
| Galstak | 
 
	
 
                
                
              
            
            I presented Galstak for another PbP but was not selected. Hopefully you will find him intriguing.
Galstak is a Barbarian that will take levels in Oracle leading up to becoming a Rage Prophet.
Stats
Str 17 (With Racial Mod) 
Dex 13 
Con 12 
Int 14 
Wis 10 
Cha 14
Galstak’s father, Kordant, took his father’s trade of scavenging and processing obsidian found naturally in the Cinderlands polishing and making it ready for jewelers in Kaer Maga. Kordant met and married Abinta who gave him his first son a year later. Abinta short found the boy strange and immediately proclaimed him cursed.
Galstak, to all appearances, seemed to be a normal Shoanti youth, but something was different. He seemed to know when bad things would happen. He also had the strange ability to speak a foreign language. This happened when he was scared or angry. He was able to speak this foreign language from a very early age speaking it better than his native tongue.
Galstak’s odd behavior put a lot of stress on the family. His younger siblings exhibited none of the strange behavior. They were normal Shoanti kids. Galstak loved his little brother and sister. At least they thought he was normal. But dark visions of his little brother’s fate would change Galstak’s life forever. He warned his mother about the accident that would take his brother’s life. Abinta kept a watchful eye from that point on. It mattered not, as one day when Galstak’s father was away his little brother fell from a rocky formation near the village breaking his neck, just as Galstak predicted.
Abinta had had enough. She blamed Galstak for his brother’s death saying he pushed him off the formation to make his prediction come true. Abinta demanded that Kordant do something about their cursed son. They decided to send him away to his estranged Uncle Tarrock back in the Quah.
Galstak’s uncle was an odd fellow. A Shoanti of the Sklar-Quah also, he was a dedicated warrior for years, although he was little undersized. At 8 years of age Galstack was only a hand shorter than his uncle. Uncle Tarrock was a radical in the quah due to his vehement disagreement with of their way of life. He was very intelligent and took to reading tomes of knowledge from all walks of life. Not satisfied with seeking civilization away from the quah, he became bent on changing everyone’s ways. Yeah, he was a real eccentric. Uncle Tarrock made Galstak his own son. He taught Galstak that he did not have to feel different, his abilities were a gift. He said that the tongue that Galstak spoke when under stress was a form of celestial. Galstack still did not know what that meant.
When Galstak was 10, Tarrock was exiled from the quah and moved himself and his Galstak east. They ended up in Ustalav where Tarrock knew some Shoanti started anew.
Being a big boy and a Shoanti in a new land, Galstak would have to learn to defend himself. Uncle Tarrock taught Galstak the martial arts and Galstak grew big, strong and smart. He read uncle’s tomes, at least the ones that interested him. Religion and the ways of the Shoanti interested him the most. He was hoping to find answers to why he had visions. Uncle warned Galstak that his visions may just go away someday. Or… they may manifest into something bigger. He hoped they went away.
Tarrock used his intellect and talents as a warrior to provide for himself and Galstock in their new land. He learned the local history and geography and became familiar with all the inhabitants around there new home near Karcau.
One day on his 13th birthday he had a vision of his uncle wasting away from some disease. His uncle warned him that not all visions are best relayed to the people they are about. That doing so could create too much stress on that person leading the prediction to come true. Galstak thought of his brother.
By his 17th birthday, Galstak’s vision had come to fruition. Uncle lay dying of something he could not name. Galstak left his uncle to find help. Days later he returned with a healer from Karcau. They were too late though. Uncle had passed. He burned his uncle’s body in the traditional Shoanti way.
Galstak spent the next several months performing the duties his Uncle had performed. He tried his hardest, but his youth and inexperience led his uncle’s normal clients to look elsewhere for more experienced individuals.
He decided to return to his family to see if they would have him back. Perhaps the passage of time had healed the old wounds. A vision of his mother horrified at his return led him away from that path.
A few days ago, he received notice of the funeral of Professor Lorrimor. He remembered the professor hired Tarrock to assist him when he was in the area. He liked his Uncle for not only his knowledge and capabilities but his personal views and ideas. He was one of his uncle’s regular customers.
He discarded the funeral notice at first. But then one day while preparing his evening meal he had a very strong vision that he was in attendance at the funeral. He decided that he needed to attend.
Future Plan for Galstak – Galstak is obviously a warrior first. But around level 3 his inner Oracle will manifest itself. From then on he will take alternate levels of Oracle/Barbarian until he can reach the Prestige Class of Rage Prophet.
This is my first crack at a PbP. Been involved in PBeM when they were the fashion. New to Pathfinder/D&D also although been DMing Fantasy RPGs for years.

