
Lobolusk |
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Okay, I am strange I get it but i have a dream a dream of a a unarmed and unarmed fighter who can do what i want him to do, with out being a monk.
allow me to explain monks are frikin rad no argument but what i would really like to see is this below
1. a way to increase unarmed damage with out
a. dipping into barbarian(brawler greater brawler)
b.with out taking "superior unamred strike It is not cannon
c. with out taking 3 levels of monk
b. with out the focus on combat styles, i just want a boxer a tough SOB who can punch his way against a opponent with out the 3/4 bab he need not e like a monk in his kicks off hands attacks it would be hands only
a few ideas, boxing gloves, knuckles in a glove form with a plate you can switch out for silver,mithril act.. that can be upgradeable like the samurai sword in the samurai class from 3.5
maybe a feat you can take in exchange for weapon specialization and weapon training, I like what the brawler offers but maybe a increase to the die incrementally not monk style but at least 1d10 at some point,
an example a mwangi ranger who instead of 2 scimitars, or a bow or a hatchet punches his enemies. how does one make that happen realistically
I understand the fighter if he goes full unarmed he can do mad damage but there is something strange about rolling a d4 and having to calculate a minus or how ever you do it. he should at least have its own dice! i would trade the +2 for a dice bump can we make a boxing style feat path like vital strike? remember old oriental adventures form 3.0 you could take a bunch of feats and double your attack dice.
I am doing a unarmed fighter now and i like it I like the abilities I like the feel, but i had to dip into barb(scratch that i chose to dip my therapist says i do not have to do anything i choose to do stuff)
maybe next i will take the brawler just my 2 cents
Unarmored
okay we have a few "tank super heavy armor fighter" and I will freely admit my knowledge of unarmored begins and ends with the monk, but do we have a class that instead of focusing on wearing armor focuses on being fast and loose maybe a bump to dodge every 2 levels
but you couldn't wear armor while using it? or how about a natural armor boost? you aren't a sissy monk you can take a hit like a man!
I would like to really explore all the options but in my mind a+5 dodge bonus at lvl20 is good if you are going armored but what about those of us who like to be sweaty and bare chested
glistening in the sun laughing as we punch orc int he face?
i would like to see a alternative fighter class that focuses on dodge and soley dodge or maybe a few dodge feats like weapon specialization with armor instead?
know i have the monk and the brawler and the unarmed fighter i just wish there was some other option, like a anti fighter like the anti paladin
a few precedents
1. raging ranger UC I think, or Advanced players guide
2. rogues can cast spells
3. magus
4. every class has at least one "gun" archetype
just my 2 cents
if you are going to be a richard don't. helpful suggestions only.
EDIT :my mac auto corrects I am sorry

Ultrace |

Not sure I understand -- there are several options to do just what you want, you just want more options to do it?
One problem with the gun comparison is that bare hands--even those of a monk--don't do as much damage as swords or guns. It's a far less practical method of adventuring and thus less call for classes and archetypes that do so.

Lobolusk |

Not sure I understand -- there are several options to do just what you want, you just want more options to do it?
One problem with the gun comparison is that bare hands--even those of a monk--don't do as much damage as swords or guns. It's a far less practical method of adventuring and thus less call for classes and archetypes that do so.
I want a way to increase my unarmed damage die with out multi classing and have a viable option for unarmored, fighter minus a monk bonus
do you know of any archetypes that give a good not +5 at level 20 dodge ac? or a natural armor bonus?

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Ultrace wrote:Not sure I understand -- there are several options to do just what you want, you just want more options to do it?
One problem with the gun comparison is that bare hands--even those of a monk--don't do as much damage as swords or guns. It's a far less practical method of adventuring and thus less call for classes and archetypes that do so.
I want a way to increase my unarmed damage die with out multi classing and have a viable option for unarmored, fighter minus a monk bonus
do you know of any archetypes that give a good not +5 at level 20 dodge ac? or a natural armor bonus?
play a ninja, and take all ninja tricks as "combat feats" dont take any KI abilities and dont wear armor. and you will have a bad ass boxer type character... that can sneak real well

