After reading all the books in kingmaker cover to cover, i found some fun Idea's. One of such idea's comes from Book 6 in the First World Right-Up. Witchmarket. What is to powerful of a Gift, and its Payments to high or 2 low?
One such idea i had was actually a way to dispose of a Retired character that was staying on council in the Town. His background was that he was on the run for killing a Nobles Son. He wants nothing more then to live, and to beat the Swordlords at there own Game. He also wants to build an army in the kingdom and Be General. So a Trade. What he most wants, for what he most wants. A Garrison, and a Barracks, and some BP to support an Army. For his Life. Of course his character wouldn't know he was about to die....
Is giving a character a free level in a class they prob don't want + some knowledge or a flash of the future events to much? Thinking the Leader (cleric, as a 15 year old boy), being whisked away to the Quickening. In first world YEARS pass, but only Hours in the Material Plane. The Young Cleric Comes back an adult, with greenish skin, and a level of Fey Blood Sorcerer, and Rumors of the Impending attack from First World
What is a Good trade for Feats or Magic items? A Wizard that wants only Knowledge. So a Circlet that ads plusses to knowledge skills, but what would the Witchmarket take in exchange?
These are just a few idea's i had, But im wanting other Opinions. Gifts Ungiven ;)