What is the future of Paizo?


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Shadow Lodge

Souphin wrote:


I totally agree, we don't need any new classes. We already have casters using each mind attribute and spell system. So the new classes in the APG can be removed and are not needed but I'd like to see more flexibility in the current classes, mostly sorcerers, oracles, clerics. Other classes getting a spell recall system like the Magnus, multi-classing feats to allow better balancing, and allowing people to play different roles with their class pretty many items that need to be fixed in the system.

That is totally what I'm calling my Magus now :P

Anyway, I agree more base classes is ridiculous, though I don't think alternate classes would be too much of a loss, though I can't think of any... Also, there are probably going to be a few more when psionics are released.

Grand Lodge

Prestige classes are still in short supply. There are a few in the core rules, a handful in APG, but none in UC or UM.


drkfathr1 wrote:
Serendipity wrote:
Ultimate equipment? I thought the other poster was joking.
Nope, it's true. They want to pull in all the various equipment, weapons, armor, etc. from the other books so that it's all in one place, while adding new armor, weapons, etc. They want it to be the definitive volume on gear. And it will have lots of new magic items, organized by slot. With new magical properites for weapons and armor too.

This might actually be a book I'll cancel my subscription over.

I don't like how weapons and armour have been handled in PFRPG books. In fact, I threw out everything in my house rules and made my own list of weapons and armour.

And I don't think Paizo will turn around on this again and fix all the weapons and armour they have released in and since the Core Rules.

Of course, if they do, and use this opportunity to clean the master list up, this might actually be quite nice.


deinol wrote:

Even if they completely reprint the Adventurer's Armory inside Ultimate Equipment, that will be 12% of the new book. Usually a book like this does collect some of the existing material from the smaller books (Campaign Setting, AP support material, Player Companions, etc.) Even so, there will be a lot of new material to go with it.

Don't forget all the stuff from Ultimate Combat.


Kthulhu wrote:


I'd rather not. We already have 18 base classes. I really think we shouldn't add many more...maybe two or three along the way. Having a whole book devoted to adding more classes right now?

I agree to a point. The number of concepts that can't be done well with the existing classes (and all the archetypes) is getting quite small. So unlike they branch out and do something quite different from the rest of PFRPG, like psionics, my hankering for new classes isn't that high.

However, if they do do it, and the new classes are interesting and don't feel like old classes with new paint jobs, I won't terribly mind.


1 person marked this as a favorite.
Dragon78 wrote:

I also agree about the lack of prestige classes, traits, favored class bonuses, etc. from the two ultimate books.

I don't miss the traits too much, to be honest. We get our traits fix in the Player Companions line, where they're also tied to the setting and background (as they should be).

I don't mind the complete lack of PrCs at all. Archetypes are so much better at the variant concept thing. PrCs should stick to filling setting-specific niches, which means they belong into books that deal with stuff related to the Campaign Setting.

The favoured class bonuses I do miss. This would make a great blog entry, though. (Wink wink nudge nudge say no more say no more)

Dragon78 wrote:


I also would like to see Paizo's take on psionics

Actually, I'm good. Dreamscarred's Psionics Unleashed and Psionics Expanded are pretty good. I'd rather Paizo do something (a linked set of Modules or maybe even an Adventure Path) where Psionics are in the spotlight and declare Psionics Unleashed a core book for those adventures.

Dragon78 wrote:


of course they only need the Psion class and have psionic based archtypes for the other classes except sorcerers/oracles it would be a bloodline/mystery.

Depends on how they'd do psionics.

I liked 3.5e psionics. I like Psionics Unleashed even more. And they did make the 4 classical psionic classes interesting.


Scott Betts wrote:
I love the "huge-ifier" rings that come with WotC's Monster Vault products, but note that gargantuan-ifiers would have to be square rather than ring-shaped in order to fit around the base of a square-bottomed huge mini.

Which minis are those? My DDM huges are all round bases.

Just curious if there's some awesome minis that I missed out on...