Lobolusk |

Lobolusk wrote:play a ninja, and take all ninja tricks as "combat feats" dont take any KI abilities and dont wear armor. and you will have a bad ass boxer type character... that can sneak real wellUltrace wrote:Not sure I understand -- there are several options to do just what you want, you just want more options to do it?
One problem with the gun comparison is that bare hands--even those of a monk--don't do as much damage as swords or guns. It's a far less practical method of adventuring and thus less call for classes and archetypes that do so.
I want a way to increase my unarmed damage die with out multi classing and have a viable option for unarmored, fighter minus a monk bonus
do you know of any archetypes that give a good not +5 at level 20 dodge ac? or a natural armor bonus?
Forgive me but I don't understand your idea a ninja has a 3/4 bab so why don't i just take a monk? maybe if you fleshed out your theory a bit, I might get it, can you explain a little more?

Lobolusk |

Lobolusk wrote:no need, do the research, read the class abilities and you will se what i mean.Forgive me but I don't understand your idea a ninja has a 3/4 bab so why don't i just take a monk? maybe if you fleshed out your theory a bit, I might get it, can you explain a little more?
i have I'm quite familiar with the ninja, i don't see show making a feat heavy ninja gives me good unarmored bonus or good unarmed damage? i am not talking about style feats. those fit good into a ninja but not into a boxer or bare knuckle fighter? I am not trying to be rude but maybe i need to clarify?
how can i get a good boost to dodge or nat armor? or does paizo need to make a fighter that focuses on unarmored, dodge heavy? fighting

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Lobolusk wrote:no need, do the research, read the class abilities and you will se what i mean.Forgive me but I don't understand your idea a ninja has a 3/4 bab so why don't i just take a monk? maybe if you fleshed out your theory a bit, I might get it, can you explain a little more?
That is a remarkably unhelpful post. He asked for clarification on your previous sentence, and to be honest, I'm also wondering what would make a non-ki-using boxing ninja so badass?

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TheSideKick wrote:Lobolusk wrote:no need, do the research, read the class abilities and you will se what i mean.Forgive me but I don't understand your idea a ninja has a 3/4 bab so why don't i just take a monk? maybe if you fleshed out your theory a bit, I might get it, can you explain a little more?
i have I'm quite familiar with the ninja, i don't see show making a feat heavy ninja gives me good unarmored bonus or good unarmed damage? i am not talking about style feats. those fit good into a ninja but not into a boxer or bare knuckle fighter? I am not trying to be rude but maybe i need to clarify?
how can i get a good boost to dodge or nat armor? or does paizo need to make a fighter that focuses on unarmored, dodge heavy? fighting
you are not familiar enough with the class, the text flavor is clouding your ability to see how a ninja is exactly what you're asking for. unarmed monk damage = ninja level -3. not to mention every flanked attack adds 1d6 x .5 levels extra damage. best "boxer" in the game. stop QQing about flavor text and just multi class to make what you want.

Lobolusk |

Better question: Why?
The Monk Class already does all the things you are asking for. Why do you feel the need to "Not be a Monk?"
I am a monk fanatic but what i am looking for is a way to do a full bab unarmed fighter that doesn't roll 1d3
the mink does some of what i am looking for but i am not looking for a kungfu master, i am looking for/want paizo to make a fighter that specializes in dodge, not wisdom, so no extra stat. and the damage should go up incrementally but not as much as the monk,
like the samurai from 3.5 every other level he could make his sword better. yadda yadda
let me preface this by saying i always play monks or unarmed fighter I Want one that is better than a 1d3 fighter and not has "oriental" as a monk
I have linked this video in 3 posts but this is what i mean. see :27 and watch you don't need to speak spanish to understand. el santo is not a monk he is a fighter.
http://www.youtube.com/watch?v=DszDlanW0SE&feature=related
I am trying not to go luchadore here this build should work for a unarmed range also
http://www.youtube.com/watch?v=W61G9W1n0NM&feature=related
go to :51
minus the rocket boots
this isn't a luchadore thing just a good full bab fighter with more that 1d3
and a fighter who specializes in not wearing armor, but still being as effective as a full play fighter of the same level.

