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spalding |
![Jolistina Susperio](http://cdn.paizo.com/image/avatar/A16-Red-Death.jpg)
I think the wand of enervation won't carry over to the clone as it isn't permanent negative energy levels.
When the clone is completed, the original's soul enters it immediately, if that creature is already dead. The clone is physically identical to the original and possesses the same personality and memories as the original. In other respects, treat the clone as if it were the original character raised from the dead, including its gaining of two permanent negative levels, just as if it had been hit by an energy-draining creature. If the subject is 1st level, it takes 2 points of Constitution drain instead (if this would reduce its Con to 0 or less, it can't be cloned). If the original creature gained permanent negative levels since the flesh sample was taken, the clone gains these negative levels as well.
Also there is this:
Some abilities and spells (such as raise dead) bestow permanent level drain on a creature. These are treated just like temporary negative levels, but they do not allow a new save each day to remove them. Level drain can be removed through spells like restoration. Permanent negative levels remain after a dead creature is restored to life. A creature whose permanent negative levels equal its Hit Dice cannot be brought back to life through spells like raise dead and resurrection without also receiving a restoration spell, cast the round after it is restored to life.
It would be like asking the clone to be poisoned just because he was poisoned when he died.
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Trinam |
![Cayden Cailean](http://cdn.paizo.com/image/avatar/cayden_final.jpg)
It would.
Note the Ioun Stone of intelligence listed in the items. You can use that to randomly have 20 ranks of UMD, minus 2 CHA would make a +18. The DC you're aiming for is a 20.
You could do it on anything but a natural 1 (Or on any number if you got Dangerously Curious as a trait), and your target would always be unconscious (NEVER EVER EVER do it until you've knocked someone out.)
Or you could do it over profession engineering, but I really like Prof Engineering.
It stands to be said, though, that an urban barbarian with UMD and Dangerously Curious could activate a wand whenever he darn well pleases as it's a CHA-based skill.
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Trinam |
![Cayden Cailean](http://cdn.paizo.com/image/avatar/cayden_final.jpg)
I don't know that Haste doubles and quadruples when double moving/running. The way I read it, Haste will give you a maximum of 30' added to your movement, or your total movement added to your movement, whichever is lower. Not sure you can milk Haste for 120 on a run.
All of the hasted creature's modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet
There's no such limitation in the spell, it's just a flat increase with all the benefits that adds. And it is sexy.
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Trinam |
![Cayden Cailean](http://cdn.paizo.com/image/avatar/cayden_final.jpg)
I personally wouldn't leave it open for anyone to edit. Trolls be lurkin...
True, but I have the original saved on my computer now to revert it. I trust you guys and ONLY those with links can go through. I can also look at logs of who edited it when.
I do kindly ask that nobody blow everything up, it will make me sad.
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joeyfixit |
![Roper](http://cdn.paizo.com/image/avatar/roper.gif)
Does your Leadership score take into account CHA dump? Even if you take Natural Born Leader (which looks like fan-content, according to the d20pfsrd), it'll only increase your Leadership score by 1, giving you a 6 (4th level cohort) at level 7. Can the cohort catch up by 20 when he's starting with 5/9 or 6/9 of your XP?
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joeyfixit |
![Roper](http://cdn.paizo.com/image/avatar/roper.gif)
I also don't think it's a stretch to assume that AM
1) Moves around a lot
2) Has "cruelty" and possibly aloofness
3) Has a "special mount" - although if it's gotten through the Leadership feat, this becomes a weird snake-eat-self paradox. Probably this one can slide as relates to the cohort itself.
Now, possibly "Great Renown" will counter "Cruelty", but a GM with a sharp eye for cheese will ask you to explain why this was true way back at level 7 when you first got the feat/cohort. "Fairness and Generosity" seem like a huge stretch for AM, and you might have to explain why he's not "aloof" if he wanders around devoting his life to killing Casties. "Special Power" similarly seems like a bit of a stretch for a character that's springing into existence at level 20. And I don't see him building a headquarters, since he swoops through the night ignoring fiat-penalties for not sleeping.