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
KaeYoss wrote:

The favoured class bonuses I do miss. This would make a great blog entry, though. (Wink wink nudge nudge say no more say no more)

I actually expectvto see this in the Advanced Races Guide.


Pathfinder Adventure Path, Lost Omens Subscriber; Pathfinder Battles Case Subscriber

Kaeyoss out of curiosity what are the 4 classical Psionic classes?
I only remember the Psionicist from 2e which was the first an only Psionic class pre 3.5.


I still want to see a Shaman class(spontanous caster with druid spell list), a Psion, and maybe one more class. But I can't think of anything off the top of my head for the third one.

Grand Lodge

Robert Jordan wrote:

Kaeyoss out of curiosity what are the 4 classical Psionic classes?

I only remember the Psionicist from 2e which was the first an only Psionic class pre 3.5.

Don't remember Dark Sun from back in 2E do ya :)


Actually, I prefer prestige classes to NOT always be campaign specific. My gaming group really misses prestige classes and we're really starting to hate archetypes a lot.

That's because of two things. The first is that many of the archetypes would have made better as prestige classes. The second issue is the "all or nothing" crap. You can't individually choose alternate features, you have to take the entire package or not. This has turned archetypes off to all of my players because they will find that perfect ability to work with their character, only to find out that they must lose out on other class abilities they want to keep as opposed to just replacing the one the feature replaces.

Unless Paizo gives us a method, like a feat, that allows someone to take just one class feature off an archetype each time the feat is taken, for example, to please everyone.


KaeYoss wrote:

I don't miss the traits too much, to be honest. We get our traits fix in the Player Companions line, where they're also tied to the setting and background (as they should be).[

I don't mind the complete lack of PrCs at all. Archetypes are so much better at the variant concept thing. PrCs should stick to filling setting-specific niches, which means they belong into books that deal with stuff related to the Campaign Setting.

Now, you see. Here's the problem with your logic on BOTH of these issues. Traits are extremely varied. You have some traits with a relatively small but generalized benefit (think 'Add X as a class skill' or '+2 bonus to Y') and others that have very specific but build-defining benefits (think Magical Lineage or the one that lowers the attack bonus penalty when you use Combat Expertise). The same can be said for Prestige Classes. You have some with very cut and dry benefits (think Arcane Trickster or Assassin) but you also have some with very deep and complex mechanics (think Master Chemyst and Stalwart Defender). For the most part, these differences mark different levels of design "maturity" and comfortableness; for example, most of the Prestige Classes in the APG are considered better because they aren't copy/pastes from their 3.5 equivalents (if there is one); they're Pathfinder-ized in the sense that there are many powers to pick from and you can choose when you want. The Core Prestige Classes, on the other hand, aren't as diverse and many have standing balance problems that are inherent from 3.5. This isn't a bad thing; it's progress.

Now, taking this, and then saying to people, "I don't like Prestige Classes because there were too many; they need to be inherent to the world, so go buy Golarion Products!" isn't exactly good business sense. Paizo acknowledges and encourages GMs to do what they think will make a good gaming experience for their players, whether it's modify Golarion or make your own setting. But to say to this group of people "Make EVERYTHING completely on your own" is rather harsh; we have to worry about making worlds, building characters, keeping fun balanced; on top of that you want us to make up our own traits and Prestige Classes with absolutely nothing but confused messages to go by? That seems stupid to me.

In regards to both Traits and Prestige classes, there need to be more in the Core Rules lines. Having your own for Golarion is nice, but what if the Hellknight or the Bloatmage don't fit in my world? There shouldn't be only one place to get Prestige Classes. On top of that, the GameMastery line should have designer tips for creating Prestige Classes and Traits. One of the hardest things about being a GM who makes their own stuff is worrying about balance; let's face it, when you go to the Homebrew Forms and put up your work on any website, there is a good chance that no one will look at it and a better chance that no one will use it. That's just the nature of things. Guidlines and tips on homebrewing (not unlike the very guide on making spells in Ultimate Magic) from the developers is a great idea and a much-needed resource.

