Armor Enhancement


Rules Questions


Just a quick question - I saw somewhere an enhancement for armor that reduced its armor check penalty by one. It also did some other thing, but also can't remember it. But, I think the point of armor is being lighter etc. For the life of me, I can't remember the book that I saw it in, so does somebody have an idea what the hell am I talking about? :D


Toadkiller Dog wrote:
Just a quick question - I saw somewhere an enhancement for armor that reduced its armor check penalty by one. It also did some other thing, but also can't remember it. But, I think the point of armor is being lighter etc. For the life of me, I can't remember the book that I saw it in, so does somebody have an idea what the hell am I talking about? :D

I believe armor enhancement bonuses (i.e. +1 fullplate) reduces the check penalty by 1 and also increase the armor bonus by 1.


Masterwork armor also does that, but it's not what I'm looking for. This is a specific ability that can be added to the armor (+1 enhancement equivalent I believe).


jstbell wrote:
Toadkiller Dog wrote:
Just a quick question - I saw somewhere an enhancement for armor that reduced its armor check penalty by one. It also did some other thing, but also can't remember it. But, I think the point of armor is being lighter etc. For the life of me, I can't remember the book that I saw it in, so does somebody have an idea what the hell am I talking about? :D
I believe armor enhancement bonuses (i.e. +1 fullplate) reduces the check penalty by 1 and also increase the armor bonus by 1.

When the armor is masterwork it reduces the ACP by one. When it is magic it increases the Armor bonus, but has not further affect on the ACP(armor check penalty).


Toadkiller Dog wrote:
Just a quick question - I saw somewhere an enhancement for armor that reduced its armor check penalty by one. It also did some other thing, but also can't remember it. But, I think the point of armor is being lighter etc. For the life of me, I can't remember the book that I saw it in, so does somebody have an idea what the hell am I talking about? :D

Make it out of mithral?


Toadkiller Dog wrote:
Just a quick question - I saw somewhere an enhancement for armor that reduced its armor check penalty by one. It also did some other thing, but also can't remember it. But, I think the point of armor is being lighter etc. For the life of me, I can't remember the book that I saw it in, so does somebody have an idea what the hell am I talking about? :D

Hmm, i have a vague memory of something like this. I'll try to dig it up. I think it was Agile, Nimble, or some such similar. Possibly from 3.x or a 3PP.

Dark Archive

Was it "agile" from 3.5?


Definitely not 3.5, nor 3PP... Why don't I write these things down...?

Quote:
Make it out of mithral?

It's already mithral. :(


I found two different versions of the same enhancement:

Nimbleness. Armor feels lighter and less restrictive. Maximum Dexterity bonus increases by +2, armor check penalties decreases by 1. Price: +1 bonus, page 137 Forgotten Realms – Magic of Faerun.

NIMBLENESS (page 13, Magic Item Compendium)
Price: +1 bonus
Property: Armor
Caster Level: 8th
Aura: Moderate; (DC 19) transmutation
Activation: —
This suit of armor looks much less restrictive
than others of its type.
A suit of armor that has this property has
a maximum Dexterity bonus 1 higher
than normal, and its armor check penalty
is reduced by 2.
Prerequisites: Craft Magic Arms and
Armor, cat's grace.
Cost to Create: Varies.


Found the bastard. Pathfinder Society Field Guide. It's not a +1 equivalent, it adds to the cost +5000 GP and provides Endure Elements, you can sleep in it as if it were light armor and reduces ACP by 1.


Toadkiller Dog wrote:
Found the bastard. Pathfinder Society Field Guide. It's not a +1 equivalent, it adds to the cost +5000 GP and provides Endure Elements, you can sleep in it as if it were light armor and reduces ACP by 1.

Nice, what was the name?


Comfort. So, it becomes an Armor of Comfort.

It's nice since it's not a +1 equivalent, making it cheaper in the long run, but I hoped it also raises Max Dex bonus like Nimbleness does, but no dice. And using anything other than Paizo's PFRPG rules seems... wrong to me, even if my DM would allow it, so this is the best I'll get.

