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![]() and i've another question about this spell: What happen if the spell has a value of STRENGTH as your stat?
-case 1 : Hydraulic push ..Your CMB for this bull rush is equal to your caster level plus your Intelligence, Wisdom, or Charisma modifier, whichever is highest. In this case you can't add the same stat twice because the spell specifically tell you that your CMB is CL + stat, and it's clear that you can't add the same bonus twice. -case 2 : Battering blast "The force has a Strength modifier equal to your Intelligence, Wisdom, or Charisma modifier (whichever is highest). The CMB for the force’s bull rush uses your caster level as its base attack bonus, adding the force’s Strength modifier ..." If the STRENGTH of the force pull has the same value of my casting stat, but the spell is specifically using the strength modifier of the spell, can i add my caster stat bonus to this ? Am i cheating :) ? ![]()
![]() Same question for me about BLack Tentacles: The tentacles do not provoke attacks of opportunity. When determining the tentacles' CMB, the tentacles use your caster level as their base attack bonus and receive a +4 bonus due to their Strength and a +1 size bonus. In this case i think that i can apply Knowledge is power because the spell uses a +4 modifier for his own strength and then you can add the int bonus arent'you? ![]()
![]() uhm.. oki. you re totally right. so: trait gifted adept: call animals
so what about feats? 1- improved initiative
or 1- spellfocus (conj)
any ideas? ![]()
![]() Thank you :) i choose menhir savant instead of a shaman mostly because i dont like the change form later. I love saurian shaman and the idea of summoning as standard action a lot of punce/charging things.. i think that it is a nice character to play but it's not what i want this time. i cant dump charisma to 7 (i forgot to mention it) cause my GM doesnt' like it. str18 dex 12 con14 int10 wis 14 cha 8 Lol i'm basically creating a combat druid :) It could be fun.
In this case i can set talent like this: 1- combat casting
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![]() Hi guys..
so i decided to try the Druid. We start from first level and i think we would play till 10-12.
I want to play a no-specialized druid. I know that in PF everything is a specialization in something but i'm sure that the druid can do that. And this is the idea: 20 point buy human menhir savant liv 1 str 14
i'm thinking about the +2 human bonus.. what about str 16 and wis 16? the idea is to be a good caster with buffs, some control and later fighting with Change Form and the help of some spell. what i want to know is, i your opinion, if this thing is possible or
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![]() Human sorcerer (orc bloodline): spell battering blast Two possibilities (i dont know if the first is avaible) 1- boost to CL with +2 from trait:
from feats: Magic Tattoo EVocation +1
equip: 1 rod lesser rapid
CL 30 Throw 6 blast with bonus to hit touch AC 10 base+15 (touch of rage) + dex 6 x 7d6+7 (spell) + 15 (touch of rage + courageous weapon) standard action 42d6 +57 = 309 (maximized)
Rod of rapid =1026 2 if the trick with caster level it's not avaible (i'm sorry for that) CL 25 (easy to accomplish) all the same things above but 5 blast 5 x 7d6+7 + 15 35d6 + 50 = 260 (maximized)
Rod of rapid = 805 Force damage ![]()
![]() This night i couldnt sleep and i started thinking about a sorcerer specialized in force spell. i read a lot of interesting material in the forum.
1) Normal arcane sorcerer (maybe tatooed) with increased caster level and all things referred to Battering blast. The goal is a +5 CL. Trait: Magical Lineage (Battering Blast) (-1lvl for metamagic)
standard sorcerer build with all feats for a blaster: 1) spell focus (evoc) - mage tattoo (evoc)
and so on (help me now until spell perfection) The second idea is thr real idea but i want to know if all of these will be a)possibile b) efficient Sorcerer Crossblooded Arcane/Orc (the dark side of the force) Both Arcana so +1dam/dice with every type of spell and the Arcane arcana. Only 1 spell to combat: Battering Blast (and some enervation sometimes but its not the point of this build) the goal here is to maximize that blast: +1cl from trait
+10cl at liv 20 (cl30) an intensified battering blast (3rd lvl spell thanks to gifted adept) will throw 6 blast for 7d6 each. 42d6+42 (flat bonus from orc bloodline) from the base intensified spell, force damage. Even if this will not be possibile from the debate about spell perfection and feat bonuses i can still arrive easy to +5cl. At liv 20 (cl25) the same intensified throws 5 blast for 7d6 + 7 each -> 35d6 + 35 force damage. I would use blooded initiate only if this is allowed. Crossblooded arcane/orc will (always human) will mitigate the drawbacks from crossblooded with an hedgehog familiar (+2 will save)
with both this build my idea is to grab BLINK or a Ring of blink and play safer with force spells.
