Ninjaxenomorph |
I am asking what weapons people like to have their characters carry as back-up, or an extra weapon to overcome DR. I am not asking what you think is best; only what other weapons you carry, ranged included.
My PFS Dwarven Fighter carries some throwing axes and a silver warhammer, for extra dwarfiness.
Theconiel |
Theconiel carries an alchemical silver dagger, a cold iron dagger and a hanbo. Thus, she can get through any DR except adamantine (in melee). She also has weapon blanche arrows with cold iron, silver and adamantine (efficient quiver).
Why a hanbo? It's simple (proficiency), light (finesse) and does 1d6 bludgeoning damage. Daggers can inflict either piercing or slashing damage.
Her primary weapon is an enchanted rapier.
mdt |
Depends on the character. But generally, I like to have one ranged, one slashing, one bludgeoning, one piercing. A lot of times I try to combine two of those. For example, a Dagger takes care of P or S, and a light mace or quarterstaff (walking stick) takes care of Bludgeoning. For ranged, again, depends on the character. Anything from a brace of throwing daggers (which doubles as my p/s) or a bow. I almost never use crossbows or slings.
sphar |
I carry...*ahem*
*10 throwing daggers,in a bandolier across my chest.
*2 poisoned daggers in spring-loaded sheathes at my wrists.
*A club.
*A shortbow.
*Smoke bombs,alchemist's fire,and tanglefoot bags.
*2 wakizashis at my waist.
*2 wakizashis across my back.
*A katana,also across my back.
*Nunchuks.
And those are my secondaries!
Kais86 |
I carry...*ahem*
*10 throwing daggers,in a bandolier across my chest.
*2 poisoned daggers in spring-loaded sheathes at my wrists.
*A club.
*A shortbow.
*Smoke bombs,alchemist's fire,and tanglefoot bags.
*2 wakizashis at my waist.
*2 wakizashis across my back.
*A katana,also across my back.
*Nunchuks.And those are my secondaries!
I see I'm not the only one that has a ninja who would die if he fell down some stairs the wrong way. What are your primary weapons?
My ninja carries 20 shuriken, 200 arrows, 1 composite longbow, 1 kusarigama, 1 giant shuriken (actually just a large size category spear), 2 cestus, a morningstar, 2 wakizashi, 2 katanas, 2 nunchaku, and 10 throwing daggers. The only weapon which you can see is the giant shuriken, because I'd need a portable hole to hide it, and I'm not even going to try.
Stasiscell |
I tend to use a Long spear (its a spiked walkingstick used for springing traps , scaling terrain and anything else i can perceive sometimes the hardest question can have the simplest answer use a long stick) , A Dagger , A Bow with a quiver of 16 arrows (3 are rope cutting) , a bandolier of darts , o and i always always carry a hammer .
I tend to be a utilitarian i remember one time i stopped a group of guards for 6 rounds by using a light hammer to plant some pitons into the wall (one on each side of the door ) and 4 on the ground (in front of said door) , i then placed a mop i grabbed a minute ago while we were fleeing through the servants quarters on the pitons that were nailed unto the wall serving as a makeshift bar.
this gave my group enough time to construct a giant rope out of smaller ropes , bedsheets , clothing , the bards whip and a tablecloth . allowing us (most of us ) to scale down the towers wall while holding unto a butt naked noblewoman , sadly the barbarian died protecting us while we were shimmying to safety, the gm rewarded the barbarians player though with a exp bonus on his next character and i was rewarded for out of the box thinking .
we later ransomed the girl back to her father for 30k gold and used that money to bribe a blue dragon to aid in the defense of village on the brink of destruction by barbarians .
fun times o and thats why you allow a rogue to lead the group.
Major__Tom |
If you can only carry one, there is only one answer:
+1 silver (or cold iron) dagger - magical and silver, simple weapon, and short - so you can use it IF YOU GET SWALLOWED.
If you are worried about getting disarmed, or a melee weapon if you are an archer type, the choices are myriad. But you should always have a dagger.
Jiggy RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32 |
greatamericanfolkhero |
I am asking what weapons people like to have their characters carry as back-up, or an extra weapon to overcome DR. I am not asking what you think is best; only what other weapons you carry, ranged included.
My PFS Dwarven Fighter carries some throwing axes and a silver warhammer, for extra dwarfiness.
If I can mannage it, a dagger. If not then the phrase is "as club."
DeathQuaker RPG Superstar 2015 Top 8 |
WarColonel |
I've always carried daggers, mostly because I make characters whose primary weapon are daggers. I yell at the other guys in my group when they don't buy them. In real life, I always have a knife or two on me, too useful not to.
Especially that time the paladin got swallowed by a dinosaur fifteen minutes after I chastised him for only carrying a maul.
3.5 Loyalist |
Light pick. It's funny if you crit nicely with a back-up.