Lobolusk |

The unarmed fighter archetype still gains things like weapon training and the feat advantage inherent to being a fighter. You won't get higher damage dice, but you will get much higher static bonuses, which are superior to dice from a mechanical standpoint. It's also a full BAB, d10 HD class.
yeah i am running one now in serpents skull actually had to dip into 2 levels of barb for the 1d6 luckily it fit my character, but i want to not have to multi class

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I am a monk fanatic but what i am looking for is a way to do a full bab unarmed fighter that doesn't roll 1d3
the mink does some of what i am looking for but i am not looking for a kungfu master, i am looking for/want paizo to make a fighter that specializes in dodge, not wisdom, so no extra stat. and the damage should go up incrementally but not as much as the monk,
like the samurai from 3.5 every other level he could make his sword better. yadda yaddalet me preface this by saying i always play monks or unarmed fighter I Want one that is better than a 1d3 fighter and not has "oriental" as a monk
I have linked this video in 3 posts but this is what i mean. see :27 and watch you don't need to speak spanish to understand. el santo is not a monk he is a fighter.
http://www.youtube.com/watch?v=DszDlanW0SE&feature=relatedI am trying not to go luchadore here this build should work for a unarmed range also
http://www.youtube.com/watch?v=W61G9W1n0NM&feature=related
go to :51
minus the rocket boots
this isn't a luchadore thing just a good full bab fighter with more that 1d3
and a fighter who specializes in not wearing armor, but still being as effective as a full play fighter of the same level.
and we arrive to the real issue, you haven't realized yet that paizo took the monk out of the monk. you no longer play a kung-fu master you can play a bar room brawler. play a non lawful monk as a martial artist. and as anyone who knows about mechanics will tell you a full bab isn't that great.

Lobolusk |

Then you want to check out Ultimate Combat page 48.
there and?.....pretend I don't know what you are referring to? i see dragoon and gladiator and tactician?
EDIT: Wrong page forgive me. I am actually doing a unarmed fighter, and i like most of it i can even put up with just the chain shirt i just want to increase my die it is embarrassing being the monster puncher when i roll 1d3,

Lobolusk |

Lobolusk wrote:and we arrive to the real issue, you haven't realized yet that paizo took the monk out of the monk. you no longer play a kung-fu master you can play a bar room brawler. play a non lawful monk as a martial artist. and as anyone who knows about mechanics will tell you a full bab isn't that great.
I am a monk fanatic but what i am looking for is a way to do a full bab unarmed fighter that doesn't roll 1d3
the mink does some of what i am looking for but i am not looking for a kungfu master, i am looking for/want paizo to make a fighter that specializes in dodge, not wisdom, so no extra stat. and the damage should go up incrementally but not as much as the monk,
like the samurai from 3.5 every other level he could make his sword better. yadda yaddalet me preface this by saying i always play monks or unarmed fighter I Want one that is better than a 1d3 fighter and not has "oriental" as a monk
I have linked this video in 3 posts but this is what i mean. see :27 and watch you don't need to speak spanish to understand. el santo is not a monk he is a fighter.
http://www.youtube.com/watch?v=DszDlanW0SE&feature=relatedI am trying not to go luchadore here this build should work for a unarmed range also
http://www.youtube.com/watch?v=W61G9W1n0NM&feature=related
go to :51
minus the rocket boots
this isn't a luchadore thing just a good full bab fighter with more that 1d3
and a fighter who specializes in not wearing armor, but still being as effective as a full play fighter of the same level.
not really used to the "night crowd" here not he forums usually i am here early at work but you are coming across as real unhelpful right now, This is not my first rodeo, every pathfinder character i have played as been a monk except for 2. this was more of a wouldn't it be cool post , and i can't disagree with you more, the monk is every thing it is cracked up to be. it is the exact opposite of what you say it is. I think maybe you may want to read my entire post. if i am being unclear please let me now. perhaps you could give me a few dodge based archetypes? like naked rager. i was looking for more of a discussion about what is out there or what needs to be out there, and as for the ninja that is a pretty good idea but not at lower levels, if you want to be frenemies i apologize but I don't watch glee.or use that word

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and we arrive to the real issue, you haven't realized yet that paizo took the monk out of the monk. you no longer play a kung-fu master you can play a bar room brawler. play a non lawful monk as a martial artist.
Agreed.
and as anyone who knows about mechanics will tell you a full bab isn't that great.
Disagreed. For a combat focused character, full BAB is very very nice. Hit more often, extra attacks quicker, etc.
Sure, it isn't 9th level casting, but I guarantee you make a feat chain that transforms mid BAB to full BAB and it'll be virtually a must have, second only to pounce.
========
That aside I agree other classes are specifically designed for this, nothing will do it as well as a monk because this is what a monk does. If there was a fighter archetype that did monk unarmed stuff, well there'd be 0 need for a monk.