| DM Hamied | 
 
	
 
                
                
              
            
            
| Hrolf Steinolf | 
 
	
 
                
                
              
            
            Thanks :).
I'd be planning to take Ancestral Weapon revelation. I'm actually curious as to how you will rule that revelation, as it appears to me that you can summon a different weapon each time you use it if you wish. This would make sense with the very slow enhancement progression, trading versatility for power, but it could be read both ways (summon one weapon each time, weapons always the same or summon one weapon, choose at the time of summoning which weapon to summon).
If it had to be the same weapon I may not take the revelation, as it would then be on the fairly weak side.

| DM Hamied | 
 
	
 
                
                
              
            
            The new character concepts from Patcher and Galstak look good.
To address a few things that have come up...
I do know my sheet puts a question mark by the Warrior of the Holy Light, as it depends on whether or not I'm allowed to pick two archetypes, and on my fellow players (if selected) - I haven't a clue what Paladin spellcasting really offers.
I am fine with multiple archetypes as long as they don't replace the same class ability. I don't think Hospitaler and Warrior of the Holy Light are mutually exclusive.
@DM Hamied: What type of game will you be running? I mean, should I make a twinked out, min/max combat type or is it okay to make more flavorful choices even if they aren't as mechanically efficient? I only ask because I've been rejected from games before because I made the one when they were looking for the other (even though that wasn't clear at the time).
A superb question! I'm in the middle of the road on this kind of thing. On the one hand, I'm definitely a crunch/mechanics guy and love seeing a well-built character with feats/spells/skills/etc. that complement a particular play style. On the other hand, I really don't like to see character running around with 7's in their Intelligence and Charisma just for the sake of getting more points (my reasoning for allowing a 22 point buy). It also disappoints me when a player is interested in a particular archetype/prestige class/feat/weapon/etc. but they avoid it because it's not considered optimal.
I think for my game, a good place to draw the line is to plan on having decent scores in the right stats for a particular play-style or class, but to also let yourself pick whichever archetype(s) interests you. If there's an often ignored character build that intrigues you, but you've worried that it's less effective than some others and have thus never tried it, this might be the place to put it forward as a proposed character. If you want to play a barbarian with 8 strength...well...it might not be.
When in doubt, I side with role-playing over optimization. I hope this helps to answer your question.

| DM Hamied | 
 
	
 
                
                
              
            
            ** spoiler omitted **

| Patcher | 
 
	
 
                
                
              
            
            Alright - I wasn't sure if you permitted archetype stacking, s'all.
As mentioned, though, if I go WotHL depends entirely on whether or not it's beneficial - if Paladin spellcasting offers something nigh invaluable or more than the Nimbus and Healing Wave, I'm prone to not going WotHL. But I'll consider that if I get picked.

| Hrolf Steinolf | 
 
	
 
                
                
              
            
            Hrolf Steinolf wrote:** spoiler omitted **** spoiler omitted **
Patcher, just my 2 cents on hospitaler- it actually ends up weaker at healing than the standard Paladin. I've seen lots of people go hospitaler, then ask to change it at a later date.

| Patcher | 
 
	
 
                
                
              
            
            How does it end up weaker? Using the Channel Energy costs 2 uses of Lay on Hands, and LoH has the benefit of Mercies - while the Hospitaler's CE is not tied to LoH - it's usually weaker by 2d6, yes, but in return you have more heals in general.
I suppose I can see the problem since LoH uses scale with Paladin levels (and you also have Extra LoH) - while the CE doesn't scale, but there must be a level treshold where the gap becomes visible.

| DM Hamied | 
 
	
 
                
                
              
            
            Alright - I wasn't sure if you permitted archetype stacking, s'all.
As mentioned, though, if I go WotHL depends entirely on whether or not it's beneficial - if Paladin spellcasting offers something nigh invaluable or more than the Nimbus and Healing Wave, I'm prone to not going WotHL. But I'll consider that if I get picked.
Some don't allow it, but I am fine with it. I think that for the most part, strengths and weaknesses of particular archetypes even out through what is gained and what is lost. That's not uniformly true, but I don't think any are grossly imbalanced in either direction. Besides, if I didn't allow stacking I would be a hypocrite because I'm playing a preacher/infiltrator inquisitor (not unlike one of the character ideas you mentioned in this thread) in a tabletop game right now.
I'm no expert on paladin spellcasting, as I've only once played a 3.5 paladin high enough to get 1st-level spells. I do know that Bless Weapon is pretty nifty.

