Help Me Build a Weaker Caster


Advice

Grand Lodge

Hey, I am currently playing a wizard in a campaign, and the DM and myself have been talking about retiring the character because I do circles around everyone in both combat and several utility roles (we are level 14, almost 15 now.) There are three other players in the party that are a tier 3 or tier 4 class (monk, rogue, paladin who plays our healer.) I'm just running circles around everyone, and while no player has said anything(this group is pretty mature though), me and the DM talked about it and feel the other players are getting shorted.

We did decide still that a caster is not a bad idea, so I was considering between a Mystic Theurge(Sorcerer/Druid with Empyreal Bloodline), an arcane trickster, or a cerebramancer (Wizard/Psion). I know none of these are optimal, but at this point I'm trying to balance against other players rather than going for optimal. Any other ideas on a good caster build that brings down power level slightly to play on an equal tier? What do you think about the above combinations? Thanks.

Shadow Lodge

Take a level in Expert to delay your spells?


So why don't you just stop doing circles around them and act as a buffer. Make them better with the spells you cast. That's the beauty of the wizard, they can change roles daily.

Liberty's Edge

A) Don't max out your casting stat. Settle for enough to let you cast all your spells but don't buy the maximum possible.

B) Don't optimize for save-or-lose spells. Don't take Spell Focus/Greater Spell Focus. Focus on direct party support instead.


Stick with the character you have and use different spells. First round of combat, cast Haste. Second round of combat, Dimension Door the rest of the party next to the primary target. Start casting offensive spells the third round of combat.

Ask the DM to increase monster saves based on how much higher your DCs are compared to Paizo's iconics.

Grand Lodge

I do haste at the beginning of combat. Dropping save or lose would definitely help. I guess another part of the problem is we are starting to encounter a lot of flyers, and only the Rogue can fly, though the monk is a DDoor dervish king, so has less problems with them. The paladin is just hosed, so I guess I can memorize a flight or two a day for her.

Liberty's Edge

Just change the spells you use.

Polymorph spells can be a good way to buff the party. Smite Evil when you're a critter with 5 to 9 attacks really stacks up fast.

RPG Superstar 2012 Top 32

Or work on battle field control. I have a PC with a ring of the ram, and another PC has wall of fire, so we like to bull rush opponents into the walls of fire. Teamwork for the win!

Or start investing on item creation feats. Make some Wondrous Items or Arms and Armor for your allies, and help them that way.

Or take a level of fighter, then go eldritch knight for your last 5 levels. It delays your spellcasting, and lets you tank a bit. Maybe DD into flanking positions with the rogue?

An overland flight spell once per day will really help the paladin. Mage Armor might help the monk. Greater Invisiblity to help the rogue sneak attack.

Or use Quicken Spell to fill some of your high level slots with low level buffs. A Quickened Haste and then DD will seem like a really fun ambush.

Maybe summon 1 big bad monster, and then spend the rest of the combat buffing it?


SmiloDan - Overland flight is range personal - perhaps you meant he could craft the Paladin an item though?

Worldbuilder - Everyone in you party can fly. You just cast Fly. Of course they may not be skilled at it...

Become an enabler more than a controller.

Encountering a lot of fliers is the GHM's 'fault' (I use this world very loosely) not the Wizards. If the GM is 'hosing' the Paladin you need to come up with a way to un-hose him (that's the Wizards job) and/or the GM needs to hose YOU not everyone else. :)

---

Some questions:

Roughly how many encounters do you have before you are able to rest?

How often are you on a really tight schedule meaning you can't really rest at all?

How hard is the GM trying to kill you? If you have to devote more resources to staying alive you will dominate less. Obviously there is a balance to this. Too much and it makes everyone else irrelevant too if everything just attacks you.


Hiya.

I hope this doesn't derail the thread...but how does a wizard get this powerful anyway? We played 3.5 for about 3 years or so...I even played a wizard up to level 16. I was *easily* the most useless (in terms of combat) of the group every step of the way. Can somebody point me to a forum or something that has these so-called "uber-builds"?

