
Ekmule |
(Sorry for my English but i want to help the Paizo team then i try to do a feedback)
Hi guys,
My table (5 players and me) plays lot of games and tests all classes. (We play a game with level 1
To be simple
What we like :
- The concept of the psychic class from paizo it's good. We like all classes except the spiritualist (Not the mechanics but BG)
- They like the concept of all classes but... (See "we hate")
- The concept of Burn but... (See "we hate")
- The BG of all classes except the spiritualist
What we hate :
- The spiritualist. The concept of this class, it's just... To be haunted, it's not a class, it's a state. you gain power from the haunt but before the haunt you are a farmer, a warrior or something like that. (I hope ou understand what i try to explain)
- All classes have problems like :
The psychic with the Discipline of Pain and Painful Resurgence. You take 10 damage and you gain 1 point in your phrenic pool. Totally useless when you are level 1 or 2.
Kineticist with the burn system : Complex to use because it's like a new pool of something etc...
The medium and the system of the spirit number and influence on the character. (My players are really confused whe he tries to use him)
- All class need a little boost.
- They want a psychic warrior who can create weapons (Somone says he wants to create balista...)
- Class like mesmerist is just too gadget.
- The medium after 2 years. It's over 9000 spirits !!
Conclusion :
Today, the system it's too confuse. Rule need to be clear
No mesmerist...
They like all classes (Except the mesmerist) but a lot of capacity are really strange or difficult to use during a game for my players.
I hope it's useful and if it's not well we try :)
P.S : Again sorry for my english