Pouncing barbarian beast


Advice

51 to 73 of 73 << first < prev | 1 | 2 | next > last >>

Mathwei ap Niall wrote:
Xum wrote:
Mathwei ap Niall wrote:

@Xum Nope, the feat specifically states it doesn't stack so you'd only get the benefits from one of them.

Again mate, pretend I'm 5 :)

I do understand the weapon focus thingy not stacking, but weapon specialization for instance, would, right?

Nope, Weapon spec also states it doesn't stack. This particular feat is setup to remove penalties not grant bonuses. If you keep looking you MIGHT find a way to squeeze a point somewhere from another feat combo but you'd be really feat taxed.

No man, what I'm saying is. After I get Feral Combat training I get weapon focus (unnarmed) that does NOT stack with the weapon focus (natural) but then I get Weapon Spec (Unnarmed), WITHOUT getting Weapon Spec (Natural), thus making weapon spec usable by my natural attacks, savvy?


By the way, my char is going 8 levels monk. I was thinking if elemental fist is REALLY a trap after dragon ferocity, 2d6 is nothing to sneeze at. Allas, Dragon Roar is freaking awesom, was thinking of getting it too.

Dark Archive

Xum wrote:
Mathwei ap Niall wrote:
Xum wrote:
Mathwei ap Niall wrote:

@Xum Nope, the feat specifically states it doesn't stack so you'd only get the benefits from one of them.

Again mate, pretend I'm 5 :)

I do understand the weapon focus thingy not stacking, but weapon specialization for instance, would, right?

Nope, Weapon spec also states it doesn't stack. This particular feat is setup to remove penalties not grant bonuses. If you keep looking you MIGHT find a way to squeeze a point somewhere from another feat combo but you'd be really feat taxed.
No man, what I'm saying is. After I get Feral Combat training I get weapon focus (unnarmed) that does NOT stack with the weapon focus (natural) but then I get Weapon Spec (Unnarmed), WITHOUT getting Weapon Spec (Natural), thus making weapon spec usable by my natural attacks, savvy?

In that case IF you have a legal way of getting weapon Specialization and applying it to your Unarmed strike then yes it would apply to any of your natural attacks you have taken Feral Combat training.

Someone else may have a different opinion of of the elemental styles but from what I've read on them it appears that unless you plan on staying monk all the way those styles are pretty weak. Even then you just don't have enough uses of them to make it worthwhile. I'd rather spend 5 grand on an amulet of mighty fists and get the exact same benefit and save my feats for something else.


Mathwei ap Niall wrote:
Xum wrote:
Mathwei ap Niall wrote:
Xum wrote:
Mathwei ap Niall wrote:

@Xum Nope, the feat specifically states it doesn't stack so you'd only get the benefits from one of them.

Again mate, pretend I'm 5 :)

I do understand the weapon focus thingy not stacking, but weapon specialization for instance, would, right?

Nope, Weapon spec also states it doesn't stack. This particular feat is setup to remove penalties not grant bonuses. If you keep looking you MIGHT find a way to squeeze a point somewhere from another feat combo but you'd be really feat taxed.
No man, what I'm saying is. After I get Feral Combat training I get weapon focus (unnarmed) that does NOT stack with the weapon focus (natural) but then I get Weapon Spec (Unnarmed), WITHOUT getting Weapon Spec (Natural), thus making weapon spec usable by my natural attacks, savvy?

In that case IF you have a legal way of getting weapon Specialization and applying it to your Unarmed strike then yes it would apply to any of your natural attacks you have taken Feral Combat training.

Someone else may have a different opinion of of the elemental styles but from what I've read on them it appears that unless you plan on staying monk all the way those styles are pretty weak. Even then you just don't have enough uses of them to make it worthwhile. I'd rather spend 5 grand on an amulet of mighty fists and get the exact same benefit and save my feats for something else.

Weapon spec is legal for Martial Artists. Well, I was thinking about combining it with Dragon Roar, which is awesome. But considering the number of attacks I'll make, it would indeed be better going with the Elemental rage line I guess.

The uses are nothing to sneeze at either, 8 from monk plus 3 for barbarian levels, but you are right for one attack a round for 2d6 it's not worth it... Too bad :(


Another doubt came up.

Say I'm a Barbarian 2/ Monk 1
I have a bite attack (1d4) and Claws (1d6)
I just got Feral Combat Training. Now, according to the feat any augmentations to unnarmed strike also applies to Natural weapons. A monk has 1d6 damage for unnarmed strikes, so, that would make my bite for 1d6 and my claws into 1d8?