EDIT: Is this feeling based on the "4-encounter per day" thing? That's the only thing I can think of...

Anyway, my suggestion...use the PHB and only the PHB. Build a wizard around characterization and not optimization. That may help I guess.

^_^

Paul L. Ming

Sovereign Court

pming wrote:

Hiya.

I hope this doesn't derail the thread...but how does a wizard get this powerful anyway? We played 3.5 for about 3 years or so...I even played a wizard up to level 16. I was *easily* the most useless (in terms of combat) of the group every step of the way. Can somebody point me to a forum or something that has these so-called "uber-builds"?

EDIT: Is this feeling based on the "4-encounter per day" thing? That's the only thing I can think of...

Anyway, my suggestion...use the PHB and only the PHB. Build a wizard around characterization and not optimization. That may help I guess.

^_^

Paul L. Ming

I do believe that the wizards power level is best established by Treantmonks Guide http://www.d20pfsrd.com/extras/community-creations/treatmonks-lab/test and I think the wizard had the potential of being even more powerful in 3.5 with the right selection of broken spells


Play a blaster. Just swap out your spell book or stop memorizing the good spells and blast people apart. You get tons of damage dice to play with and make peoples heads explode but you're not the ONLY one doing that.


Spell casters become powerful when one well placed spell wins an encounter.

Examples: level 4 sorcerer casts pyrotechnics and blinds 2 out of 4 enemies in what would be a tough fight. Cutting their damage in half made it easy.

Say character vs a bbeg running away from us. Chaining 5 grease spells means he could jot get away and thus died.

Then at level 5 in a cave fighting 40 orcs. Cast pyrotechnics as a smoke cloud prevented their javlins destroying our goblin allies. Followed up by our druid casting stone shape to make a trench cutting their force in half so we only fight 20 of them.

But it could quite easily have been a wizard casting both spells. Sure a fire ball would have wounded some of them but its the controlling and disabling spells which make them game changers.

This is at low level. At higher levels its magnified many times over.


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I'm sorry this is ridiculous, I'm calling the OP a troll.
You're post reeks of anti-caster agenda.

Quote:


There are three other players in the party that are a tier 3 or tier 4 class (monk, rogue, paladin who plays our healer.) I'm just running circles around everyone,

This statement just proves my point. Claiming that Monks, Rogues and Paladin are somehow lesser classes is bunk.

Either the players of these classes don't know what they are doing or your DM is failing at crafting an appropriate adventure.


Lightbulb wrote:
Spell casters become powerful when one well placed spell wins an encounter.

If this happens regularly your DM is doing a poor job, i'm sorry.

Quote:


Examples: level 4 sorcerer casts pyrotechnics and blinds 2 out of 4 enemies in what would be a tough fight. Cutting their damage in half made it easy.

The DM left them blundering around in the cloud for 4 rounds?

Quote:


Say character vs a bbeg running away from us. Chaining 5 grease spells means he could jot get away and thus died.

Need some environment details to really argue this one. But the grease should have been just as much a hindrance to the party as the BBEG they were chasing.

Quote:


Then at level 5 in a cave fighting 40 orcs. Cast pyrotechnics as a smoke cloud prevented their javlins destroying our goblin allies. Followed up by our druid casting stone shape to make a trench cutting their force in half so we only fight 20 of them.

okay there are a dozen ways i could pick on this.. but even 20 orcs verse a 5th level party.. someone should die. Your DM is doing it wrong.


Assuming the OP isn't trolling...

Work with the GM on an in-game limit.

"The wizard has hosed up the plans of the demon godess Hurung. The Hurung's avatar showes up at breakfast and curses you (repeat castings until fail a save) -6 on primary casting stat. The avatar says she will leave the curse on you until you make amends. Or you can try to kiss-up to one of the other gods so they will remove it."

