Harsk

Hrolf Steinolf's page

123 posts. Alias of Alexander Kilcoyne.


Full Name

Hrolf Steinolf

Race

Human (Ulfen)

Classes/Levels

Oracle 2

Gender

Male

Size

M

Age

24

Special Abilities

Connection to Ancestor Spirits

Alignment

LN

Deity

Ancestor Spirits

Location

Ustalav

Languages

Common, Skald, Celestial

Strength 18
Dexterity 10
Constitution 14
Intelligence 10
Wisdom 10
Charisma 15

About Hrolf Steinolf

HROLF STEINOLF CR 1
Male Human (Ulfen) Oracle 2
LN Medium Humanoid (Human)
Init +2; Senses Perception +0
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DEFENSE
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AC 18, touch 10, flat-footed 18. (+6 armor, +2 shield)
hp 21 (2d8+4)
Fort +2, Ref +0, Will +3
Resist Tongues (Celestial)
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OFFENSE
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Spd 20 ft.
Melee Masterwork Dagger +6 (1d4+4/19-20/x2) and
. . Javelin +1 (1d6+4/20/x2) and
. . Mace, Heavy +5 (1d8+4/20/x2) and
. . Shield, Heavy Steel +1 (1d4+4/20/x2) and
. . Shortspear +5 (1d6+4/20/x2) and
. . Unarmed Strike +5 (1d3+4/20/x2)
Oracle Spells Known (CL 2, +5 melee touch, +1 ranged touch):
1 (5/day) Divine Favor (DC 13), Unseen Servant, Cure Light Wounds (DC 13), Magic Weapon (DC 13)
0 (at will) Create Water, Read Magic (DC 12), Detect Magic, Enhanced Diplomacy, Guidance (DC 12)
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STATISTICS
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Str 18, Dex 10, Con 14, Int 10, Wis 10, Cha 15
Base Atk +1; CMB +5; CMD 15
Feats Extra Revelation, Noble Scion of War
Traits On the Payroll, Viking Blood (Lands of the Linnorm Kings)
Skills Acrobatics -6, Climb -2, Diplomacy +7, Escape Artist -6, Fly -6, Heal +4, Intimidate +8, Knowledge (Religion) +5, Ride -6, Spellcraft +5, Stealth -6, Swim -2, Use Magic Device +3
Languages Celestial, Common, Skald
SQ Blood of Heroes (+1, 2r) (1/day) (Su), Cold weather outfit, Sacred Council (2/day) (Su)
Combat Gear Breastplate, Dagger, Javelin (2), Mace, Heavy, Shield, Heavy Steel, Shortspear;
Other Gear Backpack, Masterwork (18 @ 38 lbs), Bag, Waterproof (empty), Bedroll, Blanket, winter, Cold weather outfit, Crowbar, Flint and steel, Folding Ladder, 10-foot, Linnorm mead (per mug) (10), Loaded Dice, Superior, Marked Cards, Pouch, belt (21 @ 29.5 lbs), Rope, silk (50 ft.), Sack (empty), Shaving kit, Shield Sconce, Signal Horn, Signet ring, Spear-thrower, Torch (10), Waterskin, Weapon Blanch, Silver, Whetstone, Wrist sheath, spring loaded, Masterwork Dagger x2, Sunrod, Holy Water,
Wealth- 2 gold pieces, 10 silver pieces, 100 copper pieces
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TRACKED RESOURCES
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Blood of Heroes (+1, 2r) (1/day) (Su) - 0/1
Dagger - 0/1
Javelin - 0/2
Sacred Council (2/day) (Su) - 0/2
Shortspear - 0/1
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SPECIAL ABILITIES
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Blood of Heroes (+1, 2r) (1/day) (Su) As a move action, you can call upon your ancestors to grant you extra bravery in battle. You gain a +1 morale bonus on attack rolls, damage rolls, and Will saves against fear for a number of rounds equal to your Charisma bonus. At 7th level, this bon
Cold weather outfit +5 Fort save vs. cold weather.
On the Payroll Whether he needed a bodyguard in a rough neighborhood, a guide to an isolated archeological dig, or information on a specialized topic, Professor Lorrimor was never shy about hiring professionals to help him attain his goals. Over the course of his l
Sacred Council (2/day) (Su) As a move action, you can call upon your ancestors to provide council. This advice grants you a +2 bonus on any one d20 roll. This effect lasts for 1 round. You can use this ability a number of times per day equal to your Charisma bonus.
Tongues: Celestial You can only understand and speak one language in combat.
Viking Blood (Lands of the Linnorm Kings) +1 trait bonus on Intimidate checks, and Intimidate is always a class skill for you.
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SEER COUNCIL
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Asvald Bergthor 'The Elder'