Lobolusk |

I don't understand the demand that everything you want must fall under the arbitrary class of fighter when other classes provide exactly what you seek. I want a fighter with the ability to lay on hands and sneak attack!
what class would you recommend? and it is not unheard of to have blending archetypes, the wild stalker pg 68 is one example. off the stop of my head.
it does not have to be a fighter, i wold be good with ranger or even barb i would just like full bab
and not all the monks stunning fist, ect...
the whole point i guess i am saying is i dotn want to dip levels i want to do 1-20 and get all the benefits.
just like if i were to go ninja i would go all the way till i got hidden master
what i am suggesting is a different way of thinking about the fighter we have a unarmed fighter how about a unarmored nbto a monk who uses another stat but a fighter who focuses on not wearing armor but moving quickly like a boxer,
or am i missing some game mechanic like dodge is to good because it stacks with stuff, so make it dodge or armor but not both?

Lobolusk |

TheSideKick wrote:and we arrive to the real issue, you haven't realized yet that paizo took the monk out of the monk. you no longer play a kung-fu master you can play a bar room brawler. play a non lawful monk as a martial artist.Agreed.
Quote:and as anyone who knows about mechanics will tell you a full bab isn't that great.Disagreed. For a combat focused character, full BAB is very very nice. Hit more often, extra attacks quicker, etc.
Sure, it isn't 9th level casting, but I guarantee you make a feat chain that transforms mid BAB to full BAB and it'll be virtually a must have, second only to pounce.
========
That aside I agree other classes are specifically designed for this, nothing will do it as well as a monk because this is what a monk does. If there was a fighter archetype that did monk unarmed stuff, well there'd be 0 need for a monk.
i would even like a feat chain that just increases the die of unarmed attacks not even BAB
saw thou edited it. the fighter i was referring to would not be as good damage as the monk and the monks are not the greatest in unarmored, so every body says. so i guess i have to respectfully disagree, if you wanted ki strike, flurry, quivering palm, combat style feats, maneuvers, stunning fist, elemental fist. then yes but I don't want that i want a fighter who specializes in unarmored and unarmed fighting up to 1d10 damage at some point. that is completely different than the monk.

Asterclement Swarthington |

If you are laying down the demand of full BAB then you will pretty much be shoehorned into barbarian.
If you are somewhat lax on that you could open yourself up to more possibilities even really weird ones. Remember, every time you get a flat bonus to damage or sneak attack that is the statistical equivalency of going up a damage die step. There are more ways to get extra attacks than BAB increases as well, and stat boosters make up for the accuracy loss of going away from full BAB. You could go Alchemist with extra arms and vivisectionist for sneak attack for example. The already mentioned ninja is good too. Summoner synesthist could work too.

SPCDRI |
Gearwise it is totally possible to be a fighter who punches well, it will just cost a lot.
Lets assume level 12...
Monk's Robe and Improved Unarmed Strike+WF and WS for +2 attack and +4 damage, Brawler Alternate to add +3 to attack and +5 to damage...
2d6+9 damage base and you are +8 better to hit than a Monk.

Asterclement Swarthington |

Every +1 to damage is equivalent to going up a die step until you get into double dice.
a 1d3 + Str + 4 (Imp Weapon Spec) fighter does the same average damage per hit as a 1d10 + str monk.
Now if you are piling high bab (flurry), unarmored ac bonuses (monk wisdom), AND increasing die type progression (monk unarmed damage) then sorry, you are describing a monk. There's only so much you can take out of their bag before it becomes unreasonable to force another class into a facsimile of it.

Mr. Swagger |

I think he wants a martial artist(monk like but with full BAB, and none of the supernatural stuff). I want the same thing.
I always get higher DPR with weapons than unarmed attacks though even when they scale.
I made a martial artist type class, but it did not get much love. It does about 50 DRP at level 10, but that is because I gave it decent skills. If you just want a punching fighter I can probably make it happen, but you will need flurry of blows and bonus to your unarmed strike damage.
The real issue is bypassing DR since the amulet of might fist is so expensive.