Shadow Lodge

ralantar wrote:
I'm sorry this is ridiculous, I'm calling the OP a troll.

How productive of you.


I think like others have said revising your spell list is a better idea then creating a new character (and losing all the history your current one has at level 15).

For instance, if only the rogue can fly on their own, prepare a couple flys Or a mass fly. It can be a real help to the party AND it keeps everyone in the flight when flying enemies show up. Remember the paladin in full plate doesnt need ranks in fly to fly, just to do coplicated manuevers (though he could probably justify a few ranks as he levels up further or you could craft him a fly skill boosting item).

Make use of spells like polymorph to boost your party instead of taking enemies out yourself. The rest of the party will end up shining more, and you dont have to give up your wizard. Its just a matter of possibly rearranging your spellbook or just preparing a different set of spells.

Liberty's Edge

First, check with the other players if they share this feeling. If they don't see what you are talking about and feel that they have fun adventuring with your character (inckuding during combat) then no need for further worry.

If the feeling is shared, ask them for ideas on how your character can help their character so that they get more fun from the experience.

Usually, in the end of such a constructive collective process on the players' part, the GM will start crying (because he has to strengthen all his encounters from now on).


The DM left them blundering around in the cloud for 4 rounds?

What cloud? They were BLINDED. As in the flash effect of the spell. They didn't manage to hit with the miss chance from being blind. They still got their attacks but it helped ALOT.

Need some environment details to really argue this one. But the grease should have been just as much a hindrance to the party as the BBEG they were chasing.

The streets were wide enough for us to get around them. He acted before us so he left the area. I cast it such a way that he had to go through it to get away. He could stand in it and we could hit him. Or he could back out of it and go around but the result was the same he lost some squares of movement. We just ran straight by it and chipped away at him.

Yes thats not enough to convince you but I am telling you we know the rules and I cannot think how else we could have stopped him. The grease didn't trip him it just slowed him down to the extent that we could keep up.

okay there are a dozen ways i could pick on this.. but even 20 orcs verse a 5th level party.. someone should die. Your DM is doing it wrong.

Not sure why you can assume that 5 players who have been playing D&D for an average of 7 years (I am the newest at 6 months) are doing it wrong.

How can you make assumptions that I MUST be wrong based on almost no information?

Hell for all you know I had a party of 10 people since I didn't say there was 4 of us.

Anyway as it goes plenty of people died. The 30 or 40 goblins who were fighting with us...

The thing is MORE would have died if the Druid didn't cut their force in half and I didn't cover those in the far side with smoke - since their javelins would have killed even across the gap. I was just disappointed that even more orcs didn't blunder into the 30 foot deep hole whilst they moved forward in the smoke...

The fight took place in a narrow cave with a barricade across it.

So environmental factors and our allies were major contributing factors but 2 spells turned the tide.

------

Maybe "wins the encounter" is the wrong phrase. "Turns unwinnable fights into winnable fights" maybe that's better.

------

Or put it this way:

You are in a cave and 400 orcs come charging at you: Stone wall.

You are now 100% safe.

Who else can do this except spell casters?

Grand Lodge

"My name is Inigo Montoya. You killed my father. Prepare to die."

(If you don't recognize that quote, go watch The Princess Bride and come back. I'll wait. :)

A quote later in the film, about an impending swordfight: "I'm going to do him left-handed. It is the only way I can be satisfied. If I use my right (hand) - over too quickly."

Just because you *can* do something, doesn't mean you have to. Try to aim for making the game fun for all of the players instead of dominating, and you will satisfy your goals while allowing the other players and GM to have a better chance of satisfying theirs.

RPG Superstar 2012 Top 32

Yeah, use your magic to help everyone have fun. Maybe summon a flanker for the rogue, enlarge the monk, maybe drop some walls of stone to channel the BBEG towards the Smiteful Paladin, etc. etc.


Why not just use your mechanical knowledge to help them play better? <--Someone probably already mentioned it, but if not then there you go.

