Crafting by night


Rules Questions


1 person marked this as FAQ candidate.

So, prior to posting, I tried my best to trudge through a few pages of people posting about crafting. I read a number of ideas, but no official calls on what I'm on about.

My question pertains to crafting over night, as well as general crafting in a day.

So, my GM has decided that since we are stuck in the wilderness, I can make a survival check which gives me that many silver pieces in natural materials.

For my example for this post, I rolled a 15 + my 14 survival. So 29.

I'm attempting to craft arrows at the end of the day.

Now, by the rules on crafting.

Find the item's price in silver pieces. (1 gp (10 silver) for 20 arrows)

Find the item's DC on the crafting table. (12)

Pay 1/3 of the item's price for the raw material cost. (1/3 of 10 silver is 3.33333333)

Make a craft check. (I rolled a 19 + my 6 craft skill = 25) If the check succeeds, multiply the check result with the item DC (25 x 12 = 300). If the result equals the price of the item, you have completed it. If the result equals double or triple the price of the item, then you've completed the task in one half or one third the time. Other multiples reduce the time in the same manner.

Now I divide the check result times the DC by 7. Which in this case would give me 42.8571429. Which is 4 times more than the price of the arrows, so I would make one set of arrows in 1/4th the time. Thing is, prior to the steps in the book on how to craft, it says "To determine how much time and money it takes to make an item, follow these steps." It never tells you how to determine how long anything takes to craft. By what I've rolled for this example, I can make 20 arrows, in one day, in 1/4th the undetermined time. At least by the rules in the book.

If I match the price (10) after dividing by 7, does it take me an entire 24 hours straight to make 20 arrows? Which, in this case, would mean that I would make 20 arrows in 1/4 of 24 hours, which is 6 hours?

I know I'm getting really crunchy here, but I need to make arrows, and I'm not going to be staying at a camp a whole day while the group goes out adventuring just to do it.

While I'm all for hearing how people have house ruled this in their own games, which I'll be sure to show to my GM, I'd really love some sort of official call on this if possible. Maybe this has already been brought up and answered, and I just didn't see it, and if so please direct me to the answer. And maybe I've already answered my own question, and I'm just not happy with the answer. It just seems like such a burden to be a bow user, when I can't get to a merchant.


(Opinion)

Well I just always take it that the player can pretty much replace their losses each night by 'crafting'.

The price of arrows assume that you are starting from scratch, yet thats not entirely true when replacing battle losses as you are getting back most of the expensive and time consuming parts (the arrow heads) even if the arrow itself is broken.

So its less genuine 'building' and more a case of 'recycling'...


Pathfinder Adventure Path, Lost Omens, Pathfinder Accessories, Rulebook Subscriber; Starfinder Superscriber

Using Magic Item Creation as a GUIDE, you can only work 8 hours a day. So 1/4 of that is 2 hours.

Grand Lodge

I think you can craft mundane items beyond 8 hours a day, but it's about as strenuous as walking, risking fatigue as a forced march if your total of travel plus crafting is more than 8 hours. A couple of hours of crafting in the evening should be no trouble for a typical ranger.


John Templeton wrote:
Using Magic Item Creation as a GUIDE, you can only work 8 hours a day. So 1/4 of that is 2 hours.

Thanks for pointing that out.

"The caster can work for up to 8 hours each day." ... "If the caster is out adventuring, he can devote 4 hours each day to item creation, although he nets 2 hours' worth of work. This time is not spent in one continuous period, but rather during lunch, during morning preparations, and during watches at night."

The way I see this, this only applies to magical items, as it uses "caster" over and over, and never says "crafter" or "player" or anything other than caster. I'd imagine the time restriction makes sense in this case as imbuing magical properties into items is more taxing than simply making a mundane item.


Normally a person would work 8 hours a day, and 1/4 of that time would be 2 hours. Using the magic item crafting rules, which are the only ones that address doing any sort of crafting 'on the go', the time you work only counts as half as much actual time, because it assumes you are working during meal breaks, before pitching cam at night, etc. So 4 hours of actual time would yield 2 hours of crafting time, netting you 20 arrows.


