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Chuck Wright Frog God Games |
![Helskarg](http://cdn.paizo.com/image/avatar/PZO9086-Helskarg_500.jpeg)
As the time approaches to start putting together the massive Slumbering Tsar Saga more and more people are asking about the final format and how the maps will be presented.
Now, we are already moving forward with a PDF with the "Player Maps" which is, at this point, intended to be a free download. It would be a simple matter to create another downloadable PDF for "GM Maps". So we'll see.
What I would like to ask is how folks would like to see the maps done in the final product.
A) Inserted into the pertinent area of the adventure.
B) Compiled in the back of the volume.
C) Both
D) Map Dictator - NO MAPS FOR YOU!
E) Other
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![Devourer](http://cdn.paizo.com/image/avatar/PZO9233-Devourer.jpg)
As the time approaches to start putting together the massive Slumbering Tsar Saga more and more people are asking about the final format and how the maps will be presented.
Now, we are already moving forward with a PDF with the "Player Maps" which is, at this point, intended to be a free download. It would be a simple matter to create another downloadable PDF for "GM Maps". So we'll see.
What I would like to ask is how folks would like to see the maps done in the final product.
A) Inserted into the pertinent area of the adventure.
B) Compiled in the back of the volume.
C) Both
D) Map Dictator - NO MAPS FOR YOU!
E) Other
C
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A) Inserted into the pertinent area of the adventure.
B) Compiled in the back of the volume.
C) Both
D) Map Dictator - NO MAPS FOR YOU!
E) Other
C & E
Always like them with the area of the adventure, but liked them compiled as well.
That said, E would be I would like many of them re-done to deemphasize the shading of the grid. Many of the maps the Grid shade so closely matches the Map Drawing Shade it is hard to distinguished them, at least on PDF, I do not yet have a physical product to tell if it is the same.
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![Count Strahd Von Zarvoich](http://cdn.paizo.com/image/avatar/Count.jpg)
We are compiling a Player Maps download (free) that will have the maps stripped of the numbers.
Will this Player's Map also be stripped of secret areas as well?
Nothing screams "secret door" to a player than a dead-end hallway with a room behind it plainly visible on "their" map...
Oh, and my vote would be for "C" as well...
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Aaron aka Itchy |
![Portable Fish](http://cdn.paizo.com/image/avatar/PZO9454-PortableFish_500.jpeg)
As the time approaches to start putting together the massive Slumbering Tsar Saga more and more people are asking about the final format and how the maps will be presented.
Now, we are already moving forward with a PDF with the "Player Maps" which is, at this point, intended to be a free download. It would be a simple matter to create another downloadable PDF for "GM Maps". So we'll see.
What I would like to ask is how folks would like to see the maps done in the final product.
A) Inserted into the pertinent area of the adventure.
B) Compiled in the back of the volume.
C) Both
D) Map Dictator - NO MAPS FOR YOU!
E) Other
The jester in my wants to say, "D, just give us text boxes describing each room and let the PLAYERS draw the map," but my real vote is for C.
A big vote from me for the separate PDF of "Player Maps" (with secret doors and secret areas removed) and a separate PDF of GM Maps (with all the goodies shown).
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Chuck Wright Frog God Games |
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![Helskarg](http://cdn.paizo.com/image/avatar/PZO9086-Helskarg_500.jpeg)
I worked on "Player-ifying" the maps for the first three books and I can tell you that I removed areas that screamed "secret door". Three's one that was tricky as it leaves an obvious void. but I did my best with those.
I believe that Greg is working with our cartographer (Robert Altbauer) to do the same with the rest of the Player Maps.
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Chuck Wright Frog God Games |
![Helskarg](http://cdn.paizo.com/image/avatar/PZO9086-Helskarg_500.jpeg)
The trend that I'm starting to see (and I personally agree with) is for the DM Maps to be located where they belong in the adventure and for the back of the book to have compiled Player Maps.
It would be a simple thing to also make a GM Maps PDF booklet available along with the Player Maps PDF booklet that folks would be able to download and print out or share with their players as they see fit.
Also, for the more low-tech or ink-starved among us, the Player Maps in the back and the stitch-binding will allow for easy photocopying with very limited damage (if any) to the integrity of the book.
