My Dancing Fighter


Advice


Shelar Ahmeda- lvl 1 fighter (free hand type)

Str- 7
Dex- 20
Con- 11
Int- 10
Wis- 10
Cha- 15

2 highest skills- bluff, intimidate

Feats- weapon finesse, weapon focus (scimitar)

Rp- high class Qadira Noble but but instead of being one of the many court monkeys as most of her siblings are she has trained to fight she wishes to protect her country and bring honor and glory to her family name by any means.

Traits- keeper of the veil, keleshite princess

How I will play her when everything comes together

A rouges best friend I will move around the field and using my high dex (+mobility) to avoid being hit I will us dazzling display along with improved feint to debuff enemys I will use my Keen Scimitar to go for critical hits After attacks pull up a QuickDraw shield and drop it away before attacks.

Any suggestions?

I have thought of many multiclass options like dip into ninja for sneak and poison or monk to flurry and ki. I might just stay the course and be a pure fighter


Won't your weapon suffer damage penalties with that low strength?


He's going dervish dancer.

Dark Archive

Your CON is too low to be the melee flanking buddy that you say you want to be. Even as a d10 HP class (Fighter), you need a 12 CON. I'd say you WANT a 14 CON, but NEED a 12 CON.

I get the whole DEX-above-all-else thing, but I wouldn't drop my STR under 10 for any melee build. Even if you think you can live with the -2 penalty to your damage for the first few levels (and why would you want to do that??), you REALLY don't want to be encumbered (20' speed and no tumbling?) when all you have on you is your scimitar (4 lbs) and your Studded Leather Armor (20 lbs). 24 lbs at a 7 strength = medium encumbrance.


Argus The Slayer wrote:

Your CON is too low to be the melee flanking buddy that you say you want to be. Even as a d10 HP class (Fighter), you need a 12 CON. I'd say you WANT a 14 CON, but NEED a 12 CON.

I get the whole DEX-above-all-else thing, but I wouldn't drop my STR under 10 for any melee build. Even if you think you can live with the -2 penalty to your damage for the first few levels (and why would you want to do that??), you REALLY don't want to be encumbered (20' speed and no tumbling?) when all you have on you is your scimitar (4 lbs) and your Studded Leather Armor (20 lbs). 24 lbs at a 7 strength = medium encumbrance.

I will only have -2 at 1st lvl , when I hit lvl 2 I got dervish dance.

Very good point I don't want to be slowed down in anyway but this problem can be solved with a handy haver sack, Mith armor, and slave so strength isn't that important the only problem I see is swimming (good for RPP) and I will just add ranks into that this. About Con well....I really do see a problem for that but I will put a point into it when I can. My AC is to high to worry about that at lower Lvls.
(Watch I will get a crited on and die next time I play)

Thanks for the input everyone

Liberty's Edge

Munkir wrote:

Shelar Ahmeda- lvl 1 fighter (free hand type)

Str- 7
Dex- 20
Con- 11
Int- 10
Wis- 10
Cha- 15

2 highest skills- bluff, intimidate

Feats- weapon finesse, weapon focus (scimitar)

Rp- high class Qadira Noble but....

I have thought of many multiclass options like dip into ninja for sneak and poison or monk to flurry and ki. I might just stay the course and be a pure fighter

Since this is apparently a 20pt PFS character, I'd recommend less min/maxing and more base-covering (a brickhead character can't rely on tablemates to complete their PFS faction missions and thereby accumulate those important Prestige points):

STR:07
DEX+17 (bump 4th)
CON:14
INT:14
WIS:12
CHA:14 (bump 8th,12th)

Traits: Reactionary, Maestro of the Society

01 fight1 [Weapon Master:Scimitar], Dodge, Mobility, Improved Initiative
02 bard1 [Dawnflower Dervish|Inner Sea Magic][Battle Dance+2][Dervish Dance]

-- Results in maximum hitpoints; take bard at 1st if it grates your teeth to fire a crossbow all the time at 1st level.

03 bard2 Weapon Focus:Scimitar
04 bard3
05 bard4 [Battle Dance+4], DEX>18, Combat Expertise
06 fight2 [Weapon Guard+1], EWP:Repeating Crossbow
07 fight3 [Weapon Training+1], Quick Draw, (buy Gloves of Dueling)
08 fight4 Weapon Specialization:Scimitar
09 bard5 Deadly Aim
10 bard6
11 bard7 Critical Focus
12 bard8 [Battle Dance+6]

-- If you're going to be a Dervish Dancer, get it via the Dawnflower archetype for maximum kickassness. Alignment: LG or NG if merely from Qadira; LN if Qadira is your faction (likely if you're a noble).

