Advice on the actions of Gods


Advice


There is one thing I'ev overlooked in my current campaign that I've been DMing. In said campaign, the the major golarion gods (only those in the player handbook and maybe 1-2 more) have been ripped from their divine powers and cast down as mortals in the world, having arrived anywhere between 10 and 2 years of the game's starting point.

Now some of the gods, those who had been previously mortals, have some ways of handlings things, seeing as they used to be mortal and as such can adapt, Iomadea and Caedan(sp) for example. All of the gods are lvl 20 or so NPC's with a class that more or less defines what they used to be as a god. Now of course with all of them being cast out of their divine planes it made a huge s$&&storm in the different faiths, wars, truces and many things happened since then.

I was wondering if I didn't go in over my head when making my setting to my players, as I still can't account to all of the gods locations. i'd assume they would try to shake things up themselves, but with their divinity gone, they lack some of their old omniscient knowledge about certain things. The loss of divinity is caused by a epic-level artefact that was used to seal the planes away or kill the gods or something, it's not important for now.

As of now Abadar is the right hand of an emperor. Said emperor rules over a far away continent and with Abadar's consel, created the adventurer's guild to send people around the world to explore and bring back information, connections and the likes to the empire. It's Abadar's network of information.

Caeden is back to being an adventurer, albeit a kick-ass one. He's encountered the PC's a few times but is pretty laid back. He's starting to get into gear and explore what he can to see what happened.

The gods of dwarves and elves (Torag and the bee lady I think) are on a continent with only dwarves, elves and orcs as the dominant humanoid races. This place has not been explored yet.

Urgathoa isnt in motion yet, but I was planning to have her either busy with something, or focused on reaching her main base of worshippers, the Necromancer nation of Gelb. Pharasma is also nearby Gelb, as some of her worshippers are building up in power after the god's silence (the mortals dont know what happened). She will try to remove the nation's worship on undeath, turning it more to the white necromancy, study of death and the likes.

Sarenrae, Asmodeus and 2-3 other gods are checking on Rovagug's prison

Irory and Gozreh are more or less working togheter to gather info and see who did this to the gods. So far I'm hoping for all of them to work behind the scenes, but as their divinity leaves them, they might try to be more drastic and less enigmatic.

And around all of this, I have the PC's 4 lvl 3 characters with poor wisdom scores working for the adventurer's guild, trying to make money, further their personal quests and not die horribly in the land of necromancers (which is neighbor to a kingdom of good stereotypical people who don't like necromancers, while the necro kingdom is slowly turning from a LE land to a LN aligned land).

IN SHORT : does anyone have suggestions for what the other gods could be doing, or how to interpret some of their actions? I'd see them as slow moving forces, planning (appart from the ex-human ones, who can act somewhat faster).


Iomedae gathers her followers adn leads an army. Cue crusade against Evil.

Norgorber is in hiding. Chances are he will not be found if he doesn't want to.

Desna is a traveling gypsy woman giving advice and healing to all who ask.

LAmashtu is gathering a horde of her children in a bid to take the world as her own.

Gorum is basically Gorum. He fights. And when he's not fighting he's looking for a fight.


Gorum is the suit of armor, right? I'd see him on the northern continent, amongst barbarians and constant warfare, either that or my world's version of the mana scar, a blasted land of magical beasts, aberrations and a no man's land. He could simply be there killing many maner of monsters all the time.

Lamashtu is the *mother* of monster humanoids, no? She might be good to have some of those pop up as threat from time to time. The players chose where they want to go, and the places that they don't go to evolve on their own, so I have to keep track of many different places. They had the choice of the northern barbarian continent, the one they are on now, and the orc dward elf continent as a starting destination.

As time will go one, the adventurer's guild will build warp gates (should they manage to secure aprooval from the different countries), essentially permanant greater teleport woundrous items or something. Add more flavor for the players to travel. Especially since one of the players will have her personal quest resolves in orc land XD


Not the kind of advice you want to hear, but make sure you don't forget the PCs are the stars. Probably unneeded but I just wanted to make sure...