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Trinam |
![Cayden Cailean](http://cdn.paizo.com/image/avatar/cayden_final.jpg)
Moves around a lot only applies to followers. Cruelty is a very YMMV area.
That said, even if we were to assume he had it (and I maintain that random casty murder is different from cruelty) the sidekick would start at 2nd and not 3rd, where I had assumed.
If he's at 3rd to your 7th, he catches up prior to you hitting 11. 2nd should be fine within the same area. The cohort will always catch up as it gains experience at a faster relative rate than your main character.
Note that I put in [large amount of math redacted], I did math it out once.
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Trinam |
![Cayden Cailean](http://cdn.paizo.com/image/avatar/cayden_final.jpg)
Oh, no.
There are people who work under an 'AM BARBARIAN' build, but the theory behind AM BARBARIAN is really simple.
-Get flying mount.
-Get a Lance and Spirited Charge.
-Get Greater Beast Totem.
-RAGELANCEPOUNCE.
The standard build also uses Superstition and Spell Sunder to screw over spellcasting.
This is a case of the name coming first and then being related to the theory, rather than drawn from it.
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Tyki11 |
![Halfling](http://cdn.paizo.com/image/avatar/halfling.jpg)
True. But in the current game, it's gestalt, and lots of leeway.
So my synthesist eidolon is actually gonna be more like a warforged-power-armor.
How sweet is that? :D
Sadly, no pounce with bipetal form :|
Also funny with Superstition archetype, he get's same stuff as a blind/deaf oracle curse for zero penalty so to speak, didn't know that before.
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Tyki11 |
![Halfling](http://cdn.paizo.com/image/avatar/halfling.jpg)
Gestalt rocks your pants.
Current toon is Alchemist/synthesist, emphasis on Alch as Artificer type.
Though dunno if I need lance/mount if I can, as a synthesist, pounce with 7 attacks(at 20th) each dealing a base of 2d6 (mighty fists amulet not included).
Then again, that's 7 natural attacks. One can still get more limbs and wield weapons, so it'd be easy to get what, 7 natural, 6 weapon attacks or more?
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Caedwyr |
Does your Leadership score take into account CHA dump? Even if you take Natural Born Leader (which looks like fan-content, according to the d20pfsrd), it'll only increase your Leadership score by 1, giving you a 6 (4th level cohort) at level 7. Can the cohort catch up by 20 when he's starting with 5/9 or 6/9 of your XP?
If you take a look at the Section 15 note, you'll see that this is a trait from the Second Darkness AP. It may have been re-released, but not updated yet on the site (Paizo re-released a number of traits this year.)
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andreww |
OK, I only managed the first 20 pages of this thread before my head exploded but I have a question for Trinam.
Assuming that you dont intend to use Leadership or Mounted Comabt (and certainly dont intend to ride around on some demented half elf mutant) how effective is this character as a Beast Totem pouncing barbarian.
In particular is it viable at lower levels? I am assuming you can enter and leave rages as a free action to get multiple sunders but that means you have to have a way to be immune to fatigue. You dont get that naturally until level 17. You can avoid it once with the Trait but how else do you do it in combat?
What sort of feat progression would you suggest for such a character if you actually wanted to play something like it in a real game rather than as a thought experiemnt.
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JMD031 |
![Count Haserton Lowis IV](http://cdn.paizo.com/image/avatar/PZO9231-Hasteron.jpg)
Pounce: If have this ability (page 302), can I make iterative attacks with weapons as part of my full attack?
Any melee attack sequence you can perform as a full attack is allowed as part of the charge-pounce-full attack. For example, a barbarian with the greater beast totem rage power gains the pounce universal monster ability and could make iterative attacks with manufactured melee weapons as part of her charge-pounce-full attack.
—Sean K Reynolds, today
And Boom goes the dynamite.
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OK, I only managed the first 20 pages of this thread before my head exploded but I have a question for Trinam.
Assuming that you dont intend to use Leadership or Mounted Comabt (and certainly dont intend to ride around on some demented half elf mutant) how effective is this character as a Beast Totem pouncing barbarian.