With that in mind, here are my opinions on Prestige Classes. I like them. To me, an Archetype symbolizes the hero who knows who they are, has a defined style of life and goes about their way doing it for their entire career. A sorcerer is born with their bloodline, a Fighter who prefers two-handed weapons to all others is only going to get better with them, etc. Prestige Classes, on the other hand, represent changes of thought and philosophy during the campsign. Few PCs should EVER be part of a Prestige organization right from creation; joining the ranks of that group should be a big deal, not something that is neglected to the background.

Quote:
The favoured class bonuses I do miss. This would make a great blog entry, though. (Wink wink nudge nudge say no more say no more)

I agree with the other poster that it is something better left to A) the book that the class is actually presented in or B) a book on races.

Quote:
Actually, I'm good. Dreamscarred's Psionics Unleashed and Psionics Expanded are pretty good. I'd rather Paizo do something (a linked set of Modules or maybe even an Adventure Path) where Psionics are in the spotlight and declare Psionics Unleashed a core book for those adventures.

Again, this is my opinion, but there is absolutely no chance that Paizo would EVER officially declare another publisher's work as part of the 'core rules.' There are many logical reasons for this, but the foremost is that if something is broken or Paizo is ill-content with a ruling made by the other publisher (Dreamscarred Press in this case), it's awfully rude for Paizo to make rulings based on someone else's material. If Paizo decides to add Psionics to Golarion within this incarnation of the campaign setting, they're going to do Psionics their way. You will never see Dreamscarred Press legal in a Pathfinder Society game. That's just the nature of the business, as they say. If Psionics is redone for Pathfinder, it'll be something completely new. If you want to keep the old model of Psionics, stick with Dreamscarred; they've got your back.

On this note, Dreamscarred Press irks me to no end; this coming from someone who owns their first Pathfinder Psionics book. First, I don't care how subjective you think art is, the art in Psionics Unleashed is atrocious. There are tons of grammatical errors and I don't think the races were balanced AT ALL against the core ones. In my opinion, the book willingly and openly sacrifices anything resembling balance for fan service.

Grand Lodge

I'd like to see a spontaneous divine caster that deals with spirits and the spirit world. It seems like the Druid is going to get the Shaman gig as archetypes so I'd call it the Mystic but it is a niche that hasn't been explored. Not only "spirits" like ghosts but also the spirits of/in all things.

Mystic - A caster who communicates with Spirits and the Spirit World is privy to secrets and knowledge that mortals were not meant to know. A mystic can bind spirits to their service or request their aid with offerings and favors. Mystics also hunt down wayward spirits such as ghosts and help them leave the mortal world.

I would also like to see some kind of Artificer type of class that builds contraptions and clockwork minions but is mundane in nature.

I would like to see some kind of "Trader" idea explored but that would most likely be an archetype of some kind. That would fit perfectly with Ultimate Equipment....

The only other thing that I can think of would be a Marshal type class that is even better at teamwork feats than a Cavalier but also give non-magical buffs to allies while debuffing foes. If the cavaliers represent the prissy officers prancing around in pretty uniforms then the marshal would be the grizzled sarge that has seen more action than 100 men combined and has the uncanny ability to get you through the fight alive and relatively unscathed. The capstone ability would be "Once more into the breach!"

SM


I would still call it a shaman but I would give it a totem animal or totem spirit for it's "bloodline/mystery".

Maybe one day some of those archtypes will become alternate classes or prestige classes.

I would love to pick and choose abilities for an archtype, especially for sorcerers and monks more than anything. For example if you do not like poison as your bonus Fey bloodline spell you could pick hallicunitory terrain or if you do not like tongue of sun and moon you could take a feat instead.

Dark Archive

Golden-Esque wrote:
Again, this is my opinion, but there is absolutely no chance that Paizo would EVER officially declare another publisher's work as part of the 'core rules.'

