
PFWiki Scribe |

Just noticed this.
On p. 5, Aram Zey is listed as being Taldan, while p. 11 of Seekers of Secrets lists him as being Keleshite. Which one is correct?
Many thanks,
The Scribe

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Just noticed this.
On p. 5, Aram Zey is listed as being Taldan, while p. 11 of Seekers of Secrets lists him as being Keleshite. Which one is correct?
Many thanks,
The Scribe
Oops... looks like that slipped through our continuity controls. The problem is that Aram Zey's illustration in Seekers of Secrets makes him look more like a Taldan than a Keleshite, alas.
My gut feeling is that he should be ret-conned into Taldan, to match his art, but I suppose if you kind of squint that art COULD pass for Keleshite...
Without input from Mark, though, I'm hesitant to say which one it should be.

PFWiki Scribe |

Oops... looks like that slipped through our continuity controls. The problem is that Aram Zey's illustration in Seekers of Secrets makes him look more like a Taldan than a Keleshite, alas.
My gut feeling is that he should be ret-conned into Taldan, to match his art, but I suppose if you kind of squint that art COULD pass for Keleshite...
Without input from Mark, though, I'm hesitant to say which one it should be.
As far as I've been able to tell, "Seekers of Secrets" is the only place he is referred to as Keleshite. All the other sources simply remark on his less-than-congenial demeanor.
While we are on that list, Jakalyn, leader of the Red Mantis is referred to on p. 40 of the "Faction Guide" as a rogue 4/fighter 1/Red Mantis assassin 7, but in this book is a cleric 9/Red Mantis assassin 10+. Is that a retcon? I understand when people who develop through an Adventure Path and brought back to their original levels, but Jakalyn does not seem to fall under this group.

Kajehase |

PFWiki Scribe wrote:Just noticed this.
On p. 5, Aram Zey is listed as being Taldan, while p. 11 of Seekers of Secrets lists him as being Keleshite. Which one is correct?
Many thanks,
The Scribe
Oops... looks like that slipped through our continuity controls. The problem is that Aram Zey's illustration in Seekers of Secrets makes him look more like a Taldan than a Keleshite, alas.
My gut feeling is that he should be ret-conned into Taldan, to match his art, but I suppose if you kind of squint that art COULD pass for Keleshite...
Without input from Mark, though, I'm hesitant to say which one it should be.
I'd say that if he's from Absalom, it's possible that his ethnicity is possibly just a matter of personal choice. I've certainly got a friend or two whose children could pass for "Swedish" but who identifies themselves as Lebanese- or Kurdo-swedes, on account of being close to that side of their family. And then there's my brother's all team-mate, Andreas: Dark skin, dark hair, brown eyes, but Swedish through and through.
I guess what I'm trying to say is that ethnicity has a lot more to do with who your on-site parents - natural or other - are, than who your birth-parents may be.

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While we are on that list, Jakalyn, leader of the Red Mantis is referred to on p. 40 of the "Faction Guide" as a rogue 4/fighter 1/Red Mantis assassin 7, but in this book is a cleric 9/Red Mantis assassin 10+. Is that a retcon? I understand when people who develop through an Adventure Path and brought back to their original levels, but Jakalyn does not seem to fall under this group.
The Faction Guide is 100% incorrect, and I'm glad I was able to fix that error.
The concept that the leader of a group that has its own prestige class isn't the highest level you can attain in that prestige class is bizarre, to put it diplomatically.
Several of our earlier books (particularly the NPC Guide and the Faction Guide) were far too hesitant to embrace the fact that there ARE high level characters in Golarion.

PFWiki Scribe |

Here's another question. Karzoug is listed on p. 6 as being a transmuter 20. All the other runelords listed in this group (Alaznist, Sorshen, and Xanderghul) are all listed as being 20+ level. I know that Karzoug's level is probably because of his stats listed in Spires of Xin-Shalast, but come on, where is the love of Karzoug? Has the Master of Greed become the red-haired stepchild of the Runelord family?

