" arrives to what remains of the town, a group of survivor will move to the greebelt to found a new town.
They are led by Darren (NG human bard), ex seneschal of Great Oak and supporter of the party.

- The order of the silver arrow
A religious order of Iomedaean paladins, the'll arrive just after the clearing of Candlemere, asking to build a monastery over it, to watch over it.
They are led by Severus Orlowsky (LG human Paladin of Iomedae), mentor of one of the players.

- The Golden Sail
THis merchant guild will ask to establish a trading post in the new colony, trade routes from and to Brevoy and the river kingdoms.
The agent of the guild is Martyn Callstan (NE human expert).

- The Red Raven company
This mercenary group is planning to base his HQ in the new colony, grow in a larger mercenary force and play a role in the region politics. Their leaders, Nathaniel Shaden (CG human Fighter), Callica of Myr (CG halfelf ranger) and Seamus Collins (LN human cleric of Gorum) planned to become hidden counselors of the ruler and influence their politics.

- The Deepstone clan
This dwarven clan was negotiating with Varnhold (they want to built their home in Varnhold pass) when the third module will start. With the Varnhold rulers vanished, they'll go to the new rulers asking to have them grant the land.
The old Kurag Deepstone is the leader of the clan.

Hope it helps!


Greetings, fellow travellers.

Have you checked KM#2? There's a list given with NPCs the group has/will encounter(ed), the positions they desire and the position they are best suited for mechanically.

Ruyan.


RuyanVe wrote:

Greetings, fellow travellers.

Have you checked KM#2? There's a list given with NPCs the group has/will encounter(ed), the positions they desire and the position they are best suited for mechanically.

Ruyan.

Ya i was thinking of the whole people coming from everywhere lol. Things like Farmers wanting a Small farming village, for the surrounding farms. Dwarf, Gnome, and Dark Gnome all wanting to claim the Dwarves Outpost. A Drow wanting to claim the Elven Ruins, Etc.

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