I can't remember if it was Vic, Eric or JJ at PaizoCon, but the topic came up and the phrase (I'm paraphrasing here) "should we do psionics or accept another companies psionics rules into Golarion", so the door isn't shut.

I think we're seeing another instance of Paizo paying attention to the fan base. Three years ago, the response was "we have no intention of doing psionics, ever". Two years ago, the response was "if we do psionics, it will not be a re-hash of the 3.5 system". Now, they've intimated that they might even adopt another companies rule system, which blew my mind and I had to back up the podcast twice to make sure I'd actually heard it correctly.

With the popularity of Dreamscarred Press's sales, it's readily apparent that the fan base for psionics is equally as big as, oh... guns? ninja? pirates? I think that's why we're seeing these three topics this year, as Paizo may feel they missed the boat and don't want to make the same mistake twice.

Furthermore, it's also apparent that if Paizo does their own version of psionics, it's going to force the fan base to either ditch a very popular 3pp or rebel against core. Neither of those options mixes very well with previous Paizo business practices.

So yeah, two years ago I would have completely agreed with your assessment. But as time goes by and Paizo hasn't acted on psionics, they are being painted into a corner on the issue. At this point, there are pros and cons to all three of the available choices, and I honestly can't tell you which one they will choose. Or even if there's a third option I can't see.

And that's kind of exciting, when you think about it.

(PS - to any Paizo employees reading: My vote, as unlikely as it may be, is to adopt Dreamscarred Press. Maybe buy into a partnership, to give you a level of control over the rules? Again, unlikely, but that's my vote)

Grand Lodge

Razz wrote:
That's because of two things. The first is that many of the archetypes would have made better as prestige classes. The second issue is the "all or nothing" crap. You can't individually choose alternate features, you have to take the entire package or not. This has turned archetypes off to all of my players because they will find that perfect ability to work with their character, only to find out that they must lose out on other class abilities they want to keep as opposed to just replacing the one the feature replaces.

I agree on the whole package issue. I was looking at the Oracle archetypes for one of my characters. Not only are you required to take specific revelations as part of the archetype, but it also replaces your entire bonus spell list. Seer, for instance, dictates your 1st and 3rd level revelations and redoes your spell list. The result is best suited to NPC's.


Robert Jordan wrote:

Kaeyoss out of curiosity what are the 4 classical Psionic classes?

I only remember the Psionicist from 2e which was the first an only Psionic class pre 3.5.

Classic as in what was in the Expanded Psionics Handbook:

  • Psion: a bit like the psionic equivalent of the wizard. Gets a lot of psi-powers and usually focus on one of the psionic disciplines.
  • Wilder: a bit like the psionic equivalent of the sorcerer. Doesn't get a lot of psi-power, but has raw power. Wild surge lets you overcharge powers.
  • Psychic Warrior: a bit like the psionic equivalent of a magus. Gets some psi-powers and combat abilities.
  • Soulknife: A bit like the psionic equivalent of a fighter. Has the mindblade, a weapon created by his own mind, and most class abilities focus on using and improving on this mindblade.


  • Razz wrote:
    Actually, I prefer prestige classes to NOT always be campaign specific. My gaming group really misses prestige classes and we're really starting to hate archetypes a lot.

    A lot of people started to hate PrCs a lot. Paizo probably doesn't have such strong feelings, but for them, archetypes are the new PrCs.

    Razz wrote:


    That's because of two things. The first is that many of the archetypes would have made better as prestige classes.

    Name some.

    Razz wrote:


    The second issue is the "all or nothing" crap. You can't individually choose alternate features, you have to take the entire package or not.

    I take your "crap" and raise you "you're a power gamer because you want to take the more powerful features and leave the balancing, less powerful features out", like a hospitaler who keeps his faster smiting progression. :P

    It's not like you get everything a PrC offers for free.

    In fact, you make trade-offs before you ever get anything, since you must meet the entry requirements. And often, those include stuff you wouldn't otherwise take.