History: The Elder is an ancient tribal hero with more stories to his name than any other. Legends tell that he was the savior of the tribe in their darkest hour, having gone away on a spirit quest at the age of 18 to save the tribe from destruction at the hands of a rival. He returned a year later with weapons and knowledge taken from the southerners along with powerful magic- and under his leadership, strategy and spellcraft the tribe rose to pre-eminence once more. He went on to do many great deeds and attempted to bring the tribe into the modern world; although this trend declined after his death at a ripe old age, the tribe slipping back into their ancient ways.

Alignment: LN

Class: Fighter/Wizard

Favoured Weapons-

A beautiful composite longbow which he used to slay Lexorth, a ferocious red dragon that terrorised the tribe.

An ancient Falcata he found while adventuring in Taldor with a large emerald set into the hilt.

Personality: Asvald commands great respect amongst the rest of the ancestors as the Eldest among them and appears to Hrolf as a wizened old man leaning upon his wizard's staff- dressed in Taldan style clothing rather than the traditional skins and hides of many other members of the council. He speaks with great intellect and is a pragmatist at heart. He also has a tendency to ramble on and is often still talking when Hrolf's vision fades. He is a firm believer that destiny reveals itself to everyone in time and has no agenda to push Hrolf towards other than pursuing his own goals.

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Shaman Gudmand Frodi "Silver Wolf"

History: A descendant of the Elder, Gudmand Frodi "Silver Wolf" earned his name as a powerful Wolf Shaman and led the tribe away from the modern approach his ancestor advocated, returning it to its animalistic ways and sharpening the claws of the tribe's many warriors. The tribe's power grew steadily throughout the Silver Wolf's long life, other clans fearful of the warriors vicious pack tactics and the many wolves that accompanied them into battle. Ultimately, he was slain holding off a pack of Lycanthropes, he and his lifelong wolf companions falling in defence of the tribe. His sacrifice was not in vain, for he slew enough of the lycanthropes to make them reconsider attacking the weakened tribe, giving them time to find new huntin g grounds and recover.

Alignment: NG

Class: Druid

Personality: A mix of human and wolf features, Frodi hasn't let death stop him switching from human to wolf form when it suits his purposes in teaching Hrolf something or making a point. He is animalistic, and after leading both the tribe and his wolf pack for so many years he has difficulty not acting as the Alpha Male on the council- despite this struggle he nearly always defers to the Elder's authority eventually (often after a ferocious battle of wills), but never defers to another member if he disagrees. In life he was a devout worshipper of Erastil, and often refers to his teachings to make a point. He likes to answer Hrolf's questions with stories about both community and animals. He is benevolent but nevertheless believes in strong leadership, whether by law or by example. He worries for the fate of the tribe without Hrolf and is not above using guilt tactics, cunning wordplay and guile to try and persuade Hrolf to return and claim the tribe. His current efforts are half-hearted, as he feels Hrolf has too much to learnand is not yet ready.

Bear-Tamer Ivar Arnstein

Work in Progress

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BUILD NOTES
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Revelations at 3, 7, 11, 15, 19

3- Ancestral Weapon, Voice of the Grave (Extra revelation feat)

7- Storm of Souls

11- Spirit of the Warrior, Spirit Shield (Extra revelation feat)

15- Spirit Walk

19- Wisdom of the Ancestors