UC Spellslinger, what 4 schools should I choose?


Advice

Dark Archive

Pathfinder Lost Omens Subscriber

The Spellslinger from UC looks fun but 4 opposition schools plus the loss of scribe scroll? I don't want to get 5 levels in and find that I can't cast some super-important spell. Just a brief look and I think that enchantment and illusion are ok to do without. But what about the other two schools?


Well, it seems like you'd be doing a lot of damage oriented spells with that. So Evocation is in.

Keep Conjuration and Divination for general utility, etc.

And the 4th one I'd take is Necromancy, since it has some nice debuff spells you could add to your shots.


I'm advising my Spellslinger to drop Enchantment, Illusion, Divination and maybe Abjuration. Evo, Trans and Necro are your friends, that is where your shootable spells come from. Though, Enchantment isn't bad.

Conjuration is where most of the new gun-related spells come from and things like mage armor, teleport, summon and many control spells.

Dark Archive

Pathfinder Lost Omens Subscriber

I see where you are going but as a light armored character with low hp it is hard to give up shield (abjuration) and mirror image, blur, and displacement (all illusion). The first defensive spell I see other than mage armor (conjuration) is Blink (transmutation) at 3rd level and it has its drawbacks.


While it is true that necromancy has some nice debuff spells, most of them are rather high level, with exceptions being ray of enfeeblement and ray of sickening. Keep in mind that giving up divination means giving up true strike which might be just a little more useful. I suppose that you could spend a feat for opposition research to grab one of them anyway, still that requires a ninth level wizard.


Pyrrhic Victory wrote:
I see where you are going but as a light armored character with low hp it is hard to give up shield (abjuration) and mirror image, blur, and displacement (all illusion). The first defensive spell I see other than mage armor (conjuration) is Blink (transmutation) at 3rd level and it has its drawbacks.

To that I say live life dangerously. You're using a fire arm, and it has a chance of not only blowing your opponents away, but also blowing up in your face.


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Remember that you can still learn spells from your opposition schools in Pathfinder (they just take 2 spell slots to prepare instead of 1). Also, there's nothing preventing you from taking Scribe Scroll as a feat at 1st level (human spellslingers can take a second feat like Amateur Gunslinger, Point Blank Shot, or Rapid Reload).


I would take the following schools as opposition schools:
1) Necromancy
2) Enchantment
3) Divination (i know i don't want to either but i have no other choice)
4) Illusion (i hate the fact that i am doing but i don't want to give up transmutation).

If i was to went and pick the opposition research arcane discovery i would probably bring back either necromancy or enchantement.


leo1925 wrote:

I would take the following schools as opposition schools:

1) Necromancy
2) Enchantment
3) Divination (i know i don't want to either but i have no other choice)
4) Illusion (i hate the fact that i am doing but i don't want to give up transmutation).

If i was to went and pick the opposition research arcane discovery i would probably bring back either necromancy or enchantement.

I would rather get rid of abjuration and keep necromancy myself, spells like fear, ray of enfeeblement, ray of exhaustion, and enervation all either benefit from the boost to save DC's, the boost to accuracy, or both.


MinstrelintheGallery wrote:
leo1925 wrote:

I would take the following schools as opposition schools:

1) Necromancy
2) Enchantment
3) Divination (i know i don't want to either but i have no other choice)
4) Illusion (i hate the fact that i am doing but i don't want to give up transmutation).

If i was to went and pick the opposition research arcane discovery i would probably bring back either necromancy or enchantement.

I would rather get rid of abjuration and keep necromancy myself, spells like fear, ray of enfeeblement, ray of exhaustion, and enervation all either benefit from the boost to save DC's, the boost to accuracy, or both.

I don't like giving up abjuration, too much "staple" spells across levels and although i apreciate the value of necromancy debuffs i prefer the higher level ones and i think i can wait until i get opposition research.


Giveaway:
Necromancy;
Enchantement;
Abjuration;
and... Well, maybe Divination.

Witch Transmutation, Illusion, Conjuration and Evocation,my spellsbook is okay.

Necro and Div... well, in any case i can memorize some of them with 2 spellslot. Problem Solved.


Black XIII wrote:

Giveaway:

Necromancy;
Enchantement;
Abjuration;
and... Well, maybe Divination.

Witch Transmutation, Illusion, Conjuration and Evocation,my spellsbook is okay.

Necro and Div... well, in any case i can memorize some of them with 2 spellslot. Problem Solved.

I think it's a mistake to give up illusion with a character based on attack rolls. Firearms ignore armor, go invisible and you ignore Dex as well. This more than makes up for your lack of BAB.


TarkXT wrote:
Black XIII wrote:

Giveaway:

Necromancy;
Enchantement;
Abjuration;
and... Well, maybe Divination.

Witch Transmutation, Illusion, Conjuration and Evocation,my spellsbook is okay.

Necro and Div... well, in any case i can memorize some of them with 2 spellslot. Problem Solved.

I think it's a mistake to give up illusion with a character based on attack rolls. Firearms ignore armor, go invisible and you ignore Dex as well. This more than makes up for your lack of BAB.

Yep, for this reason i've choseed as "banned" school Necro, Div, Abj and Ench, holding illusion, Conjuration, Transmutation and Evocation for a big kick ass mage ;D

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