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Can one utilize the Charge action with Spring Attack? Specifically within PFS?
As a full-round action, you can move up to your speed and make a single melee attack without provoking any attacks of opportunity from the target of your attack. You can move both before and after the attack, but you must move at least 10 feet before the attack and the total distance that you move cannot be greater than your speed. You cannot use this ability to attack a foe that is adjacent to you at the start of your turn.
Since you don't have to continue moving after your attack, and your charge HAS to end at the opponent, I personally don't see why you can't use the two in tandem.

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Can one utilize the Charge action with Spring Attack? Specifically within PFS?
Spring Attack wrote:As a full-round action, you can move up to your speed and make a single melee attack without provoking any attacks of opportunity from the target of your attack. You can move both before and after the attack, but you must move at least 10 feet before the attack and the total distance that you move cannot be greater than your speed. You cannot use this ability to attack a foe that is adjacent to you at the start of your turn.Since you don't have to continue moving after your attack, and your charge HAS to end at the opponent, I personally don't see why you can't use the two in tandem.
Sure, but why? The entire point of spring attack is too move after an attack. If you don't, well then your not really doing a spring attack are you?

Maldollen |

As a full-round action, you can move up to your speed and make a single melee attack without provoking any attacks of opportunity from the target of your attack. You can move both before and after the attack, but you must move at least 10 feet before the attack and the total distance that you move cannot be greater than your speed. You cannot use this ability to attack a foe that is adjacent to you at the start of your turn.
Charging is a special full-round action that allows you to move up to twice your speed and attack during the action. Charging, however, carries tight restrictions on how you can move.
I'd say no, as both Spring Attack and Charge are full-round actions.

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Spring Attack wrote:As a full-round action, you can move up to your speed and make a single melee attack without provoking any attacks of opportunity from the target of your attack. You can move both before and after the attack, but you must move at least 10 feet before the attack and the total distance that you move cannot be greater than your speed. You cannot use this ability to attack a foe that is adjacent to you at the start of your turn.charge wrote:Charging is a special full-round action that allows you to move up to twice your speed and attack during the action. Charging, however, carries tight restrictions on how you can move.I'd say no, as both Spring Attack and Charge are full-round actions.
This.
They are both Full Round Actions, and each have benefits that any reasonable GM wouldn't want stacking...

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ossian666 wrote:They are both Full Round Actions, and each have benefits that any reasonable GM wouldn't want stacking...I disagree with this. Spending 3 feats so they can avoid attacks of opportunity on a charge so long as they don't move over their base speed? I see no problem with that.
Okay, well read charging again. By RAW it is a full round action, grants you double movement, and +2 to attack. Adding that in for a TWF Rogue, Fighter, or Ranger and you negate the TWF penalties and open up a Pandora's Box of damage with no threat or penalties for the action.
The problem is you have two contradicting Full Round actions.

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ShadowcatX wrote:ossian666 wrote:They are both Full Round Actions, and each have benefits that any reasonable GM wouldn't want stacking...I disagree with this. Spending 3 feats so they can avoid attacks of opportunity on a charge so long as they don't move over their base speed? I see no problem with that.Okay, well read charging again. By RAW it is a full round action, grants you double movement, and +2 to attack. Adding that in for a TWF Rogue, Fighter, or Ranger and you negate the TWF penalties and open up a Pandora's Box of damage with no threat or penalties for the action.
The problem is you have two contradicting Full Round actions.
I should have cut the full round part out of your post, if you'll read up in the thread, I was the first one who called that out.
My point was that a reasonable gm shouldn't have a problem letting someone who spends 3 feats on spring attack use it with charging, the bonuses are not by any means over whelming.

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ossian666 wrote:ShadowcatX wrote:ossian666 wrote:They are both Full Round Actions, and each have benefits that any reasonable GM wouldn't want stacking...I disagree with this. Spending 3 feats so they can avoid attacks of opportunity on a charge so long as they don't move over their base speed? I see no problem with that.Okay, well read charging again. By RAW it is a full round action, grants you double movement, and +2 to attack. Adding that in for a TWF Rogue, Fighter, or Ranger and you negate the TWF penalties and open up a Pandora's Box of damage with no threat or penalties for the action.
The problem is you have two contradicting Full Round actions.
I should have cut the full round part out of your post, if you'll read up in the thread, I was the first one who called that out.
My point was that a reasonable gm shouldn't have a problem letting someone who spends 3 feats on spring attack use it with charging, the bonuses are not by any means over whelming.
I would just be careful with that house rule. I could see a player saying that they want to spring attack and use pounce. This would not be a problem normally, but you get a Monk of the Four winds / Tiger aspect in there and you get this ability:
Once per hour, the monk can move at 10 times his normal land speed when he makes a charge and is treated as if he had the pounce ability.
So, with your houserule, this becomes a 10x movement (800 ft average) spring attack with a full attack in the middle. I know, edge case, but that is what some people aim for.

Grick |

read charging again. By RAW it is a full round action, grants you double movement, and +2 to attack. Adding that in for a TWF Rogue, Fighter, or Ranger and you negate the TWF penalties and open up a Pandora's Box of damage with no threat or penalties for the action.
Unless he's pouncing, he only gets one attack on the charge, so he wouldn't be taking TWF penalties anyway.
The problem is you have two contradicting Full Round actions.
Yes, by RAW it's not legal.
Shadowcat was saying it's a reasonable house rule, as Spring Attack isn't very good usually, so if you've burned the feats, adding a +2 attack in exchange for -2 AC and significant movement restrictions isn't unbalanced.

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ossian666 wrote:read charging again. By RAW it is a full round action, grants you double movement, and +2 to attack. Adding that in for a TWF Rogue, Fighter, or Ranger and you negate the TWF penalties and open up a Pandora's Box of damage with no threat or penalties for the action.Unless he's pouncing, he only gets one attack on the charge, so he wouldn't be taking TWF penalties anyway.
ossian666 wrote:The problem is you have two contradicting Full Round actions.Yes, by RAW it's not legal.
Shadowcat was saying it's a reasonable house rule, as Spring Attack isn't very good usually, so if you've burned the feats, adding a +2 attack in exchange for -2 AC and significant movement restrictions isn't unbalanced.
Prerequisites: Ride 1 rank, Mounted Combat.
Benefit: When you are mounted and use the charge action, you may move and attack as if with a standard charge and then move again (continuing the straight line of the charge). Your total movement for the round can't exceed double your mounted speed. You and your mount do not provoke an attack of opportunity from the opponent that you attack.
Thats the language you are looking for. I wouldn't want a Beastmorph Alchemist or an Eidolon or just about any 2H Power Attacking Martial character abusing that ruling...thats all I'm saying.