    And then, you don't get to cherry-pick either. For every level in the PrC you get, you give up most or even all class features from a whole level of your original class. And that is not the next one - you get that, only a lot later - but the highest level the class has that you would have gotten. Even one level of a fighter-like PrC means you won't get weapon mastery.

    Unless you only shoot for front-loaded PrCs, and only take a level or two.

    PrCs are hardly the free candy store you make them out to be.

    Razz wrote:


    Unless Paizo gives us a method, like a feat, that allows someone to take just one class feature off an archetype each time the feat is taken, for example, to please everyone.

    Doesn't work that way.


    sieylianna wrote:
    Razz wrote:
    That's because of two things. The first is that many of the archetypes would have made better as prestige classes. The second issue is the "all or nothing" crap. You can't individually choose alternate features, you have to take the entire package or not. This has turned archetypes off to all of my players because they will find that perfect ability to work with their character, only to find out that they must lose out on other class abilities they want to keep as opposed to just replacing the one the feature replaces.
    I agree on the whole package issue. I was looking at the Oracle archetypes for one of my characters. Not only are you required to take specific revelations as part of the archetype, but it also replaces your entire bonus spell list. Seer, for instance, dictates your 1st and 3rd level revelations and redoes your spell list. The result is best suited to NPC's.

    Exactly my point.

    I have a player with a grapple-themed monk. The 1st level feature for Maneuver Master is all he wants but he wanted to keep his other monk abilities that the rest of the archetype replaces. He doesn't understand why wanting one ability is going to shoehorn him into other things he feels does not fit his character. Where's the customization!?

    The only use archetypes have seen in my games is with NPCs. They are not player friendly at all


    Razz wrote:


    Exactly my point.

    I have a player with a grapple-themed monk. The 1st level feature for Maneuver Master is all he wants but he wanted to keep his other monk abilities that the rest of the archetype replaces. He doesn't understand why wanting one ability is going to shoehorn him into other things he feels does not fit his character. Where's the customization!?

    The only use archetypes have seen in my games is with NPCs. They are not player friendly at all

    Unfortunately the world is Give AND Take,

    you can not have one with out the other.

    The archetypes are player friendly, I use them and they work.
    The thing is the archetype itself, is the customization of the class.


    Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

    I think the future of Paizo is definitely in apparel.

    Shadow Lodge

    Matthew Winn wrote:
    ...lots of stuff about Dreamscarred Press...

    I think if Paizo did decide to adopt DSP's psionic system, they wouldn't just declare Psionics Unleased to be authorized, I think they would probably enter into a partnership withi DSP to re-publish the book as an official Pathfinder release. This could be great for both companies, as it would allow Paizo to put a proven psionics system into place without the lengthy development cycle, and DSP would reach a MUCH larger audience, as well as gain some name-recognition for their other products (I doubt Psionics Expanded or any further supplements would get the same treatment).

    Dark Archive

    I liked the 3.0 psionic's where each "school" of psionics was linked to an attribute, even physical ones like strength and constitution. It kept the class from getting too powerful.

    Yes we call can do homebrew but it's good to already have a class in the a that everyone agrees as core rules, you can play society, and for paizo they can make money selling something people want to buy

    Scarab Sages

    The problem with using PRCs to express character concepts is that they are not really that accessible to low and mid level games. Many archetypes start making a difference at levels 1-3. PRCs start at a minimum of level 6-7 - they're much better for expressing elite niche concepts like masters of specific spells or abilities rather than fantasy tropes that apply just as well to novices as they do to masters, such as pirate or dervish.


    4 people marked this as a favorite.

    I was just discussing Ultimate Combat with a group of friends just a couple of days ago and we all agreed that one of our favorite things about Pathfinder (and Paizo) is the development of Archetypes rather than Prestige Classes. None of us ever really liked prestige classes and we're thrilled that Paizo hasn't been including new ones in the Ultimate series.