Of course they are, but the world still moves at places they aren't located. This isn't a jRPG or a wRPG when the action starts as you get there. They made a choice to go to one of the basic continents, and the others will move in their own direction. The gods act on their own, and the characters are mostly free to do what they want. Work in subtle ways, they have the chance to try and further the plot if they wanna try, or do a basic adventurer's gig and find a dungeon here or there.


Pathfinder Adventure Path Subscriber

Will the gods be a part of your campaign, or are they just background noise?

And here's an idea. With the loss of his divinity Zon-Kuthon losses his connection to the entity that drove him mad. He's now a shattered wreck, guilt-stricken over his actions, and becomes the main force behind those trying to prevent the gods from regaining their powers out of fear of being possessed again.

Silver Crusade

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Son of the Veterinarian wrote:

Will the gods be a part of your campaign, or are they just background noise?

And here's an idea. With the loss of his divinity Zon-Kuthon losses his connection to the entity that drove him mad. He's now a shattered wreck, guilt-stricken over his actions, and becomes the main force behind those trying to prevent the gods from regaining their powers out of fear of being possessed again.

Good call! And his sister might even support him on that one.

But I'd think top priority for most of them would be regaining their immortality, if not their outright god-hood. Even for those who are good, something this traumatic might scare them into being a little selfish, possibly even giving in to the temptation to betray their basic beliefs. It could be interesting to see a former god(dess) who was never mortal become paranoid at the thought of aging and dying, and abandon their core beliefs trying to find a "cure" for their condition.


True, that is interesting, and it could make the once mortal gods (Iomadea and Cayllan and I forgot who else). I also like the Zon-Kuthon idea.

Basically, something happened 70 years ago that ripped the major gods from their planes and god-hood, sealing off their planes along with the minor gods and demi-gods working there. The BBEG didn't want the gods to be mortal, he wanted them, good and bad ones, to never interfere with mortal affairs ever again, using a major artifact that I made for the game. But he failed, the spell didn't go off quite right, and his body was more or less destroyed. It took him about 60-70 years to start working on finishing what he's done. The gods appeared back on the moral plane years after, because well that's how I wanted it to be.

I'd assume some will try and find the starstone temple again, perhaps even kill a rival god when he's easy picking. But yes most of them would try and become immortal again. However some are back to immortality, since it's a bonus from some lvl 20 classes.

In short 3/4 of the gods will be background noises, while some will interact sometimes with the characters, but they won't know it's them. The gods will be too busy working on the grand scheme of things to see all the minor details happening around them. Like, for instance, the BBEG using his now huge network of connections and influence to get the ridiculously hard to get spell components to use his artifact again.


It's to note that a god's mortal class is closest to what he or she represents. Cayllan is simple, as a lvl 20 fighter, and the goddess of nature is a lvl 20 druid. The goddess of knowledge and the god of magic are wizards, or sorcerer and wizard. Iomadea would be a Paladin of Aroden, while some other would be clerics of themselves, since they can tap in their own power.


Personally, I think you give the gods too much credit.
A few would be handling it ok, perhaps trying to remedy the situation.

Many would be totally lost, or 'taking the fight outside' if you will =)

Wouldn't Asmodeus technically go back to being a regular devil? At which point, all the other devils would be plotting/teaming-up like hell to wipe him out of existance while they have the opportunity, or perhaps hoping that they get to take up his old mantle in his stead if they do.
Basicaly, put all of Hell into one big full-on power struggle.
Because of this, infernal influences on the mortal realms seem to disappear for a while (not sure how this would affect Cheliax) as all their influence/hostility/power struggles are suddenly focused inwards.
Perhaps have some of this conflict spill out into the mortal realms.