| Hrolf Steinolf | 
 
	
 
                
                
              
            
            My players have just found that the weaker channel ends up pretty worthless and replaces the more powerful channel you can normally do via LoH. If it was in addition to using two LOH to channel I think it would be brilliant, but as it is, Hospitaler slows smite evil progression, removes your best group heal and replaces the powerful aura of justice with a weaker aura of healing.
If you find you don't have enough LoH, the Extra LOH feat tends to sort that out.
YMMV may vary of course- i've just seen a lot of people miss the stronger channel. I don't really understand why they added a slowed smite evil progression in either- they replaced two abilities and didn't really give the class more power, but reduced the usability of the Paladin's main class feature.
Warrior of the Holy light is very nice though, and the nimbus of light just sounds cool.

| DM Hamied | 
 
	
 
                
                
              
            
            Hamied how do you feel about the trait "Hunter's Blood", from Wayfinder #1
http://www.d20pfsrd.com/traits/social-traits/hunter-s-blood
Source: Wayfinder #1 ("Tools of the Trade: Hunters of the Dead" By Ernesto “Montalve” Ramírez). wrote:Hunters Blood
You didn’t choose the path of the hunt, the hunt chose you. You were born inside a family of those dedicated to hunting the undead. Since an early age you were taught the tools of the trade, how to hunt and kill your quarry. Be careful when using your family name – it’s better known than you are.
Benefit: You earn a +1 trait bonus on Diplomacy when used to gather information, Knowledge (religion), and Survival when used for tracking when related to an undead quarry. Choose one as these as a class skill. The undead have a +1 bonus on any roll to learn about you, as your family’s fame precedes you.
I am hesitant to allow fan created content. It's not that I think it's imbalanced or poorly conceived (much of it is very good), I just worry about the slippery slope of saying to one person "Sure, go for it" and then having several other players clamoring to use x feat or y race. I don't want to invite that into this thread.
In this case, however, it seems like your character concept is heavily based in this particular trait. To me, traits are supposed define a character's background and function as role-playing hooks, so if you've found one that fits your idea perfectly, it simply doesn't feel right for me to forbid it. Because of this, and the fact that the trait is included in a publication that is tied to an official Paizo event, I will reluctantly allow it.

| Welk Camerling | 
 
	
 
                
                
              
            
            I have been mulling over my character for a bit and have come up with some improvements. Originally he was concieved as a strapping yound lad....but in keeping with his leisurely attitude I have added some corpulence. If its OK with DM Hamied I would like to switch out the 150 gp "payroll" campaign trait and exhange it for the "Charming" trait. This gives him some legitimacy as a lady's man.
Of course he keeps that big heirloom sword. It's a masterwork sword...ie. it's a few inches longer than the usual greatsword...of course.
How did such a sleazy scoundrel become a trusted retainer to the Professor? Well sometimes the professor liked to keep the company of young ladies...sometimes he needed escorts or attractive folk to liven up dinner engagements or entertain his various guests and associates. Welk demonstrated a talent for procuring such services.

| DM Hamied | 
 
	
 
                
                
              
            
            I have been mulling over my character for a bit and have come up with some improvements. Originally he was concieved as a strapping yound lad....but in keeping with his leisurely attitude I have added some corpulence. If its OK with DM Hamied I would like to switch out the 150 gp "payroll" campaign trait and exhange it for the "Charming" trait. This gives him some legitimacy as a lady's man.
While it's certainly still okay to change things around, all characters must take a campaign trait from the Carrion Crown Player's Guide as one of their two traits.

| koul | 
 
	
 
                
                
              
            
