Whip weilding Arcane Trickster?


Advice


Does this sound like a good idea? Pro's? Con's? good builds? Tactics? What do you think?

I was considering an arcane trickster with a Spell storing whip.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber

It might be amusing, but it doesn't really seem to play into the classes's strengths. What do you do after you get that one spell off?


Try a whip using sandman? Seems like the same concept, better execution.

Liberty's Edge

Cheapy wrote:
Try a whip using sandman? Seems like the same concept, better execution.

This.

Or a whip using Kenesai Magus.


Sooo... No one thinks it's a good idea. Alrighty then. Question answered.


Tiny Coffee Golem wrote:
Sooo... No one thinks it's a good idea. Alrighty then. Question answered.

Well, it may not be an optimization powerhouse, but it could be alot of fun to play.

You get a good touch attack spell with a 15 range once a fight (until you run out of spells to put into it anyway).

You get 15' reach for AoO and flanking sneak attacks while maybe staying out of harm's way yourself. You would definately want combat reflexes.

All those AoO and flanking attacks could be trips and disarms (love that myself). Although without the fighter's feats it will be difficult to get very good at it.


Kydeem de'Morcaine wrote:
Tiny Coffee Golem wrote:
Sooo... No one thinks it's a good idea. Alrighty then. Question answered.

Well, it may not be an optimization powerhouse, but it could be alot of fun to play.

You get a good touch attack spell with a 15 range once a fight (until you run out of spells to put into it anyway).

You get 15' reach for AoO and flanking sneak attacks while maybe staying out of harm's way yourself. You would definately want combat reflexes.

All those AoO and flanking attacks could be trips and disarms (love that myself). Although without the fighter's feats it will be difficult to get very good at it.

Agreed your BAB suffers too much to use the whip outside AOOs and for that one stored spell. Unless you had a whip that was actually a wand... that would be cool. Awesome idea for flavor, but I'm afraid in-battle you may find yourself missing a lot.


Kydeem de'Morcaine wrote:


You get 15' reach for AoO and flanking sneak attacks while maybe staying out of harm's way yourself. You would definately want combat reflexes.

All those AoO and flanking attacks could be trips and disarms (love that myself). Although without the fighter's feats it will be difficult to get very good at it.

Unfortunately, a whip does not threaten (without a 4 feat commitment of the whip mastery line from UC). So no AOOs. You also don't flank, because of the lack of threatened squares.


Kydeem de'Morcaine wrote:


You get 15' reach for AoO and flanking sneak attacks while maybe staying out of harm's way yourself. You would definately want combat reflexes.

All those AoO and flanking attacks could be trips and disarms (love that myself). Although without the fighter's feats it will be difficult to get very good at it.

Unfortunately, a whip does not threaten (without a 4 feat commitment of the whip mastery line from UC, and not achievable until BAB+7). So no AOOs. You also don't flank, because of the lack of threatened squares.


Scarymike wrote:

...Unfortunately, a whip does not threaten (without a 4 feat commitment of the whip mastery line from UC, and not achievable until BAB+7). So no AOOs. You also don't flank, because of the lack of threatened squares.

Carp, i never noticed that before.

But it only takes 3 feats not 4. You don't have to have the greater whip mastery, improved gives you the threaten.


Kydeem de'Morcaine wrote:
Scarymike wrote:

...Unfortunately, a whip does not threaten (without a 4 feat commitment of the whip mastery line from UC, and not achievable until BAB+7). So no AOOs. You also don't flank, because of the lack of threatened squares.

Carp, i never noticed that before.

But it only takes 3 feats not 4. You don't have to have the greater whip mastery, improved gives you the threaten.

Yeah, I should have been more clear. 3 or 4 feats, depending on if you need exotic weapon: whip feat (both orcs and half elves have methods of not needing that feat, as well as bards).

exotic weapon prof: whip
weapon focus: whip
Whip Mastery
Improved Whip mastery (bab +5 prereq)

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber

Whips are handy as torture or fetish devices, but they're simply not great combat tools outside of movies and comic books.


LazarX wrote:
Whips are handy as torture or fetish devices, but they're simply not great combat tools outside of movies and comic books.

But RPG's practically are movies and comic books!?!

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