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Occult Adventures Playtest General Discussion


(Sorry for my English but i want to help the Paizo team then i try to do a feedback)

Hi guys,

My table (5 players and me) plays lot of games and tests all classes. (We play a game with level 1

To be simple

What we like :

- The concept of the psychic class from paizo it's good. We like all classes except the spiritualist (Not the mechanics but BG)

- They like the concept of all classes but... (See "we hate")

- The concept of Burn but... (See "we hate")

- The BG of all classes except the spiritualist

What we hate :

- The spiritualist. The concept of this class, it's just... To be haunted, it's not a class, it's a state. you gain power from the haunt but before the haunt you are a farmer, a warrior or something like that. (I hope ou understand what i try to explain)

- All classes have problems like :

The psychic with the Discipline of Pain and Painful Resurgence. You take 10 damage and you gain 1 point in your phrenic pool. Totally useless when you are level 1 or 2.

Kineticist with the burn system : Complex to use because it's like a new pool of something etc...

The medium and the system of the spirit number and influence on the character. (My players are really confused whe he tries to use him)

- All class need a little boost.

- They want a psychic warrior who can create weapons (Somone says he wants to create balista...)

- Class like mesmerist is just too gadget.

- The medium after 2 years. It's over 9000 spirits !!

Conclusion :

Today, the system it's too confuse. Rule need to be clear

No mesmerist...

They like all classes (Except the mesmerist) but a lot of capacity are really strange or difficult to use during a game for my players.

I hope it's useful and if it's not well we try :)

P.S : Again sorry for my english

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