Dark Archive

Xum wrote:

Another doubt came up.

Say I'm a Barbarian 2/ Monk 1
I have a bite attack (1d4) and Claws (1d6)
I just got Feral Combat Training. Now, according to the feat any augmentations to unnarmed strike also applies to Natural weapons. A monk has 1d6 damage for unnarmed strikes, so, that would make my bite for 1d6 and my claws into 1d8?

Not quite, you'd have to pick your bite and it would go up to 1D6, when you get the extra feats to apply it to your claws they'd stay the same at 1D6.

You have to get weapon focus on each individual type of natural attack and then take feral combat training on each type of natural attack, it only affects 1 type of attack.

A barb 2/monk 1 would grab wep focus bite at first lvl (can't do claws yet he doesn't have them yet), grab claws at barb 2, go monk 1 at 3rd level and take feral combat on his bite.

To answer your real question when you apply feral combat to the claws it CHANGES the damage die for the claws to the unarmed strikes damage die. Remember the Monk improved damage isn't a bonus to the existing die it's a static change.


Master of Many Styles cannot be combined with Martial Artist, Mathwei.
Martial Artist's extreme endurance and MoMS' perfect style both give up perfect self. I'm looking forward to what you come up with, though.

I'd love to stack whatever you come up with against my summoner/barbarian/dragon disciple concept.


Why not picking a normal Monk lvl 1 ?

You'll get FoB so won't need Brawler, Greater Brawler ( open to feats for something else) and then you can sacrifice Boar Style in favor for Beiler's Bite which grants you +1d4 Bleed Damage on every non natural successful hit.

This way you could still end up with 10-11 attacks (I'm not sure if you use FoB you can add your Wild Fighter attack as well)


Toothy Half-Orc + Beast Totem line + Lesser Fiend Totem = 4 attacks/round (bite, 2 claws and horns). Add in one level dip into monk for some unarmed combat madness...


What does the normal, optimaized barb look like, with no lvl dip? I am interested in the class for an upcoming game, as the group im in think it is a worthless class and after UC I am not convinced.


jacetms87 wrote:
What does the normal, optimaized barb look like, with no lvl dip? I am interested in the class for an upcoming game, as the group im in think it is a worthless class and after UC I am not convinced.

I'm working on it, but...

It's pretty much the single most brokenly strong thing in the game if you go the mounted option. We're currently looking at a 20th level barb with +47/47/42/37/32 to hit on a RAGELANCEPOUNCE of approx. 860 ft with dragon style for 3d8+150.

This is my low-end estimate.


Wow, um is that only playbale/bonkers at high lvl what about leveling?


Haven't given too much thought to progression yet...

But from looking at it, you're at worst a standard barbarian til you get a mount. Then you get insane because leadership lets you get a synthesist summoner as a mount letting you fly fast.

CAGM is better in most games due to the lack of a mount, meaning you don't have to deal with needing room for the mount. Instead, you just get an attack every time someone tries to hit you. That hits them first, at full bab. With pounce and the glorious SPELL SUNDER.


Forgive me but what is CAGM?


No problem. It's COME AND GET ME!

The manliest rage power in which every attack on you becomes an AoO.


What?! * does a double take then thinks of all the horrid things I can do with a barb in the upcoming game* now hmm I have never built a barb in Pathfinder I assume you max str and con for damage and rounds of rage, hmm which race is best dwarf for con bonus? or human for feat?


My favorite is human for the favored class bonus from the apg.

Superstition is pretty much going to be your level 2 power. It gives you morale bonuses to any save versus any sla, spell, or su ability, and us a prerequisite for SPELL SUNDER. Human's favored bonus makes this amount increase by 1/3 per level. By level 6, your superstition is giving you +5 on saves when raging. By 12th when CAGM comes online, it becomes a +9. To all 3 saves. For pretty much every save.


Hmm , no where was that barb guide itching to build one now.


jacetms87 wrote:
Hmm , no where was that barb guide itching to build one now.

It's still in development. I'm talky.


