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![]() Most items can be damaged and/or destroyed if targeted by sundering. I cannot recall if combat maneuvers are included in the beginner box rules. The rules for sunder and other combat maneuvers can be found here: http://www.d20pfsrd.com/gamemastering/combat#TOC-Sunder or starting on pg. 198 of the Core Rulebook. More information about damaging items, their hardness, and HP can be found here: http://www.d20pfsrd.com/equipment---final/damaging-objects or pg. 175 of the Core Rulebook. ![]()
![]() Paz wrote:
Paz, You bring up a good point about getting RR(DH) for his character. I know he's been playing in adventures that are above his tier to get as much GP as he could. He did not have all his chronicle sheets with him, so next time he comes to a PFS session, I'm going to audit his sheets to make sure all the gold and items match up. ![]()
![]() I had a player show up recently with the following (seemingly broken) build, but there has be something wrong with this one that I missed - it was early. I am also admittedly not as up on my Gunslinger rules as I should be. Please help me break down what is incorrect about this build. RAW answers only. Human Gunslinger (Musket Master), Level 4 +1 Double Hackbut as the primary weapon, using primarily Alchemical Ammunition
With the Rapid Reload, alchemical ammo and the Fast Musket deed at 3rd level, reloading is reduced from a full-round action per barrel to a FREE ACTION.
The description of the hackbut clearly states that it is on a two-wheeled carriage. There is no indication given of whether or not it can be set up early and pulled along like a little red wagon weapons platform, nor whether or not it would slow or inconvenience its wielder in any way if moved in this manner (it only weighs 18 pounds - not that hard to pick up and set down somewhere else). Does the assembled weapon occupy the same space or take up its own 5' square on the battlegrid? What is to prevent a PC from pre-assembling this and popping it into and out of a bag of holding to get around the full-round action set up time? With 4d12 damage to touch AC every round at 4th level, not much of anyone else gets to participate other than to heal and soak up damage for the gunslinger. I know there has to be some key thing that I'm missing (other than GM fiat - please let everyone at the table play), but I am too tired to find it now. Help from those with many levels in Rules Lawyer is much appreciated. |