Arcane_Guyver |
So...I don't think you can do this well in 3e or PF. In 3e you could do the Unarmed Strike business (with the aforementioned Superior Unarmed Strike feat and the overpriced Amulet of Meant-For-Dragons), but going without armor generally requires a PrC (like the Duelist) and magic items.
My suggestion? Wear a mithral shirt under you clothes (nobody knew Frodo was wearing armor!) and pick up a pair of spiked gauntlets (preferably one silver, one cold iron). Two-Weapon Fight it up with an extra Dextrous build, and magic up your gear when you can. You won't be the gear-free martial artist, but you'll still running about unencumbered and punching stuff to death.

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Sure, it isn't 9th level casting, but I guarantee you make a feat chain that transforms mid BAB to full BAB and it'll be virtually a must have, second only to pounce.
ok i don't want to get into a long drawn out debate, im going to say this and leave it be. a full bab is only necessary as a prerequisite to a feat. since prestige classes are nearly non existent in paizo you don't need them for that. and a "monk" has a full bab just not after moving. you can always make up for a lack of bab or else a rogue would be worthless.

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I think he wants a martial artist(monk like but with full BAB, and none of the supernatural stuff). I want the same thing.
I always get higher DPR with weapons than unarmed attacks though even when they scale.
I made a martial artist type class, but it did not get much love. It does about 50 DRP at level 10, but that is because I gave it decent skills. If you just want a punching fighter I can probably make it happen, but you will need flurry of blows and bonus to your unarmed strike damage.
The real issue is bypassing DR since the amulet of might fist is so expensive.
for the fifth time people its called MARTIAL ARTIST it is in the UC no ki pool, can take fighter feats and so on....

Fozbek |
Why do you need to increase the die size? Fighters deal more damage than monks of their same level with unarmed attacks, both per hit and per attack (although possibly less per full attack since monks get TWF with an extra attack on top) assuming they're actually devoting their weapon training and feats to it. You're asking for something that you already get--scaling damage with level.
Scaling both die size AND damage bonus would be overpowered. That'd be +6 to hit and +8 to damage flat bonuses and another +9 (average) to damage from die size increases. +17 to damage on every attack is totally excessive.

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Since I have the same kink with unarmed characters, I will name a few of my tryouts on several single class builds with or without archetypes.
Thug/Bandit Rogue
Thug/Scout Rogue
Ninja (unarmed combat mastery is a beast, to bad rogues can't get it)
Savage/Wild Rager Barbarian
Savage/Urban Barbarian
Urban/Brutal Pugilist Barbarian
Wild Stalker/Skirmisher Ranger (similar concept to barbarian, more customizable IMO)
Brawler Fighter*
Unarmed Fighter*
Raw Fighter
Armor Master Fighter (really a beast too although he's more suitable for Captain America themed character)
-(OK I think that since most archetypes for fighter can't be combined limits customization, although a Fighter is as customizable as no other class even without archetypes.
-No there are no Paladin builds I could think off and frankly I hate it when my Paladin doesn't use a weapon along with his shining armor.
P.S. Monk's Robe is your friend.

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ok ive been trying to make a good class that has unarmed damage of a monk, a great ac and isnt a generic "monistary monk". i think it might be what you guys were asking for. no fighter bab, but you wont need it anyway.
take the tetori monk archtype and the martial artist, you will have insane unarmed damage, you will essentiality be a face smashing fighter with a great armored ac. i'm going to be playing him in my PFS game, ill post the build tomorrow. and you wont have any of the ki based, or superhuman su abilities.
yeah yeah i know, i know, i know, you want to get away from "monks" but this way you get what you want and only have to be a monk in name.

Ughbash |
Take a regular fighter no need to even archetype it.
Have him wear a Monks robe.
He is now 1d8 +str +8 (weapon trainign +weap spec + greater weap spec).
At level 20 assuming 18 starting str after race so 10 points in str (more likley for fighter then a monk). You are looking at a 34 Str. 18 +5 (level) +5( tome) +6 book.
So without power attacking d8 +20. With power attack which you can afford to do beause of the +4 for weapon trainign and +5 for base attack and +1 Greater weapon focus you do d8+32.
Now for the math. D8 +32 avg 36.5.
2d10 +25 = avg damage of 36. To get your monk to match the fighter you need at least +25 damage on each hit. Even then the monk does not match the fighter because the fighter crits for x3 instead of x2.
I know you said unarmed but simply wear Mithril Chian shirt under your Monks robe. With fighter armor training you can get away with +10 dex mod for AC at 20.
So basically a fighter specialized in unarmed combat can go toe to toe with a monk in unarmed combat.