Level progression is just an example and not well though through. It's just made for the Attacks per Round.
Level 1 MomS : WP (Bite), Dragon Style, stunning fist, Unarmed Strike
Level 2 MomS/Wild Rager 1 : Fast movement, Rage, Uncontrolled Rage
Level 3 MomS/Wild Rager 2 : FCT (Bite), Beast Totem, Lesser, WP (Claws), Wild Fighter
Level 4 MomS/Wild Rager 3 : Trap Sense +1, Dex + 1
Level 5 MomS/Wild Rager 4 : FCT (Claws), Elemental Rage, Lesser,
Level 6 MomS/Wild Rager 5 : Rage Conversion,
Level 7 MomS/Wild Rager 6 : Trap Sense +2, Two-Weapon Fighting, Beast Totem
Level 8 MomS/Wild Rager 7 : Str +1, DR 1/-
Level 9 MomS/Wild Rager 8 : Fiend Totem, Lesser, Dragon Ferocity
Level 10 MomS/Wild Rager 9 : Trap Sense 3,
Level 11 MomS/Wild Rager 10 : DR 2/-, Beast Totem, Greater, Improved Two-Weapon Fighting
Level 12 MomS/Wild Rager 11 : Str +1, Greater Rage
Level 13 MomS/Wild Rager 12 : Trap Sense +4, Elemental Rage, Greater Two-Weapon Fighting
Level 14 MomS/Wild Rager 13 : DR 3/-,
Level 15 MomS/Wild Rager 14 : Imdotibale Will, Reckless Abandon, Beiler's Bite
Level 16 MomS/Wild Rager 15 : Str +1, Trap Sense +5
Level 17 MomS/Wild Rager 16 : DR 4/-, Come and Get Me
Level 18 MomS/Wild Rager 17 : Tireless Rage,
Level 19 MomS/Wild Rager 18 : Trap Sense +6, FCT(Horns)
Level 20 MomS/Wild Rager 19 : DR 5/- Str+1

Start: Str 18 Dex 16 Con 14 Int 11 Wis 7 Cha 7
End : Str 22 Dex 19 Con 14 Int 11 Wis 7 Cha 7

Full-Attack-Action Claw/Claw/Wild Fighter/1st/TWF/Bite/Horn/2nd/ITWF/3rd/GTWF/4th 20/20/19/17/17/15/15/14/14/9/9/4
Damage
Claw 1d8+2str+1d6(Energy 1)+1d6(Energy 2)
Claw 1d8+1,5str+1d6(Energy 1)+1d6(Energy 2)
WF 1d6+1,5str+1d6(Energy 1)+1d6(Energy 2)+1d4(Bleed)
1st 1d6+1,5str+1d6(Energy 1)+1d6(Energy 2)+1d4(Bleed)
TWF 1d6+1,5str+1d6(Energy 1)+1d6(Energy 2)+1d4(Bleed)
Bite 1d6+1,5str+1d6(Energy 1)+1d6(Energy 2)
Horn 1d6+1,5Str+1d6(Energy 1)+1d6(Energy 2)
2nd 1d6+1,5str+1d6(Energy 1)+1d6(Energy 2)+1d4(Bleed)
ITWF 1d6+1,5str+1d6(Energy 1)+1d6(Energy 2)+1d4(Bleed)
3rd 1d6+1,5str+1d6(Energy 1)+1d6(Energy 2)+1d4(Bleed)
GTWF 1d6+1,5str+1d6(Energy 1)+1d6(Energy 2)+1d4(Bleed)
4th 1d6+1,5str+1d6(Energy 1)+1d6(Energy 2)+1d4(Bleed)
------------------------------------------------------
Total 2d8+10d6+12d6(E1)+12d6(E2)+8d4(Bleed)+111

Or i'm somewhere serious mistaken?


HI all! i've a question for you about my player.. i created a barbarian/oracle and then the Rage Prophet prestige class. My idea is a pg with the feral line that is afraid about his feral trasformation when the rage come up and he usually try to avoid entering rage, but my friend with a skald bard enrage me in the most dangerous situation even if i dont want (this is the rpg part). With a simple houserules the dm decided that after the rage i dont remember the most of combat.. by the way.. this is the question: If I use Feral combat training with Two weapon fighting and I take all the two weapon fighting tree can i obtain addotional attacks with primary and secondary (investing in dextery for TwF tree??) and with (obviously) the 2 weapon fighting penalties?

Thanks


This was a dead thread @Rafim, it was over a year old. I'd start a new thread about your question so that people will weigh in with their ideas.


ah oki sorry

51 to 73 of 73 << first < prev | 1 | 2 | next > last >>
Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Pouncing barbarian beast All Messageboards

Want to post a reply? Sign in.