wraithstrike |
In Ultimate Combat there are vehicle rules for air ships, but are there any game mechanics on how a PC could theoretically build one?
I'm playing a crafting wizard and thought the idea of an airship would be sweet but I wanted to see if there was any existing rule that has been printed to-date.
Nope. Building an airship would have to have rules in UC or a later book. I did not see any in UC so for now there are no official ones.
Theo Stern |
I would love to know people thoughts on how you would go about building one. I don't like the big balloon lifting the galleon idea, the balloon seems way to exposed. I really only want to make a ship with the ability to have a controlled levitate and uses sails for propulsion.Any thoughts? I have a character that is planning to build one for our Kingmaker campaign. There are no spells in the books today that I can find that fit the bill.I will probably have to do research, just wondering if anyone has any ideas.
Harker Wade |
In Ultimate Combat there are vehicle rules for air ships, but are there any game mechanics on how a PC could theoretically build one?
I'm playing a crafting wizard and thought the idea of an airship would be sweet but I wanted to see if there was any existing rule that has been printed to-date.
I'm curious, about the 'crafting wizard' what build did you use for this?
Thanks!
Lvl 12 Procrastinator |
I've been thinking about airships lately too, and I'm not sure how they would be crafted either.
There's a d20 book about them though: Airships by Sam Witt, and a review here.
Erin Cobb |
You could probably follow the stat block using rules in Ultimate Combat as well as Skull & Shackles: Player's Guide
Seeing as an airship is basically a boat that sails through the air rather than water, you just have to make some minor adjustments
Skull & Shackles: Player's Guide provides ship modifications and prices
It also provides a blank ship character sheet at the end
Murdock Mudeater |
I've been thinking about airships lately too, and I'm not sure how they would be crafted either.
They're crafted fictionally....
No clue on rules, but basically the airship would revolve around basic concepts. You'd need a method of staying afloat, a method of steering/moving, and enough space to actually move about. Ideally you'd also have a method to stop, too. Fuel might be in there, too.
There was an anime I saw which had an interesting mechanic for their airships. Basically, sort of an aura for their planet that extended only so far off the ground, but powered airships indefinitely. So you'd have canyons where the airship couldn't get above the plateau and the airships didn't really move in 3 dimenions, despite flying. A very easy to impliment game mechanic, since the GM remains able to limit where the players can fly which makes preparing for scenarios less demanding.
Cevah |
EDIT: Holy Necro: 6 years
How about a Magical Flying Wagon?
Highlights:
11,100 gp for a by-the-book flying wagon.
3192 # light load, 4000 # medium (max load).
speed of 30', Fly 60' [clumsy]
7 HD and 4 CP.
/cevah