CMB Battering blast start a bull rush against every target that takes damage from the spell. if more blasts hit the same target you can roll each bull rush against the same target using the best dice for the check. the CMB is CL + STAT + 10 each blast on the same target after the first. If the cl trick is regular and assuming a charisma of 30 (20 base 6 item 4 increments) = +10 at lvl 20 = CL 30 damage 6 blast 7d6+7 each = 42d6 +42
at lvl20 = CL 25 (caster level trick not allowed) damage 5 blasts 7d6+7 each = 35d6 +35
I need some help with maths, impressions about the Xblooded arcane/orc (i think i will use the +5CL way). ![]()
![]() argh you are right!! i will ask GM explaining him the fact but i agree that it's not that much of a bending of rules. at the same time with adoptive parentage i can ask for Nature Soul (thanks for the idea) that's very close to the skill focus knowledge(nature) obtained with the human trait and go then with the Animal Ally route :) thank you both!!! ![]()
![]() Hi guys, next week i finally play PF again after a long period of "no game life" .. as usual i start creating my Wizard for the campaign (my best class ever) but, this time something changed :P The party lack a melee and this could be the right time to try my paladin idea. I want to play a Paladin tied to the nature probably a paladin who worship Erastil and i want him to play with a celestial tiger. So i found in the race book that Aasimar can have celestial companions and paladin has the charisma for Eldritch Heritage(Sylvan). Adoptive Parentage: "Humans are sometimes orphaned and adopted by other races. Choose one humanoid race without the human subtype. You start play with that race's languages and gain that race's weapon familiarity racial trait (if any). If the race does not have weapon familiarity, you gain either Skill Focus or Weapon Focus as a bonus feat that is appropriate for that race instead. This racial trait replaces the bonus feat trait." I will speak with gm for Skill focus Knowledge(Nature). I'm thinking about a guy son of an important family of somewhere (i'm working on BG in this week too). The reign was attacked from something extremely evil that kill all the sons of the most important families in the country. His parents, at the cost of their lives, saved his life hiding him in a forest. A Cleric of Erastil (an aasimar) found the guy and grew him up, in the ideals of nature and community. animals became his best friends and he learned al lot of things about nature, animals and the life outside cities. A ranger teached him the basis of combat with sword and arcs.. He his too strong and not so agile so he decided to wear a bigger armor and a bigger two handed sword to balance this things. His god answered his prays and he became a paladin, devoting himself to the protection of the nature. But the war arrived, and burned everything. He saved a little tiger from the fire of the forest and make a Oath of revenge against people who destroyed his forest. Now that the story is composed, lets try to make this things number and choices in the respect of the rules :) - Race Human (Adoptive parentage Aasimar) - Stats i dont know the value of the pointbuy but i think i will use the standard of the vindicator paladin in the paladin guide.
- Class Oathbound(Vengeance) Holy Guide Paladin This combination reflects exactly my BG.
at 3rd favoured terrain --> Forest (for a mercy)
so 1 - Aura of good, Detect Evil, Smite Evil 1/day - Feat: Fey Foundling, (B)Skill Focus Knowledge (Nature) 2 - Divine Grace, Lay on Hands 3 - Aura of Courage, Divine Health, Favored Terrain(Forest), Feat: Power Attack 4 - Channel Wrath, Smite Evil 2/day 5 - Divine Bond (Weapon), Feat: Eldritch Heritage (Sylvan), (B)Improved Spell Sharing (Teamwork) 7 - Boon Companion, Smite Evil 3/day The Teamwork Feat is a great bonus cause i can take that with the tiger too, with the stat increment in INT from 2 to 3.