Lobolusk |

Thanks for all the helpful suggestion!
I know, that in theory 1d3 +damage is way better, but there is just something I hate rolling, 1d3
the big thing i want is a unarmored fighter,
i had a suggestion maybe getting dr/ like the unarmed fighter but against lethal damage, and every other level you could choose to add 1 point of your con or dex to that dr and every 4 levels get a +2 dodge bonus, and be unable to wear anything that gives you a "armor bonus"
so you can be quick and tough.
the monk robe is a good idea
as for the martial artist i don't like the combat style feats flavor wise if i was playing a monk hells yeah.
me personally i always play 3/4 bab charaters and they are great I understand the monk gives up full bab for all his cool abilities, but I like playing a fighter and i like being able to bring the pain at 1st level.
there is a huge difference.

Dragonsong |

To look at re-flavoring, what about a variation of the bladebound magus with a cestus (with adding cestus, punching dagger to the black blade-able weapons)flavor the shocking grasp or other spell strikes as part of your punches.
Another option would be Battle dancer bard with dance of 23 steps from UM both provide stack-able dodge bonuses maxing out at +5 each the haste effect for full attacks use a cestus, brass knuckles, gauntlet and get free improved critical.
Go Paladin and pick up crusaders fist feat from UC.
IF you can live with a 2 level dip into monk to get still mind there is Monastic legacy add half your non monk levels to determine Unarmed strike damage.

Lobolusk |

To look at re-flavoring, what about a variation of the bladebound magus with a cestus (with adding cestus, punching dagger to the black blade-able weapons)flavor the shocking grasp or other spell strikes as part of your punches.
Another option would be Battle dancer bard with dance of 23 steps from UM both provide stack-able dodge bonuses maxing out at +5 each the haste effect for full attacks use a cestus, brass knuckles, gauntlet and get free improved critical.
Go Paladin and pick up crusaders fist feat from UC.
IF you can live with a 2 level dip into monk to get still mind there is Monastic legacy add half your non monk levels to determine Unarmed strike damage.
i could live with 2 but it is a 3 level dip you have to have still mind which is 3rd level.

Lobolusk |

ok ive been trying to make a good class that has unarmed damage of a monk, a great ac and isnt a generic "monistary monk". i think it might be what you guys were asking for. no fighter bab, but you wont need it anyway.
take the tetori monk archtype and the martial artist, you will have insane unarmed damage, you will essentiality be a face smashing fighter with a great armored ac. i'm going to be playing him in my PFS game, ill post the build tomorrow. and you wont have any of the ki based, or superhuman su abilities.
yeah yeah i know, i know, i know, you want to get away from "monks" but this way you get what you want and only have to be a monk in name.
I would love to see your build.
I was going tetori, for a while but the whole mysterious feat thing kinda threw me off.
Lobolusk |

okay okay
here is what i am thinking, for the mwangi manhunter level 1 unarmed fighter/1 barbarian
mithral chain shirt, monks robe and 2 levels of barb urban rager for the 2 weapon fighting and 1d6 until i can afford the monks robe. that will work quite well.
still want a class that focuses on unarmored dodging, that doesn't take a whole stat to increase like wisdom.
and honestly a high level monk doesnt have the greatest ac compared to a similar leveled fighter.

