JOHNB83 |
I have never played a rouge before but im considering it i want to go with the charlatan arctype form uc but after thrid level no real extras to speak of so consider multiclassing in ninja or bard. Basicly wnated ideas on feat or traits and which to muticlass with as for bard if theres an arctype that might boost my charlatan abilites if not prob go ninja to keep boosting sneak attack damage?
Jiggy RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32 |
The first thing I'd point out is that (unless your GM is willing to houserule an exception) you can't multiclass rogue/ninja. That's how alternate classes work (same with paladin/antipaladin and cavalier/samurai).
Anyway, if you're looking at multiclassing, consider the ranger. Full BAB, bigger hit dice, more weapon/armor proficiencies, some cool class features, lots of skill ranks... And since you'll already have gained your first rogue talent, you can take more via feats if you'd like.
Speaking of feats, a two-level dip in fighter is never a bad idea for a martial character.
Jiggy RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32 |
Fenrisnorth |
Uhh, yeah, bard, OMG bard. One glibness check later and you can have everyone believing that the King is having an affair with the High-Cleric and their biggest kink is literally destroying tax money while summoning devils to crap on their chests before releasing them to kill townsfolk.
A skilled RPer could use that to such great effect. Thank you for bringing that to my attention!
Edit: Oh yeah, and tell a little white lie first, THEN drop the bombshell that needs the super DC Bluff checck.
DeathQuaker RPG Superstar 2015 Top 8 |
*reads subject line and answers that request first*
Choose a color that compliments your complexion, not too dark. After applying foundation, brush lightly along the line of your cheekbones.
*reads post and now answers that inquiry*
What is your character concept? In other words, what is your character's background and what do you want them to be good at?
From your interest in the charlatan archetype, I assume you are not interested in trapfinding, but do want to be good at bluffing and having influence over an urban population. The archetype is good for an urban campaign especially.
But you are also interested in keeping sneak attack high.
Because of the latter, I would suggest staying with rogue levels only, building up bluff (I'd go with a feint build since you're going to be training that skill a lot anyway). There are other rogue talents that suit the charlatan concept, dipping isn't going to help that (ETA: another posted mentioned the bard spell glibness which could be useful but if I were to rely on that spell, I'd just make a pure bard anyway).
If you were not interested in sneak attack at all, or limited sneak attack, and but you still wanted to focus on influencing others and being a support member for your party, I would suggest playing a pure bard (with the sandman archetype for some limited sneak attack if that is appealing to you).
If I'm not hitting the mark, please let us know more what you are looking to create concept-wise.
Gary Teter Senior Software Developer |
JOHNB83 |
Thanks so far for the advice so i was aiming inflame mass against our enemys so that he as less time to pay attenion to us so linda disguise tell some massive nasty lie (so anyone who passes their check still cant point out who started this romur), but when need be still be helpful to party in a fight. Yes dm allows ninja rogue multiclassing and sorry for the mislead on make tips.
Evil Dave is Evil |
Thanks so far for the advice so i was aiming inflame mass against our enemys so that he as less time to pay attenion to us so linda disguise tell some massive nasty lie (so anyone who passes their check still cant point out who started this romur), but when need be still be helpful to party in a fight. Yes dm allows ninja rogue multiclassing and sorry for the mislead on make tips.
You're going to get better advice from the board if you'll take a moment to proofread and spellcheck your posts first. I know you didn't post so that everyone could point out your spelling mistakes, so why give them a reason to in the first place?
For my 2CP on what you're actually asking about: full bard isn't going to be beat for what you're describing (I think) and they have a few nasty tricks up their sleeves with the expanded spell lists in the APG, UM, and UC. Look through the archetypes and see what would be fun to try. I'm fascinated by the Archeologist bard and would love to know how it plays when I get a chance. The Dervish Dancer and Arcane Duelist tend to get a lot of love on the boards, too.
Sneak attack is situational; bard buffing is anytime!
Crazy Tlabbar |
If you want a Rogue who is all about disguises and lying, consider the Spy archetype.
I am a hybrid of Spy and generic Rogue (click my name and see my current stats). Being a Drow, the Poison Use ability was redundant, so I was able to retain Trap Sense.
I'll have to say, choosing Skill Focus - Bluff was better than I expected. It synergized with the Skilled Liar ability, making my Bluff unbeatable. Bluff has become the center of my character, and rightfully so:
That's alot of Roguish uses for one skill!
As for Disguise, I see no need for burning feats on it. With merely a Hat of Disguise (or even better, a Ring of Chameleon Power) you get +10 on disguise checks.
Crazy Tlabbar |
Not for me. My DM plays with reputation and rumors without having a mechanics to do it. This is likely because of a few things...