In particular is it viable at lower levels? I am assuming you can enter and leave rages as a free action to get multiple sunders but that means you have to have a way to be immune to fatigue. You dont get that naturally until level 17. You can avoid it once with the Trait but how else do you do it in combat?
What sort of feat progression would you suggest for such a character if you actually wanted to play something like it in a real game rather than as a thought experiemnt.
an example minimal silliness build that is actually playable:
Human(heart of the fields) Barbarian (mounted fury)
H: Raging Vitality
1: Power Attack
2: Beast Totem, Lesser
3:Mounted Combat
4:Ferocious Mount
5: Boon Companion
6:Beast Totem
7:Ride By Attack
8: Furious Mount Greater
9: Spirited Charge
10:Beast Totem Greater
gets you rage lance pounce by level 10. Ideally you would have spell sunder shenanigans already but it isn't the end of the world to wait until level 13 or so for spell sunder. I also want to point out that you can rage cycle at level one with allnight, which makes you immune to the effects of fatigue for 8 hours and then makes you exhausted. Use heart of the fields to ignore exhausted and take another dose of allnight for 16 hours per day of rage cycling.
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ATron9000 |
![Kolyarut](http://cdn.paizo.com/image/avatar/22-accuser.jpg)
Oh, no.
There are people who work under an 'AM BARBARIAN' build, but the theory behind AM BARBARIAN is really simple.
-Get flying mount.
-Get a Lance and Spirited Charge.
-Get Greater Beast Totem.
-RAGELANCEPOUNCE.
The standard build also uses Superstition and Spell Sunder to screw over spellcasting.
This is a case of the name coming first and then being related to the theory, rather than drawn from it.
More pounce mount hocus pocus. Reread the mounted combat section.
"If your mount charges, you also take the AC penalty associated with a charge. If you attack at the end of the charge, you receive the bonus gained from the charge. When charging on horseback, you deal double damage with a lance."
Your mount is charging with your character getting the +2/-2 and the added lance bonus. Your character has to charge to pounce. That means you aren't charging on horseback, your horse is. Nice try.
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Trinam wrote:Oh, no.
There are people who work under an 'AM BARBARIAN' build, but the theory behind AM BARBARIAN is really simple.
-Get flying mount.
-Get a Lance and Spirited Charge.
-Get Greater Beast Totem.
-RAGELANCEPOUNCE.
The standard build also uses Superstition and Spell Sunder to screw over spellcasting.
This is a case of the name coming first and then being related to the theory, rather than drawn from it.
More pounce mount hocus pocus. Reread the mounted combat section.
"If your mount charges, you also take the AC penalty associated with a charge. If you attack at the end of the charge, you receive the bonus gained from the charge. When charging on horseback, you deal double damage with a lance."
Your mount is charging with your character getting the +2/-2 and the added lance bonus. Your character has to charge to pounce. That means you aren't charging on horseback, your horse is. Nice try.
Benefit: When mounted and using the charge action, you deal double damage with a melee weapon (or triple damage with a lance).
So it is clear that for spirited charge you are taking the charge action and that doing so lets you deal triple damage. Since spirited charge explicitly says that you are taking the charge action pounce clearly applies.
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ATron9000 |
![Kolyarut](http://cdn.paizo.com/image/avatar/22-accuser.jpg)
ATron9000 wrote:Trinam wrote:Oh, no.
There are people who work under an 'AM BARBARIAN' build, but the theory behind AM BARBARIAN is really simple.
-Get flying mount.
-Get a Lance and Spirited Charge.
-Get Greater Beast Totem.
-RAGELANCEPOUNCE.
The standard build also uses Superstition and Spell Sunder to screw over spellcasting.
This is a case of the name coming first and then being related to the theory, rather than drawn from it.
More pounce mount hocus pocus. Reread the mounted combat section.
"If your mount charges, you also take the AC penalty associated with a charge. If you attack at the end of the charge, you receive the bonus gained from the charge. When charging on horseback, you deal double damage with a lance."
Your mount is charging with your character getting the +2/-2 and the added lance bonus. Your character has to charge to pounce. That means you aren't charging on horseback, your horse is. Nice try.
