List of Artificer Classes


Homebrew and House Rules

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Grand Lodge

Feels like I need to do another Artificer that isn't a conversion from the non-open source Eberron.


You should!


Dot.


We'll be adding another one to your list soon.


Technically, I'd be the one adding it :)

Looking forward to seeing it.


Hey, bump-dot. :)


I didn't see the Machinesmith on the list.


It's there, under Third Party Base Classes.

I also just added the Tinker by Amora Games.


I see it now. I think I'm going blind, lol

RPG Superstar 2009 Top 8

Dotting this.

I'll come back soon to throw my version into the pile.


Looking forward to it!


Added the ... other... tinker class. I forgot that two companies released one with the same name!


dot!

The Exchange

Is it just me, or do both 3rd party Tinker links take you to the Interjection Games version?


Wow! Apparently I copied in the Interjection Games link, and named it Amora.

Ayiyiyi... Looks like the Interjection Games version is better though, based off of Endzeitgeist's reviews. But Amora has some pretty good potential.


And let your voice be heard here if you want to see Paizo's take on an artificer :)


I realized when I saw this that I never submitted my version of the Pathfinder artificer to this list.

It's intended as a straight conversion of the Eberron artificer to Pathfinder class design sensibilities, with a talent/pool point system similar to the magus, along with a sort of ranger-y option between four thematic choices - creating a blasting rod with mechanics like the alchemist's bombs, turning yourself into a construct over time, bonding with a specific item, or creating a homonculus that is a lower-power version of an eidolon.

There's also a number of new spells at the end of the document.

Click here to view the PDF

The Exchange

Sorry, but the link for the Fnipernackle’s Armored Engineer isn't working for me either.

Edit: And thanks for all this hard work! Sorry I just realized I might have sounded unappreciative :-D


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No problem! And yea, unfortunately any Paizo links will probably be wrong, due to them changing how URLs are generated. Thankfully, you could probably just search this site to find the link to it until I fix it up.

And it's totally a labor of love.


Wow that's a lot.

We had an artificer (kinda) in Legendary Levels 2 but it was a post 20th level prestige class. It blended ancient relic tech & magic by powering them with their own life force. (Including superheavy armors)

Grand Lodge

Pathfinder Starfinder Roleplaying Game Subscriber
Dragonamedrake wrote:
Cheapy wrote:

Here is my current list of artificer classes I have found. Please post more, and I shall update the google doc.

There are some I am aware of, but will not be adding for various reasons.

There are a ton. I cant open your list because Im at work and our Firewall blocks it... I will check it out tonight and see If I know of any you dont have.

Installing Firefox and setting proxy to none can get around most of that. Chrome won't work though, because it follows the same rules as IE.


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As an experiment for my home game, I reskinned the sorcerer class so that the "spells" were technical accomplishments you've built into your own body (e.g., burning hands as a spell known means you built a mini-flamethrower into your wrists). With the right spells, you can easily imagine your sorcerer as an Iron Man-type character.

RPG Superstar 2009 Top 8

Ok, it's posted!

Check it out here!

Here are the highlights though:

- I made it an alternate Alchemist class (like the Ninja is to Rogue) instead of a base class or archetype.
- It has bombs and 'innovations' (which are like discoveries or talents)
- It has a pool of points it can use to upgrade equipment
- It has contraptions, which are versatile magical items. In a nutshell: each Tinker picks 3 schools of magic and can make use-activated items of any spell from those schools (higher level grants higher spells)
- It has a number of trap based and disable device based abilities.

Anyway, I'd love to hear what people think and discuss any feedback.

Thanks!


Added that to the list, Mistah J.

I've also updated the document with a note regarding broken Paizo links. If you see one, hit ctrl-alt-m after highlighting it and make a note for me, and I'll fix it.


Cheapy wrote:

Wow! Apparently I copied in the Interjection Games link, and named it Amora.

Ayiyiyi... Looks like the Interjection Games version is better though, based off of Endzeitgeist's reviews. But Amora has some pretty good potential.

:) IG is focused on making constructs.

AG is field repair and focused on sundering. Some arcane like abilities.

We have been compared as

Artisan = Creationist.
Tinker (IG) = Construct creator

Tinker (AG) = Somewhere in between.

Kind of awesome we made to the list.
- Greg

EDIT: The Adwright is still one of my personal favorites.


Cheapy, you can add mine to your list.