The afore mentioned path for Zon-Kuthon is a great idea, especially if you have him joined in his quest by his sister. The two of them becoming the primary adversaries of the other gods. Trying to keep Zon-K from going back to what he was out of 'love', even if that means sacrificing her godhood, seems like a truely tragic love story for Shelyn to be part of (maybe even allow this ordeal to bridge the gap between her and Naderi)

Norgorber is the one that would be interesting to think out.
His past 'mortal' life being such a mystery... as well as the bit about if others learned of this secret, it might be his undoing.
What he's up to would be very enlightening to all the gods... so ya, probably best to just have him disappear...
Not sure if he has any deific enemies, but perhaps one of them trying like hell to find him and learn his secret.

Maybe have Cayden turn into a drunk lush in a tavern somewhere, totally useless to everyone ... Not all of them has to be doing anything useful.

And then pick one god who decides to take this opportunity to try and 'off' as many of the other gods while they're mortal as he can.
Kill off one of the 'mortal' gods... perhaps have folks think it was Norgorber... but have it be someone else less obvious perhaps one of the previous minor deities hoping to move up in the world if there are some vacancies once things sort themselves out.
You can't make the gods mortal, without having them face this mortality in a very real way! That will make them rethink their status for sure.


Asmodeus is in the material realm in his mortal form, that's why nothing bad's happening to him in the form of devils trying to attack him all the time.

Cayden is indeed a drunk fool, he's doing regular adventuring things and drinking half the time, being usefull only every once in awhile. The rovagug is still trapped in his mortal prison excuse is there to take care of some gods. However It's true that *some* gods would try and off others, be they good neutral or evil. But then again it's an even match, so they organise armies, powers and such to try and make things work.

Even if I'm using the Golarion gods and things like the starstone, every country and place is made-up by me. There is no Cheliax, and while there is a necromancer nation it's because I tought it would be good for ze setting.


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It seems like much of your focus seems to be 'oh, we're mortal. what will we do now?' ...

You need some of the focus to be 'oh, THEY'RE mortal. What will we do now...'

Assuming some become aware of the situation, there are going to be forces that want to take advantage of 'mortal' gods.

And maneuvering nations is a long-term goal... not knowing how long this condition will last, there will be those who go for short-term paths, while the getting's good.

Perhaps pick a relatively minor 'career-focused' god, who leaks the info to the mortals (along with locations) ... and then some major assassins and the like start making runs at the now mortal gods. Level 20 is fine and all, but most gods are not typically worried about mortal threats, so probably easier to kill them then a regular lv 20 char... at least til they clue in that someone's gunning for them and they remember they are no longer immortal.

Maybe some evil types capture a god to use in a magic ritual/sacrifice, now that they can.

Most of the options from this end are things the PC's might be able to get involved in too.


Well the gods won't go and say they are the gods, they know how much of a danger to themselves and to others that would be.

Silver Crusade

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I agree with the handling of Cayden. He's the one who I think would probably handle this the best, actually. The ones I'd think would freak out are the ones who were always gods, and have never been mortal.

Lantern Lodge

Arh... what about Gozreh? He/She is both a male and female... so what happens?

Oh, and Asmodeus should be in a ton of trouble, as some of the dukes of hell should be out to get him.

Lamashtu should also have tons of Daemons out to get her for her past actions.

In short any god with no friends and a lot of enemies should be in trouble.

Oh... and does this means that no one can "die" now that Pharasma is not on the job?

Silver Crusade

Secane wrote:


Oh... and does this means that no one can "die" now that Pharasma is not on the job?

I'm suddenly having Sandman flashbacks. Death is way cooler than Pharasma, though.


Secane wrote:

Arh... what about Gozreh? He/She is both a male and female... so what happens?

Oh, and Asmodeus should be in a ton of trouble, as some of the dukes of hell should be out to get him.

Lamashtu should also have tons of Daemons out to get her for her past actions.

In short any god with no friends and a lot of enemies should be in trouble.

Oh... and does this means that no one can "die" now that Pharasma is not on the job?

It just means no one is around to judge the dead. Though, since Asmodeus did create the contracts of creation then those would technically be broken if she is not longer there to do her job. I wonder what the ramifications of that would be...


BigCoffee wrote:
Well the gods won't go and say they are the gods, they know how much of a danger to themselves and to others that would be.