            I know, I am late to the party, but i want to enter a concept too.
Nanya is a young human wizard of Vudrani origin. She has learned the magical arts in the college of Absalom. Durng her studies there she visited several lectures with the Professor and she followed his theories with great interest. She spent many hours argueing with him and even later exchanged letters with him about these discussions.
In one of his letters he asked her to come to Ustalav to help him with him studies and so she scraped together her savings and started the long journey from Absalom to Ustalav.
Strength:     10
Dexterity:    14
Constitution: 12
Intelligence: 18 (16 + 2 from racial mod)
Wisdom:       10
Charisma:     14
Teachers Pet
Extremely Fashionable (Diplomacy Class skill)

| DM Hamied | 
 
	
 
                
                
              
            
            Nanya is a young human wizard of Vudrani origin. She has learned the magical arts in the college of Absalom. Durng her studies there she visited several lectures with the Professor and she followed his theories with great interest. She spent many hours argueing with him and even later exchanged letters with him about these discussions.
In one of his letters he asked her to come to Ustalav to help him with him studies and so she scraped together her savings and started the long journey from Absalom to Ustalav.
Sounds good. When in Nanya's journey do you imagine she learns of Lorrimor's death? Or does she maybe arrive in Ravengro expecting for him to greet her?

| Dementia Walker | 
 
	
 
                
                
              
            
            I know I am a bit late on the entry but I have been standing 12 hr watches all week. I would definitely like to get in on this. I have an Alchemist build (I am so glad no one has thrown in an Alchemist yet, I have been wanting to play one for a while) that I am thinking up I was thinking either the Chance Savior or On the Payroll campaign traits.
Essentially my alchemist either Saved or was hired by Professor Lorrimor and the two became fast friends, keeping in constant contact even when their adventures and/or studies kept them apart. He was devastated to learn of Professor Lorrimor's death and put everything else on hold to go to the funeral.
This is just my basic idea after quickly reviewing both the Carrion Crown players guide and this post. I just wanted to throw my hat into the ring and will hopefully have a partially completed character idea and a better background up in a few hours.

| Edmund | 
 
	
 
                
                
              
            
            Here's another submission for you. Character sheet is finished up in the profile.
Noting the young man's intelligence the Guard Captain assigned the boy to assist the city engineer. A task that young Edmund resented as it meant he wouldn't see combat. He spent a year studying under the older engineer, traveling to various field locations and directing the building of fortifications. He was occasionally sent to speak to scholars for his masters, including several seminars by the famous Professor Petros Lorrimor. During one of the seminars Edmund drew the Professor's attention with his fearless manner of asking questions, despite the snickers among the crowd. Over the next few days Edmund and the Professor continued to discuss military history and military engineering, also keeping in touch through letters over the years.
While Edmund and his master were visiting the western fortifications the installation came under attack by orcs. His valor during the battle drew the attention of Sir Albrecht, a paladin of Iomedae. He was taken on as a squire, and shortly thereafter initiated into the order. The nature of the conflict in Lastwall prevented Edmund from receiving a lot of formal religious training, but has made up for that in field experience.
Luckily for Edmund, his recent initiation gives him the freedom to travel to the funeral of the late Professor Petros Lorrimor.
Relationship with Lorrimor: Edmund was fond of Professor Lorrimor and appreciated being treated without condescension. He's clever but not exceptionally gifted like some other of Lorrimor's students. They only kept in touch through letters though.
Fitting in: Edmund is interested in Ustalav's problems. He understands that the area is in need of aid and while he's a paladin he's not as religiously zealous as most (note he lacks a lot of formal religious training at the moment).
Will people trust or fear Edmund: My guess is that they'd trust him. He doesn't act like an inquisitor. He's more interested in giving aid and protection than lashing out at perceived corruption.
Fear of the Dark: As a paladin, Edmund doesn't know fear. However, this doesn't mean he's immune to the horrors of the unknown. In fact, he's relatively uneducated in such things. He knows how to handle Orcs and things that bleed. And he understands the motives of mortals, greed, wrath, etc. But he has little knowledge or understanding of the undead and assorted creatures of the dark.

| Dementia Walker | 
 
	
 
                
                
              
            