ARTIFICER Plan on doing a few archetypes too.


This thread always makes me chuckle a little.
If you search "Engineer" in Suggestions/House Rules/Homebrew it brings up quite a few pages of results.

Anyway, just to be cliche Little Red included an engineer class in Necropunk ;-)

Silver Crusade

I can't check the google doc on my laptop, but what about the Engineer class from the Final Fantasy tabletop rules?

Basically, as you level up, you have the capability of maintaining a certain number of Inventions. Inventions are, themselves, a combination of various parts that come together to define the functions of the Invention.


Added the Gearhead from Pure Steam!

I haven't seen the FF rules, so...can't comment.


Added the Gadgeteer from Interjection Games!

Lantern Lodge

As anyone added a D&D 4ed Artificer to Pathfinder conversion?

I love the flavor of the D&D 4ed Artificer, namely the ability to infuse weapons and armor with magic properties and the creation of some supportive mechanical summons.


Shiny dot for easier access for lack of universal bookmarks


@Cheapy - have you checked out the Thunderscape Setting? Just wondering if any of their classes fit the Artificer concept. The Golemoid maybe?


No I have not!

Also, updated the doc with Sean K. Reynold's Robomancer, as well as did a bit of reorganization!

RPG Superstar Season 9 Top 16

Cool stuff, Cheapy. What is your criteria for an artificer class?


Elghinn Lightbringer wrote:

Cheapy, you can add mine to your list.

ARTIFICER Plan on doing a few archetypes too.

You still need to add mine Cheapy.

Scarab Sages

Oceanshieldwolf wrote:
@Cheapy - have you checked out the Thunderscape Setting? Just wondering if any of their classes fit the Artificer concept. The Golemoid maybe?

Thunderscape rocks so hard, and many of the classes and archetypes have some amount of artificer-y goodness in them.


Elghinn Lightbringer wrote:
Elghinn Lightbringer wrote:

Cheapy, you can add mine to your list.

ARTIFICER Plan on doing a few archetypes too.

You still need to add mine Cheapy.

Fixed!


Cyrad wrote:
Cool stuff, Cheapy. What is your criteria for an artificer class?

I calls 'em as I sees 'em.

But basically...

Does it deal with crafting primarily? Does it deal with constructs? Does the word "mechanical" exist in the write up? How about "science"? Things like that.

Scarab Sages

Artificer-y classes of Thunderscape-

The Golemoid
The Mechamage
The Steamwright
The Thunder Scout (this one is more Mad Max than artificer, but I figured the fact that it got vehicles and mechanical skills probably meant it deserved mention)


I've updated this with the list of Thunderscape classes, and also added a link to the Paizo store for SKR's Robomancer.


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...I've also added Thunderscape to my shopping cart.

Scarab Sages

Cheapy wrote:
...I've also added Thunderscape to my shopping cart.

My hardcover copy finally showed up last night and it is sexy, and crazy high quality with glossed pages and solid binding. And of course the content itself is spectacular.

I love the Thunder Scout, which is like a Hunter with a motorcycle instead of a pet. It's just generally sexy. The Mechamage with his pet robot is also pretty damn cool.


Any chance of this list including artificing that isn't tied to a class?

I recently made this statement on another thread "If you had technological enhancements available to you, you could just enhance it yourself without needing magic but the caster bourgeoisie wants you dependent on them just to function as a class, siphoning all your precious gp and gaining two to three times the amount of money it took to enchant it." and with the exception of the technological armor and weapon enhancements from Pure Steam I've found no real non-magical wonderous items.


I feel like the Aegis is a bit like the artificer. It can craft items, has bonuses to UMD. It's defiantly a lot more martial than a normal artificer. Idk, something about it.


Radiance House Age of electrotech has the technician Base Class...


Added!

I've been considering adding a description to all of these, but at this point, there are so many, and so little hours in the day :(


Hey, I think the fact that they are all linked is a great start!!!


Artificer has been my favorite class of all editions, and yet I can't play it in the best edition of all. Sucks. Anyway an impressive list, I can't wait to scour it. I was about to make my own but I see the topic is well covered. Until an official version comes out though, which of these by opinion keeps the closest to the original yet Patherfinderizes? You know, not Arcane or Divine but draws from both, Infusions, magi-tech etc.

I'm sure an official version will be very different, and I'll be open minded about it, but I'd just like to try playing as close to the original at least once (In the past I've always been the GM so never got a fair shot).

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