PFWiki Scribe |

Here might be chapter 2 of the retconning of Seekers of Secrets. On page 7 of the Inner Sea Guide, Koriah Azmeren is clearly a lovely, tattooed half-elf WOMAN. On p. 27 of Seekers of Secrets (in the entry on 4242 AR), Koriah's triumphant return from the Darklands is described as "Afterward he returns to Absalom ..." Was this a typo, or have I found Golarion's first documented half-elf transgender person?

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Here's another question. Karzoug is listed on p. 6 as being a transmuter 20. All the other runelords listed in this group (Alaznist, Sorshen, and Xanderghul) are all listed as being 20+ level. I know that Karzoug's level is probably because of his stats listed in Spires of Xin-Shalast, but come on, where is the love of Karzoug? Has the Master of Greed become the red-haired stepchild of the Runelord family?
It has been no secret, and mentioned a couple of times before by James Jacobs that Karzoug was the 3rd strongest of the Thassilonian Runelords. Strongest was Xanderghul, followed by Alaznist, then Karzoug. He is still stronger than 4 others... but greed is not greed without someone else that has more.

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Here's another question. Karzoug is listed on p. 6 as being a transmuter 20. All the other runelords listed in this group (Alaznist, Sorshen, and Xanderghul) are all listed as being 20+ level. I know that Karzoug's level is probably because of his stats listed in Spires of Xin-Shalast, but come on, where is the love of Karzoug? Has the Master of Greed become the red-haired stepchild of the Runelord family?
Karzoug has always been intended to be the midpoint of the runelords, with three more powerful and three less powerful. Furthermore, he's the only runelord we've statted up, so his level was ALREADY set at 20th.
Being 20th level is hardly being a red-haired stepchild, in any event.

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Here might be chapter 2 of the retconning of Seekers of Secrets. On page 7 of the Inner Sea Guide, Koriah Azmeren is clearly a lovely, tattooed half-elf WOMAN. On p. 27 of Seekers of Secrets (in the entry on 4242 AR), Koriah's triumphant return from the Darklands is described as "Afterward he returns to Absalom ..." Was this a typo, or have I found Golarion's first documented half-elf transgender person?
Koriah is a woman and always has been since she was first introduced in "Into the Darklands." The reference of her being a "he" in Seekers of Secrets was a typo.

ThatEvilGuy |

The Chelish Diva bard archetype (by the way, THANK YOU SO MUCH PAIZO!! My tiefling opera singing bard, my favorite character ever, that has just reached level 10 was dying for this archetype. Thankyouthankyouthankyou!!!!). On page 33 it mentions that the Prima Donna ability allows him to spend more rounds of bardic performance to increase the DC of scathing tirade, amongst others. Problem is, scathing tirade has does not have a save. Am I right in presuming that this is incorrect and that it does?
Another thing, is Devastating Aria sonic damage or just "regular" damage, and thus subject to damage reduction?
EDIT: I am also presuming that, unlike most bardic performances, you cannot "sustain" devastating aria to do 1d4+bard level (1/2 on to living creatures) as a free action every round?

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1 person marked this as a favorite. |

The Chelish Diva bard archetype (by the way, THANK YOU SO MUCH PAIZO!! My tiefling opera singing bard, my favorite character ever, that has just reached level 10 was dying for this archetype. Thankyouthankyouthankyou!!!!). On page 33 it mentions that the Prima Donna ability allows him to spend more rounds of bardic performance to increase the DC of scathing tirade, amongst others. Problem is, scathing tirade has does not have a save. Am I right in presuming that this is incorrect and that it does?
Another thing, is Devastating Aria sonic damage or just "regular" damage, and thus subject to damage reduction?
EDIT: I am also presuming that, unlike most bardic performances, you cannot "sustain" devastating aria to do 1d4+bard level (1/2 on to living creatures) as a free action every round?
Scathing Tirade should indeed be allowed a saving throw to resist its effects, equal to the saving throw to resist all bardic performance effects.
Devastating Aria does sonic damage.
You have to use a standard action to direct the burst of sonic energy with Devastating Aria.