Ashiel |

I am a monk fanatic but what i am looking for is a way to do a full bab unarmed fighter that doesn't roll 1d3.
Why? Short of the first few levels, the die size doesn't mean a whole lot. Arguably even in the first few levels it doesn't, but by 4th and 5th level, it's quickly becoming less and less impressive.
Example: At 1st level you got a Fighter with an 18 strength. Unarmed his damage is 1d3+4 or an average of 6 per hit. At 4th level, he can specialize to 1d3+6. He can wear masterwork gauntlets to get a +1 to hit, and then have them enchanted to be +1 or better weapons. By 20th level, you have 1d3+5+10+7+4 easily (+5 enhancement, +10 strength, +7 weapon training w/ gloves, +4 greater specialization) or an average of 28 damage per strike. You also get to apply your enhancement, focus, and weapon training bonuses to combat maneuvers made with unarmed strikes, so your combat maneuver bonus is about +44 before feats and the like.
Now the biggest problem you would have with a Fighter of this sort would be the whole being unarmored thing. The best I could suggest would be an ability that replaces armor training with an ability that improves AC by 1/2 the Fighter's base attack bonus as long as he's wearing no armor (thus at 4th level he'd have +2 dodge AC, and then get another +1 every 2 levels thereafter). That would bring him up to AC 28 with bracers of armor +8.
The best part is you could still use weapons. As it turns out Fighters are already proficient with stuff like swords, staffs, darts and knives, short swords, clubs, slings, and similarly themed martial weapons used in a variety of martial arts. This can allow you some very thematic fights, since you can can make an unarmed strike during an attack routine with another weapon with two-weapon fighting. So if you're fighting with a staff (to get your high strength bonus, power attack, etc), you could off-hand an unarmed strike to trip someone during the flourish.
I realize this may not help since it's not official, but I figured I'd toss some ideas at you and see if any would be helpful. If not, my apologies.

Lobolusk |

Lobolusk wrote:
I am a monk fanatic but what i am looking for is a way to do a full bab unarmed fighter that doesn't roll 1d3.Why? Short of the first few levels, the die size doesn't mean a whole lot. Arguably even in the first few levels it doesn't, but by 4th and 5th level, it's quickly becoming less and less impressive.
Example: At 1st level you got a Fighter with an 18 strength. Unarmed his damage is 1d3+4 or an average of 6 per hit. At 4th level, he can specialize to 1d3+6. He can wear masterwork gauntlets to get a +1 to hit, and then have them enchanted to be +1 or better weapons. By 20th level, you have 1d3+5+10+7+4 easily (+5 enhancement, +10 strength, +7 weapon training w/ gloves, +4 greater specialization) or an average of 28 damage per strike. You also get to apply your enhancement, focus, and weapon training bonuses to combat maneuvers made with unarmed strikes, so your combat maneuver bonus is about +44 before feats and the like.
Now the biggest problem you would have with a Fighter of this sort would be the whole being unarmored thing. The best I could suggest would be an ability that replaces armor training with an ability that improves AC by 1/2 the Fighter's base attack bonus as long as he's wearing no armor (thus at 4th level he'd have +2 dodge AC, and then get another +1 every 2 levels thereafter). That would bring him up to AC 28 with bracers of armor +8.
The best part is you could still use weapons. As it turns out Fighters are already proficient with stuff like swords, staffs, darts and knives, short swords, clubs, slings, and similarly themed martial weapons used in a variety of martial arts. This can allow you some very thematic fights, since you can can make an unarmed strike during an attack routine with another weapon with two-weapon fighting. So if you're fighting with a staff (to get your high strength bonus, power attack, etc), you could off-hand an unarmed strike to trip someone during the flourish.
I realize this may not help since it's not official, but...
I appreciate the feedback i know i just hate not having an actual dice to roll.
i was thinking something similar to the unarmored dilemma
"i had a suggestion maybe getting dr/ like the unarmed fighter but against lethal damage, and every other level you could choose to add 1 point of your con or dex to that dr and every 4 levels get a +2 dodge bonus, and be unable to wear anything that gives you a "armor bonus"
so you can be quick and tough."
EDIT:that gauntlet idea is pretty good I had never heard of it.

Dragonsong |

I could live with 2 but it is a 3 level dip you have to have still mind which is 3rd level.
Ahh that's right my bad on that.
The more I look at a non monk, non barbarian option there is the natural attacks ranger but not really a pugilist. For unarmored the dancing dervish bard or the 43 AC kensai Magus seem like good options. But you still are going to be rolling a small dice. Now the bonuses as so many people have said is where the money is for a DPR build. But if you are hell bent on bigger dice not really an option without some Monk levels.