Assuming a 22 DEX (+4 belt) at 12th with Heroism and either Allegro or Haste running, you're +31/d6+17 attack/damage on your two mains with a +2/Keen scimitar, and d10+d6+13 Deadly Aiming +1/Merciful heavy repeater bolts to soften them up first (also lets you then maul enemies in melee without actually "killing" them to negative CON (well, unless you get some crits) -- just in case it turns out you weren't supposed to butcher somebody.


Mike Schneider wrote:

Since this is apparently a 20pt PFS character, I'd recommend less min/maxing and more base-covering (a brickhead character can't rely on tablemates to complete their PFS faction missions and thereby accumulate those important Prestige points):

STR:07
DEX+17 (bump 4th)
CON:14
INT:14
WIS:12
CHA:14 (bump 8th,12th)

Traits: Reactionary, Maestro of the Society

01 fight1 [Weapon Master:Scimitar], Dodge, Mobility, Improved Initiative
02 bard1 [Dawnflower Dervish|Inner Sea Magic][Battle Dance+2][Dervish Dance]

-- Results in maximum hitpoints; take bard at 1st if it grates your teeth to fire a crossbow all the time at 1st level.

03 bard2 Weapon Focus:Scimitar
04 bard3
05 bard4 [Battle Dance+4], DEX>18, Combat Expertise
06 fight2 [Weapon Guard+1], EWP:Repeating Crossbow
07 fight3 [Weapon Training+1], Quick Draw, (buy Gloves of Dueling)
08 fight4 Weapon Specialization:Scimitar
09 bard5 Deadly Aim
10 bard6
11 bard7 Critical Focus
12 bard8 [Battle Dance+6]

-- If you're going to be a Dervish Dancer, get it via the Dawnflower archetype for maximum kickassness. Alignment: LG or NG if merely from Qadira; LN if Qadira is your faction (likely if you're a noble).

Assuming a 22 DEX (+4 belt) at 12th with Heroism and either Allegro or Haste running, you're +31/d6+17 attack/damage on your two mains with a +2/Keen scimitar, and d10+d6+13 Deadly Aiming +1/Merciful heavy repeater bolts to soften them up first (also lets you then maul enemies in melee without actually "killing" them to negative CON (well, unless you get some crits) -- just in case it turns out you weren't supposed to butcher somebody.

This is +1 thank You


My fav bard is a street performer they are just so cool my second fav is the imaginary walls

I might dip into bard put a lvl of street performer Idk this is all me throwing around ideas

Liberty's Edge

1 person marked this as a favorite.
Munkir wrote:
This is +1 thank You

Other tidbits:

* Since this is PFS, you local group may be sticklers on the requirement to own the books or watermarked PDFs for Inner Sea Magic and Advanced Player's Guide. If the budget rankles you, there's an escape clause: Dawnflower bard is the only archetype in the game with an easy opt-out: if you ever stop worshipping Sarenrae, you revert to normal bard (you lose your double bonuses to Inspire Courage, but restore the ability to buff the entire party and regain Bardic Knowledge and some other forfeited features). In this way, you can Dervish Dance until 5th level (you need 27 Fame to be able to buy a +2 weapon, such as +1/Agile shortsword -- which, while less crit-threat than a scimitar, can use Piranha Strike -- so, you can take Weapon Finesse as your feat at 5th, and switch over to shortsword).

* Do not neglect Use Magic Device -- best skill in the game.

* Be able to make a DC5 Climb or Swim check ASAP.

* Levels 9 through 12, take Extra Known Spells (instead of extra hitpoints or skills) with your human favored-class leveling bonus -- this adds two more 1st-level and two more 2nd-level spells to your "known" bard list. Can do it lower bard levels also, if you want more cantrips.

* AC tricks: 1) You can Dervish Dance with a buckler (it's strapped to your forearm, not held in your hand). 2) Three ranks in Acrobatics brings the dodge bonus from fighting defensively to +3. 3) Contrary to some odd rumors, there's nothing in the rules preventing you from fighting defensively and using Combat Expertise at the same time -- so, if you're cornered by a particularly vicious BBEM at high level, you can eat -7 attack for +6 AC...and that's a hella good trade if it's doing forty per swat. 4) Fire crossbow while laying prone for +4 AC versus inbound ranged fire.