He's not the perfect combatant cause the time spent in the forest was subtracted from a formal training that all paladins have, and it is reflected from the only Feat releated to combat and weapons:Power Attack.. He can buff himself and share nice and fun buffs with the tiger. Wrath, shield other, Aspect of Divinity, Blessing of fervor and so on.. he can heal himself with a big bonus gained with the long exposition to fey (Fey Foundling).. coupled with the Fey (Sylvan) Bloodline.. a lot of flavour about all this things. I'll start at level 6 so the pc is almost done..
Later.. dunno atm. weapon focus, improved initiative, extra lay on hands.. that's it.. impressions? Iknow that Erastil favoured weapon is arc and Divine Hunter is will probably well suited with this idea, but i want to have a big sword and stay in melee :) i play always squishy characters so i want to stay in the middle and kill things :) But the Divine Hunter suits very well with this pg. ![]()
![]() Thank you for answers :)
The idea was a cleric with two animal companions.
The one obtained by EH is boostable with a cloack of arcane heritage and i'm looking for a way to keep the feat slot for something else. With the two level boost of the Theologian i could accomplish my task using Dinosaur Companion (Ex) from the Saurian Domain.. a couple of t rex? sound well :)) But my idea of character is a cleric with two tigers so that's why i opened this thread :) The idea is to are ready for lvl 7 when the tigers grow up so Human Cleric 7 (Focused study) Domain Feather (Animal companion: Tiger)
1 - Boon Companion (Tiger from the Domain). (1B) Skill Focus Knowledge(Nature)
Now that's my second goal: divide my cleric buffs with my pets: i found two way to make this first Feat Improved Share Spells that requires 10 ranks in Spellcraft so it's usuable from the lvl 11. second Improved Sharing spells (teamwork): i can take this feat early and take this even with the two tigers using the stat boost in INT from 2 to 3. This could be done early in levels (even from the fifth with only one pet atm) but requires the use of one feat for each Tiger so i dont know what do to..i probably choose the second way so i can have fun playing this early. So now, i've a cleric with two large tigers with 3 attack pounce rake grab, i can share my buffs (dividing the duration obviously) with them. With the Evangelist i can start buffing everybody and play with only one domain.
a lot of options, and i like this :) However sorry for the digression.
thank you. ![]()
![]() Hi guys,
if a cleric (Theologian Archetype) select Animal as her (only) focused domain
Druid as a Cleric -3 liv so : Cleric 4 + 2(archetype) = 6 - 3 = 3 So basically she looses only 1 level without the use of boon companion feat. the question is: Does ANYTHING exist to fill that 1level gap without the use of Boon Companion feat?? Trait, items.. but NO FEATs plz. Thank you. Rafim ![]()
![]() uhm your idea is very interesting i want to try it in the next session: can you explain me exactly?? I understand the free weapon finesse feat coupled with the dex to damage concept, that i love. obviously power attack work on STRENGTH so-> no power attack but.. what about the feat that allows power attack with dex? (atm i dont remember the name sorry) ![]()
![]() I dont think they are overpowered.. but i dont like their spells list too. haste at lvl 4.. before a WIZARD?? no thanks.. this is a bad way to give too much things to a class. summoners are fun, my player has one and it's not so difficult to manage him. sometimes there's something 'strange' in the evolutions of the Eidolon because they leave a lot of way to read them. for example.. but i dont want to go out of theme, the always in act discussion about Improved Natural Armor (Ex): An eidolon’s hide grows
I FIGHT with my summoner's player two days because d20 e someone says that you can take this at first level and then every 5 level.
lvl 1.: Do you POSSESSE 5 summoner level HERE?? NO
so (i repeat) in my personal opinion you can take imp. nat. armor at 5-10-15-20. there are some way to interprete here, but i dont think so.
