but it is only one picture. With all other pdfs I have, there is no problem (aside from the interactive maps from the Jade Regent AP but that was to be expected with the interactivity). What is different with this picture then with other pictures with a picture and a text layer? (like the maps in the APs which alsoo have a text layer above the picture layer).
Don't disallow the character, disallow the items. If he won't listen and keeps argueing, show him the door. He agreed to play Pathfinder with you as DM and so he also agreed to play by the rules. The rules disallow what he intends to do. Period. There is nothing to argue. OT: Sometimes I really hate the sense of entitlement modern RPG Players think they have the right to. Why can'T they just trust the DM to know what he is doing. This kind of behavior leads nowhere but to a futile arms race which will suck out the fun for everyone involved...
shafti76 wrote:
Sorry, I own the 2E campaign setting, and that kind of detail was not in there either. All the setting Box did was outlining the world and giving here and there a close up view, you asked for detail on a mine system and not on a town. The inner Sea World guide is an overview for the DM over the world and not a close up view of every nitpicky detail. for the detail you need a specific setting book, like the Lands of the Linnorm kings etc. Even in the FR, Waterdeep had its own setting book. And now compare Golarion with the FR and see how many years the FR existed and how much books there were for the FR in all those years...
One thing to remember is, that intimidation is the threat of torture or dire consequences, actual torture doesn't really need a roll from the PCs, but a Will save from the victim (Perhaps allow the players a Heal check or Profession (Torturer)check to pnalize the save). To intimidate someone, you threaten him and hope that he is afraid enough to talk, if not you have either the opportunity to try another intimidate attempt, stop this or follow through with your threat which leads to the will save. Intimidate is there that you don't need to torture.
i would like to post the concept for my character. Seeing that so much want to play a divine or arcane charact, I think I refrain from my initial idea and want to propose a Ninja. Que Xuan is the daughter of Tian immigrants to Ustalav, living in Lepistadt. Her parents flew from Tian out of reasons unknown to her and live the life of peacefull crafts men. Nevertheless her parents trained her in the secret ways of the Ninja and someday she was lucky enough to save the Professors life.
Kamelguru wrote:
As an engineer in real life, i can assure you, that the knowledge about engineering doesn't really help you in doing those repairs, at least not without practicall knowledge which is represented with the craft and profession skills. I met a lot of engineers who thought, just because they studied the topic, they would have more practical knowledge then someone whoe learned the practical part of the profession and mostly they were proven wrong...
I think I throw my hat in here as well. set 1:
2d6 + 6 ⇒ (3, 2) + 6 = 11 2d6 + 6 ⇒ (5, 4) + 6 = 15 2d6 + 6 ⇒ (6, 6) + 6 = 18 2d6 + 6 ⇒ (4, 2) + 6 = 12 2d6 + 6 ⇒ (1, 5) + 6 = 12 2d6 + 6 ⇒ (4, 1) + 6 = 11 set 2:
2d6 + 6 ⇒ (3, 1) + 6 = 10 2d6 + 6 ⇒ (1, 6) + 6 = 13 2d6 + 6 ⇒ (4, 1) + 6 = 11 2d6 + 6 ⇒ (1, 4) + 6 = 11 2d6 + 6 ⇒ (2, 5) + 6 = 13 2d6 + 6 ⇒ (1, 4) + 6 = 11 Hmm which set to take? Difficult question ;-). I think I will go for set 1.
Ok, I try it again with Nanya: Nanya is a young human wizard of Vudrani origin. She has learned the magical arts (with a speciality in abjuration) in the college of Absalom. Durng her studies there she visited several lectures with the Professor and she followed his theories with great interest. She spent many hours argueing with him and even later exchanged letters with him about these discussions. She views the Professor as a friend and mentor. In one of his letters he asked her to come to Ustalav to help him with his studies and so she scraped together her savings and started the long journey from Absalom to Ustalav. During the journey she heard from his death and that she was mentioned in his last will.
More information on Nanya: Appearance
Personallity
I know, I am late to the party, but i want to enter a concept too. Nanya is a young human wizard of Vudrani origin. She has learned the magical arts in the college of Absalom. Durng her studies there she visited several lectures with the Professor and she followed his theories with great interest. She spent many hours argueing with him and even later exchanged letters with him about these discussions. In one of his letters he asked her to come to Ustalav to help him with him studies and so she scraped together her savings and started the long journey from Absalom to Ustalav. Attributes::
Strength: 10
Traits:: Teachers Pet Extremely Fashionable (Diplomacy Class skill)
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