PFS - Gunslinger Build Question


Advice


I had a player show up recently with the following (seemingly broken) build, but there has be something wrong with this one that I missed - it was early. I am also admittedly not as up on my Gunslinger rules as I should be. Please help me break down what is incorrect about this build. RAW answers only.

Human Gunslinger (Musket Master), Level 4

+1 Double Hackbut as the primary weapon, using primarily Alchemical Ammunition
Feats: Point Blank, Precise Shot, Rapid Shot, Rapid Reload

With the Rapid Reload, alchemical ammo and the Fast Musket deed at 3rd level, reloading is reduced from a full-round action per barrel to a FREE ACTION.
With Rapid Shot, that's two attacks per round doing 2d12 damage and hitting TOUCH AC within 50'.

The description of the hackbut clearly states that it is on a two-wheeled carriage. There is no indication given of whether or not it can be set up early and pulled along like a little red wagon weapons platform, nor whether or not it would slow or inconvenience its wielder in any way if moved in this manner (it only weighs 18 pounds - not that hard to pick up and set down somewhere else). Does the assembled weapon occupy the same space or take up its own 5' square on the battlegrid? What is to prevent a PC from pre-assembling this and popping it into and out of a bag of holding to get around the full-round action set up time?

With 4d12 damage to touch AC every round at 4th level, not much of anyone else gets to participate other than to heal and soak up damage for the gunslinger. I know there has to be some key thing that I'm missing (other than GM fiat - please let everyone at the table play), but I am too tired to find it now. Help from those with many levels in Rules Lawyer is much appreciated.


Double Hackbut

Spoiler:
This double-length rifle uses a pair of trunnions to mount its barrel into a swiveling mechanism fastened to a lightweight, two-wheeled carriage. It takes a full-round action to set up the carriage. The carriage has a hind leg, allowing the wielder to wheel the device about and immediately prop it for stability during combat.

Took that word for word from UC. The Double Hackbut is a broken weapon, but according to the wording of the weapon, it seems to me that it can be moved around easy in non-difficult terrain. It does take up the same square as the player. In fact, I just had a discussion about this last night, because the Gunslinger I use has this weapon, and because of his level gets 3 shots per round. Now, the character would have to have Rapid Reload (Double Hackbut) as per the wording of the Feat. My version of the same character type has Rapid Reload (Musket) and Rapid Reload (Double Hackbut) because of this.

Sovereign Court

A full round action at the start of combat is pretty costly, but after that the musket master archetype, as written, can reload the weapon using alchemical packets as a free action. Seems nasty but that double hackbut is a battlefield weapon and probably isn't something that can be (literally) wheeled into any situation.


Do you have a breakdown of how a 4th level character earned enough gold from between 9 and 11 chronicles to afford a 4000 gp weapon and have the gold to make it masterwork and enchant it to +1 and afford the alchemical ammunition that he seems to be going through like crazy and have gold left over for anything else? Remember that a Musket Master starts play with a normal, battered musket and not any two-handed firearm they choose. Also, even though the cost of a musket is 1500 gold, per the Additional Resources, the starting weapon can only be sold for 22 gold, not half value.

Liberty's Edge

As John states above, the musket master gets rapid reload (muskets) as his bonus feat; he must get rapid reload (double hackbut) separately. If he has those, as well as point blank shot, precise shot, and rapid shot, he has one feat too many.

At 4th level I imagine his total wealth will be around 7000 gp. His +1 double hackbut will have cost him 6300gp, plus there's the amount he's spent on ammo. He can't have much else...

Sovereign Court

It's 1.2 gp per shot if the gunslinger has 1 rank in craft alchemy I believe.

Liberty's Edge

Guy Humual wrote:
It's 1.2 gp per shot if the gunslinger has 1 rank in craft alchemy I believe.

Using bullets and black powder, it's 1.1gp. But the OP said he was using alchemical cartridges, which are 50% of the normal cost when using the gunsmithing feat, so 6gp per paper cartridge.

9 scenarios, at a very conservative 12 shots per scenario, will have cost him 648gp, assuming he's only used alchemical cartridges. Add on the 6300gp for his gun, 15gp for a gunsmith's kit, and he's only got 37gp left for everything else.