Shifty wrote:

(Opinion)

Well I just always take it that the player can pretty much replace their losses each night by 'crafting'.

The price of arrows assume that you are starting from scratch, yet thats not entirely true when replacing battle losses as you are getting back most of the expensive and time consuming parts (the arrow heads) even if the arrow itself is broken.

So its less genuine 'building' and more a case of 'recycling'...

Anything we find after battle, we simply mend with spells.

Those we can't find, obviously we need to replace. Which is where this comes in.

Sadly we can't harvest and forge iron, so we're stuck with making wood or stone tipped arrows, which are weaker than their standard metal tipped counter parts, they're also cheaper, which does change this math a bit, but that doesn't really matter for figuring this out, as I can figure the conversion out from one price to the next my self.


Jeff1964 wrote:
Normally a person would work 8 hours a day, and 1/4 of that time would be 2 hours. Using the magic item crafting rules, which are the only ones that address doing any sort of crafting 'on the go', the time you work only counts as half as much actual time, because it assumes you are working during meal breaks, before pitching cam at night, etc. So 4 hours of actual time would yield 2 hours of crafting time, netting you 20 arrows.

Why would this not be mentioned in general crafting?

I see the time restriction for magical item creation put in place because creating a magical item is more taxing than creating a mundane item.


One check represents one week's work at 8 hours of work per day. Because that is how a day is measured in PF. 8 hours of walking, 8 hours of magic crafting, 8 hours of mundane crafting. All equal 1 day.

Alternately, you can make one check for every day's worth of work, which you did. In that case, divide your DCxcheck result by 7, as you did correctly. That represents 8 hours of work.

Since you got 4x the price, you made 20 arrows in 2 hours, leaving you 6 hours of "adventuring" that day.

Also bear in mind that you can increase the DC of the check by 10 voluntarily before making it. This speeds up crafting significantly if you can make the check. However, with your +6, I wouldn't recommend it. If you can get another +1 and a crafter's fortune spell, however, then I would do it. Also note, you can take 10 on a crafting check.

If you did that you would be at +12 = 22 result at 22 DC = 484
484/7 =~ 69, which means you could make your arrows in an hour and 9 minutes.


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

So, what does the Ring of Sustenance do for crafting by night? ^^


magnuskn wrote:
So, what does the Ring of Sustenance do for crafting by night? ^^

Absolutely nothing. Ring of sustenance lets you get 8 hours of sleep in only 2 hours. It doesn't, however, let you march for 22 hours straight without making fort saves. Nor does it let you craft for 22 hours straight. It just makes you sleep better.


magnuskn wrote:
So, what does the Ring of Sustenance do for crafting by night? ^^

it allows you to sleep and get in six hours of crafting and then use your other eight of hanging around time to perfect you cool adventurer poses.

also, I see no reason why you can't divide your per day total by 8 to see how many arrows you can craft in an hour.


yukongil wrote:
magnuskn wrote:
So, what does the Ring of Sustenance do for crafting by night? ^^

it allows you to sleep and get in six hours of crafting and then use your other eight of hanging around time to perfect you cool adventurer poses.

also, I see no reason why you can't divide your per day total by 8 to see how many arrows you can craft in an hour.

Because that's not how it works. You make the check in daily or weekly increments, and you make arrows in batches of 20.

You can very easily craft 20 arrows in less than 8 hours, though. You just produce more than double the required value on your check vs DC / 7 result.

It's an oddity of the oddity-stuffed crafting rules, but it's how it works.


Bascaria wrote:
One check represents one week's work at 8 hours of work per day. Because that is how a day is measured in PF. 8 hours of walking, 8 hours of magic crafting, 8 hours of mundane crafting. All equal 1 day.

Could you give me reference points in the book that state these 8 hour segment restrictions other than the magic crafting section?

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