Spirited Charge wrote:Benefit: When mounted and using the charge action, you deal double damage with a melee weapon (or triple damage with a lance).So it is clear that for spirited charge you are taking the charge action and that doing so lets you deal triple damage. Since spirited charge explicitly says that you are taking the charge action pounce clearly applies.
The charge action as per mounted combat which involves the mount charging with the character attacking at the end with the bonus. Pounce requires the character the charge.
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TarkXT |
![Deep Crow](http://cdn.paizo.com/image/avatar/B4_Deep_Crow_highres_rev.jpg)
You do know that we use the mounted combat rules for mounted combat, right?
Noooo really?
You mean the ones that everyone in this thread for he past 50 pages have been using as well?
The ones that pointed out that if mounted charging worked the way you pointed out then some of those feats they made for it would in fact not work? The rules that I believe even developers pointed out that if the mount is charging then his rider is charging as well?
You mean those rules?
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ATron9000 |
![Kolyarut](http://cdn.paizo.com/image/avatar/22-accuser.jpg)
ATron9000 wrote:You do know that we use the mounted combat rules for mounted combat, right?Noooo really?
You mean the ones that everyone in this thread for he past 50 pages have been using as well?
The ones that pointed out that if mounted charging worked the way you pointed out then some of those feats they made for it would in fact not work? The rules that I believe even developers pointed out that if the mount is charging then his rider is charging as well?
You mean those rules?
ok. I want to see a developer give an official answer to this. The mounted combat rule about the mount charging doesn't change spirited or ride by because those feats are intended for a charging mount with its rider gaining the benefits. I don't see this with pounce.
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wraithstrike |
![Brother Swarm](http://cdn.paizo.com/image/avatar/PZO9044_BrotherSwarm.jpg)
Either the rider is or is not charging. The rules say he is.
The rules also say that if you have pounce and you are charging that you get to use it.
Unless you(Atron9000) can show that the mounted character is not charging then pounce works with charges even when mounted,
What else would "When mounted and using the charge action...," mean?
You are taking the charge action, but you are not charging? Is that your argument?
edit:clarification and removed text that could be taken the wrong way.
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AlecStorm |
![Mothman](http://cdn.paizo.com/image/avatar/B4_mothman2_final.jpg)
Let's talk about ragelancepounce in its thread :) Here is not important, the wizard will die if barb come in melee, BUT:
1) Since the wizard got spells broken like mind blank, barb would not even see it.
2) Barb need a mount with blindsense, but if he use leadership even the mage will do this (and take a 18th level fighter bodyguard). If he train a mount, the wizard maybe will do a pact with an outsider, etc.
3) With the normal gear /level the wizard reach insane level of spell's DC, but with less money every character could have a cloak that gives him +20 on all ST (+5 sacred, insight, resistance, luck). Check the item creation chart if you don't believe me ;)
Oh, and don't forget the ring of magic turning.
So what? GM should fix that problem. Many options, bug on interaction. It's very normal this, less normal is that so many people discuss on this stuffs like this.
Please, tell me a thing. When you started play RPG, you wanted to play like this? With barbarian ragelancepouncing from a dire bat? With mage invisible 24h/day that cast spells that can end an encounter even before other players act? With gear that can render completely useless this caster, if not dangerous for himself?
Better if we start to talk about fix this stuff.
When I started playing RPG I wanted to feel the sensation that great books gave to me, not worry about this things.
Oh, imagine that. Sturm Brightblade that ragelancepounce a blu wyrm, while Raistlin cast a spell on his sister but she turn it back with her ring of spell turning... ok the last thing could be interesting. One time. But this game makes this items of protection from casters required if an high level character wants to survive.
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AlecStorm |
![Mothman](http://cdn.paizo.com/image/avatar/B4_mothman2_final.jpg)
Ok, item outside the book requires GM approval, but are identical with the cloak of resistance with different bonus type. It's not the item that is broken, but the stacking effect. The same problem that we have for spells' DC... +6 int, +5 int, + feats, + score increase / 4 level the save dc is too high.