ThatEvilGuy |

Scathing Tirade should indeed be allowed a saving throw to resist its effects, equal to the saving throw to resist all bardic performance effects.Devastating Aria does sonic damage.
You have to use a standard action to direct the burst of sonic energy with Devastating Aria.
Thanks! Answered just in time. Combat about to begin!

Kajehase |

Speaking of the Chelish Diva. Who would be the best "iconic" for this archetype: Shensen or Visbaronetess* Delour Aulamaxa
*Use that title a lot. I'm pretty sure every herald in existence through the entire history of the world winces every time.

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Speaking of the Chelish Diva. Who would be the best "iconic" for this archetype: Shensen or Visbaronetess* Delour Aulamaxa
*Use that title a lot. I'm pretty sure every herald in existence through the entire history of the world winces every time.
Delour would probably be the iconic there. Shensen is the iconic Dawnflower Dervish (That's the archetype I'm using in Erik Mona's game that he just started, in which I built Shensen as a 1st level character).
Had I been feeling particularly cheeky, I would have rigged it so Shensen could take both archetypes... Heh.

Dreaming Psion |

I think I've found something that might be an error. The Crypt Breaker (alchemist archetype, p. 33) says the following about how the alkahest bombs affect nonundead, nonconstruct creatures:
Against all other creatures, alkahest bombs deal 1d4 points of damage, plus 1d4 points of force damage for every odd-numbered level. This ability otherwise functions as and replaces the standard alchemist bomb class feature.
However, since the alkahest bombs do acid damage against constructs and undead, and the text says that the alkahest bombs are supposed to be less effective on creatures that are neither undead nor constructs, should the alkahest bombs do acid or some other type of elemental damage rather than force damage?

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I think I've found something that might be an error. The Crypt Breaker (alchemist archetype, p. 33) says the following about how the alkahest bombs affect nonundead, nonconstruct creatures:
Quote:Against all other creatures, alkahest bombs deal 1d4 points of damage, plus 1d4 points of force damage for every odd-numbered level. This ability otherwise functions as and replaces the standard alchemist bomb class feature.However, since the alkahest bombs do acid damage against constructs and undead, and the text says that the alkahest bombs are supposed to be less effective on creatures that are neither undead nor constructs, should the alkahest bombs do acid or some other type of elemental damage rather than force damage?
Yeah; it should be 1d4 acid damage, not force damage.

Cheapy |

Cheapy wrote:What abilities should the Crypt Breaker be able to take instead of discoveries? I don't think mine is correct.Crypt Breakers may take the following rogue talents as discoveries: quick disable, trap sense, and trap spotter.
Thank you James.
I guess my main question is that since trap sense isn't a rogue talent, is it as the rogue class ability?
Does it scale with level?
Looking through the list of rogue talents, I can't think of anything else it should be...

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James Jacobs wrote:Cheapy wrote:What abilities should the Crypt Breaker be able to take instead of discoveries? I don't think mine is correct.Crypt Breakers may take the following rogue talents as discoveries: quick disable, trap sense, and trap spotter.Thank you James.
I guess my main question is that since trap sense isn't a rogue talent, is it as the rogue class ability?
Does it scale with level?
Looking through the list of rogue talents, I can't think of anything else it should be...
It works the same way as the trap sense class ability and does scale with level.

pad300 |
Anonymous Visitor 550 wrote:Does the First-World Summoner's Summon Nature Ally work like Summoner's Summon Monster (reduced casting time, increased duration, no eidolon) or is the RaW implication (standard casting time/duration, but can cast with eidolon out) intentional?Intentional.
Really. That does some VERY disgusting things to action economy when combined with the synthesist archetype (which is what balances synthesist archetype, kind of...)