Well, he would not have been using the gun for all of his scenarios, since at a 4000 gold cost, the player may have been able to afford it somewhere during 3rd level. Of course, all this also means the player spent practically nothing for several levels to save up for the gun.


Paz wrote:

As John states above, the musket master gets rapid reload (muskets) as his bonus feat; he must get rapid reload (double hackbut) separately. If he has those, as well as point blank shot, precise shot, and rapid shot, he has one feat too many.

At 4th level I imagine his total wealth will be around 7000 gp. His +1 double hackbut will have cost him 6300gp, plus there's the amount he's spent on ammo. He can't have much else...

Paz,

You bring up a good point about getting RR(DH) for his character. I know he's been playing in adventures that are above his tier to get as much GP as he could. He did not have all his chronicle sheets with him, so next time he comes to a PFS session, I'm going to audit his sheets to make sure all the gold and items match up.


Enehvar, the real question wouldn't be how he could afford it, but does he have enough fame to purchase said weapon. Because at level 4, he should have between 18 and 24 fame, 18-20 fame would not be enough to spend if I'm doing my math correctly, 6300 gold on a weapon. That's the other problem. He would have to have been going into his third (fifth if slow advancement) scenario at level 4 to have been able to purchase that weapon.


John,

Non-magical equipment from a legal source book is Always Available, as is a +1 enhancement bonus, so as long as there is enough gold to pay, the total Fame does not matter.


Enevhar Aldarion wrote:

John,

Non-magical equipment from a legal source book is Always Available, as is a +1 enhancement bonus, so as long as there is enough gold to pay, the total Fame does not matter.

Misread the rule in Character Creation Guide, that should tell you how often as a GM I run into someone trying to make that type of purchase.


Not a problem. I have done that too, from not reading something or reading it incorrectly. :)

Shadow Lodge RPG Superstar Season 9 Top 8

xpuppykickerx wrote:


You bring up a good point about getting RR(DH) for his character. I know he's been playing in adventures that are above his tier to get as much GP as he could. He did not have all his chronicle sheets with him, so next time he comes to a PFS session, I'm going to audit his sheets to make sure all the gold and items match up.

Always a good plan. After reading through this thread I too am curious as to how his purchases were purchased.

Sovereign Court

He could have earned the money and XP through GM credits. That's how I plan on building my 'slinger...


I have to ask about this because I'm 90% sure it will work take a half-giant from psionics unleashed who get powerful build, does this allow them to wield a double hackbut without having to use a cart and without taking the penalty of having a incorrectly sized weapon.

powerful build-
The physical stature of half-giants lets them function in many ways as if they were one size category larger.

Whenever a half-giant is subject to a size modifier or special size modifier for a Combat Maneuver Bonus or Combat Maneuver Defense (such as during grapple checks, bull rush attempts, and trip attempts), the half-giant is treated as one size larger if doing so is advantageous to him
A half-giant is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as grab or swallow whole) can affect him. A half-giant can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefts of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category.

double hackbut-
A Large or larger creature can fire a double hackbut one size smaller than it is without its mounting as a normal two-handed weapon and without the danger of being knocked prone, but takes the normal penalty for firing an inappropriately sized weapon.


The easy way to get past the gold of a gunslinger is to use two pp on a wand of abundant ammunition. Got a crappy blaster sorc or wis, or a nice support cleric? Their first action is to tap you with that for ten rounds of free bullets. At level three I am two shots per round, and it already is paying dividends

Lantern Lodge

The Double Hackbutt, but not double pistol, is outlawed in society. They did so shortly before Paizo Con last year.

Money isn't a real problem for gunslingers in PFS. I have a lvl 8 pistolero who'd been using alchemical charges since lvl 1. Sure it's six gold a shot, but at low levels I'd fire only 6-10 times a scenario. The most has been 25-30 which was recently.

Lantern Lodge

Check here: Additional Resources. Under Equipment in Ultimate Combat it states "The double hackbut and culvern on Table 3-4 and advanced firearms on Table 3-5 are not permitted in Pathfidner Society Organzised Play"


OK, I'm not in a society game was just wondering if it worked according to the rules

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