    I like some prestige classes like the arcanefist and another one that was Fey based, I think it was called "wild soul" that would be awesome to have. I mean the only sorcerer bloodline that has a prestige class is the dragon desciple. I would love some prestige classes that enhance bloodlines at the cost of some spellcasting like the dragon desciple. For example a fey based one would give d6HD, good ref/will saves, better skill points, some stat boost(dex, int),etc. Also a prestige class for combining monk/sorcerer(like arcane fist) or monk/oracle would be cool.

    Liberty's Edge

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    Pathfinder Roleplaying Game Superscriber

    Hey guys, we have audio of the Future of Paizo seminar on the Know Direction feed at 35privatesanctuary.com for anyone that wants to give it a listen. It's a little over an hour and a half long.

    Dark Archive

    Pathfinder Roleplaying Game Superscriber
    Ryan. Costello wrote:
    Hey guys, we have audio of the Future of Paizo seminar on the Know Direction feed at 35privatesanctuary.com for anyone that wants to give it a listen. It's a little over an hour and a half long.

    Very cool going to go DL it now.


    DM_aka_Dudemeister wrote:
    I would still like to see Ultimate Skill.with expanded chase, negotiation, skill challenge rules. Skillful archetypes for the various classes. Expanded combat uses for skills much like Iron Heroes had. Essentially a place to give skills the love and attention they deserve. :-)

    This. That's a great idea, that would also remove the enormous toll of DM fiat over "skill challenges" and skillful characters.

    Plus, I'd like to see gamemastering options to reduce DM's work, such as more templates to modify existing monsters and different NPC creation rules, to speed up the creation of interesting encounters.

    I find just stupid and horribly time consuming for DMs to use the same rules of players for NPCs creation.


    1 person marked this as a favorite.
    Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

    Regarding Prestige Classes: I think that they should be limited to roles in the game that a character should not be able to have until higher levels for things like developing more advanced versions of class abilities or exclusive positions not inherited in a society, such as a member of the royal guard, a Bloatmage, or a Alternately, prestige classes are also good for combining class features into a single role for things like an Arcane Fist, Rage Prophet, or an Eldritch Knight.

    Regarding Archetypes: Should be roles that make sense for the character to have from early levels, such as a noble, an archer, a two-weapon combatant, a dervish, etc.

    I would prefer both archetypes and prestige classes to be separted along these lines above with each have their place and respective support in the system.

    Regarding Psionics: Dreamscarred Press has already done a good job of updating the existing 3.5 psionics to Pathfinder. If Paizo does this, I think it should be different from existing Psionics. I would prefer something that tied psionics to ancient mysticism a little more and made words like mandala, mantra, meditations, and mudras into rule mechanics with their own in-game meanings much like spells, somatic components, and divine focus mean specific things in the game already. However, they should be different from those other terms. I don't like the new age crystal pyramid feel that the 3.5 psionics system gives me when I read it.

    Regarding Mythic/Epic/over level 20 Rules: I am not a fan of such high-level play; however, I understand the demand for it and might even give it a chance once I see that other people whose opinions I respect like and approve of it. My only real issue with seeing rules for this come out is that it will probably make me feel like I am hearing the first ringing sounds of the bell tolling the death of Pathfinder. I know that is an ungrounded fear, but there it is none-the-less.

    Paizo Employee Chief Creative Officer, Publisher

    1 person marked this as a favorite.
    sieylianna wrote:


    So my post in the other thread projecting 30-50% recycled content was too generous, it's looking more like 80%. Maybe we'll get lucky and they will have an open call for submissions and we'll see some outside the box thinking. Otherwise, UE is not in my future.

    Your original estimate is far more likely to be the case. This book will be more than 400 pages (so larger than most of our other books), and will contain more than 50% new content. There will be a TON of new items in this book.


    Pathfinder Adventure Path, Lost Omens, Maps, Starfinder Adventure Path Subscriber
    Erik Mona wrote:
    Three different podcasters recorded the event in full, and should have their recordings online shortly after the con. If not, I will recap later after the show is over. I'm already late to the exhibit hall!

    Erik, please do write up something. I don't listen to podcasts (not a comment on quality or content, just a personal preference). It can get tedious running around to several social media sites and multiple different threads trying to find out details on the announcements from big events like GenCon or Paizocon.