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James Jacobs wrote:Really. That does some VERY disgusting things to action economy when combined with the synthesist archetype (which is what balances synthesist archetype, kind of...)Anonymous Visitor 550 wrote:Does the First-World Summoner's Summon Nature Ally work like Summoner's Summon Monster (reduced casting time, increased duration, no eidolon) or is the RaW implication (standard casting time/duration, but can cast with eidolon out) intentional?Intentional.
The synthesist archetype causes all sorts of problems, though. If you feel that the combination causes too much problems or complexity... then simply don't allow those two sets of rules to mix.

pad300 |
pad300 wrote:The synthesist archetype causes all sorts of problems, though. If you feel that the combination causes too much problems or complexity... then simply don't allow those two sets of rules to mix.James Jacobs wrote:Really. That does some VERY disgusting things to action economy when combined with the synthesist archetype (which is what balances synthesist archetype, kind of...)Anonymous Visitor 550 wrote:Does the First-World Summoner's Summon Nature Ally work like Summoner's Summon Monster (reduced casting time, increased duration, no eidolon) or is the RaW implication (standard casting time/duration, but can cast with eidolon out) intentional?Intentional.
Gotta admit, the problem may well be with whole synthesist archetype...

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James Jacobs wrote:Gotta admit, the problem may well be with whole synthesist archetype...pad300 wrote:The synthesist archetype causes all sorts of problems, though. If you feel that the combination causes too much problems or complexity... then simply don't allow those two sets of rules to mix.James Jacobs wrote:Really. That does some VERY disgusting things to action economy when combined with the synthesist archetype (which is what balances synthesist archetype, kind of...)Anonymous Visitor 550 wrote:Does the First-World Summoner's Summon Nature Ally work like Summoner's Summon Monster (reduced casting time, increased duration, no eidolon) or is the RaW implication (standard casting time/duration, but can cast with eidolon out) intentional?Intentional.
That's sort of my opinion. The synthesist is VERY experimental and weird. In my opinion... it changes too much.

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Anonymous Visitor 550 wrote:Does the First-World Summoner's Summon Nature Ally work like Summoner's Summon Monster (reduced casting time, increased duration, no eidolon) or is the RaW implication (standard casting time/duration, but can cast with eidolon out) intentional?Intentional.
Since i had a GM try to call me on this just yesterday in a PFS game, the wording of the first worlder summoner does not include the sentence.
'He can cast this spell as a standard action and the creatures remain for 1 minute per level (instead of 1 round per level)'
Is that implied or was that left out intentionally? In other words is the summon natures ally still a standard action and 1 min / level duration.

Valgol |

Dawnflower Dervish... It says
"This works like bardic performance, except that the Dawnflower dervish’s performances grant double their normal bonuses, but these bonuses only affect him."
Except it then says:
When the Dawnflower dervish uses the inspire courage, inspire greatness, or inspire heroics bardic performance types as battle dances, these performance types only provide benefit to the Dawnflower dervish himself. All other types of bardic performance work normally (affecting the bard and his allies, or the bard’s enemies, as appropriate)."
Which seems to directly contradict the first part!
I'm presuming the "double their normal bonuses" is supposed to only apply to courage/greatness/heroics"? Possibly even that the first phrase should have said "This works like bardic performance, except that the Dawnflower dervish’s performances grant double their normal bonuses for those types where the bonuses only affect him." ??

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Concerning the Primalist Wizard archetype:
Primal Magic (SU): At 1st level, a primalist may attempt to channel primal magic as a swift action to cast a prepared spell without losing that spell from its spell slot.
Enhance Primal Magic Event (SU): At 5th level, when a primalist triggers a primal magic event, as a swift action she can increase or decrease its CR by 1.
It's never possible to actually use the Enhance Primal Magic event if both it and Primal Magic require swift actions to use.