            Here is my basic breakdown, If you approve of this much I will start making the rest of the character sheet.
Lvl 1 Alchemist
Campaign trait, Chance Savior
Str 13
Dex 14
Con 12
Int 18 (15+2)
Wis 10
Cha 12
BAB +0 Fort +3 Ref +4 Will +0
Alchemy, Bomb (1d6), Brew Potion, Mutagen, Throw Anything
Extracts 1st, 1
Appraise Int
Craft* 8 (1skill+3Class+4Int)
Disable Device* 6 (1skill+3Class+2Dex)
Fly Dex
Heal* 4 (1skill+3Class+0Wis)
Knowledge (arcana)* 8 (1Skill+3Class+4Int)
(Nature)* 8 (1Skill+3Class+4Int)
Perception* 4 (1skill+3Class+0Wis)
Sleight of Hand Dex
Spellcraft* 8 (1Skill+3Class+4Int)
Survival* 4 (1skill+3Class+0Wis)
Use Magic Device* 5 (1Skill+3Class+1Cha)
Icarus could be a citizen of Ustalav or from outside of it, whichever works better. His history is very flexible.
Icarus Ras' Drexel Was a normal herbalist and healer that was prone to experimenting with his plants and various chemicals that he could get his hands on, before he knew it he had found his way into the rather lucrative field of Alchemy providing folks with simple items such as tinder twigs and weak acids used to clean with. It wasn't until he started hunting down and experimenting with truly exotic materials and using himself as a lab rat that he became what learned folk would call a "True Alchemist."
On one such trip to find an exotic ingredient for one of his many experiments Icarus ran into Professor Lorrimor in a bit of a pickle. The Professor had also been out looking for Strange new ingredients and had been surprise attacked by a small band of goblins while not paying attention, he had managed to fall off a small cliff face into a relatively defensive position and was doing a fairly good job fending off the goblins but had been injured in the process. It would have been a matter of time before the goblins managed to get the advantage and either capture or kill him. When Icarus came along he provided a distraction for the Professor and managed to kill quite a few of the small band himself causing the remaining goblins to flee, allowing him to rescue the professor.
After the battle the Professor seemed very interested in Icarus's ability to create bombs and mutagens and quizzed him about it at great length. They assisted each other in finding the items they came for and even traded some other plants and chemicals they had found. The two became fast friends and adventured together a few times, always keeping in touch even when away. Icarus was devastated to hear the news of his friends death and immediately postponed all of his research to go to his funeral.

| Petru Markhu | 
 
	
 
                
                
              
            
            Alias of Sir Jolt here. My submission is complete (Wildblood Sorcerer). Click on the character profile for character sheet, backstory and question answers.
I made up the story as I typed it so if I've forgotten anything, need to change something for game reasons or whatever, just let me know!

| Desriden | 
 
	
 
                
                
              
            
            I have an idea for an Elven war wizard whose family suffers from a generational curse left from the Shining Crusade against Tar-Barphon. He and the professor tried to isolate the cause of the curse, but an attack ruined the ritual. Tahliat saved the professor's life and the two agreed to try again in the future. But the professor died before that could happen.
The Darnith family was part of the elven army that joined the Shining Crusade to fight Tar-Baphon’s forces along the banks of Lake Encarthan.
Tahliat’s grandfather, Alnorthan, was part of a long line of war wizards that helped burn through the ranks of orcs and undead. He survived the crusade but was tainted by exposure to the powerful magics of Tar-Baphon’s domain. His spells were made even more devastating, but those energies left a curse that followed the family line.
After the war, Alnorthan did not return to Kyonin with the other elves because he was afraid the taint would spread throughout his homeland. Not long after, Alnorthan died violently in a spell mishap. His wife died months later while giving birth to their only son. That child grew up away from the joys of elven life, which made him cling to his elven bride that much more.
Then the cycle repeated itself, with Tahliat being the only survivor after his parents’ deaths. Family letters and journals were left with a family of humans to give to Thaliat when he was old enough to read so he could learn about the curse.
The Forlorn elf has avoided contact with other elves in hopes he can live long enough to determine the exact nature of the taint that is withering his family line.
His studies of arcana and history brought him in contact with Professor Petros Lorrimor many times. The professor’s knowledge of unusual phenomenon and Ustalva proved to be most informative. They traded letters for a few years before deciding to meet in person so a detailed study could be made of Thaliat to see if there were any physical traces of the taint.
The ritual was cut short when something attacked the ritual site near one of the mystical stone formations in the Ustalva countryside. Tahliat saved the professor’s life, but he was unable to see more than a vague shape in the night. The results of the ritual were lost. The two scholars made an agreement to try again when the stars came back into alignment.
Alas, the professor died before the two could meet again. Now Tahliat returns to the land that has wounded his family generation after generation. This is his last chance to free himself from the curse and have something approaching a normal life.
He has no illusions that this will be an easy task. There is no love to spare for the elves who left Ustalva to fend for itself after the war. He’ll be asking for help from the same people his family abandoned.
But Tahliat's main concern is how he’ll handle the horrors that plague Ustalva. His curse, while dire, has been more of an academic ordeal rather than a visceral one. To deal with that, he’s followed in his grandfather’s footsteps. The training of a war wizard should be enough to deal with whatever comes next.
Elven Evoker 1
HP: 11
Init: +9
Perception: +4
Saves: Fort +2, Ref +3, Will +3
Feats: Improved Initiative, Scribe Scroll, Alertness (via familiar)
Traits: Chance Savior (campaign): +2 to Init, Forlorn (elf): +1 trait to Fort saves
Skills: Knowledge (arcana) +8, Knowledge (planes) +8, Knowledge (religion) +8, Spellcraft +8, Linguistics +8, Perception +4, Sense Motive +3
Weapons:
Rapier +0 1d6/18-20/x2
Shortbow +3 1d6/20/x3
Languages: Elven, Common, Draconic, Gnome, Sylvan, Orc, Celestial
Arcane Bond: Familiar Toad for +3 HP
Favored Class: Wizard +1 HP per level
This is a basic outline, but divination and abjuration also would make good specializations if that would fit better in the game. Prohibited schools will be Enchantment and Necromancy no matter what. His lack of insight into the darker arts and enchantments are what led Tahliat to contact the professor to start with.
He'll probably pick up Toughness, Spell Focus Conjuration, Augment Summoning and Improved Familiar over time.
The character concept is heavily impacted by the old Hammer horror films with this character as the tragic nobleman doomed to repeat past mistakes if he doesn't learn any better. If you have any questions, or would like me to alter part of the character, please let me know.
Thanks for the consideration.

