Seltyiel

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Sovereign Court

Andy Ferguson wrote:
So it seems like wizards don't have a way to heal undead. That's a bummer.

Recently, I was looking for an answer to the OP's question myself and came across this thread. I thought I would post my findings for the benefit of others as they conflict with what has been posted above.

Wizards actually have at least one way to heal the undead.

Since the publication of the Advanced Race Guide, Fetchlings have had access to the 3rd level spell Gloomblind Bolts. It is essentially a negative energy version of Scorching Ray. Of critical importance to this thread, the spell description specifically states that the bolts damage the living and heal the undead.

If you don't want to play as a Fetchling, just ask your DM if you can use the spell anyway. At my table, for instance, the race restrictions for spells are largely ignored.

Happy gaming!

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This is smurf-tastic!

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You get both features.

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Your most versatile option for using the Summoner's summons and eidolon in combat is to combine use of the Summon Monster class feature with the Summon Eidolon spell. While many encounters won't even last 2 rounds, you will be able to pull out both of these resources in just 2 rounds for those combats that will both drag on and require them.

That said, the thing that the rules specifically disallow is the use of the Summon Monster class feature while your Eidolon is summoned. It does not disallow your Summoner from summoning his/her Eidolon after calling for a monster using their Summon Monster class feature. If you have the full minute prior to combat to set up this configuration, this can be a viable tactic at levels higher than 1.

Lastly, there are Summoner archetypes that allow you to use the Summon Monster class feature while your Eidolon is out right off the bat. The catch is that you have to sacrifice your Eidolon's growth (you get what is called a Lesser Eidolon) in exchange for this versatility.

The Summoner class is very powerful so it is doubtful that you will need to use these configurations. With just one of the Eidolon or Summon Monster class features it is already in danger of outshining other classes in typical encounters. On top of that, it has decent hit points, 3/4 base attack progression, and 3/4 casting in light armor. No matter what you do with the class, you'll be fine.

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I find the whole premise unpalatable.

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I have been happily reading Paizo products since the Dragon and Dungeon magazine days. They have never disappointed and have often delighted well beyond the bounds of reason. I could not agree more with the OP.

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I agree with blackbloodtroll. If you wanted a few more options for your character, you could also choose to play a barbarian or a paladin.

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In Eidolons Unbound, you can also opt to give your Eidolon a weakness at first level. The benefit of doing this is a permanent increase in your Eidolon's evolution pool by 4 points. Thus, the maximum size of the evolution pool available to a summoner at level 20 is 52 according to the information in this thread.