Lobolusk |

Lobolusk wrote:I could live with 2 but it is a 3 level dip you have to have still mind which is 3rd level.
Ahh that's right my bad on that.
The more I look at a non monk, non barbarian option there is the natural attacks ranger but not really a pugilist. For unarmored the dancing dervish bard or the 43 AC kensai Magus seem like good options
43 ac magus? I had looked at the kansei

Dragonsong |

Dragonsong wrote:43 ac magus? I had looked at the kanseiLobolusk wrote:I could live with 2 but it is a 3 level dip you have to have still mind which is 3rd level.
Ahh that's right my bad on that.
The more I look at a non monk, non barbarian option there is the natural attacks ranger but not really a pugilist. For unarmored the dancing dervish bard or the 43 AC kensai Magus seem like good options
Ok technically not unarmored he wears +1AC silken armor robes with no max dex and no spell failure.

Lobolusk |

Lobolusk wrote:I appreciate the feedback i know i just hate not having an actual dice to roll.Err, you roll a d3. It's the same thing as a d6 except 1-2 = 1, 3-4 = 2, and 5-6 = 3.
but i don't actually have a physical die to roll i roll a d4 and re roll 4's
it is embarrassing when the sorcerer rolls better dice than me. id there an physical l d3 die?
Ashiel |

Ashiel wrote:Lobolusk wrote:I appreciate the feedback i know i just hate not having an actual dice to roll.Err, you roll a d3. It's the same thing as a d6 except 1-2 = 1, 3-4 = 2, and 5-6 = 3.but i don't actually have a physical die to roll i roll a d4 and re roll 4's
it is embarrassing when the sorcerer rolls better dice than me. id there an physical l d3 die?
A d3 is a d6/2. I just said that. Using a d4 seems kind of weird since you'd have to keep rolling. Besides if you're hung up on dice you should play a sorcerer or wizard, since the most the majority of clerics get to roll is 2 for base weapon damage, while sorcerers and wizards drop dice like rain. It doesn't make them that great though.

Dragonsong |

Ashiel wrote:Lobolusk wrote:I appreciate the feedback i know i just hate not having an actual dice to roll.Err, you roll a d3. It's the same thing as a d6 except 1-2 = 1, 3-4 = 2, and 5-6 = 3.but i don't actually have a physical die to roll i roll a d4 and re roll 4's
it is embarrassing when the sorcerer rolls better dice than me. id there an physical l d3 die?
Not sure if trolling so assuming you are serious.
well A) You are doing it wrong it is a d6/2 not a d4 reroll (from way back in 1ed land that rule comes) and its throwing your distribution off from 33.3 repeating % for a d6/2 to around 25% with the d4.
B) It's not that hard to find on Google . Some of them are just D6s with 1,2,3 repeating on them.
Edit: There are also dice programs that will allow d3's.

Lobolusk |

Lobolusk wrote:Ashiel wrote:Lobolusk wrote:I appreciate the feedback i know i just hate not having an actual dice to roll.Err, you roll a d3. It's the same thing as a d6 except 1-2 = 1, 3-4 = 2, and 5-6 = 3.but i don't actually have a physical die to roll i roll a d4 and re roll 4's
it is embarrassing when the sorcerer rolls better dice than me. id there an physical l d3 die?Not sure if trolling so assuming you are serious.
well A) You are doing it wrong it is a d6/2 not a d4 reroll (from way back in 1ed land that rule comes) and its throwing your distribution off from 33.3 repeating % for a d6/2 to around 25% with the d4.
B) It's not that hard to find on Google . Some of them are just D6s with 1,2,3 repeating on them.
Edit: There are also dice programs that will allow d3's.
Had no idea, honestly my math skills are legendarily awful. I have Discalculia it is dyslexia with number basically. my dm never said anything thanks for the heads up. i was just going for 1d4 is closer to 1d3 than 1d6?

DeathQuaker RPG Superstar 2015 Top 8 |

FWIW...
Awhile ago, for a certain project, I made a Martial Artist class, which was a full BAB d10HD class with the monk's unarmed damage progression, amongst other things. I put this together before Ultimate Combat came out, so how it compares to the new monk and fighter archetypes I don't know.
The current draft is here, though I need to make some major revisions (I want to tweak it more toward some combat maneuver specialties) and add some additional class abilities:
https://docs.google.com/document/d/13Ig4LfFopDCzVlgYX9ACkyRMB2XoEAyMb1LT_x_ t0s0/edit?hl=en_US
This class has its own thread for discussion but I need to find it... (should have listed it).
ETA: Here it Is. Obviously have not worked on it for awhile.