if clarified and with a re written of the spells list it could be an interesting class. ![]()
![]() Hi guys!! i'm starting a sort of new campaign (it's not exactly but it's too long to explain here the adventure) with lev.3 PCs. I want to test these houserules for the rogue PC (and eventually assassin): - On a critical hit with a SA she can add the weapon's crit modifier to every SA's dice. example: rogue of lev.3 with a short sword (1d6) rolls a critical hit + SA
- I want to leave the 3/4 BAB but his hit dice can qualify him for critical feats ASSASSIN Death attack : the same as the original but the damage of the attack is maximized (weapon and SA dice) ![]()
![]() From the CORE book: 'Recent Casting Limit/Rest Interruptions: If a wizard
simple ![]()
![]() for me it's quite simple: Improved Natural Armor (Ex): An eidolon’s hide grows
possesses: at 1st level you dont posses 5 summoner levels so i trust the 5-10-15-20 rules in my game. ![]()
![]() Stop playing with that DM
p.s. : this is a game and you should have fun playing with. at the same time you should your friends have fun too ;) stay calm.. and play wizard :) ![]()
![]() I really love Combat Manager.. it's very simple and you can create an encounter in less than a minute. I usually create a lot of enconuters before and then save them. U can load them when you need them.. you can add power to monster in a click.. do u want to add a template to increase the GS on the fly? 1 click. Do u want to create a new random monster with random abilities or randomize some of them?? some clicks.. easy to drink!! For maps my pencil is my best friends :) ![]()
![]() Uhm i didnt read all the posts here (maybe one half more or less) - As GM i think this is the perfect example of how people cant menage groups with paladins. The punishment for some kind of evil act should happen in situation with a normal choice from a good act and an evil act.
I dont like these things sorry. Playing with the phrase that a paladin will fall if he volontary commit an evil acts its a different things.. always imho.. and creating a fan of choices like 'bad evil act - evil act - suicide' it's not a good way to manage with that :) bye bye :) and have a nice play ![]()
![]() I've a lot of questions about this class and Iaijutsu Strike.. 1) Which kind of feats can you stick with it? (vital strike for example)
:) ![]()
![]() Ranger trapper for trapfinding then the rest of levels as Holy Warrior:
You can fight very well, you have a lot of buffs, protections for the group, can convert in cure too.. heal.. miracle..
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![]() I agree with you Mortuum :) 4ed is more balanced in numbers (but I dont like it) and every character has the same number of power (more or less) except for rituals (usual) I think that martial characters need options!! in combat and out of it! this is what i mean with the idea that balance should be in options and not in numbers. I never compare casters with martials cause it's impossibile. I play a wizard and my dpr in very low cause i love to control things and environments.. with my abilities i help martials doing their work better, i divide enemies and reduce their attacks to the fighter. With magic martials get options and this is why they play well together. I dont know if this is good or not, but with the idea of the tipical fighter and mage, even in the fantasy literature, i never read of a big fighter that teleport himself.. this is the iconic wizard's job. We can change this, for sure. But in a fight all the damage of my group is done by melee. They have fun doing that, they do that very well and, when the enviroment or the situation is bad for them magic helps in their job. The problem is all the other things and this is the point. I'm happy when i create a demiplane, or when i summon things from other planes. Some people is not interested in this. I never say 'i full attack' or smile for a critic that crushes a mob: i'm not interested in that and i dont cry for that cause is not on of my options. In the other group when i play my barbarian i'm happy to play him, even if his options are lesser. I agree with you about the story of my brother. In 3.5 and in pathfinder martials need options that's for sure. But i dont think that a 20th fighter could be comparable with a 20th wizard. It's impossibile When I think about magic, or a magical things, i think about something inusual that breaks the ordinary laws of physics. This is magic. Even the idea of calling a fireball is beyond the normal things that a non magic player can do. Fly.. and everything in the spellist is magic. Even magic items are magic! without that the disparity from a martial and a caster will be bigger i think :) but at the same time you are right with the idea that in a game two 20th lvl PGs should be almost comparable in numbers or in options. we can get the way of the 4th edition arent' we? In my first post i said that 4edition has something interesting and i trust this idea. Non casters need some 'martial powers' that let a martial pg do something exceptional.. every class should have something incredible that grows in power tied to their job and atm they lack this.
I read the d&d next playtest and i played sometimes.. have you ever read about wizards and clerics :)? they are more and more powerful with the option of studying the daily spells and then choosing from their daily spellslist as a sorcerer :) they create options for martials too, and i think that are interesting. Why did they come back from the 4ed rules and plans? There is only a reason: money - They tried to create a game for a different target of players (probably) the MMORPG users. RPG players are different!! But even in those game classes are not balanced. Enter a forum and read !! i played wow for a lot of years and everyupdate some class was happy and some class cried. Even is the 4th edition, where balance should be prior, this never happened. It's impossible to balance and rpg game, this is not absurd :) this is my personal idea and this is what i see in everygame, videogame, board game (characters in talisman for example), card game and everything i've played.