(1) We're nobles of high-ranked houses.
(2) We were all born under ominous conditions (our mothers all died during labor; all born at same time).
(3) We all have unusual colored eyes and a faint empathic bond (designed to make us work together better, instead of killing each other as Drow often do).
(4) Demonic servants of Lolth, even under direct command of a matron, refuse to raise a hand against us.
(5) We just finished infiltrating the grand central temple and assassinating a priestess of great renown.
(6) During said infiltration, a spiritual calamity struck the priesthood, culminating in a handmaiden of Lolth appearing in a chapel and slaughtering a hundred worshiper, while prophecizing the doom of the decadent Drow leadership at our hands.
So as you can see, it's pretty hard to not get a reputation in our home town.
As for manipulating that rep, all you need to do is Bluff and lie your face off about what the "truth behind the rumors" is. You can dismiss things, or add "missing information" (*cough*lie*cough*), either as yourself or by disguising yourself and pre-loading misinformation to the people you intend to talk to.
But it all depends on your DM and how "big" your party is. My DM loves influencing the social atmosphere through the consequences of PC actions. I mean if you save a town, or save a dozen orphans from a burning building, or murder a magistrate, you're big news.
The rumormonger ability is fun, and I've considered it as an advanced trait. But with how the game is currently going I see no need for it. By the time I can qualify for that trait (level 10), my Bluff check to lie will be +27 without gear... I can take 10 and get a 37 Bluff (10ranks +3class +5skilledLiar +3cha +6skillFocus), which is tough to beat. With my circlet of persuasion, that's a 40 Bluff without breaking a sweat. Rumors mean nothing when I can convince 90% of people of anything I want.
Crazy Tlabbar |
Not in my game, but only because of how my DM does his thing.
Ask yourself, and/or your DM how viable it is. That's where you'll find the best answer. All we intertube-users can do is guess with partial information and relate to experiences which may be completely misleading to you.
TBH, it sounds like you're really excited about that talent, so I have a feeling you should just take it. When you ask if you should, and people say "no need, here's why" and you're reluctant to take their consultation, that says to me that you really want it, and (despite what you say) are looking for social backing to reinforce your choice. Kind of like when you can't decide, so you roll a die, and then you reject the roll because deep down, you wanted option B all along.
Malignor |
Well in that case, I'd go with Bard.
SA damage is a trap. It looks big, but it's really an illusion of good damage.
Bards are fantastic in combat simply because they have okay spells and great buffs. They have flexibility and contribute to every facet of the game.
While they might be so-so in personal combat, any team would love for a Bard among their ranks... the bigger the team, the more th Bard contributes.
Oterisk |
I am surprised no one has mentioned going Vivisectionist Alchemist yet. Get a Cognatogen, keep your sneak attack going and crank up your Charisma. Access to potions and alchemical materials can really give you lots of options. You could get away with such a build with as little as a 12 in your Intelligence if you just want four levels.
Mysterious Stranger |
My advice would be to play a archeologist bard and forget about the rogue class. You will be able to deal with traps as well as a rogue, you also get rogue talents just not as many. But since you have the rogue talent as a class feature you can use feats to pick up more. You will actually end up being more skillful because of bards bonus to knowledge's. The bard is going to have a higher CHA so you social skills will probably be better. Your spells especially illusions and charms are going to be incredibly useful.
JOHNB83 |
If you want a Rogue who is all about disguises and lying, consider the Spy archetype.
I am a hybrid of Spy and generic Rogue (click my name and see my current stats). Being a Drow, the Poison Use ability was redundant, so I was able to retain Trap Sense.
I'll have to say, choosing Skill Focus - Bluff was better than I expected. It synergized with the Skilled Liar ability, making my Bluff unbeatable. Bluff has become the center of my character, and rightfully so:
Bluff to distract, allowing you to hide in combat. This mean you can sneak-attack, then next round you bluff and hide. Repeat.
Bluff to feint, allowing you to deliver Sneak Attack even against foes which can't be flanked or caught flatfooted, such as Barbarians or other Rogues.
Bluff to appear non-threatening (see Nonchalant Thuggery trait), allowing you to deliver SA in the middle of a conversation.
Bluff to deliver hidden messages to party members, which can let you lead a coordinated surprise attack in the middle of a social encounter.
Bluff to lie, which can bypass encounters, or delay them enough to start from a winning position. That's alot of Roguish uses for one skill!
As for Disguise, I see no need for burning feats on it. With merely a Hat of Disguise (or even better, a Ring of Chameleon Power) you get +10 on disguise checks.
What book is skilled liar in?
Crazy Tlabbar |