    I understand it can be a big undertaking to try and get as much detail together for something like this in the future and probably wouldn't include as much as a recording or just being there.

    But for some of us, who can't be there, we'd still love to be able to get as many of the announcements and cool upcoming stuff as possible all in one place. Like here. On Paizo's website... Like in the Blog... :)


    Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
    Dhampir984 wrote:
    Erik Mona wrote:
    Three different podcasters recorded the event in full, and should have their recordings online shortly after the con. If not, I will recap later after the show is over. I'm already late to the exhibit hall!

    Erik, please do write up something. I don't listen to podcasts (not a comment on quality or content, just a personal preference). It can get tedious running around to several social media sites and multiple different threads trying to find out details on the announcements from big events like GenCon or Paizocon.

    I understand it can be a big undertaking to try and get as much detail together for something like this in the future and probably wouldn't include as much as a recording or just being there.

    But for some of us, who can't be there, we'd still love to be able to get as many of the announcements and cool upcoming stuff as possible all in one place. Like here. On Paizo's website... Like in the Blog... :)

    Or I will update you at gaming after I listen to the podcast. ;)


    Erik Mona wrote:
    sieylianna wrote:


    So my post in the other thread projecting 30-50% recycled content was too generous, it's looking more like 80%. Maybe we'll get lucky and they will have an open call for submissions and we'll see some outside the box thinking. Otherwise, UE is not in my future.

    Your original estimate is far more likely to be the case. This book will be more than 400 pages (so larger than most of our other books), and will contain more than 50% new content. There will be a TON of new items in this book.

    That is the impression I had received (right around 50% of equipment in previous books) when you talked about the Ultimate Equipment book during the "Future of Paizo" seminar.

    But thanks for clarifying we will have even more new equipment, Erik.


    Pathfinder Adventure Path, Lost Omens, Maps, Starfinder Adventure Path Subscriber
    Justin Franklin wrote:
    Or I will update you at gaming after I listen to the podcast. ;)

    I still would like the posting somewhere here too. Means we can all talk about the stuff at gaming too. ;)


    Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
    Ninjaxenomorph wrote:
    Souphin wrote:


    I totally agree, we don't need any new classes. We already have casters using each mind attribute and spell system. So the new classes in the APG can be removed and are not needed but I'd like to see more flexibility in the current classes, mostly sorcerers, oracles, clerics. Other classes getting a spell recall system like the Magnus, multi-classing feats to allow better balancing, and allowing people to play different roles with their class pretty many items that need to be fixed in the system.
    That is totally what I'm calling my Magus now :P

    My, that's very flattering. ^^

    Dark Archive

    Dhampir984 wrote:
    I don't listen to podcasts (not a comment on quality or content, just a personal preference).

    Ditto. I've love for podcasts to have transcripts. People talk way the hell too slow for me.

    And then there's entire segments devoted to in-jokes that are probably friggin' hilarious if you are one of the two people who where there at the time.

    My attention span is way too...

    Ooh. What's that?!

    Liberty's Edge

    Pathfinder Roleplaying Game Superscriber
    Set wrote:
    Dhampir984 wrote:
    I don't listen to podcasts (not a comment on quality or content, just a personal preference).

    Ditto. I've love for podcasts to have transcripts. People talk way the hell too slow for me.

    And then there's entire segments devoted to in-jokes that are probably friggin' hilarious if you are one of the two people who where there at the time.

    My attention span is way too...

    Ooh. What's that?!

    That's all fine and good and I'm not going to tell you your preferences are wrong, but my above link is, with the exception of a 30 second intro, just a recording of the Future of Paizo seminar from GenCon. After you download it, if it's too slow for you, you can speed it up in most free audio editing software, like Audacity.


    WOW more than 400 pages for Ultimte equipment that is awesome.


    Souphin wrote:
    I liked the 3.0 psionic's where each "school" of psionics was linked to an attribute, even physical ones like strength and constitution. It kept the class from getting too powerful.