If you own a copy of Tome of Horrors Complete, please attest to the awesomeness of the bindings FGG pays for. <grin>
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Paul Ryan |
![Droogami](http://cdn.paizo.com/image/avatar/PF18-06.jpg)
I'll stick my money on C. One of the things that really put me off WotC's later adventures was having half the info for an encounter in one place, then the rest somewhere else in the book, so I think the maps should be with the rest of the encounter for easy reference, while having a separate maps section or handout makes said maps easier to use/copy/etc for actual play. Handout rather than separate books section is probably best because that helps eliminate page flipping in what looks to be one large book.
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Greg A. Vaughan Frog God Games |
Room numbers, secret doors, traps, etc. are being removed from the players' maps. The grid has also been lightened and the texturing removed to make all the maps easier to read. We can't fill in voids for secret rooms, halls, etc. because that involves adjusting the original drawings (or whatever you call them in computer talk), so you'll need to cover them with something. I find that MapTool does a great job because you can black out areas and then just uncover them on the screen as they are explored with no telltale secret door marks to give stuff away.
We're trying to do what everyone wants on these to make it the best product possible, but there are some things that we will, unfortunately, be unable to do. Paizo's standard of awesomeness is a mixed blessing because it is both full of awesomeness but also sets a standard for technical awesomeness that little guys like FGG are hard-pressed to try and match.
Anyway, I hope that answers most of your questions about how the maps are going to look. Chuck, as he mentioned, is still working out how he will lay them out.
Thanks, everyone, for all your interest and ideas!
Greg
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Dr. Johnny Fever |
I'm good with option 'C' as well. That way I can drop the player map into d20Pro for in-game play (d20Pro has Fog of War so I can, with a little effort, cover/expose areas of the map as necessary) and have the DM version near to the encounter descriptions in the pertinent areas of the adventure. This means A LOT less clicking and/or scrolling in the .pdf.
Me likey!
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Aaron aka Itchy |
![Portable Fish](http://cdn.paizo.com/image/avatar/PZO9454-PortableFish_500.jpeg)
I would like a seperate booklet in a flap pocket on the inside of the back cover, but option C would also work (the seperate book of maps for the RAR box set was great).
A really cheap and easy way to create your own flap pocket on the inside cover is to use a paper grocery bag to make a book cover. This serves the dual purpose of protecting your beautiful book AND providing a flap to hold the map booklet that you will be making from the Map booklet PDFs.
This is what I did to hold/preserve the map that came with The Black Monastery.
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Banatine |
Also, I'd like for you to:
1) Build the Black Monastary in my back yard, and
2) Dig out Rappan Athuck (with all the new levels) under it.Black Monastary/Rappan Athuck LARP FTW!
As a LARPer myself, i must say: Yes, yes, dear god, YES!
However, seeing as that might just end up increasing the cost of the book ever so slightly, i'll vote for C (However, i will change that vote to A if we get the PDF player map pack)
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Elorebaen |
![Silver Dragon](http://cdn.paizo.com/image/avatar/Silver.jpg)
The trend that I'm starting to see (and I personally agree with) is for the DM Maps to be located where they belong in the adventure and for the back of the book to have compiled Player Maps.
Sounds good.
It would be a simple thing to also make a GM Maps PDF booklet available along with the Player Maps PDF booklet that folks would be able to download and print out or share with their players as they see fit.
I would really like both PDFs. Having the maps in the adventure as well as compiled addresses two different jobs, and as such is mega-useful.
Also, for the more low-tech or ink-starved among us, the Player Maps in the back and the stitch-binding will allow for easy photocopying with very limited damage (if any) to the integrity of the book.
If you own a copy of Tome of Horrors Complete, please attest to the awesomeness of the bindings FGG pays for. <grin>
Awesomesauce.
Thank you!
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![Farmer Grump](http://cdn.paizo.com/image/avatar/5_Maester-Grump.jpg)
We are currently working on a Player Maps download for all. I'm not sure how it will be distributed but Greg has said that we have no intention of adding to the cost.
Is there any word on this download yet? I'm itching to get some of the PC friendly maps to my table without having to leave my book out.
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Dawn R Fischer Frog God Games |
![Lini](http://cdn.paizo.com/image/avatar/PZO9227-Lini.jpg)
Chuck Wright wrote:We are currently working on a Player Maps download for all. I'm not sure how it will be distributed but Greg has said that we have no intention of adding to the cost.Is there any word on this download yet? I'm itching to get some of the PC friendly maps to my table without having to leave my book out.
The Bytes Interactive A+ Downloads person was still on vacation last I heard. The player maps, already in the hardcover book, will be included along with the remainder of The Slumbering Tsar Saga (with the exception of the bonus chapter). If you ordered from Paizo, I believe the pdf will be available from them some time afterwards, but they would know better than I.