| Welk Camerling | 
 
	
 
                
                
              
            
            While it's certainly still okay to change things around, all characters must take a campaign trait from the Carrion Crown Player's Guide as one of their two traits.
OK. So I have a decision to make. The payroll Campaign trait fits Welk best, I think. So I'll take the money after all.
Now I must choose between charming looks and a big friggin' sword.
....I'll take the sword and use the money to buy finery.
Thanks

| Hymenopterix | 
 
	
 
                
                
              
            
            Very slight change to background. See section in italics at the end of the spoiler.
In the misty pre-dawn light of a cold Ustalav winter 22 years ago a young woman, heavilly pregnant and wrapped in strange threadbare clothing decorated with a pattern of ornate rose thorns, stumbled from the dark cold forest into the small and remote farming community of Ahlm in the backward region of Vieland. The woman was taken to the town's lone inn as she writhed in the pain of child-birth. The villiagers called for the witch Zana who tried to treat the woman and guide her through her labour. After many hours of pain, during which she screamed in an unknown language the woman finally gave birth to a baby girl with strangely shaped eyes and pointed ears, however the woman herself died at the instance of birth.
Thinking the strange infant a changeling, the townsfolk were intent on exposing the child to the chill winter, fearing that it would bring bad luck to Ahlm and its people however Zana, taking pity on the child, stopped them, saying that the child was a gift of the forest. Despite the protests of the villiagers Zana was not to be dissuaded and took in the child herself.
Throughout her childhood the girl, who Zana named as Rosanna because of the pattern on her mother's clothes, was lonely, excluded from the children of Ahlm because of her strange appearance and the manner of her arrival. As she grew older Rosanna developed into a quick-witted and pretty girl and began to learn witchcraft from her adoptive mother, proving a quick and able student with a talent for the craft.
When Rosanna was 16 years of age an aged man came to Ahlm. Any visitors were rare in the remote town and the appearance of a well-dressed academic was unheard of. The old man stayed in the town's inn, moving out into the countryside on trips every day and bringing back samples of plants animals and rocks with stone animal skeletons seeming to emerge from within. It was on one of these trips that the old man, Professor Lorrimor, met the young Rosanna. Striking up a conversation with the young girl, the professor was struck by her quick mind and emplyed her help in finding new and interesting specimens for his collections. For over three months the professor stayed in the town often spending his nights talking and debating with Rossana.
All to soon the professor left to return to his studies, however he maintained a correspondance with Rossana over the following years.
Discussing the finer points of Natural Philosophy, Arcana, and other topics from the esoteric to the mundane. When Zana finally died of old age when Rosanna was 22 years old, the younger girl buried her, gathered some posessions on the witch's old pony, and made her way to the city of Ravengro, hoping to take up a position as one of the Professor's students. Rosanna has just arrived in the town and has managed to find her way to the Professor's door...
When she learns of the Professor's death Rosanna will be heartbroken, both at the loss of her friend, and her plans for her future. Without the Proffesor she has no idea what she can do with her life.