Tetujin RPG Superstar 2009 Top 32 |

ThatEvilGuy wrote:The Chelish Diva bard archetype (by the way, THANK YOU SO MUCH PAIZO!! My tiefling opera singing bard, my favorite character ever, that has just reached level 10 was dying for this archetype. Thankyouthankyouthankyou!!!!). On page 33 it mentions that the Prima Donna ability allows him to spend more rounds of bardic performance to increase the DC of scathing tirade, amongst others. Problem is, scathing tirade has does not have a save. Am I right in presuming that this is incorrect and that it does?
Another thing, is Devastating Aria sonic damage or just "regular" damage, and thus subject to damage reduction?
EDIT: I am also presuming that, unlike most bardic performances, you cannot "sustain" devastating aria to do 1d4+bard level (1/2 on to living creatures) as a free action every round?
Scathing Tirade should indeed be allowed a saving throw to resist its effects, equal to the saving throw to resist all bardic performance effects.
Devastating Aria does sonic damage.
You have to use a standard action to direct the burst of sonic energy with Devastating Aria.
Uh oh. So ThatEvilGuy might have been thinking of 3.5 Sonic damage which ignored hardness. In Pathfinder:
Energy attacks deal half damage to most objects. Divide the damage by 2 before applying the object's hardness. Some energy types might be particularly effective against certain objects, subject to GM discretion. For example, fire might do full damage against parchment, cloth, and other objects that burn easily. Sonic might do full damage against glass and crystal objects.
So if Devastating Aria is sonic damage then it now does 1d4+level to some crystal or glass objects, and half that to other objects and living creatures. This means the Bard will need to be level 7 before they have any chance (25%) of damaging a wooden object, or level 16 before damaging a plain iron object.
Is this how the ability was intended to function? Balance issues aside it just seems like a weird way to state an ability.
Also: the ability has no range. Should I assume it is line of sight?
Thanks!

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Pg. 17 - Thassilonian Specialists
Thassilonian Specialists may want to include in its description of benefits that they get an extra cantrip slot reserved for a spell from their specialty school. This is evident based on every Thassilonian wizard's stat block that appears in Rise of the Runelords: Anniversary Edition.

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Pg. 55 - Fleshcurdle spell
This spell has the polymorph subschool, but probably shouldn't since that subschool is designed for those transmutation spells that actually transform the target into an entirely different creature with unique stats, not just spells that warp some physical aspect of the creature.

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Pg. 59 - Shadow barbs spell
Two points about this spell:
1) This spell should probably have the shadow descriptor introduced in Ultimate Magic, not just the shadow subschool.
2) The description of this spell says magi are fond of using it, but the technical information at the top of the spell doesn't list the magus as being able to cast it.

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Pg. 60 - Song of Kyonin spell
Also two points about this spell:
1) This spell is missing its saving throw and spell resistance information. Technically only spells with a range of "Personal" and a target of "You" are allowed this omission. The closest spell I found that resembles this one is purging finale from Advanced Player's Guide, and so my house rule is to use that spell as an example for this spell. If you agree, then add the following after the Duration entry on this spell:
"Saving Throw Will negates (harmless); Spell Resistance Yes (harmless)"
2) This spell doesn't mention anything about being only usable on allied or living creatures. As written, there doesn't seem to be anything that would prevent a caster from using this spell on 3 undead creatures and ending the spell to do damage to all of them. It's unclear if this was intentional or not.

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Does the Vampire Hunter's Sun Strike gained at 5th level replace Discern Lies? Thank you very much.
I don't think it does. Bane is also gained at that level, and the vampire hunter's version of bane is a nerf'd version of it. My guess is that Sun Strike is meant as an admittedly awesome consolation prize.

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Pg. 55 - Fleshcurdle spell
This spell has the polymorph subschool, but probably shouldn't since that subschool is designed for those transmutation spells that actually transform the target into an entirely different creature with unique stats, not just spells that warp some physical aspect of the creature.
I actually take this one back. Despite what the rules for the polymorph subschool say, there's been enough other spells to suggest any spell that causes a physical alteration to a living creature can be a polymorph spell (case in point, the various aspect of [blank] spells from the APG).