Then killing a caster is very hard, but everyone can have mind blank + invisibility.
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JMD031 |
![Count Haserton Lowis IV](http://cdn.paizo.com/image/avatar/PZO9231-Hasteron.jpg)
*facepalm*
Seriously, we are going to bring up the whole "AM BARB is not using the Charge action if he's mounted" argument.
Give it up, Wizards are not the all powerful class everyone thinks they are. They are powerful, but they like every other class have flaws. *gasp*
I like playing Wizards but if every game was just a race to see when I can start handwaving everything in front of me just because I was a Wizard, well then that would get very boring very quickly.
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Tels |
![Swordpriest](http://cdn.paizo.com/image/avatar/RainofBlades_final.jpg)
44 pages, I tried reading the whole thing, I really did, got to around 16 or so and abandoned the effort. I've got a few questions as I'm fairly new to the board in that I'm not familiar with AM BARBARIAN much, if at all.
Was the AM BARBARIAN build ever posted? If so, is there a link, I'd like to see it.
I saw a couple mentions of AMY, what is that?
What does AM actually stand for? At first, I thought it stood for am, as in I AM BARBARIAN (ala I Am Weasel! and I R Baboon), but then I saw AMY, and couldn't think of what the Y stood for.
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dragonfire8974 |
44 pages, I tried reading the whole thing, I really did, got to around 16 or so and abandoned the effort. I've got a few questions as I'm fairly new to the board in that I'm not familiar with AM BARBARIAN much, if at all.
Was the AM BARBARIAN build ever posted? If so, is there a link, I'd like to see it.
I saw a couple mentions of AMY, what is that?
What does AM actually stand for? At first, I thought it stood for am, as in I AM BARBARIAN (ala I Am Weasel! and I R Baboon), but then I saw AMY, and couldn't think of what the Y stood for.
AM BARBARIAN was created then destroyed due to computer problems if i understand correctly
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dragonfire8974 |
Let's talk about ragelancepounce in its thread :) Here is not important, the wizard will die if barb come in melee, BUT:
1) Since the wizard got spells broken like mind blank, barb would not even see it.
2) Barb need a mount with blindsense, but if he use leadership even the mage will do this (and take a 18th level fighter bodyguard). If he train a mount, the wizard maybe will do a pact with an outsider, etc.
3) With the normal gear /level the wizard reach insane level of spell's DC, but with less money every character could have a cloak that gives him +20 on all ST (+5 sacred, insight, resistance, luck). Check the item creation chart if you don't believe me ;)
Oh, and don't forget the ring of magic turning.
the barb may not be able to see him but the mount has non-magical blindsight and an insane perception.
the 18th level fighter would also have to perceive the wizard, but would have to keep Am Barbarian from moving
I think we are only using core items, because then AM BARBARIAN could also have custom items
just so you know, i'm on the wizard side of the debate, but these things were brought up before. I think batty bat has a +64 perception as the preliminary number
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Caedwyr |
I posted this in another thread, but I'll post it here too since it is relevant to some of what has been discussed
"For RAGELANCEPOUNCE, I see it as something akin to Omnislash, except with a mount and more manlymanliness. Given the levels we are talking about, this seems like a fairly accurate way to portray what is going on. (The video also shows how you can get the charge damage multiplier for the lance on more than just the first attack).
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AlecStorm |
![Mothman](http://cdn.paizo.com/image/avatar/B4_mothman2_final.jpg)
Core items or not is not important, you need just one caster on a party to make all characters totally invisible. Btw a item that cast 1 spell / day is not broken and it's on core rules.
The caster can do mind blank on himself, doesn't need items. Just a ring of invisibility.
The 18th level fighter will pown the barb. The only problem he could have, maybe, is on magic gears but I don't think so (and this shows that this game is too much gear dependant). The wizard just need to be adiacent to the fighter, that will prevent the barb to hit the caster. Better if we don't consider leadership in this.
I'm not on the wizard side nor on the barb one: I would never play this way. Nor with ragelancepounce or mind blank + ring of invisibility.