I need advice on a build


Advice


Greetings, I'm going to play with some of my friends and for now, the DM either said 20pt or 5d6 for stats ...

I wanted to go with luck and it ended out nicely but I'm unsure which class I can actually benefit from those stats, I'm leaning druid for now since the party of three we already have a ranger but I'm uncertan of the other one.

17
16
16
17
13
12

those are the stat I have (not in that order though)

I'm fairly sure we need the divine caster so I can heal off battles and handle the control if things get messy, but I'm open for Ideas.


With those stats, you can do well with anything.


Tynor wrote:

Greetings, I'm going to play with some of my friends and for now, the DM either said 20pt or 5d6 for stats ...

I wanted to go with luck and it ended out nicely but I'm unsure which class I can actually benefit from those stats, I'm leaning druid for now since the party of three we already have a ranger but I'm uncertan of the other one.

17
16
16
17
13
12

those are the stat I have (not in that order though)

I'm fairly sure we need the divine caster so I can heal off battles and handle the control if things get messy, but I'm open for Ideas.

Check out Treantmonk's Druid guide before you do. If you're starting low level and will stay there for a while, go with a melee druid, otherwise focus on casting. Tho with those stats you can likely do the better parts of both sections.

You could also go a nature cleric if you want that kind of feel. Different spell list, domains, metal armor, etc.

Any character with UMD or CLW on their spell list can use a want of CLW, so don't worry about healing too much except for early on.

Play something you want too the most. Like Cheepy said, you can play pretty much anything with those stats. Pick a class and we'll look at it!

Dark Archive

Paladin...

Str 17
Dex 13
Con 16
Int 12
Wis 16
Cha 17

4d6 is about 20 point buy, depending how many points you get back for scores under 7.
5d6 is way better than 20 point buy.
You have a 51 point character.
Be good. :-)


Honestly with those stats you could be the towns baker and still kick butt in a major way.

I'm really enjoying my inquisitor so you might want to look into that class. He is a good supporter player, an ok caster, poor healer, and incredible damage dealer.


Sorry for the late reply on my own thread ... work's been hectic :>

But so far we have a ranger (Oread) and a Human summoner, I'm leaning on the paladin but I'm thinking of making a dragon diciple of him.

I'm thinking of going Paladin 4 Bard 1 then stright DD till level 7, not sure if going any more will be good compared what I can gain from going paladin for the rest.

Dark Archive

Finally finished the maths.
5d6 is equivalent to a 31 point buy.

I'm so torn about randomness- it's awesome to roll stats like these, but so unfair to everyone else that didn't.


If your ranger is primarily an archer, then the only one you have in melee so far is the summoner's pet, so a good front-liner like a Paladin sounds like a good choice. In the long run, I think you'll be happier sticking with Paladin rather than jumping to Bard and DD.

Liberty's Edge

Tynor wrote:

Sorry for the late reply on my own thread ... work's been hectic :>

But so far we have a ranger (Oread) and a Human summoner, I'm leaning on the paladin but I'm thinking of making a dragon diciple of him.

IMO stay away from D&D prestige-class carry-overs. You can easily make weirdo alchemists that have close to 30hp after a few levels, so you'll get frustrated waiting for a DD to pay a cheese-dividend if uber strength and maximum DPR is what you're going for.

Between the ranger (who I'm guessing is not archery based) and the summoner's horde of minions, I'd recommend avoiding a class which is mostly combat-oriented. So as the campaign doesn't become too hack-n-slash obsessed, I'd also recommend making something a little "lighter" in tone (without sacrificing prowess in battle).

STR-11 (13>11) ...gnome
DEX:17
CON+18 (16>18)
INT:16
WIS:17
CHA+14 (12>14)

Classes....you could be just about anything, but Oracle[Nature] (for animal companion) and Monk1/Cleric11[Crusader:Abadar] with Crusader's Flurry in light crossbow are cool divine caster ideas.

You're also awesome as a party face without suffering the usual paladin problems. Raise DEX at 4th, then WIS at 8th.

Traits: recommend Dangerously Curious and Eternal Hope for gnomes.


I guess the first thing I'd do is roll all over again. You are going to have ugly sessions full of shaking heads and eye-rolling while your friends with the 20-point-buy talk about whether you really rolled those. It happens enough when there's no chance, with rolls like those, someone is gonna have a bad day at the bakery and say something unsportsmanlike. Even if not, they'll decide to rebuild characters with a 5d6 plan, and the rest of the story is lost in competition. I'd just do what everyone else did and let the rolls go. Might sound hard, but a less powerful character is more fun if he gets played, vs time spent defending you build and rolls and this and that.

If there's nothing but harmony where you are, I'd play a worg druid. That sounds like fun, and you'll have no real weaknesses.


Or play a less powerfull class, like a Rogue or a sub-par archetype. You have the chance to play about anything, so make good of it and try for something hard to play with "normal" stats. Maybe you'll never get that chance again to truly shine with a concept you like and could not play effectively without those stats.


I would play something I wouldn't normally play with those stats. It would give you a chance to have some real fun with something unusual. You may also find a class that you really enjoy and you learn a lot about so the next time you play that class you have a better understanding and can play it with lower stats. Kinda like playing a new game on an easier mode before trying something harder.

Liberty's Edge

Another way to make amazing stats matter less is to play a class that only depends on one stat, like a Wizard or a Witch. I know, I know, they're powerful - but part of their power is due to only needing a high intelligence to really break the bank.

Str 16
Dex 16
Con 17
Int 17
Wis 13
Cha 12

Unreasonably good stats will attract less attention if they're not as important. Play a wizard, and they might not notice your 16 strength. Play a fighter, and they'll SURE notice your 17 str, 16 dex, 16 con, and 17 wis. The 16 strength score above is for giggles

But, honestly, I find characters with absurd stats to be almost unfun. They can be kinda zany for a one-off adventure, but anything beyond that and they're boring. I absolutely LOVE playing a PC with an Elite array, or a barely-improved Elite array if the party doesn't want their high stat to be a 15. It makes the game seem a lot more dangerous.

Liberty's Edge

Make everybody play with 15,14,12,12,12,12 array. If they whine, you don't want 'em anyway.


I would go with a sword and shield dual wielding Paladin.

Human stats

Str 16
Dex 17
Con 16
Int 12
Wis 13
Cha 19 (human +2)

Weapons: Scimitar and Shield
First two feats: TWF and Imp Shield Bash

With the high Cha this gives you plenty of lay on hands and channeling to be a good out of combat healer for the party (or a great in combat healer on yourself...the tank). Put your first point into Cha then put your next two points into Dex giving you the prereqs for GTWF. Then it just a matter of smite, destroy, rince, repeat.

Alternately you could go with a bow using Paladin and have just as much fun, but I prefer to get up close and personal when playing a holy warrior. Either way, if you wanted to keep the nature feel you were orginially intending on with a Druid, if playing in Golarion, Erastil is a great deity to select for that purpose and still thematically fitting with a Paladin.

Silver Crusade

Human
Monk (Martial Artist)
Rogue (Bandit) (4) (Ambush is the ability you want)
Str 16
Dex 17 +2 Human = 19
Con 16
Int 13
Wis 17
Cha 12
Feet's
Human: Weapon Finesse
1: Combat Expertise

Build off of the stats you have and go for AC and Saves. Using the Ambush ability to strike in the surprise round.

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