But I'd wager any god looking to off one of the others, would have no compunctions about 'leaking' that information, along with possibly the location of a few choice members (assuming they know)... and hope the mortals do his job for him.

This is not the sort of thing that would stay secret for long, in any case, I imagine.


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My word. I want to recreate this campaign setting as a variant of Golarion... I want to so bad. Right now.

In fact, I think I will right now.


Hahahaha XD Well I'm still a new DM so I haven't imagined some ramifications. Some troubles are dealt with before they began, since the god's divine powers are still *up there* they are working on auto-pilot to some degree (as in granting spells).

While the demons are out to find Asmo and Lamashtu, the fact is that the planes are sealed, as such they can't even try and mess with them.


Should people be interested in the bigger picture I could write my current campaign ideas/setting.

Silver Crusade

EvilMinion wrote:


Wouldn't Asmodeus technically go back to being a regular devil? At which point, all the other devils would be plotting/teaming-up like hell to wipe him out of existance while they have the opportunity, or perhaps hoping that they get to take up his old mantle in his stead if they do.
Basicaly, put all of Hell into one big full-on power struggle.
Because of this, infernal influences on the mortal realms seem to disappear for a while (not sure how this would affect Cheliax) as all their influence/hostility/power struggles are suddenly focused inwards.
Perhaps have some of this conflict spill out into the mortal realms.

I think the power struggle in hell would be far less eventful then many assume....In Book of the Damned—Volume 1: Princes of Darkness it outlines that basically the archedevils still have a power variance between them....The rule of law would probably fall to the next in line as defined by power both personal and in resources.

Also while Asmodeus is the king of hell and of all devil kind, he himself is not a devil. In the same book mentioned before it says that basically Asmodeus is the last of the first two divine beings to exist. While losing his divine spark would certainly hinder his ability to know as much as he does when divine; in the Book of the Damned—Volume 1: Princes of Darkness it basically says that Asmodeus is so hyper intelligent and logical that even the good deities seek his counsel from time to time (although in general they find it distasteful). I don' think you would see all of that knowledge just dry up and disappear. I think you would be talking about a mortal creature who is literally as smart as an entire cotenant of nations combined. Some of this knowledge would truly be ancient knowledge (Pre-Golarion) although in a mortal form it may have gaps and holes in it so he has a hard time using it practically.

Also the Book of the Damned—Volume 1: Princes of Darkness pretty much states that the only reason that Asmodeus is still around is because none of the other gods (outside of Rovagug) are powerful enough to defeat him, even combined. Whatever magic artifact you have designed has got to be a pretty monstrously powerful little item.

I think if Asmodeus were mortal you would see someone who literally spent every second of everyday attempting to regain his divinity. It says he is one of the most charming gods and so I think you would find him seeking out this artifact with an army in tow. (having used murder, charm, bribs, and other tactics to gain an army)


I figure at least part of Asmodeus' power is from contracts, and those might still be in effect. He might have a squad of powered up body guard devils that are bound to him that would still have to defend him (Glory Devils in 4e). Whether they could get to him to protect him is another story.....that brings up a good question, are demons, devils, angels, etc still able to be summoned to the material world?

Grand Lodge

BigCoffee wrote:
Of course they are, but the world still moves at places they aren't located. This isn't a jRPG or a wRPG when the action starts as you get there. They made a choice to go to one of the basic continents, and the others will move in their own direction. The gods act on their own, and the characters are mostly free to do what they want. Work in subtle ways, they have the chance to try and further the plot if they wanna try, or do a basic adventurer's gig and find a dungeon here or there.

That's one way of looking at it.

Another is to remember that the PC's and their primary antagonists, ARE the stars of your campaign and everything else is backdrop, stage, and supporting cast. When you watch an episode of Xena and Hercules adventuring in Classical Greece, you're not wondering what the Nazca are doing down in South America, unless somehow it becomes part of the plotline.

Liberty's Edge

Holy Necroposting Batman!

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