Wizard healing undead?


Advice


I have a buddy talking about running a 17th level one shot game, and I was thinking about playing a wizard you uses Shadow Projection to be an undead all the time. But I'm a bit worried about my ability to heal myself, seeing as I need negative energy. I'm not against letting someone else do it, but seeing as I need odd healing, I'd rather have a way to do it myself. Is there any way for a wizard (besides limited wish and wish) to heal undead?


I was looking at some of the evil summons to see if I could find something with an inflict spell, but didn't find anything. Also, Bump.

Liberty's Edge

False Life, Enervation and Vampiric Touch give temporary HP.

At that level, you could also just buy a permanent Inflict item, or get a good UMD score, and there are always potions of Inflict Serious Wounds...
-Kle.


I'm incorporeal though, so UMD isn't gonna help. Can't carry anything. Temp hp might have to be the way I go though.

Dark Archive

I believe the necromancer specialty gives you channel negative energy.


Sarcastro wrote:
I believe the necromancer specialty gives you channel negative energy.

Only for commanding undead


So it seems like wizards don't have a way to heal undead. That's a bummer.


Andy Ferguson wrote:
So it seems like wizards don't have a way to heal undead. That's a bummer.

If you are 17th level, there is a good chance you could have researched a custom spell. See if your GM will allow you use an Inflict spell (only for the purposes of healing undead). Perhaps a Mass Heal Undead (which works like a Mass Inflict Critical Wounds) or something like that.

You could also, in a pinch use Limited Wish or Wish...expensive, but it would work.

Liberty's Edge

Andy Ferguson wrote:
I'm incorporeal though, so UMD isn't gonna help. Can't carry anything. Temp hp might have to be the way I go though.

I'm not sure it's true that you can't carry anything... How about a custom Ioun Stone? Why would it not orbit your shadow form, where it could be activated by Command Word? It seems like there ought to be something you could do telekinetically, or with Mage Hand, or something.

I will continue to ponder edge cases.
-Kle.


Ghost Touch Spell Storing Melee Weapon with an inflict spell in it???

Ghost Touch armour like the old Healing armour from 3.5 but make it inflicting.


You have no strength score while you are incorporeal, so ghost touch things are right out. Though I pretty much have to grab a familiar cause I can't carry a bonded item, so I guess I could give them some items to umd.

The Exchange

The shadow projection wizard is a character I've written up on the boards a couple of times, and I am the first that I know of.

I'm away from my writeup - but I believe the spell shadow projection says you keep your stat scores.

As you may know from our previous discussions I don't usually write up complete builds, but rather present options.

So, one option is:

Wizard with an arcane object (weapon). Choose a gauntlet. You can then use the gauntlet to carry a haversack, or use a wand (of inflict light wounds, ironically).

Second option, is to use a contingency spell, cast before you use shadowprojection.

Final option, regarding healing. You can choose a feat that allows you to use your weapon as a divine holy symbol. Its a bit of a DM call, but you can use a Divine Symbol of Urgothau to allow you to heal with cure or inflicts.

Finally, while I enjoy this build with a wizard, its probably even more fun as a half elf monk/fighter.

Use the alternate racial feature to allow them to activate a wand of shadow projection.

Then take Feral Combat training, and TWF feats to increase your iterative attacks.

Feral allows the monk to use his natural attack (strength dmg).

Since these are melee touch attacks, most of them are going to hit - and since you are incorporeal in the floor your victims will not be able to hit you in return, unless they ready, so your healing rquirements will be minimal.

you should be able to get a build with 5-6 attacks at this level, and should be able to take out most (non str dr immune) opponents in one round. Dragons etc might take 2.

A few other amusing tricks

Focus: touch attacks.
Permanent Reduce person (if you start as a small race). Gives you +1 to hit and also gives you the benefit of agile maneuvers without feat cost.
Share the spell with your familiar for extra strength drain.
Multiclass as a shadow/dancer and let your shadow familiar do the same.

Sovereign Court

Andy Ferguson wrote:
So it seems like wizards don't have a way to heal undead. That's a bummer.

Recently, I was looking for an answer to the OP's question myself and came across this thread. I thought I would post my findings for the benefit of others as they conflict with what has been posted above.

Wizards actually have at least one way to heal the undead.

Since the publication of the Advanced Race Guide, Fetchlings have had access to the 3rd level spell Gloomblind Bolts. It is essentially a negative energy version of Scorching Ray. Of critical importance to this thread, the spell description specifically states that the bolts damage the living and heal the undead.

If you don't want to play as a Fetchling, just ask your DM if you can use the spell anyway. At my table, for instance, the race restrictions for spells are largely ignored.

Happy gaming!


Infernal Healing and Greater Infernal Healing?


Andy Ferguson wrote:
I was looking at some of the evil summons to see if I could find something with an inflict spell, but didn't find anything. Also, Bump.

Augur Kyton has 3/day inflict light wounds. You need either Summon Evil Monster feat or Ring of Kyton Summoning – maybe as tattoo (if you have no strenght.


Repair Undead also works.

Specifically designed for necromancers and those undead wizards who just need a little bit of help!

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Wizard healing undead? All Messageboards

Want to post a reply? Sign in.
Recent threads in Advice