When do divine spells refresh if the sun doesn't rise? (Mild Spoilers)


Jade Regent


So, in The Hungry Storm ...

Spoiled just in case people don't want to know:
... it is likely that the characters will travel through polar regions where a single day or night can last for months.

How will divine casters that refresh based on time of day get their spells back?

Obviously, there are ways to get around it, but I was wondering what other people had in mind ...


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Kyrademon wrote:

So, in The Hungry Storm ...

** spoiler omitted **

whatever you assign as "dawn" for your gameworld time wise.

6 am? 8 am? Regardless of seasonal or regional change, you can just use that time slot in a regular 24 hour time period. Likewise, "noon/midday" will always be the same regardless of where in the world you are as well.

RPG Superstar 2011 Top 16

This is a real-world problem too. Observant Jews cannot perform work on the Sabbath, and must observe other prayers at certain times. But what happens if the Sabbath never comes, or lasts for many months? There exists an official answer to that question.

I know this is a game, but I like to use real-world religions to help inform sensible outcomes in-game.


I would probably refresh them every 24 hours, even if several refreshes happen in one (long) day or night that way. The same as what they would get if they were anywhere else.

It's at the cost of some realism I suppose, but I can easily see diving class players getting angry if you tell them their spells aren't going to refresh for months.


Quote:
Clerics meditate or pray for their spells. Each cleric must choose a time when she must spend 1 hour each day in quiet contemplation or supplication to regain her daily allotment of spells. A cleric may prepare and cast any spell on the cleric spell list, provided that she can cast spells of that level, but she must choose which spells to prepare during her daily meditation.

I'm not sure where the problem is. It's still a day, no matter what.


Cheapy wrote:
I'm not sure where the problem is. It's still a day, no matter what.

Because most divine casters, including the ones in my game, pick times such as "sunrise" or "sundown" or "midnight" rather than "6 AM".

It's not really a problem, obviously I'm still going to let them refresh every 24 hours in some way. I was just looking for creative ways to explain it, such as the neat Sabbath link above, or something constellation based, etc.

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Although a divine spellcaster might pick "Sunrise" or "Sunset" as a time at which they prepare spells... the actual movement of the sun in the sky has zero effect on when a divine spellcaster's spells become available. "Sunrise" and "Sunset" are just handy, easy ways for us to say "At the start of the day" or "At the end of the day," frankly. And we generally avoid citing specific times (like saying 6:00 AM) because that locks things in FAR too much—what happens if the GM decides you have a wandering monster attack at 6:00 AM? Do you miss your chance?

Divine spellcasters get to prepare their spells at the same "time" they normally do when they travel to the north pole, which can in this case be read as, "Just after you wake up (aka sunrise)," "Just before you go to bed (aka sunset)," "In the middle of the rest period (aka midnight)," or whatever. They still only get to do this once every 24 hours.

(Same goes for divine spellcasters who prepare spells while on an extended foray into the Darklands, or who are on other planets that might have different length "days," or on other planes of existence that might not have suns and days and nights at all.)


James Jacobs wrote:
And we generally avoid citing specific times (like saying 6:00 AM) because that locks things in FAR too much—what happens if the GM decides you have a wandering monster attack at 6:00 AM? Do you miss your chance?

Or timezones. Could you imagine a cleric's consternation when he fails to get his spells because he forgot to set his waterclock forward after moving from Magnimar to Absalom?

Or having to get up extra early if he moved the other way and his deity was stickler for prayers at a universal time. "I use to get up, have a nice jog, a cup of coffee, and then ease into the sanctuary just in time for mid-morning prayers. But now, noooo, I have to get up at three-freaking-a.m. and scramble to get ready because I moved west."


Zaranorth wrote:
James Jacobs wrote:
And we generally avoid citing specific times (like saying 6:00 AM) because that locks things in FAR too much—what happens if the GM decides you have a wandering monster attack at 6:00 AM? Do you miss your chance?

Or timezones. Could you imagine a cleric's consternation when he fails to get his spells because he forgot to set his waterclock forward after moving from Magnimar to Absalom?

Or having to get up extra early if he moved the other way and his deity was stickler for prayers at a universal time. "I use to get up, have a nice jog, a cup of coffee, and then ease into the sanctuary just in time for mid-morning prayers. But now, noooo, I have to get up at three-freaking-a.m. and scramble to get ready because I moved west."

On the other hand, that could be a plus if you have available a wizard / sorcerer capable of teleporting...

"I'm just empty of spells and it's just midmorning. Could you teleport me to someplace where it's just dawning so I can prepare all my spells again?" ;-)


and no sun for the next 183*24 hours... have fun hiding mortals, the vampires are thirsty..!

The Exchange

The days of no sun or no night occur at the poles because of the axial tilt of the Earth, about twenty-some-odd degrees. If the world of the Inner Sea's heroes has no axial tilt, then the sun will always rise and set to some degree, even at the poles.

Shadow Lodge

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What is all this Who-Ha about poles and axis tilts? Everyone knows that Big Daddy Rov. chases that Sun Tyrrant Sarenrae across the sky every day . . . The Planet is flat, so it takes them a minute to get back on the other side, and when she flashes her goodies at us on the way around, we get light. . .


Beckett wrote:
What is all this Who-Ha about poles and axis tilts? Everyone knows that Big Daddy Rov. chases that Sun Tyrrant Sarenrae across the sky every day . . . The Planet is flat, so it takes them a minute to get back on the other side, and when she flashes her goodies at us on the way around, we get light. . .

Hear, hear!!!

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