* Crossbow tricks: It's a full-round action to reload a heavy repeater; it's a move action to pull a second fully-loaded repeater out of your haversack. ;-P


Mike Schneider wrote:
Munkir wrote:
This is +1 thank You

Other tidbits:

* Since this is PFS, you local group may be sticklers on the requirement to own the books or watermarked PDFs for Inner Sea Magic and Advanced Player's Guide. If the budget rankles you, there's an escape clause: Dawnflower bard is the only archetype in the game with an easy opt-out: if you ever stop worshipping Sarenrae, you revert to normal bard (you lose your double bonuses to Inspire Courage, but restore the ability to buff the entire party and regain Bardic Knowledge and some other forfeited features). In this way, you can Dervish Dance until 5th level (you need 27 Fame to be able to buy a +2 weapon, such as +1/Agile shortsword -- which, while less crit-threat than a scimitar, can use Piranha Strike -- so, you can take Weapon Finesse as your feat at 5th, and switch over to shortsword).

* Do not neglect Use Magic Device -- best skill in the game.

* Be able to make a DC5 Climb or Swim check ASAP.

* Levels 9 through 12, take Extra Known Spells (instead of extra hitpoints or skills) with your human favored-class leveling bonus -- this adds two more 1st-level and two more 2nd-level spells to your "known" bard list. Can do it lower bard levels also, if you want more cantrips. Abundant Ammunition will save you a crapton of money later on.

* AC tricks: 1) You can Dervish Dance with a buckler (it's strapped to your forearm, not held in your hand). 2) Three ranks in Acrobatics brings the dodge bonus from fighting defensively to +3. 3) Contrary to some odd rumors, there's nothing in the rules preventing you from fighting defensively and using Combat Expertise at the same time -- so, if you're cornered by a particularly vicious BBEM at high level, you can eat -7 attack for +6 AC...and that's a hella good trade if it's doing forty per swat.

It's like u know me also I was thinking a QuickDraw shield but hey if a buckler is ruled like that why not! This is why I put this up to get wonderful input like this thank u soooo much!

Can we go back to extra known spells as a result of human fav class because this is the first I have heard about it

Liberty's Edge

Other notes:

* If that builds seems improbably awesome on-the-numbers, that's because I goofed: bards gets Inspire Courage advances at 5th and 11th, not 4th and 8th. This means the build won't get Battle Dance +6, and would want to take bard5 before finishing the fighter levels...or just be a fight1/bard11 build to get Dance6 at 12th -- I'd take a more useful fighter archetype in that case, such as Unarmed, so you could TWF your "empty" off hand while wearing an Agile Amulet of Mighty Fists, and take Dragon Style as the bonus feat; alternatively, Cavalier[Gendarme] grants four skills, Power Attack, and gives you a free horse whenever you need basic transportation; more: samurai grants wakizashis, the ultimate TWF weapon, for if your revert to a normal bard using Agile weapons -- you'll be dependent on magic, however; Antimagic shuts you down cold. Or no melee classes at all, for pure bard 12 (watch your fort save around poison monsters, however). Paladin[DivineHunter]2/bard[Dawnflower]10 is another way to approach it if you don't mind being lawful-good, and gives you a very useful feat (Precise Shot).

* Favored Class alternate freebies are listed in Advanced Players Guide. Basically, different races are more attuned to certain classes, and can choose to get things other than skill points or hit points when leveling in their favored class. Human bards can choose extra known spells (which are one down from the max level they can cast); half-orc barbarians can choose extra rounds of rage, etc.


I was thinking of putting ninja in it Get sneak (bluff is high so I will get sneak almost every attack) then the poison use to add flavor but really I want the Ki pool and ninja trick pressure points to stack with the poisons to Screw with enemy states on top of it all I will be a annoying To any GM lo
(side note someone told me shadow clone is lame I looked at it seems ok to me)

I cant use your builds unless they follow my Original postThe reason I already played this character and everything u see in my first post is already written in stone so....

I thought of a build where the empty hand is used in combat but it would be monk/fighter mix hit with that flurry I swear I saw somewhere that u can get a monk to treat a weapon of his god as a monk weapon but I can't find it now if I imagined it just put dancing on the weapon and flurry with unarmed strike.

Liberty's Edge

1 person marked this as a favorite.

If the character is still first level, no one will object if you tweak it a little. (And stats aren't "written in stone" anywhere.)

Quote:
saw somewhere that u can get a monk to treat a weapon of his god as a monk weapon but I can't find it now if I imagined it

Crusader's Flurry.

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