| Galstak | 
 
	
 
                
                
              
            
            Galstak looks over the items he has set out before him. It is a long journey to the funeral of Professor Lorrimor and he wanted to make sure he had everything he needed. As he sat on the foot locker trying to squeeze it shut he had a vision...
He was standing on a short pier. He recognized the pier and the nearby ferry dock. But the ferry was gone. And he knew it would not come back.
"Oh No!" he thought "I've missed the boat!!"
Anger welled up inside of him.....
DM Hamied - Galstak does not want to miss the boat on what is shaping up to be a great adventure. Yet by some of the recent submissions with fully worked out character sheets, he is feeling a little lacking. Will you be able to make a fair decision without Galstak's fleshed out Character Sheet? Or you want me to quickly work something up?

| Shanosuke | 
 
	
 
                
                
              
            
            Gonna flush out my character a bit. Just to give you a better idea as to what Danaline is like. Also I want to answer some of the questions you had in the introduction post in better detail. Just want to make sure I'm not missing anything is all.
Furthermore, how might your character fit in misty, xenophobic Ustalav? Does anything besides the Professor's death draw you here? Will the paranoid citizenry fear you, or trust you? How might you react when confronted by that which lurks in the dark?
Questions:
1. Danaline she would do fine as she has traveled around a fair bit. Only problem is that she might scare some of the xenophobes in the area, she looks like some kind of demon.2. The area has a odd lure to it as something of a dark and sinister nature. She finds it interesting but will be mostly fixated on the professor's death.
3. The citizenry will likely fear her. Though she is not evil, she is not good either. She is however lawful. She will abide by any laws put forth but she has no reason to make any peasant trust her.
4. She may not care about much but if she makes good friends, she will go out of her way to protect them, or avenge their deaths should they pass due to ill gotten deeds. If any of the mysteries are of significant interest, she may investigate on her own accord. She also hates conspiracies.
Personality:
Danaline is generally extrovert despite the fact that she wont talk to much about her past. She asks a lot of questions and enjoys drinking companions. She is quite flirtatious with people she admires enough, those have been few and far between. She loves listening to stories of peoples adventures and exploits. She is easy going and well mannered for a drunk, just don't ask her about her past. You push to hard and she may get violent. She has an easy to find but real short fuse. Once she explodes, she has been know to knock folks unconscious for pushing too far. Usually she gives blunt warnings, many folks back off once whatever glass or bottle she is holding breaks in her hand. This doesn't happen a lot. 
Appearance:
She is about six foot tall. She has long silky black hair that runs all the way to her bum. Her Skin is pale. She also has the two different colour eyes. One is a sky blue, the other is a deep brown. A creepy looking contrast to be sure. She wears a top similar to a sports bra and arm wraps. Around her waist she has a belt with a long sash covering the front and the back. She wears a loincloth under that. She wears wraps around her feet and sandals. Her body is tight and defined. She obviously has great physical prowess and she is not unattractive.
Okay, there's some flushing out of her a bit. Do you have any questions almighty DM?

| Almathea | 
 
	
 
                
                
              
            
            Here are the answers to your questions from your first post:
Our relationship was mostly happenstance, though we stayed in contact via correspondence up until the time of his death. She greatly enjoyed hearing tales of his travels and of the world outside her frozen nation.
2) Furthermore, how might your character fit in misty, xenophobic Ustalav?
Though her coloring may be a little off for the area, she is still human and very non-threatning looking so she shouldn't draw much negative attention upon herself.
Also, Witches are said to play important roles as rural healers and spiritual leaders, so her class seems to be widely accepted and it is likely for her to meet other likeminded witches. 
3)Does anything besides the Professor's death draw you here?
The Professors death is the reason for her travel, but she wants to learn as much as she can about all the regions she passes through along the way as she feels that she has led a very isolated existance up until now.
4) Will the paranoid citizenry fear you, or trust you?
Hopefully trust me.  :)
5) How might you react when confronted by that which lurks in the dark?
Scared, but determinded to face it.