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![]() Sure!! it's the base for playing..as a dm i read it all and all the spells too cause i'm a wizard in another group :) I see a lot of guys that dont read the book.. that's why a lot of questions come out :) (my players sometimes jump up some parts (bad thing if you want to learn the game). U can learn things by playing but it's boring when u are at table and u dont know what kind of actions you have in a round.
The best thing that most of the player dont think about is that if you know the rules you know your options in the game. Knowledge is power ![]()
![]() I played 4th edition from the beginning. I don't like it, and my players too. There are a lot of nice things but my feeling is that they tried to balance something that cannot be balanced: An rpg game.
pathfinder In my experience I think that numbers are numbers but the real gem of an rpg game are people and not numbers. That's why you read posts about how fighters and rogues are underpowered BUT a lot of people play them.
Take the rogue and the fighter: if you are an optimized fighter you probably dump INT.. games are not only combats and mine too. In a session sometimes can happen that we fight once and the fighter shine sometimes.. but this happens only if he can full attack the mob.. if he cant move easy, if you set up a good environment the fighter cries and the rogue with rapid attack is happy. This wouldnt be an analisy of the tactical playing. I think that non caster classes could be simplified a bit with the fusion of a lot of feats to give them options. About magic: Magic will be always atop normal human possibilities because.. it's MAGIC!! :) but a GM can manage all the options of a caster easily without boring them with 'Immune - Immune - you cant - antimagic zone'. Wizards (my favourite class) is crazy about options in play but you have not all the options together and you number of spells is restricted. If I can always sleep and recharge all my big guns it's easy to play, but what about a 'you have 1 day to do your mission or the BBEG destroy the world??' if you run out of your best spells you are less less powerful. That's why groups are necessary.. i can teleport you at the cost of power, then the fighter can kill the mob easily and i can use my spells for something else. Divination is meneageble whit the assumtion that BBEG are not stupid and, at high levels, they can protect them from it, they can think forward and use divination of the players against the players too.. They can have wizards followers, they could be a wizards too. Wizards are intelligent: think intelligent and know what you have in your hands. Sorry for the digression. I want to say with all these examples that i dont think that 'number balance' should be the priority (4th edition is a good example of boring failure).. the real balance is probably impossible so why lose time for that?? give option to characters, give something to do for melee characters more than 'full-attacks' and dont optimize you fighter with dump stat :) play them!
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![]() what about creating a greater demiplane with no gravity trait and No time :))? No Gravity: Individuals on a plane with this trait merely
Timeless: On planes with this trait, time still passes, but
In a condition of time suspended his regeneration wouldn't probably occur so you can kill him 1 hit every year :) The 'floating permanently non-starved Tarrasque' the nice thing is bring it there :) 2 days a months (more or less) you enter the plane to refresh it and wave your new 'floating' friend :) ![]()
![]() Analisy (part 2): as well i read all the options i've new questions so be patience. So we calculated CMB: 11.. GRAB gives +4 on CMB to enter and manteine a grapple. 3 attacks: 3 grabs (with tiger) with a CMB +15 to enter and continue while i'm the grappler, as i read in grapple rules, i've 3 options: 1) move at half mov me and the grappled creature
Example. (initiative won by me) round one: Pounce and full attack something medium (tiger is large and atm i have not powerful shape) i have 3 attacks.. what happen if i enter grapple with my first attack?? can i finish my full attack for that round?? In the creature grappled turn she chooses to break grapple but fails against my CMD round two: (already grappled) I start my round rolling for going on with my grapple and I beat the creature CMD. With this action i decide to attack with my bite (the best attack) at the same time in this round
- last but not least i've a question about the wild shape - now with the druid's changes to wild shape you basically play with your bonus on attacks, CMB, CMD modified by The Beast Shape used with your wild shape ability and the size modifiers. So it's easy to play: you prepare ahead all your stats for EACH size you can trasform in and finally apply the situational modifiers for the creature abilities (in my example the GRAB bonus). So i start to think: Can a Druid wildshape in the form she prefer (and she can trsform in) regardless of the bestiary examples? The only thing that changes really is the base damage of natural attacks. Take the tiger.. suppose to use Beast Shape III and create a tiger HUGE.
claw 1d8 -> 2d6
+2 strength -2 dex for the spell, more natural armor but malus to ac for dex and size.
