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![]() Hobs the Short wrote:
Guilds and Alliances could be used as w"whitelists" to find is someone would be flagged for stealing of not. It wouldn't be 100% trustworthy, but if you don't trust your guildmates (or alliance mates), then who? ;)![]()
![]() Uthreth Baelcoressitas wrote: I have a weird work schedule so I'll probably solo half or more of the time. I'm all for soloing being viable but even if it's not I'll still do it and I'll find a way, even if it's just sitting in town crafting or doing some harvesting just outside the settlement. This. With work and children I realized that I can manage more short time sessions to play than hours-long session (usually needed to find a group and do dungeons/events/adventures). ![]()
![]() Thanks a lot for the advices! Inquisitor and Druid are my option right now. Our GM told us to think about heavy armor in a jungle setting (heat and humidity), so I didn't took in consideration the Paladin (and Cleric too).
We got the stat rolls and they are 18,15,15,13,9,7. For druid I'll try the cat lord build you told me, it seems interesting and could be more flexible in case a new player will join us (and hopefuly takes one of the roles). I'm also intrigued by the inquisitor, I never playerd it and never used teamwork feats a lot, but I'm not sure what build I should use, or at least how to boost healing (and what domains/inquisition to take). Ps: sorry for the bad english ![]()
![]() Hello, I'm about to start a SS campaign with some friends.
I'm going play the melee(tankish)/healer, and I need some help in choosing wich class/build I can play and optimizing it.
Thanks in advance for you help! ![]()
![]() Something I always find missing in the apps I tried is the possibility to add custom condition/bonuses/buffs to my character. Expanding Mabven and Zonto idea you can prepare a standard list of effects, and give to the user the option to add a custom effect with something like name, type of bonus/malus, entity (ie. "Sad", Willpower, -1).
This helps a lot, mostly with GMs who loves to add their custom conditions (like me :P ) ![]()
![]() You can easily add a new location (or change an existent one) for you cultists. For example, in book 1 you can
Spoiler:
change the Gold Mine location (loc. L), adding a small shrine of Gyronna inside the (now larger) cave.
Some of the cultists would flee after the likely conflict with the party and come later looking for revenge. In book 2 you can
Spoiler: change Candlemere (loc. O) to a ruined tower where these same cultists built a new shrine. ![]()
![]() In the campaign I've just started to run I'm planning to have a lot of NPCs and minor factions coming to the new colony asking for a place for them. Most of them are from my players' backgrounds, other will have some influence in the course of the campaign too. These are some of them: - The refugees of Great Oak
- The order of the silver arrow
- The Golden Sail
- The Red Raven company
- The Deepstone clan
Hope it helps! |