Celestial Armor is still the best there is (with the potential of up to +19 AC), but it has -2 ACP and I always disliked chainmail as an armor. It's shape (or lack thereof) being the biggest flaw.

So, it's Mithral Breastplate of Comfort for me, with an ACP of 0 and a total of +16 AC.


If you want to avoid all armour check penalty while still wearing medium armour, there is a nice trait (armour expert) that improves check penalty by 1.


Too late for that now, I'm afraid, we're lvl 7. That's why I've been looking for to buy/make an armor without ACP. Thanks for the suggestion, though. :)


1 person marked this as FAQ candidate.
Toadkiller Dog wrote:

Comfort. So, it becomes an Armor of Comfort.

It's nice since it's not a +1 equivalent, making it cheaper in the long run

If I have an armor wich is +1 and has the comfort enchantment, it costs 6000+MK armor price, right?

What happens if I upgrade it to +2 at some time, does that cost the same as upgrading a simple +1 armor or is it calculated as if it was a +2 already?

Edit: In the PFSRD in the magic armor cost table the comfort enchantment is listed as +1 equivalent cost, in the details there is 5000 given as price. Which is correct?


Toadkiller Dog wrote:
Too late for that now, I'm afraid, we're lvl 7. That's why I've been looking for to buy/make an armor without ACP. Thanks for the suggestion, though. :)

It isn't too late for armor expert, that is what extra trait is for.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I believe the feat is actually called ADDITIONAL traits.


Anything on how upgrading a comfortable armor works?


Ravingdork wrote:
I believe the feat is actually called ADDITIONAL traits.

Nice to see someone sticklering for proper nomenclature!


Umbranus wrote:


If I have an armor wich is +1 and has the comfort enchantment, it costs 6000+MK armor price, right?

Yes.

Umbranus wrote:


What happens if I upgrade it to +2 at some time, does that cost the same as upgrading a simple +1 armor or is it calculated as if it was a +2 already?

The former. It would cost 3,000 gp.

Umbranus wrote:


In the PFSRD in the magic armor cost table the comfort enchantment is listed as +1 equivalent cost, in the details there is 5000 given as price. Which is correct?

I'm not sure where you're getting that from. This page lists the cost as +5,000 gp.


It is in the PFSRD magic Armor overview.
In the details it states +5000GP but in the overview page it states +1, as I cited below. Emphasis mine:

D20pfsrd wrote:

Table: Armor Special Abilities (from Other Sources)

Special Ability Base Price Source
Bitter +1 bonus1 PFS-FG
Comfort +1 bonus1 PFS-FG
Trapwarding +1 bonus1 PFS-FG


Comfort being listed as a +1 property is an error in the PFSRD. There is no armor table in the PFS-FG and nowhere that it states the comfort property is a +1.

- Gauss


Paizo makes it clear in the errata statement that in all products, that details/description always trump overviews and charts. I so it's +5000GP, not +1 bonus.


Does a suit of armor requires it to be at least +1 before it can be enchanted with the "comfort" property?

Same goes for the the "adaptive" property on a bow, does the weapon need to be +1 as well?

Can both properties be added onto just masterwork versions of the respective?

These enchants with gold costs always confuses me.


Ravingdork wrote:
I believe the feat is actually called ADDITIONAL traits.

You could take Armor Expert and Sargavan Guard for a total of 2 off your ACP. (one combat, one region)


-Grijm- wrote:

Does a suit of armor requires it to be at least +1 before it can be enchanted with the "comfort" property?

Same goes for the the "adaptive" property on a bow, does the weapon need to be +1 as well?

Can both properties be added onto just masterwork versions of the respective?

These enchants with gold costs always confuses me.

An item (weapon, armor, shield) must have a +1 enhancement bonus before you can add additional enchantments to it.


Lathiira wrote:
-Grijm- wrote:

Does a suit of armor requires it to be at least +1 before it can be enchanted with the "comfort" property?

Same goes for the the "adaptive" property on a bow, does the weapon need to be +1 as well?

Can both properties be added onto just masterwork versions of the respective?

These enchants with gold costs always confuses me.

An item (weapon, armor, shield) must have a +1 enhancement bonus before you can add additional enchantments to it.

Thanks!!

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