2H Fighter build: please criticize my build


Advice


Here we go.
This is my 2h-fighter I play in my gm's homebrew campaign
Actually, he's a 6th level fighter
In this build it's not included his magical equipment ( I want your opinions in regards his progression )
Race: half elf
Alternate race feature: dual mind
Traits: elven reflexes, heirloom weapon ( elven curve blade )
Stats ( rolled ):
str 20 dex 16 con 16 int 14 wis 10 cha 8
Archetype: two handed warrior

feats:
1 Weapon Focus ( Elven Cuve Blade ), Power Attack
2 Cleave
3 Furious Focus
4 Weapon Specialization ( ECB )
5 Shield of Swing
6 Vital Strike

Progression 7-20

7 Improved Sunder
8 Improved Critical;
9 Devastating Strike
10 Critical Focus
11 Bleeding Critical
12 Greater Weapon Focus
13 Improved Vital Strike,
14 Penetrating Strike
15 Greater Weapon Specialization
16 Staggering Critical
17 Greater Vital Strike
18 Critical Mastery
19 Greater Penetrating Strike
20 Greater Sunder

Alternate Progression
7 combat expertise
8 Improved trip; cleave--->greater trip
9 improved critical
10 pushing assault
11 Improved sunder
12 Combat Reflexes
13 Greater Weapon Focus
14 Greater Weapon Specialization
15 Improved Vital Strike,
16 Penetrating Strike
17 Greater vital strike
18 Greater Penetrating Strike
19 Greater Sunder
20 Devastating Strike

Do you like it? Do you think it's efficient for a 2h fighter? There's a progression better than the other?
Thanks in advance.


since you're half elf, you can use the racial archetype, Ancestral Arms for Elven Curve Blade profession if you don't need Skill Focus. Then get another trait.


Squawk Featherbeak wrote:
since you're half elf, you can use the racial archetype, Ancestral Arms for Elven Curve Blade profession if you don't need Skill Focus. Then get another trait.

Yes, but dual mind give a handy +2 to will saves


Iron will always is good for a figther.


point taken. Also if you wanna give up sundering, you can go for Thunderstriker or Weapon Adept. and yes. Iron WIll.


Squawk Featherbeak wrote:
point taken. Also if you wanna give up sundering, you can go for Thunderstriker or Weapon Adept. and yes. Iron WIll.

I'm already a two handed warrior.

Iron will is extremely handy.
I can take it at lvl 7 and then change cleave with improved sunder

Sczarni

alarich wrote:
Squawk Featherbeak wrote:
point taken. Also if you wanna give up sundering, you can go for Thunderstriker or Weapon Adept. and yes. Iron WIll.

I'm already a two handed warrior.

Iron will is extremely handy.
I can take it at lvl 7 and then change cleave with improved sunder

Imp Sunder will be something you take and think is cool for like 1 session then decide its better to just kill things...you are already set up to do damage, so why deviate and bring something in that you won't be using on a regular basis?

I'd tell you look up how hard its going to be to Sunder something at level 6. Assuming that most weapons and items are going to be of magical or special materials I think you'd be better off with Iron Will.

Liberty's Edge

IMO any build with Cleave is rewarded with a level of monk[flowing] to Immediate-action Reposition attacking bad-guys so they're adjacent to each other. (Also gives you Perception as class skill...and with your 10 WIS, you need all the Will save help you can get.) Also take the feat Pushing Assault for the same purpose.

Dark Archive

ossian666 wrote:
alarich wrote:
Squawk Featherbeak wrote:
point taken. Also if you wanna give up sundering, you can go for Thunderstriker or Weapon Adept. and yes. Iron WIll.

I'm already a two handed warrior.

Iron will is extremely handy.
I can take it at lvl 7 and then change cleave with improved sunder

Imp Sunder will be something you take and think is cool for like 1 session then decide its better to just kill things...you are already set up to do damage, so why deviate and bring something in that you won't be using on a regular basis?

I'd tell you look up how hard its going to be to Sunder something at level 6. Assuming that most weapons and items are going to be of magical or special materials I think you'd be better off with Iron Will.

Agreed; Improved Sunder might feel like a cool stunt, and it might even be a sound tactical choice occasionally, but are you completely sure you want to ruin any magical weapons wielded by monsters or villains?


Human Fighter, Level 3 (2h greatsword)
If you're rolling and get an 18, use your +2(human) on that and make it STR.

20 STR = +5 mod

You will have 5 feats at level 3.

Weapon Focus
Power Attack
Furious Focus
Cleave
Quick Draw

Furious focus will cancel out your Power Attack penalties to hit at low levels, so you can always use max Power Attack AND Cleave right afterwards because you only have one attack. Unfortunately the Cleave will receive the negative to hit from your Power Attack because Furious Focus only works on your first attack.

To hit:
+5 STR
+3 Level
+1 Weapon Focus
Total = +9

Use Power Attack at a -9. While using a 2h weapon like a Greatsword, you will get +27 Damage.

2d6(Greatsword) averages at 7 damage.

7(2d6 average) + 7(STR Mod using 2 hands on a 2h weapon) + 27(Power Attack maxed)
Total = 41 Damage on average.

Now, the Furious Focus will cancel out your -9 to hit from Power Attack.

So in all, at level 3, you have a single attack at +9 to hit and an average damage of 41. Then a Cleave.

I'm not 100% sure on this, but I see nothing in the books telling me it wouldn't work. Please let me know if you find anything contradicting this.


First, nice necro Kyle.
Second, Power Attack does not work that way. Back in 3.5 it was limited to your BAB bonus but in Pathfinder it works differently. The penalty is now 1+1/4BAB (rounded down). So at level 1 that is a -1, at level 4 it is a -2, level 8 -3 and so on. The bonus to damage is 1pt(offhand weapon), 2pts (one handed weapon) or 3pts(two handed weapon) per -1.

You are correct that Furious Focus will cancel out the first attack roll penalty from Power Attack.
So at level 3 we have
Attack bonus: +5str, +3BAB, +1WF = +9 and a +8 for cleave's second attack.
Damage bonus: 2d6(greatsword), +7str, +3Power Attack = 2d6+10

Note: that does not factor in equipment (such as Masterwork or +1 sword which you should have by now).

- Gauss

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