| DM Hamied | 
 
	
 
                
                
              
            
            Galstak looks over the items he has set out before him. It is a long journey to the funeral of Professor Lorrimor and he wanted to make sure he had everything he needed. As he sat on the foot locker trying to squeeze it shut he had a vision...
He was standing on a short pier. He recognized the pier and the nearby ferry dock. But the ferry was gone. And he knew it would not come back.
"Oh No!" he thought "I've missed the boat!!"
Anger welled up inside of him.....
DM Hamied - Galstak does not want to miss the boat on what is shaping up to be a great adventure. Yet by some of the recent submissions with fully worked out character sheets, he is feeling a little lacking. Will you be able to make a fair decision without Galstak's fleshed out Character Sheet? Or you want me to quickly work something up?
I am making my selections primarily with story and party balance in mind. A character sheet can help me get a sense of character mechanically, and may be important with more experimental build ideas, but not having one won't prove to be a disadvantage. I am pretty clear on the Barbarian/Oracle into Rage Prophet, so unless there's something specific I should know about how you will approach combat, or some other aspect of the game, I wouldn't get too worried.
If you WANT to make a character sheet, by all means, do so. They are helpful in this process. If not, however, I shall not hold it against you.
This will be a daunting decision regardless, as there are many fantastic applications.

| koul | 
 
	
 
                
                
              
            
            More information on Nanya:
Appearance
Nanya is 5'9'' tall with skin like milky coffee. Her long dark brown hair has a shot of red in it and hangs down to the middle of her back. Hazel eyes look curious into the world and are framed with dark kajal and colorfull make up. She has a ring in her left nose wing which is linked with a chain to a ring in her left ear. Several piercings in brows and ears show her Vudrani heritage. 
Nanya normally prefers to wear a Choli (a kind of tight short blouse or vest) and a lehenga (a long skirt) accompanied with a pair of strappy sandals. She seems to have a faible for the color green. 
Personallity
The most defining character trait for Nanya is curiosity. She likes to know what is going on and she asks why. Despite the fact that she has onlly theoretical experiences, she dreams of adventure. She wants to see new lands, search through half buried ruins and learn more about the doings of past cultures. Another trait of her is, is that she is prone to absent-mindedness. 
Despite of that is Nanya an outgoing and always polite woman who cares deep about people she can call friends and is ready to fight for them with her life if it is necessary.

| Icarus Ras'Drexel | 
 
	
 
                
                
              
            
            Not a bad idea, I too will put up a personality and appearance.
Personality
Icarus's driving force is the need to discover, being curious (and possibly slightly mad) he will do things that seem foolish to others if he deems the rewards are worth it. He places a very high value on those he considers friends and will go out of his way to help them (even if it means putting his research in danger, because research is replaceable).
He considers his alchemy a science even though he was never classically trained and though some people laugh and scoff at him, he is determined to make a major break through that will one day make him famous.
Appearance
6' tall and rather skinny, with unruly black hair upon his head and somewhat tanned skin from his time outside tending his plants, Icarus does not seem to be much of a threat. All of the vials and instruments that hang off his belt and vest however to make him somewhat curious to look at.
He always has on studded leather armor that appears to be a lab or trench coat of sorts (an item he had made after his actual lab coat proved to not protect from an explosion in his lab) It is singed and blacked in several places and also has a few rather curious stains.

| Almathea | 
 
	
 
                
                
              
            
            I'll join in too:
Almathea is also very curious by nature and has long wished for a chance to travel to other nations and was very envious of the Professor and all of his travels and adventures. As a young she used to have dreams of a handsome and brave young adventurer who would sweep her off her feet and take her on all kinds of journeys and quests. As an adult confident in her own abilities, she has decided to set off on her own and begin her life's journey with a trip to Ustalav to hear the Professor's last words. From there, who knows where else she may head.

| Galstak | 
 
	
 
                
                
              
            
            Thanks DM Hamied.
As for Galstak's attitudes toward combat, being a barbarian and perpetually angry, he will not shy away from being in the first to swing away. His xenophobia only seems to affect him in social situations. He will be at the forefront of combat raging away.
Some other information of note. I am EST and have access to post multiple times a day. Smart phones are beautiful things!
 
	
 
     
     
     
	
  
	
  
	
  
	
  
	
  
	
  
	
 