Crafting Airships?


Rules Questions


In Ultimate Combat there are vehicle rules for air ships, but are there any game mechanics on how a PC could theoretically build one?

I'm playing a crafting wizard and thought the idea of an airship would be sweet but I wanted to see if there was any existing rule that has been printed to-date.


michael piekarski wrote:

In Ultimate Combat there are vehicle rules for air ships, but are there any game mechanics on how a PC could theoretically build one?

I'm playing a crafting wizard and thought the idea of an airship would be sweet but I wanted to see if there was any existing rule that has been printed to-date.

Nope. Building an airship would have to have rules in UC or a later book. I did not see any in UC so for now there are no official ones.


I would love to know people thoughts on how you would go about building one. I don't like the big balloon lifting the galleon idea, the balloon seems way to exposed. I really only want to make a ship with the ability to have a controlled levitate and uses sails for propulsion.Any thoughts? I have a character that is planning to build one for our Kingmaker campaign. There are no spells in the books today that I can find that fit the bill.I will probably have to do research, just wondering if anyone has any ideas.


Grab the 3.5 Eberron campaign guide... lots of fluff on elemental powered airships, trains, and other vehicles.


michael piekarski wrote:

In Ultimate Combat there are vehicle rules for air ships, but are there any game mechanics on how a PC could theoretically build one?

I'm playing a crafting wizard and thought the idea of an airship would be sweet but I wanted to see if there was any existing rule that has been printed to-date.

I'm curious, about the 'crafting wizard' what build did you use for this?

Thanks!


I've been thinking about airships lately too, and I'm not sure how they would be crafted either.

There's a d20 book about them though: Airships by Sam Witt, and a review here.


You could probably follow the stat block using rules in Ultimate Combat as well as Skull & Shackles: Player's Guide

Seeing as an airship is basically a boat that sails through the air rather than water, you just have to make some minor adjustments

Skull & Shackles: Player's Guide provides ship modifications and prices
It also provides a blank ship character sheet at the end


you can always do like my friend has do with his wizard, craft a normal boat (any kind you want) and then use craft construct and create an animate object and give it a fly speed and voila you have an airship that you can command and it move and defend itself

Scarab Sages

Lvl 12 Procrastinator wrote:
I've been thinking about airships lately too, and I'm not sure how they would be crafted either.

They're crafted fictionally....

No clue on rules, but basically the airship would revolve around basic concepts. You'd need a method of staying afloat, a method of steering/moving, and enough space to actually move about. Ideally you'd also have a method to stop, too. Fuel might be in there, too.

There was an anime I saw which had an interesting mechanic for their airships. Basically, sort of an aura for their planet that extended only so far off the ground, but powered airships indefinitely. So you'd have canyons where the airship couldn't get above the plateau and the airships didn't really move in 3 dimenions, despite flying. A very easy to impliment game mechanic, since the GM remains able to limit where the players can fly which makes preparing for scenarios less demanding.


A friend tried to use the construct path some time back, but ranging from boats to carriages, subs to airshps and even spaceships. He spent too much time on details and none on a unified systems. Paizo is coming out with a construct book, so hopefully it might be covered.


EDIT: Holy Necro: 6 years

How about a Magical Flying Wagon?

Highlights:
11,100 gp for a by-the-book flying wagon.
3192 # light load, 4000 # medium (max load).
speed of 30', Fly 60' [clumsy]
7 HD and 4 CP.

/cevah

Scarab Sages

Cevah wrote:

EDIT: Holy Necro: 6 years

Grr... I always forget to check the dates on posts from the first page of the forum...


Well, you were the third post. You didn't do the necro.

From time to time there are real reasons to necro a post.

Also, from time to time, a thread* lives for years.

/cevah

*See: Succubus in a Grapple.

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Crafting Airships? All Messageboards

Want to post a reply? Sign in.