    I liked that about as much as I would have liked a wizard who needed to have a high Wisdom to cast Divination spells, a high Con for Conjuration spells, a high Dex for Transmutation spells, and a high Strength for Evocation spells. That is, not at all.

    I liked the limit from 3.5e better: a core psion list, with each discipline getting their own list with defining powers on it. So any psion can learn cloud mind, but only telepaths get suggestion (unless they spend a feat on it).

    Dark Archive

    Ryan. Costello wrote:
    That's all fine and good and I'm not going to tell you your preferences are wrong, but my above link is, with the exception of a 30 second intro, just a recording of the Future of Paizo seminar from GenCon. After you download it, if it's too slow for you, you can speed it up in most free audio editing software, like Audacity.

    I'm still about four podcasts away from finishing your PaizoCon coverage. And I have a one hour long, twice a day, drive to get to and from work.

    Now all I can think about is getting home and downloading this...


    I know this is a little off-topic, but has a podcast been done for the Pathfinder Rules Q&A from Saturday? I unfortunately missed it due to conflict with another event.


    Pathfinder Adventure, Adventure Path, Lost Omens Subscriber
    Erik Mona wrote:

    This book will be more than 400 pages (so larger than most of our other books), and will contain more than 50% new content. There will be a TON of new items in this book.

    Even if you reprint a lot of stuff, I would find it hard to believe that enough stuff exists to fill 30% of that page count.

    I don't mind reprinting and compiling material from various softcover releases, that just makes it easier to find and use. I would just hope that reprinted stuff from other hardcovers will be kept to a minimum.


    1 person marked this as a favorite.
    Erik Mona wrote:
    sieylianna wrote:


    So my post in the other thread projecting 30-50% recycled content was too generous, it's looking more like 80%. Maybe we'll get lucky and they will have an open call for submissions and we'll see some outside the box thinking. Otherwise, UE is not in my future.

    Your original estimate is far more likely to be the case. This book will be more than 400 pages (so larger than most of our other books), and will contain more than 50% new content. There will be a TON of new items in this book.

    And an extensible treasure generation system that makes me want to use it? Pretty please?


    As a deaf guy, I'd really appreciate a summary of the event as well. Podcasts are pretty much useless for me.

    Did someone say earlier that they're really doing a hardcover edition of RotR with the Pathfinder upgrades? Because if that's true (and this is the first sign of confirmation I've seen) I may have to sell some blood so I can afford it.


    Wander Weir wrote:


    Did someone say earlier that they're really doing a hardcover edition of RotR with the Pathfinder upgrades? Because if that's true (and this is the first sign of confirmation I've seen) I may have to sell some blood so I can afford it.

    Dude! Where have you been? :)

    I'm not deaf, but I'm not an aural learner. I try to listen to books-on-tape or podcasts or something, and no matter how hard I try, I suddenly find my mind has wandered and I have no clue what's been said for the last 5 or 10 minutes.


    Joana wrote:
    Wander Weir wrote:


    Did someone say earlier that they're really doing a hardcover edition of RotR with the Pathfinder upgrades? Because if that's true (and this is the first sign of confirmation I've seen) I may have to sell some blood so I can afford it.

    Dude! Where have you been? :)

    Sweet! I have no idea how I missed this. Thanks!


    Joana wrote:
    Wander Weir wrote:


    Did someone say earlier that they're really doing a hardcover edition of RotR with the Pathfinder upgrades? Because if that's true (and this is the first sign of confirmation I've seen) I may have to sell some blood so I can afford it.

    Dude! Where have you been? :)

    I'm not deaf, but I'm not an aural learner. I try to listen to books-on-tape or podcasts or something, and no matter how hard I try, I suddenly find my mind has wandered and I have no clue what's been said for the last 5 or 10 minutes.

    Focalin :P

    Paizo Employee Chief Creative Officer, Publisher

    We're working on a news/announcement blog that should hit in the next 48 hours or so.

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