kraegar |
I ordered the beginner box recently, and am taking my 3 children + two of their friends through it (ages 7 - 11), and they're having a blast! I haven't played a Tabletop RPG in 18 years or so, so it's a lot of fun for me as well. The kids have been begging to play more, as soon as we finished up the black fang dungeon.
My question is, once we finish with the Beginners box, then what?
Ideally:
We'll play once a week on the weekends.
The kids would like a longer campaign using a single character to play through it.
It has to be kid friendly (I can edit as needed, too)
I want a pre-built campaign & story to take them through.
I've ordered the Core Rule Book, The GM Guide, and the Bestiary, and got the GM Screen. To start reading while we do more of the beginner box stuff.
So, what's the best next step for them for PFRPG?
Is it:
An adventure path? (If so, which one? I prefer not to convert a 3.5 one to PFRPG)
Modules and just chain them together?
Pathfinder Society scenarios, such as the First steps?
Also, what resources will I need with any of those to make it more interactive for the kids? Map packs? Campaign setting resources? Anything else?
I don't have a ton of time to invest in this each week, outside the time we're already putting aside to play, so I want something where I can jump in and run the game for them as quickly as possible!
Thanks for any advice!
Tony
StabbittyDoom |
If you want it to be Pathfinder I'd recommend not doing an AP earlier than Kingmaker, as the earlier ones were still in the 3.5e rules.
For a starting DM the Serpent's Skull AP is probably better than Kingmaker as there isn't any kingdom management to deal with (at least, not in the first few books). Haven't read up on other APs so I'm not sure how they play out.
kraegar |
If you want it to be Pathfinder I'd recommend not doing an AP earlier than Kingmaker, as the earlier ones were still in the 3.5e rules.
For a starting DM the Serpent's Skull AP is probably better than Kingmaker as there isn't any kingdom management to deal with (at least, not in the first few books). Haven't read up on other APs so I'm not sure how they play out.
Thanks for the heads up on the 3.5e AP's.
Anyone know if Serpent's skull is ok for kids (mostly wanting to avoid sex and torture, no idea if the PFRPG stuff has that kind of thing in it).
AP's are the way to go, then?
kraegar |
Talking to the kids some, it sounds like modules might be more their style after all.
They're looking for things similar to the black fang adventure in the beginners box, where it's a short adventure they can get through in 1 - 2 play sessions. New stories every couple weeks, and the opportunity to play different characters every once in a while (this was a big point for them!)
For example, my one son said "Some weeks I want to be my rogue, but other weeks I could be a really awesome wizard!".
So, I'm thinking modules are the way to go then? (At least until they want to go with a bigger story arc)
Davick |
If you do repeated low level adventures, he'll never be an awesome wizard.
Kingmaker doesn't have anything inappropriate that I can remember, and you can skip all the kingdom building and just let the kids be rulers, it's fun.
Or string modules, but if someone wants to be a wizard, make sure they get to a high enough level, but tehny ou have to make sure they dont overshadow the melee types.
Aoth Anskuld |
If you want to run a one-shot that's a total blast and perfect for kids to occupy a session or two while you are planning something bigger, I can't recommend We Be Goblins enough. Everybody plays Goblin pregens, then you roll real characters when you find a longer adventure you want to run.
It is a free PDF download: We Be Goblins
Twigs |
I recently ran We Be Goblins on the beginner box rules. It's a lot of fun! Your kids would have a lot of fun with it, I'd gather, though it will require a bit of conversion work on your part.
They sound like good kids, but I'd be wary of giving any problem players too much free reign. One of my (unfortunately adult) players took his "Chaotic Evil" moniker a little far and managed to derail things pretty thoroughly. Again, just a word of warning. It's probably the best module on the market for Pathfinder, so definately check it out!
Secane |
StabbittyDoom wrote:If you want it to be Pathfinder I'd recommend not doing an AP earlier than Kingmaker, as the earlier ones were still in the 3.5e rules.