Grand Lodge

ralantar wrote:

I'm sorry this is ridiculous, I'm calling the OP a troll.

You're post reeks of anti-caster agenda.
Quote:


There are three other players in the party that are a tier 3 or tier 4 class (monk, rogue, paladin who plays our healer.) I'm just running circles around everyone,

This statement just proves my point. Claiming that Monks, Rogues and Paladin are somehow lesser classes is bunk.

Either the players of these classes don't know what they are doing or your DM is failing at crafting an appropriate adventure.

Sorry you feel that way, not trolling at all. I love casters, and probably half of all characters I play are casters. I usually don't have this issue, and some good points were made as to why its happening elsewhere.

I currently also play a rogue and paladin in other campaigns, but I don't kid myself that I have as much combat versatility as our caster. All classes have their place, but what different classes can do (especially in combat) is vastly different. My rogue in the other campaign has been useful both in and out of combat, but the Wizard has saved our a$$ a lot more. Of course on a dungeon crawl (just did tomb of horrors) I really shined and definitely stopped a few character deaths, though not all.

In 3.5 about 75% of characters I played were monks.

Lightbulb Thursday, 02:02 AM

SmiloDan - Overland flight is range personal - perhaps you meant he could craft the Paladin an item though?

Worldbuilder - Everyone in you party can fly. You just cast Fly. Of course they may not be skilled at it...

Become an enabler more than a controller.

Encountering a lot of fliers is the GHM's 'fault' (I use this world very loosely) not the Wizards. If the GM is 'hosing' the Paladin you need to come up with a way to un-hose him (that's the Wizards job) and/or the GM needs to hose YOU not everyone else. :)

---

Some questions:

Roughly how many encounters do you have before you are able to rest?

How often are you on a really tight schedule meaning you can't really rest at all?

How hard is the GM trying to kill you?
If you have to devote more resources to staying alive you will dominate less. Obviously there is a balance to this. Too much and it makes everyone else irrelevant too if everything just attacks you.

Looking at it these are many of the reasons:
1) Usually one encounter. We have only had one dungeon crawl the whole game. It is largely a political/moral game, and we are right about to go on our second crawl, where I already know more issues are going to come up. We usually end up with one BBEG or one rather large battle.

2) We are almost never on a tight schedule.

3) Very rarely. He tends to run agro by damage, size and aggression. He actually has a formula, and the way I play I rarely enter that formula. As I am a controller/summoner I rarely bring direct heat on myself, though I try to be ready for it anyway.


Play a sorcerer instead of a wizard. You may be amazed at the difference when you don't have the ability to prepare and adapt.


Worldbuilder wrote:

...

1) Usually one encounter. We have only had one dungeon crawl the whole game. It is largely a political/moral game, and we are right about to go on our second crawl, where I already know more issues are going to come up. We usually end up with one BBEG or one rather large battle.

2) We are almost never on a tight schedule.

3) Very rarely. He tends to run agro by damage, size and aggression. He actually has a formula, and the way I play I rarely enter that formula. As I am a controller/summoner I rarely bring direct heat on myself, though I try to be ready for it anyway...

IMO this is the real problem. These three answers say that the campaign is practically designed to turn a prepared spell caster into an unstopable force. Any wizard or even a cleric should be king in this circumstance.

A single encounter so the wizard can go nova with all of his highest level spells.
No schedule so all the time in the world to prepare whatever you think are the best spells.
And the 3rd answer is the worst. Unless you are only up against unintelligent beasts, this is just stupid. Any semi-intelligent opponent should be able to understand that the controller/summoner is a very serious threat. Even kobalds and goblins are smart enough to target the wizard. Anything more intelligent than that should be forming specific plans to deal with a powerful spell caster. The agro formula is obviously not working. Even a very simplistic morpg AI take into account that the damage from summoned monsters and opponents taken out of the fight my a controller is attribuatble to the caster.

Talk to your GM he needs to do some work and think about what the opponents are doing.


And there you have it.

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