For my 3.5 ninja character, 1 falchion as main, two more of different construction as back-ups on person, a few more in dimensional hole. +1 giant/elf bane kukri, some shurikens, a bronze shortsword and a hide-away duom.
I also almost forgot the poison wrist blade contraption, and sometimes some bombs.
Foghammer |
I always make sure to have a dagger, if only to quell my inner need for a semblance of realism: no one goes into the wilderness without a survival knife, unless they're insane. The knife is absolutely essential. Also, as was mentioned, it has two damage types, a range increment, 10% crit threat, is light, cheap, always handy, and can be used to cut your way out of something that swallows you.
But when it makes sense (ex: when I play strength/melee oriented characters) I tend to pick up a morningstar in addition to the dagger. The dagger is rarely used, honestly, as is the morning star, but having two weapons with dual damage types is a great way to feel prepared. Also, a morningstar is an intimidating weapon, if you really think about it. IMAGINE being attacked with one, seriously. A sword cuts, a rapier pokes a hole in you... this thing smashes and pokes and presumably tears stuff away in the follow-through. It's a brutal weapon, as most bludgeoning weapons are, but this one has spikes. I love it.
I have used slings as back up ranged weapons, particularly with high Str characters, for the added damage. The damage isn't any more terrible than a dagger, and it's really good for fighting skeletons at range.
Kenjishinomouri |
I once Had a wizard that I forgot to buy a weapon for, but I was using a Certain Wotc supplement which I made an Iron spell book with Iron pages. So at one point I ran out of spells per day, and decided to run into melee and start beating the monsters with my spell book. The infamous part of this was it work on a regular basis so I ended up making it part of the characters normal strategy.
Shuriken Nekogami |
my current Jade Regent PBP fighter has the following (reflavored)
a club
a bastard sword
a shortsword
a dagger
a longbow
her limbs
and the oracle i am trying to join a Rise of the Runelords PBP with carries the following weapons despite her being mostly a noncombatant
a dagger (primarily a surgical tool)
a hanbo (for self defense)
her limbs
Kais86 |
@Kais86:I'll still be overencumbered D: and I'm a Dex fighter so it'll kill me.
@Richard:Lmao,that barbarian is epic.
What? By dropping your backpack? 1 less strength is usually about 5-10 lbs. the backpack itself weighs 2lbs. plus it's contents, so if you drop it, and all the stuff inside it, you should lose a lot of weight. Masterwork backpacks are 4lbs. each, so if you are carrying over 6 pounds of stuff in it, you can drop it when you need your dex.
Whited Sepulcher |
Not exactly favorite, but more desperate backup weapons...
Shields...
The party was stripped of items but had a pair of shields on hand as we fled into the wilderness, where we ran into a large crab. We had to shield bash the crab to deathn (and that took a while), with much pain to my character who was the crab's grapple buddy for the entire encounter.
punch daggers...
BBEG of the day did the fear thing and all but one failed, dropping our weapons into the fog/mist that went up to our waist. Most started running... So when most of us finally got out of our fear, our main weapons were not immediately available so it was desperate actions, with some weapons flying off into the mist on crit failures... the last two standing characters down to punch daggers flanking and hoping for the best in doing enough damage to take 'em down.
Arcane_Guyver |
General backup weapons:
Dagger - Obvious versatility, in and out of combat. If a non-caster, get two (silver & cold iron)
Sap - A good way to deal nonlethal damage without sucking.
More specific backup weapons:
Light Crossbow / Shortbow - So melee attackers can attack that pesky flying enemy, or to let low level casters save their spell slots for later.
Spiked Gauntlets - So spellcasters & ranged attackers always threaten and provide flank.
Armor Spikes - So Melee guys with Reach weapons aren't too boned when an enemy bases with them.
Dragonchess Player |
Alchemical silver battle aspergillum (APG); unless restricted by class weapon proficiencies
One alchemical silver and one cold iron dagger
Several each of alchemical silver and cold iron arrows/bolts/bullets (depending on the character's ranged weapon)
Pirate |
Yar!
For me, it really depends on the character. Some of my recent ones have included:
Backups: Dagger x2 (for throwing)
Punching Dagger (first choice for melee backup)
Sword-breaker Dagger (for sundering/disarming)
Bladed Scarf (when there's a risk of getting grappled)
Whip (for short ranged maneuvers)
Urumi (when things get really dangerous)
Backups: Masterwork Shurikens
+1 Undead Bane Shurikens
+1 Adamantine Construct Bane Shurikens
Backup: Short Bow
Backups: Shield (for bashing)
Carolinus (his mount, a deinonychus. Go claw+claw+talon+talon+bite!)
Giles Cantibiel (his cohort via leadership, a wolf riding whip wielding bard)
Backups: Spells (almost all of which were utility spells and transmutations that affected areas / earth)
~P