For a starting DM the Serpent's Skull AP is probably better than Kingmaker as there isn't any kingdom management to deal with (at least, not in the first few books). Haven't read up on other APs so I'm not sure how they play out.
Thanks for the heads up on the 3.5e AP's.
Anyone know if Serpent's skull is ok for kids (mostly wanting to avoid sex and torture, no idea if the PFRPG stuff has that kind of thing in it).
AP's are the way to go, then?
Having played the first book for both adventures, I would suggest Kingmaker over Serpent's Skull.
!*Possible spoilers ahead*!
- Open ended
- Foes includes wild animals, fae, bandits and other nature based creatures.
- Supports a "good" alignment party.
- Have many friendly NPCs that can interact with your players.
- Kid friendly. (I did not encounter any sex or torture.)
- A number of moral questions/encounters. Example, do you get rid of a hunter's animal traps? or leave them? Do you help a Fae or the a bunch of people trying to make a living in the forest?
- Finally, players setup a town later in the story. You could take the role of the baron/mayor of the town and have the kids become the town heroes.
- a little open ended in the first book.
- Foes includes cultists(?), wild animals/monsters,
- Much more faster paced
- NPCs need to be made friendly.
- More survival based story (first book.)
- Less appropriate for kids. (There are cannibals in the first book.)
If you want a freer hand in the story I would suggest Kingmaker. If you want something more pre-planned you could try out Serpent Skull. In any case, Kingmaker is more kid friendly then Serpent Skull. The players in Kingmaker can easily be made into to "heroes", while Serpent Skull involves more a need for survival.
kraegar |
Thanks for all the advice, doing a lot of reading to figure out what to do.
I think, for now, to a 9 year old experiencing an RPG for the first time, a level 5 wizard IS powerful :)
Can anyone explain what something like this: http://paizo.com/products/btpy8jor?Pathfinder-Society-Scenario-Intro-1-Firs t-Steps-Part-I-In-Service-to-Lore
Is compared to say a module or the first chapter of an Adventure Path?
LazarX |
There is some additional downloadable stuff for the beginner box including a supplemental adventure
Four mini adventures
Also check out this page for Beginner Box related materials just about all of them free downloads.
kraegar |
There is some additional downloadable stuff for the beginner box including a supplemental adventure
Four mini adventures
Also check out this page for Beginner Box related materials just about all of them free downloads.
I've downloaded and printed all of those!
leo1925 |
I also recommend Kingmaker, after playing it i can say that it's very PG-13, if you think that the kids can't manage the kingdom building thing just skip it. From what i have heard legacy of fire is also very PG-13 but it's an AP for 3.5, while we are on the subject rise of the runelords, second darkness, legacy of fire and curse of the crimson throne are the paizo APs for 3.5 all of their other APs are for pathfinder.
Do NOT run rise of the runelords, it would require too much editing.
The price of immortality chain of modules (Crypt of the Everflame, Masks of the living God, City of golden death) is also quite good, doesn't require any editing iirc and isn't a huge commitment.
kraegar |
I also recommend Kingmaker, after playing it i can say that it's very PG-13, if you think that the kids can't manage the kingdom building thing just skip it. From what i have heard legacy of fire is also very PG-13 but it's an AP for 3.5, while we are on the subject rise of the runelords, second darkness, legacy of fire and curse of the crimson throne are the paizo APs for 3.5 all of their other APs are for pathfinder.
Do NOT run rise of the runelords, it would require too much editing.
The price of immortality chain of modules (Crypt of the Everflame, Masks of the living God, City of golden death) is also quite good, doesn't require any editing iirc and isn't a huge commitment.
I picked up the first volume of Kingmaker this weekend, it looks pretty interesting. I figure we can get as far as the kids want to in it, and switch adventures when they're ready, whether that's book 1 or book 6.
I'll probably also pick up Crypt of the Everflame soon.
Modera |
From what i have heard legacy of fire is also very PG-13 but it's an AP for 3.5
On the message boards there is a conversion posted for taking Legacy to 3.p, however