Child Stats


Rules Questions


Greetings all,

I was thinking of playing a child character and wanted to know what the stats where for one, the pluses if any and the minuses.


Young template.


Though, I'd probably talk to the DM and try something else. The -4 Constitution would kill.


that templates actually fairly generous in my opinion children in my games get -4 penalties to all stats in my game not just the con although I've occasionallyed with a boost to charisma I've never actually given it to them.

Lantern Lodge

actually, if the "Child's" effective age was in the double digits, i wouldn't apply any special changes at all.


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Luminiere Solas wrote:
actually, if the "Child's" effective age was in the double digits, i wouldn't apply any special changes at all.

Your saying you see no difference between a 11 year old, a 15 year old and a 21 year old?


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It is fantasy. Children are often characters in epic stories. If a PC wants to such a character, why penalize him/her that it is unplayable?


I agree with Lumi. I love the idea of a super child. And not only that, it will be great RP as well.

Lantern Lodge

Detect Magic wrote:
It is fantasy. Children are often characters in epic stories. If a PC wants to such a character, why penalize him/her that it is unplayable?

i agree with this.

penalizing a child PC is like saying that a human fighter has to blow a feat called "Extra Tall" to play his freakishly tall warrior or forcing a childlike halfling to take a feat called "childlike".

superhuman children should be possible.

Edit; Why did my post dissapear?


Granted, a child character ought to less inclined towards martial classes. Child spellcasters are cool, though. A Vivi-like wizard comes to mind.

Lantern Lodge

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Detect Magic wrote:
Granted, a child character ought to less inclined towards martial classes. Child spellcasters are cool, though. A Vivi-like wizard comes to mind.

there may be somebody who may want a Pint Sized Power House

Edit; that makes me want to play a petite framed human barbarian who chucks busses.

Shadow Lodge

Think it depends on the age of the child you're looking to play. If you are talking like 14-16 then you should be fine just rolling up, now if you are talking about something younger you may want to talk to your dm. If it were me I would go with the standard human build but with small size that goes away as you age and perhaps the speed drop.


Urgh, I know one dm who loves the idea of child heroes and is love with the young template. It has gotten a bit weird actually. He is the type to totally not pay attention to the minimum age requirements.

As an example, we once fought a tiny kobold (so it was a young kobold) that was a 1st level sorcerer. Yay, he hits a party member with a spell he shouldn't even be able to cast, he is equivalent of what, an eight year old? The dm seemed so pleased, and then it was my scimitar rogue's turn.


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Considering most games have age categories the younger you start the more powerful you end up. Consider . . .

Player A
starting age 19, stat mods none uses as rolled.
Player B
starting age 9, stat mods none uses as rolled and gains +1 to +4 by the time they're 19 meaning that 18 is now a 22 con before adding anything else.

If your going to play a child you need to have your ability scores penalized, play a child only game or agree with the DM prior to starting that your not going to have thier abilities increase until after they reach the normal starting age category.

You'd also better have a good back story for why your 11 year old girl is strong enough to tip a cart, agile enough to catch a humming birds wing, tough enough to drink dwarven ale, smart enough to invent a new "algebra", wise enough to ponder the meaning of existence while mucking out the stables and charismatic enough to twist adult to her will while EVERY other child struggles to life a full pail of milk, trips over their own feet occasionally, is hurt when someone slaps them on the back like they would an adult, struggles to undertsand basic math, makes the same mistakes their parents made at that age and is really only able to cute their way out of an occasional problem with family and friends.

If you managed high scores in all stats you may need to justify several of these.


Luminiere Solas wrote:

...forcing a childlike halfling to take a feat called "childlike".

um, there is just such a feat.

i do agree with you, and you're not required to take the feat, but just letting you know.


The Young template does make a pretty big hit to the starting stats, but make that child a child prodigy with Young + Advanced and you have an effective CR 0 adjustment. I'm working on a halfling Master Summoner using this right now.

He wanders through town as a human child with his odd looking "dog", but in actuality, he and his eidolon are built for stealth and concealment and act as scouts. In combat, they lay low "out of harms way" while he buffs the group and sends summoned creatures.


Still, how old is said 'child'?

As an example, for an 13 year old human rogue, I whipped up an 'adolescent' template (basically the 'child' template at half strength (size stayed at medium but in the low size range, -2 Str +2 Dex -2 Con)).


Midnight_Angel wrote:

Still, how old is said 'child'?

As an example, for an 13 year old human rogue, I whipped up an 'adolescent' template (basically the 'child' template at half strength (size stayed at medium but in the low size range, -2 Str +2 Dex -2 Con)).

My character is a 10-11 year old orphan that just kinda starts following the group around town. The Adolescent template seems better for teens.

Liberty's Edge

I give kids aged 8-14 +2 Dex +2 Cha -2 Str -2 Con, weak build (Must use weapons as one size category smaller), +2 Bluff, +2 Sleight of Hand

Dark Archive

if you dont wanna use the youngtemplate, just use halfling. besides halflings gotta get used for something

Liberty's Edge

Problem with small size is that human kids pass 4ft by age 6 or so and are thus medium.


Why does the template give a +4 to Dex? Makes no sense. I wouldn't give them a bonus on anything.


IIRC, d20 Modern has rules on children, although they're for NPCs. They get -3 Strength/Con and -1 to all other stats. I don't recall there being a CR adjustment, as you shouldn't fight children, and there's no LA, as you shouldn't be a child adventurer.

You get full stats at age 12 though.