What you think about this?? What about a HUGE ant? a druid in the form of a HUGE ANT has the same stats of a druid in the form of a stegosaurus
I hope to have exaplained what i mean.. sorry my english is not my mother language :) ![]()
![]() sure in my CMB and CMB calculation i considered that: CMB : BAB 4 str 6 +1 size (large)
I missed the penalties to fly and stealth you're right :) OMG! so the AC is 16.. -2 dex and -1 AC for size i was wrong again ![]()
Hi! After reading this book I fell in love with the radiant and began thinking about possible builds, but then I encountered a small issue: According to p. 47 of Akashic Mysteries (first page of chapter 6: veilweaving) you can only shape veils occupying different chakras (without taking options like the Twin Veil feat).
I mean, there ARE enough chakras available on the radiant's veil list to cover all 8 (which can be unlocked with the Access [...] Chakra Slot feat chain), but the issue still stands with not being able to utilize all veils to the fullest without feat taxes... ![]()
As I'm blessed with mostly normal groups, I don't have much to contribute to this thread but anyway, two stories of my player experiences (mostly dm'ing): First one isn't even a special one. I know, railroading is frowned upon, but it's also bad taking it in the complete opposite. In one group, our DM started the introduction into his homebrew campaign world (4e) with 'I absolutely loathe railroading, so you won't get this from me'. Well, he REALLY avoided railroading. Our group was often three sessions long doing literally NOTHING (at least to advance the plot) because noone knew what to do. So we mostly roleplayed philosophical discussions between our characters (we were mostly clerics, paladins and such). It was really fun for us, but a little bit more 'railroading' had been appreciated. The other one is something around a decade ago. We were playing The Dark Eye (which may be not all to known in the US). Our master did nearly everything you can do bad when dm'ing, but three scenarios are still vividly present in my memories. - At the beginning (in a tavern), I'd tried to make some money with juggling. My character (kinda like a mix between thieve and non-magic bard) jumped on the table and made a juggling check. Our DM decided to give absolutely ridiculous penalties on my check (as I know from rl experience, juggling 3 balls without any complicated tricks is a cakewalk which should get NO penalties at all), I failed miserably and she decided one of my balls fell off the table, hit the fighter PC of my best friend on the foot AND did 1 point of damage to him! 1) how in the world could the ball fall from above the table on the feet exactly under the table? and 2) why does a small, soft 80-100 gramm ball inflict damage? Against an armored fighter above all? - In this game, you have two actions per round, which you can use to attack or defend (i.e. you can attack once and defend once, or do one thing twice, or take other actions as casting spells or such). We were fighting against a bunch of orcs (with NPCs and such there were around a total of 30 participants in this battle, nearly even distributed). I attacked one of the orcs. He defended. The next member of our group attacked the same orc. He defended. By the rules, he would now be out of actions. Another participant attacked the same orc. He defended. We protested. Her (the DM) answer 'Since he used his two actions, he has already proceed to the next round, so he has a brand new set of new actions...' I then asked 'when he is already a round ahead of us, will he blink out of time for now and return in 3 seconds (the duration of a combat round in this game)?'
- The infamous DMPC in his 'best' form (I totally have no problem with DMPCs, when made right, on the contrary, both me when I'm a DM and others when they are in our groups are even ASKED to play DMPCs, as they can greatly contribute to the game when played right) was played by her: A 'blind' (or at least 24/7 blindfolded) wizard named Merlin. Well, we could live with that. What wasn't all to entertaining was the fact that our second combat encounter (after this first encounter mentioned above) in the campaign happened as follows: 400-something orcs are charging our small party on an open field. Her wizard takes a few steps in front of us, lifts his blindfold and copies Cyclops from X-Men, a laser-like beam kills the whole army in one round. After that, Merlin reveals he's the son of - can't remember right - I think it was Rondra (the goddess of war from this setting). From this point onwards, in every encounter we just handwaved and said 'let Merlin do it, we'll watch'. Sorry, this post get longer than planned, but I hope it was at least a bit entertaining. |