IMO, if you really want to play a child, just buy low Strength and high Dex. If you're short enough to be Small, you probably shouldn't be an adventurer.


Kimera757 wrote:
If you're short enough to be Small, you probably shouldn't be an adventurer.

So no halflings, gnomes, kobolds, goblins, etc?

While kids in adventuring situations usually cause more trouble than good (Yeah, I'm talking to you Johnny Quest) there's no reason they couldn't stay out of melee and do well with a ranged or spell class.

Dark Archive

The big issue with child characters is when someone tries to gain a roleplaying advantage while avoiding the mechanical aspects. Saying that no penalties to stats should be given because it's not fair to the player in question is silly, because you are getting boons in return.

A child character will:
-be underestimated frequently
-be able to use 'cuteness'
-place extra moral quandaries on his party (you can't leave me here, it's got to be evil to leave a child in a dangerous situation!)

What's more, there's no reason that an 8 year-old should be able to match an 18 year-old in any feat of physical or mental strength, short of severe mental deficiencies on the adult. It doesn't make sense to give them the same stats as an adult of their race.

Shadow Lodge

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I don't give children stats. If it has stats, it can be killed. Thus, no stats.

Dark Archive

TOZ wrote:
I don't give children stats. If it has stats, it can be killed. Thus, no stats.

Yeah, there's the squick factor too. Weren't there stats for kids in Curse of the Crimson Throne?


Mergy wrote:

The big issue with child characters is when someone tries to gain a roleplaying advantage while avoiding the mechanical aspects. Saying that no penalties to stats should be given because it's not fair to the player in question is silly, because you are getting boons in return.

A child character will:
-be underestimated frequently
-be able to use 'cuteness'
-place extra moral quandaries on his party (you can't leave me here, it's got to be evil to leave a child in a dangerous situation!)

What's more, there's no reason that an 8 year-old should be able to match an 18 year-old in any feat of physical or mental strength, short of severe mental deficiencies on the adult. It doesn't make sense to give them the same stats as an adult of their race.

those boons are all setting dependant fluff and wouldn't apply to a superhuman child walking around with a party of equally superhuman bloodthirsty avaricious bandits.

Dark Archive

Shuriken Nekogami wrote:
Mergy wrote:

The big issue with child characters is when someone tries to gain a roleplaying advantage while avoiding the mechanical aspects. Saying that no penalties to stats should be given because it's not fair to the player in question is silly, because you are getting boons in return.

A child character will:
-be underestimated frequently
-be able to use 'cuteness'
-place extra moral quandaries on his party (you can't leave me here, it's got to be evil to leave a child in a dangerous situation!)

What's more, there's no reason that an 8 year-old should be able to match an 18 year-old in any feat of physical or mental strength, short of severe mental deficiencies on the adult. It doesn't make sense to give them the same stats as an adult of their race.

those boons are all setting dependant fluff and wouldn't apply to a superhuman child walking around with a party of equally superhuman bloodthirsty avaricious bandits.

I've seen a thread on these forums where the OP (who had been playing a child summoner) claimed that his party member paladin should fall for leaving a child in a dangerous situation. So at least some people would decide that it applies.

Dark Archive

Mergy wrote:

The big issue with child characters is when someone tries to gain a roleplaying advantage while avoiding the mechanical aspects. Saying that no penalties to stats should be given because it's not fair to the player in question is silly, because you are getting boons in return.

A child character will:
-be underestimated frequently
-be able to use 'cuteness'
-place extra moral quandaries on his party (you can't leave me here, it's got to be evil to leave a child in a dangerous situation!)

What's more, there's no reason that an 8 year-old should be able to match an 18 year-old in any feat of physical or mental strength, short of severe mental deficiencies on the adult. It doesn't make sense to give them the same stats as an adult of their race.

capt marvel (SHAZAM) would like to talk to you...


A member on these boards (Golden-esque I believe) sent me this website which has their rules for playing younger than adult characters. It's also good for making spells that makes someone a toddler.

Playing Children Characters Wiki

Remember that like getting venerable, the stat modifiers are cumulative.

Or, if you don't like the idea of a child having a +4 Dex (some don't) this link is pretty awesome, if a bit dated:

Playing Children Characters

It's pretty cool and enjoyable. That said, if I were going to be a kid, I'd probably stick with being a caster. That's my personal preference anyways since I'd rather not get mutilated by an orc's axe ;)

But I think playing a child could be interesting roleplaying-wise and fun. It's been done in many forms of media, whether it's the entire cast of the Narnia series or Rydia from Final Fantasy 4. I'd advise to play smart and like a skirmisher if going a martial class. And as always, happy gaming.


I think -2 to all physical stats and -1 to int, -2 to wis, and +1 to cha sounds about right for around 11-13 or so. Younger than that, I don't see a reason to be a PC really, but if you really wanted to, you could apply -4 to physical stats, -2 to int, -4 to wis, and +2 to cha. The lowered physical stats are obvious, lower INT reflects an earlier stage in mental development, lower WIS reflects less life experience, but higher CHA refers to the winsome effect that children often seem to have on others, as well as their force of personality before social conditioning tells them to keep their heads down and out of the way.

If you wanted to start as a child, perhaps with unusual magical abilities manifesting, i.e a sorceror, then you could start out with one of those adjustments, then if enough time passes that you grow up, reverse the adjustments; you're getting stronger, more agile, and hardier, you're gaining knowledge and life experience, but your cherubic appearance of innocence no longer is enough to get by on.

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